Bojanje vatre

Goran Krunić, 16.07.2020.

U današnjem tutorialu sam pobojao bljesak koji se dogodi prilikom pucnja iz nekakve strojice ili puške.

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Tri stvari je ovdje važno imati na umu:

1) Važno je znati da je boja crvenija, tj. tamnija što je potisni zapaljeni barut hladniji, stoga će nam dio bljeska koji je neposredno pred cijevi biti žut, i postepeno će ići prema crvenoj i crnoj prema vrhu.

2) Počinjemo od bijