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        ["title_eng"]=>
        string(47) "Modelling the Rockets for the Peregrine Gunship"
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    In this article I will explain how (and why) I modeled the rockets' smoke trail.

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    The reason for making the mockup is because I don't like the way the stand that the Gunship model I prepared for Heavy Gear Blitz comes on looks. I tried to paint it in black, but it just didn't suit me, and considering the style I'm painting this army with, I didn't want to put some kind of green that's hard to blend in. The idea of rockets fit relatively naturally into the topic.

    Click for enlarged picture

    Click for enlarged picture

    The process of making rockets is relatively simple, I made balls from green stuff, placed a thicker wire than a paper clip (which I pinned to the base) and lined up the balls one by one. The manufacturing process turned out to be simple, but the positioning of the balls turned out to be a completely different story. In order to secure the balls to the model, I nailed them to the aircraft itself and to the stand, which managed to fix it enough so that it wouldn't jump with the wire. I used super glue to attach them to the base and the craft.

    Click for enlarged picture

    Click for enlarged picture

    After I installed them, I tried to smooth the green stuff with water as much as I could and waited for it to dry. I tried shading gray and white to get the effect of cartoon smoke, with basic shading from below with gray. After completing the base, I'm happy with the result as it turned out. It's not the smoothest modeling, but I'll try to improve it next time.

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    Click for enlarged picture

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    U ovom članku objašnjavati ću kako (i zašto) sam modelirao rakete sa tragom dima.

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    Razlog izrade maketa je taj da mi se ne sviđa kako izgleda stalak na kojem dolazi model Gunshipa koji sam pripremio za Heavy Gear Blitz. Probao sam ga primeati u crno, ali mi jednostavno nije sjelo, a s obzirom na stil kojim bojam ovu vojsku, nisam htio staviti nekakvo zelenilo koje je teško uklopiti. Ideja raketa je sjela relativno prirodno u temu.

    Click for enlarged picture

    Click for enlarged picture

    Postupak izrade raketa je relativno jednostavan, napravio sam kuglice od green stuff-a, postavio deblju žicu od spajalice (koju sam pin-ao na bazu) i nizao kuglice jednu po jednu. Postupak izrade je ispao jednostavan, ali samo pozicioniranje kuglica je ispao skroz druga priča. Kako bi se kuglice učvrstile za model, prikeljio sam ih na samu letjelicu i za stalak, time se uspjelo fiksirati dovoljno da ne skaču sa žicom. Koristio sam super ljepilo kako bi ih spojio sa bazom i letjelicom.

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    Click for enlarged picture

    Nakon što sam ih postavio, probao sam zagladiti green stuff sa vodom koliko je išlo i pričekao da se osuši. Probao sam sa nijansiranjem sive i bijele dobiti efekt crtanog dima, sa osnovnim sjenčanjem od ispod sa sivom. Nakon završene baze, zadovoljan sam rezultatom kako je ispalo. Nije najglađe modeliranje, ali to ču pokušati poboljšati za idući put.

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    Click for enlarged picture

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    Mario Grgurev, 20th June 2024
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        string(61) "TURM 2024 – How to thematize a warband – Fishfolk Warband"
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    One of the biggest advantages of this hobby for me is creativity. Narratively and visually, we are given the opportunity to express ourselves and play with the ideas we want to realize.

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    For the upcoming Agram event TURM 2024, I decided to make my own warband and I was looking for a way to make it my own. The simplest way is to convert or, if you have the time and skills, to sculpt your own miniatures in order to better translate your idea into physical form.

    The choice of theme itself had little to do with the miniatures I already own, but I was looking for a theme that I had not had the opportunity to realize so far, and which would match the theme and the atmosphere of the event. I wanted something that I could play with narratively and breathe life into the characters with a story, write their backstory and give them a motivation that would make them go into conflict with monsters or other adventurers in the first place.

    One of the subjects that has always been interesting to me is the horror fiction of the writer H. P. Lovecraft. From his rich portfolio of monsters, the underwater horrors of Shadow over Innsmouth seemed perfect for an event like this – created by forces outside our world or reason, but still creatures of flesh and blood.

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    One of the things that significantly helped me realize the idea were the heads that Ana gave me. Fish-shaped faces perfectly match the aesthetics of vintage horror and how human-fish hybrids were portrayed in the middle of the last century.

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    As I was sure that I wanted to have a wizard in my group, I decided to use one head for the occasion. The body I chose for the wizard belongs to the Warhammer Fantasy Flagellants. Wizards in games typically don't wear significant amounts of armor, and the exposed torso does a great job of showcasing that unarmored approach.

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    Wizards in the game Forbidden Psalm, which we will play on Turm, are very perceptive. Surely such a character would contribute to his group in reconnaissance, noticing dangers or opportunities first, and reporting to his superiors. I imagine such a perceptive character would be in charge of a lookout, maybe a navigator, but a head with a face that looks like it's surprised or like it's shouting was just perfect for this character.

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    I didn't significantly modify the torso itself for this kitbash, I liked the fittings around the neck, but I had to deepen the recess for the head, and on the head I shortened the joint a bit to make the parts stick together easier and to remove the unnecessary gap between the torso and the head.

    I have equipped the wizard with a sword in one hand, and to further emphasize his reporting, the wizard points to what he is talking about with the other hand.

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    When I was satisfied with the miniature, I repainted it black so that I could double check that all the connections were good and that I could consider the conversion complete.

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    Encouraged by the wizard's success, I decided to strengthen the crew with a real warrior! I used the Dark Elf Corsaire's body as a base, and for the head I wanted a face showing her teeth. Since the body is quite static, I wanted to choose hands and equipment that can tell my story. This warrior is armored in heavy armor, and I wanted to incorporate some other elements from Lovecraft's mythos. I had some ancient zombie miniatures with human faces crucified on the discs – this reminded me a lot of the Necronomicon displays. The hand holding the shield has a spiked shell, which reminded me of a crab's shell. I was left with a choice of weapons, and for such a brave warrior, who surely carries the spoils of his adventures to his temple for sacrifice, the Dark Eldar Wrack's hook seemed like a great choice - if we can handle big fish like tuna, swordfish or sharks with big hooks, why the same tool would not be effective against humans?

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    Click for enlarged picture

    I wasn't sure how much time I would have to convert, so I wanted to fill the rows with something simple and effective. I converted the two nighthaunt models by replacing the skulls with octopus heads from Stargrave, and replacing the weapons (two-handed sword and scythe) with spears (one was a skeleton warrior spear, the other was a Dark Elf spear). Harpoons were popular weapons for hunting whales and large marine animals, so it made sense for me to have spears in this group as well.

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    The model I wanted to play with converting a bit more was this crossbow. The basis is the body of a lotr goblin, on which the head of the GW Horror is attached. Assembling the head was challenging, and I had to first cut and scrape the goblin head, so that the demonic face could fit into place. In order not to leave visible scraped plastic and part of the torso, I modeled the inside of the mouth and tongue from greenstuff. The arm and hand with the crossbow are separate parts, and there was a significant gap between the arm and the shoulder. I didn't want to close the gaps with greenstuff and then model the missing anatomy - I believe that great results could be achieved, but I wanted to introduce more underwater elements. I made thin ropes from greenstuff and wrapped them around both crossings - when I paint I will try to use them to show the coiled sea grass and kelp that this hunter brought with him. Every spearfisherman knows that the easiest way to hunt with a speargun (or in this case, a crossbow) is from an ambush - with a check.

    These five models are the basis of my warband, and I hope that by the time of the event I will be able to assemble and paint a few more auxiliary and spare models!

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    Jedna od najvećih prednosti ovog hobija za mene je kreativnost. Narativno i vizualno dana nam je mogućnost da se izražavamo i igramo s idejama koje želimo realizirati.

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    Za nadolazeći Agramov event TURM 2024, odlučio sam napraviti vlastiti warband i tražio sam način kako ga učiniti svojim. Najjednostavniji način je konvertirati ili, ako imate vremena i vještine, sculptati vlastite minijature kako bi što bolje svoju ideju prenijeli u fizički oblik.

    Sam odabir teme nije imao puno veze s minijaturama koje već posjedujem, nego sam tražio temu koju nisam imao prilike do sada realizirati, a koja bi odgovarala samoj temi i atmosferi eventa. Htio sam nešto s čim se mogu narativno zaigrati i figurama udahnuti život pričom, napisati im pozadinu i dati motivaciju zbog koje bi uopće išli u sukob s čudovištima ili drugim avanturistima.

    Jedna od tema koja mi je oduvijek bila zanimljiva je horror fikcija pisca H. P. Lovecrafta. Iz njegovog bogatog portfelja čudovišta, podvodni užasi iz priče Shadow over Innsmouth djelovali su savršeno za ovakav događaj – nastali su pod utjecajem sila van našeg svijeta ili razuma, ali su i dalje kreature od krvi i mesa.

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    Jedna od stvari koja mi je značajno pomogla u realizaciji ideje su glave koje mi je Ana poklonila. Ribolika lica savršeno odgovaraju estetici vintage horrora i kako su se prikazivali hibridi ljudi i riba sredinom prošlog stoljeća.

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    Kako sam bio siguran da u svojoj skupini želim imati čarobnjaka, odlučio sam jednu glavu iskorititi za tu priliku. Tijelo koje sam odabrao za čarobnjaka pripada Warhammer Fantasy Flagellantima. Čarobnjaci u igrama obično ne nose značajne količine oklopa, i izložen torzo odlično prikazuje taj neoklopljen pristup.

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    Čarobnjaci u igri Forbidden Psalm, koju ćemo igrati na Turm-u, vrlo su perceptivni. Sigurno bi takav lik svojoj skupini doprinosio u izvidnici, primjećujući opasnosti ili prilike prvi, i javljajući svojim nadređenima. Pretpostavljam da bi tako perceptivan lik bio zadužen za osmatračnicu, možda bi bio navigator, ali glava s licem koje djeluje kao da je iznenađeno ili kao da dovikuje je jednostavno bilo savršeno za ovog lika.

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    Sam torzo nisam značajno modificirao za ovaj kitbash, okovi oko vrata su mi se svidjeli, no morao sam produbiti udubinu za glavu, a na glavi sam spoj nešto skraćivao kako bi se dijelovi lakše slijepili i da uklonim nepotreban razmak između torza i glave.

    Čarobnjaka sam opremio mačem u jednoj ruci, a kako bi dodatno naglasio njegovo dojavljivanje, čarobnjak drugom rukom pokazuje na to o čemu priča.

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    Kada sam bio zadovoljan minijaturom, prefarbao sam je u crnu kako bi se još jednom mogao uvjeriti jesu li svi spojevi dobri i mogu li konverziju smatrati završenom.

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    Ohrabren uspjehom čarobnjaka, odlučio sam posadu osnažiti pravim ratnikom! Kao osnovu sam iskoristio tijelo Dark Elf Corsaire-a, a za glavu sam htio lice koje je pokazuje zube. Kako je tijelo dosta statično, htio sam odabrati ruke i opremu koju mogu ispričati svoju priču. Ovaj ratnik je oklopljen teškim oklopom, i htio sam inkorporirati neke druge elemente iz Lovecraftovog mitosa. Imao sam neke prastare zombie minijature s ljudskim licima razapetim na diskovima – ovo me jako podsjećalo na prikaze Necronomicona. Ruka koja drži štit ima oklop sa šiljcima, koji me podsjećao na rakov oklop. Ostao mi je odabir oružja, a za ovako hrabrog ratnika, koji sigurno plijen svojih avantura nosi u svoj hram na žrtvovanje, kuka Dark Eldar Wracka činio se kao super izbor – ako velikim kukama možemo rukovati velikim ribama poput tune, sabljarke ili morskih pasa, zašto isto oruđe ne bi bilo učinkovito protiv ljudi?

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    Click for enlarged picture

    Nisam bio siguran koliko ću imati vremena za konvertiranje, pa sam htio redove popuniti s nečim jednostavnim, a učinkovitim. Dva nighthaunt modela konvertirao sam tako da sam lubanje zamjenio s glavama hobotnica iz Stargrave-a, a oružja (dvoručni mač i kosa) zamijenio sam kopljima (jedno je bilo koplje skeletalnog ratnika, drugo je bilo koplje Dark Elfa). Harpuni su bila popularna oružja za lov na kitove i velike morske životinje, pa mi je bilo smisleno imati i koplja u ovoj skupini.

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    Model na kojem sam htio nešto više igrati se konvertiranjem bio je ovaj samostrelac. Osnova je tijelo lotr goblina, na kojem je spojena glava GW Horrora. Spojiti glavu je bilo izazovno, te sam prvo trebao izrezati i odstrugati glavu goblina, kako bi demonsko lice moglo sjest na svoje mjesto. Kako ne bi ostavio viljdivu sastruganu plastiku i dio torza, iz greenstuffa sam izmodelirao unutrašnjost usta i jezik. Ruka i šaka sa samostrelom su odvojeni dijelovi, a između ruke i ramena bio je značajan jaz. Praznince nisam htio zatvoriti greenstuffom i onda modelirati anatomiju koja nedostaje – vjerujem da bi se mogli postići super rezulati, no htio sam unijeti još podvodnih elemenata. Napravio sam tanke konope od greenstuffa i omotao ih oko oba prijelaza – prilikom bojanja pokušat ću s njima prikazati namotanu morsku travu i kelp koji je ovaj lovac ponio sa sobom. Svaki podvodni ribolovac zna da je podvodnom puškom (ili u ovom slučaju, samostrelom) najlakše loviti iz zasjede – čekom.

    Ovim pet modela je osnova moje warbande, a nadam se da ću do samog eventa uspjeti složiti i obojati još nekoliko pomoćnih i rezervnih modela!

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    Domagoj Krpan, 18th June 2024
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    Today, it is very easy to see the works of artists on social networks such as Instagram and come across not only masterful examples of coloring, but also incredible works in converting miniatures.

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    But if we are not in the hobby every day or have never done conversions, sometimes the first steps are the hardest. TURM 2024 is coming soon in which I will participate, and since I constantly have a lack of free time, I decided not to complicate things with every miniature, but to make conversions that I can as soon as possible they better represent the theme I have chosen and to make sure they will be finished for the event.

    My group's theme is inspired by undersea horrors and short stories by H.P. Lovecraft. Along with the five miniatures I need for the gang, I decided to convert some additional models, since my bandits will have the ability to summon the undead into their service. Narratively, my group's sorcerer summons the souls of the drowned who have been sacrificed to their underwater deity, who gladly respond to the call to escape their underwater hell, at least for a moment.

    Since the reanimated dead are not a key part of the group, some of the parameters I had for the miniature itself was that it should be as simple a conversion as possible, that the miniature should be easy to paint, and that the marine theme should be visible.

    Going through my parts box (with the help of Ana and Agram in donating the missing parts), I decided to use the Chainrasps from the Age of Sigmar game as a model base - their bodies are undead, the chains and weights hanging from them correspond to some kind of sea sacrifice.

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    To make the undead fit the theme better, I decided to replace the arm holding the weapon with the pincers of the Daemonettes of Slaanesh model, and by comparison noticed that the dimensions matched the base model. In the film series Pirates of the Caribbean, we could see the depiction of the souls of the damned at sea who were changed by the influence of the undersea, and something like that perfectly suited my idea.

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    I compared the arm of the model and the pliers itself and found the perfect place to make a new joint - I cut the arm at the elbow, and on the pliers I removed the forearm. By gluing and smoothing the cut, I got an undead sailor that the sea began to take under its wing. Cancer is also an excellent animal for this because it is mostly at the bottom of the food chain.

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    Danas je veoma jednostavno vidjeti radove umjetnika na društvenim mrežama poput instagrama i naletiti ne samo na majstorske primjere bojanja, nego i na nevjerojatne radove u konvertiranju minijatura.

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    No ukoliko nismo svaki dan u hobbyu ili nismo nikada radili konverzije, nekad su prvi koraci najteži. Uskoro dolazi TURM 2024 na kojem ću sudjelovati, a kako stalno imam nedostatak slobodnog vremena, odlučio sam ne komplicirati sa svakom minijaturom nego napraviti konverzije koje mogu čim što bolje prikazuju temu koju sam odabrao i da budem siguran da će biti završene za događaj.

    Tema moje grupe je inspirirana užasima podmorja i kratkim pričama H.P. Lovecrafta. Uz pet minijatura koje su mi potrebne za bandu, odlučio sam konvertirati neke dodatne modele, budući da će moji razbojnici imati mogućnost prizivati nemrtve u svoju službu. Narativno, čarobnjak moje skupine zaziva duše utopljenika koje su žrtvovane njihovom podvodnom božanstvu, koji se rado javljaju na poziv kako bi bar na trenutak pobjegli iz svog podvodnog pakla.

    Budući da reanimirani mrtvaci nisu ključni dio skupine, neki od parametara koje sam imao za samu minijaturu je da bude što jednostavnija konverzija, da minijatura bude jednostavna za bojanje i da je vidljiva morska tematika.

    Pregledavajući svoju kutiju s djelovima (uz pomoć Ane i Agrama u donaciji dijelova koji su nedostajali), odlučio sam se za bazu modela uzeti Chainraspove iz igre Age of Sigmar – njihova tijela su nemrtva, lanci i utezi koje vise s njih odgovaraju nekakvom morskom žrtvovanju.

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    Kako bi nemrtvi bolje odgovarali temi, odlučio sam ruku koja je držala oružje zamijeniti s kliještima modela Daemonettes of Slaanesh, i usporedbom primjetio da dimenzije odgovaraju baznom modelu. U filmskom serijalu Pirati s Kariba mogli smo vidjeti prikaz duša prokletih na moru koje su promjenjene utjecajem podmorja, a tako nešto je savršeno odgovaralo mojoj ideji.

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    Usporedio sam ruku modela i sama kliješta i našao savršeno mjesto za izradu novog spoja – ruku sam prerezao u laktu, a na kliještima sam uklonio podlakticu. Ljepljenjem i uglađivanjem mjesta reza dobio sam nemrtvog mornara kojeg je more počelo uzimati pod svoje. Rak je također izvrsna životinja za to jer je većinom na dnu hranidbenog lanca.

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    Domagoj Krpan, 18th June 2024
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    For a while I had this Ossiarch Bonereapers miniature, Mortisan Boneshaper, from Age of Sigmar, in my collection of gray plastic, not really knowing what to do with it. I liked the model, bought it to support a local hobby store I visited, but didn’t find any inspiration for it.

    Until one day I saw a few kits at Carta Magica and my head started spinning around a new diorama idea - a Necromancer raising undead warriors from their graves. One of these kits was gravestone bits from Green Stuff World, the other was this Spirit Hosts kit, where I suddenly noticed the very fitting skeletons at the base that I never saw before. They were perfect for my idea.

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    I started by getting rid of all the spikes on the Boneshaper, as they’re too silly, big and unnecessary for my taste. I cut them off with my hobby knife and covered up the space this left with some brown stuff. I also covered up the very “warhammer-y”, fancy pattern on middle part of his armor, with brown stuff as well.

    For the base, I started with a piece of XPS foam cut to the same size as the wooden plinth I knew I wanted to display it on. I superglued several pieces of bark on one side of the base, to elevate the area where my Mortisan Boneshaper, the focal point of the diorama, would be placed. I also mixed superglue with baking soda to create some textures here as well. Then I covered the bark and all the XPS foam with cheap, air-hardening modeling clay from DAS. At this point I also test-fitted all my elements - the graves, the skeletons and some small branches that would eventually serve as streaks of energy (I didn’t know that yet at this point). And I pushed the base of the Mortisan Boneshaper into the clay before it had hardened to make sure it will fit in the future (although I didn’t consider how much this kind of clay shrinks when it dries, so I eventually had to cut out more clay to make the base fit).

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    The next step was to blend the graves and skeletons into the rest of the landscape. For this I found that Standard Milliput is perfect. It’s easy to work with and shape, it doesn’t stick as much as brown or green stuff, and only requires a little water to blend it into the landscape.

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    My painting plan for this diorama and the miniature, was to work with contrast paints and enamel washes, something I don’t do often, so it would serve as practice. For this reason, I zenithal primed both diorama and miniature, and then covered them in contrast colours. On the diorama, to get a lot of variation in colour tones, I used five different contrast colours, as I knew the later stage of drybrushing would bring them all together. I used warm colour tones for the rocks, landscape and skeletons - red, yellow, warm brown and green - while covering the gravestones in a colder blue colour (I like Citadel Contrast colour Gryph-Charger Grey a lot, as it is subtle, but gives a cold tint). Then I drybrushed everything with several lighter, neutral greys and browns.

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    I was happy with how varied in colour the landscape looked after this, but as I had already decided on Streaking Grime enamel as the wash for the whole project, because of a successful test on a General Grievous mini earlier, I went ahead and covered everything in the enamel wash, waited for 15 minutes and began the laborious process of cleaning off most of it with make-up removal brushes from DM that I’ve grown quite fond of (they don’t leave cotton hairs as Q-tips do) and paper towels. On the miniature I was pleased with the result, as the Streaking Grime dirtied down the very flashy yellow colour on the dress, and gave an interesting worn feeling to the bones. Just as my Grievous test had showed me. But as I had never tested this technique on landscapes before, I made a miscalculation. In hindsight I would have left if without the wash, as the contrast colours had already added a nice contrast (duh?) to the diorama. Since the landscape had a lot of tiny textures, from the bark, superglue and baking soda, the enamel wash got stuck deep within the small crevices, and were impossible to get off. This left we with a darker, dirtier, less varied landscape than I wanted, and I took me a long time, and lots of boring steps I won’t get into here, to get some colour variation and interesting tones back into the diorama.

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    After highlighting the mini, the skeletons and the graves, it was time to tackle the energy streaks. What was first supposed to be regular branches, I decided to give a strong colour, pretend that they were streaks of energy coming up from the ground all around the Boneshaper as he’s doing his necromancy thing. I had several reasons for deciding on this - 1. the flashy, turquoise colour of the effect would add some nice colour back into a very brown diorama, 2. I hoped the energy streaks would add some dynamism and movement to the diorama, as well as help tell the story better and 3. it would give me a chance to add some subtle OSL in the project. I took inspiration from this artwork I found of the Mortisan Boneshaper.

    So I base coloured the energy streaks with white. Then covered them all in two layers of the Citadel Technical paint Nihilakh Oxide.

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    Next step was again a Citadel Contrast paint, as this was my go to for the entire project. The one called Aeldari Emerald has a very strong, dark turquoise tone, and only needs one layer to cover anything light enough. So I gave the streaks a coat of this, and then proceeded to drybrush Celestra Grey and Ulthuan Grey in several layers on the streaks, and also on the ground around the streaks. Then another coat of Aeldari Emerald, with a watered down mix used to cover the ground around the streaks for the OSL. Then more drysbrushing, then back to some Nihilakh Oxide to bring in some more midtone again, as the darkness of the Aeldari Emerald became my shadow color, the Ulthuan Grey the brightest highlight, and so the Nihilakh Oxide became the midtone. I repeated these steps until I was happy with the outcome, as well as adding a Spirit Host painted in the same scheme. This was originally just a test model for the colour scheme, but it eventually found its way into the diorama.

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    At this point I was quite happy with the diorama, but felt like something was missing. Some colour in the brown, dirt ground was still lacking, and since it’s a rather large diorama, I wanted to pack it with as much story as possible. I had recently bought some 3D printed spiders from Green Stuff World, and had the idea to paint them quite colourful, as well as have them running towards the necromancer, solving both problems; they would give some more colour to the ground, and help sell the “story” that the Boneshaper is controlling so much energy in this necromancy ritual, that all the spiders in the area are attracted to him. I found a picture of different spiders online, and decided on the one on the bottom line, second from left, as I thought the colour would complement the diorama nicely.

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    So after about a month of on-and-off work on the diorama, I had this result:

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    " ["content_hrv"]=> string(9623) "

    Neko sam vrijeme imao ovu minijaturu Ossiarch Bonereapers, Mortisan Boneshaper, iz Age of Sigmar, u svojoj kolekciji sive plastike, ne znajući što bih s njom. Svidio mi se model, kupio sam ga da podržim lokalnu hobi trgovinu koju sam posjetio, ali nisam našao nikakvu inspiraciju za njega.

    Sve dok jednog dana nisam vidio nekoliko kompleta u Carta Magici i u glavi mi se počela vrtjeti nova ideja o diorami - Nekromant koji podiže nemrtve ratnike iz njihovih grobova. Jedan od tih kompleta bili su dijelovi nadgrobnih spomenika iz Green Stuff Worlda, drugi je bio ovaj komplet Spirit Hosts, gdje sam iznenada primijetio vrlo prikladne kosture u podnožju koje nikad prije nisam vidio. Bile su savršene za moju ideju.

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    Počeo sam tako što sam se riješio svih šiljaka na Boneshaperu, jer su previše glupi, veliki i nepotrebni za moj ukus. Odrezao sam ih svojim hobi nožem i pokrio prostor koji je ostao Brown Stuffom. Također sam prekrio sam "warhammer-y", otmjeni uzorak na srednjem dijelu njegovog oklopa, također Brown Stuffom.

    Za podlogu sam počeo s komadom stirodura izrezanim na istu veličinu kao drveno postolje za koje sam znao da ga želim izložiti. Zalijepio sam nekoliko komada kore na jednu stranu baze, kako bih podigao područje gdje će biti postavljen moj Mortisan Boneshaper, žarišna točka diorame. Također sam pomiješala superljepilo sa sodom bikarbonom kako bih i ovdje stvorila neke teksture. Zatim sam prekrio koru i sav stirodur jeftinom DAS-ovom masom za modeliranje koja se stvrdnjava na zraku. U ovom trenutku također sam testirao sve svoje elemente - grobove, kosture i neke male grane koje bi na kraju poslužile kao trake energije (u ovom trenutku to još nisam znao). Gurnuo sam bazu Mortisan Boneshapera u glinu prije nego što se stvrdnula kako bih bio siguran da će pristajati u budućnosti (iako nisam uzeo u obzir koliko se ova vrsta gline skuplja kad se suši, pa sam na kraju morao izrezati više gline kako bi podloga pristajala).

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    Sljedeći korak bio je uklopiti grobove i kosture u ostatak krajolika. Za ovo sam otkrio da je Standard Milliput savršen. Jednostavan je za rad i oblikovanje, ne lijepi se toliko kao smeđe ili zelene stvari i potrebno mu je samo malo vode da se uklopi u krajolik.

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    Moj slikarski plan za ovu dioramu i minijaturu, bio je raditi s kontrastnim bojama i ispiranjem emajla, nešto što ne radim često, pa bi poslužilo kao vježba. Iz tog sam razloga i dioramu i minijaturu zenitalno premazao temeljnim premazom, a potom prekrio kontrastnim bojama. Na diorami, kako bih dobio mnogo varijacija u tonovima boja, upotrijebio sam pet različitih kontrastnih boja, budući da sam znao da će ih kasnija faza suhog četkanja sve spojiti. Koristio sam tople tonove boja za stijene, krajolik i kosture - crvenu, žutu, toplo smeđu i zelenu - dok sam nadgrobne spomenike prekrio hladnijom plavom bojom (mnogo volim Citadel Contrast boju Gryph-Charger Grey, jer je suptilna, ali daje hladnu nijansu). Zatim sam sve počešljala s nekoliko svjetlijih, neutralnih sivih i smeđih nijansi.

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    Bio sam zadovoljan raznolikošću boja koje je krajolik izgledao nakon ovoga, ali kako sam već bio odlučio za Streaking Grime emajl kao boju za cijeli projekt, zbog uspješnog testa na General Grievous mini ranije, otišao sam naprijed i prekrio sve u pranju cakline, pričekala 15 minuta i započela naporan proces čišćenja većine četkicama za skidanje šminke iz DM-a koje sam jako zavoljela (ne ostavljaju dlačice vate kao Q-tips) i papirnati ručnici. Na minijaturi sam bio zadovoljan rezultatom, jer je Streaking Grime zaprljao vrlo blistavu žutu boju na haljini i dao zanimljiv osjećaj iznošenosti na kostima. Baš kao što mi je pokazao moj Grievous test. Ali kako nikada prije nisam testirao ovu tehniku na krajolicima, krivo sam izračunao. Gledajući unatrag, otišao bih da nije bilo pranja, jer su kontrastne boje već dodale lijep kontrast (a?) diorami. Budući da je krajolik imao puno sitnih tekstura, od kore, superljepila i sode bikarbone, emajl je zapeo duboko u malim pukotinama i nemoguće ih je skinuti. To nam je ostavilo tamniji, prljaviji, manje raznolik krajolik nego što sam želio, i trebalo mi je puno vremena i puno dosadnih koraka u koje neću ovdje ulaziti, da vratim neke varijacije boja i zanimljive tonove u dioramu.

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    Nakon što smo istaknuli mini, kosture i grobove, došlo je vrijeme da se pozabavimo energetskim prugama. Ono što su prvo trebale biti pravilne grane, odlučio sam dati jaku boju, pretvarajući se da su to trake energije koje dolaze iz zemlje posvuda oko Boneshapera dok obavlja svoju nekromantiju. Imao sam nekoliko razloga zašto sam se odlučio za ovo - 1. blistava, tirkizna boja efekta dodala bi nešto lijepe boje natrag u vrlo smeđu dioramu, 2. Nadao sam se da će energetske pruge dodati malo dinamike i pokreta diorami, također kao pomoć da bolje ispričam priču i 3. to bi mi dalo priliku da dodam malo suptilnog OSL-a u projekt. Nadahnuo sam se ovim umjetničkim djelom Mortisan Boneshapera koje sam pronašao.

    Tako sam bazično obojio energetske pruge bijelom bojom. Zatim ih sve prekrio u dva sloja Citadel Technical boje Nihilakh Oxide.

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    Sljedeći korak ponovno je bila Citadel Contrast boja, jer je to bio moj izbor za cijeli projekt. Onaj koji se zove Aeldari Emerald ima vrlo jak, tamno tirkizni ton i treba mu samo jedan sloj da prekrije bilo što dovoljno svijetlo. Tako sam na pruge namazao ovaj sloj, a zatim nastavio suvim četkanjem Celestra Gray i Ulthuan Gray u nekoliko slojeva na pruge, a također i na tlo oko pruga. Zatim još jedan sloj Aeldari Emerald, s razvodnjenom mješavinom koja se koristi za pokrivanje tla oko pruga za OSL. Zatim još suhog četkanja, zatim natrag na malo Nihilakh Oxidea da ponovno unesem još malo srednjeg tona, jer je tamna Aeldari Emerald postala moja boja sjene, Ulthuan Gray najsvjetliji naglasak, i tako je Nihilakh Oxide postao srednji ton. Ponavljao sam ove korake dok nisam bio zadovoljan ishodom, kao i dodavanjem Duhovnog domaćina naslikanog u istoj shemi. Ovo je izvorno bio samo testni model za shemu boja, ali se na kraju našao u diorami.

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    U ovom sam trenutku bio prilično zadovoljan dioramom, ali osjećao sam se kao da nešto nedostaje. Još je nedostajalo nešto boje u smeđoj, zemljanoj podlozi, a budući da je diorama prilično velika, želio sam je upakirati sa što više priče. Nedavno sam kupio neke 3D ispisane pauke iz Green Stuff Worlda i došao sam na ideju da ih obojim prilično šarenim bojama, kao i da trče prema nekromantu, rješavajući oba problema; dali bi više boje tlu i pomogli prodati "priču" da Boneshaper kontrolira toliko energije u ovom ritualu nekromantije, da ga privlače svi pauci u tom području. Pronašao sam sliku različitih paukova na internetu i odlučio se za onog u donjem redu, drugi slijeva, jer sam mislio da će boja lijepo nadopuniti dioramu.

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    Nakon otprilike mjesec dana rada na diorami, dobio sam ovaj rezultat:

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    Sebastian Søgård, 5th June 2024
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        ["title_eng"]=>
        string(29) "Three Musketeers - Greyhound "
        ["title_hrv"]=>
        string(17) "Njušketiri - hrt"
        ["mask_eng"]=>
        string(28) "three_musketeers_-_greyhound"
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        string(3519) "

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    For Aramis, who looks like a greyhound, I decided on white fur with large brown spots. I started with white as a base and then used a brown wash to mark where the stains would be. The wig was also a key element for the color selection, and I opted for a darker gray version of Athos's silver gray wig.

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    I thickened the stain with layers of lighter and darker brown shades of wash, making sure that the edges of the stains were not completely clearly defined. Afterwards, I used a thin brush to draw out the "hairs" along the edges to depict the direction in which the hairs grow on the fur.

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    An additional challenge was the mouth. According to the pictures, the tongue is pink, but the mucous membrane on the inside of the lips is dark brown. I achieved this by layering a brown and black wash over the pink tongue color. The tip of the muzzle is dark gray with lighter highlights on the nostrils.

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    An important detail on the muzzle are the darker dots in the places where the strong hairs of the dog's whiskers grow. Of course, the mustache itself is not on the figure, but I tried to depict it with those dark dots.

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    I painted the wig with a basic blue-gray shade, and then pulled out the hairs with lighter shades of gray towards the off-white color of the white fur.

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    The eyes are like those of Athos, brown iris and black pupil.

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    " ["content_hrv"]=> string(3448) "

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    Za Aramisa, koji po izgledu njuške liči na hrtove, odlučio sam se za bijelo krzno sa velikim smeđim mrljama. Započeo sam s bijelom bojom kao osnovom, a zatim sam smeđim washem označio gdje će biti mrlje. Perika je također bila ključan element za odabir boja, a odlučio sam se za tamije sivu varijantu od Athosove srebrno sive perike.

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    Slojevima svjetlije i tamnije smeđe nijanse washa podebljao sam mrlju pazeći da rubovi mrlja ne budu potpuno jasno definirani. Naknadno sam tankim kistom izvlačio „dlake“ po rubovima kako bi dočarao smjer u kojem rastu dlake na krznu.

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    Dodatan izazov su bila usta. Prema slikama jezik je ružičaste boje, no sluzokoža unutarnje strane usnica je tamno smeđa. To sam postigao slojevima smeđeg i crnog washa na ružičastu boju jezika. Vrh njuške je tamno sive boje sa svjetlijim hajlajtima na nosnicama.

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    Važan detalj na njušci su i tamnije točkice na mjestima gdje rastu čvrste dlake psećih brkova. Sami brkovi naravno nisu na figuri, no pokušao sam ih dočarati tim tamnim točkicama.

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    Periku sam bojao osnovno plavosivom nijansom, a zatim izvlačio vlasi svjetlijim nijansama sive prema off-white boji bijelog krzna.

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    Oči su kao i kod Athosa, smeđa šarenica i crna zjenica.

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    " ["created"]=> string(19) "2024-06-05 08:03:01" ["modified"]=> string(19) "2024-06-05 08:03:01" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 5th June 2024

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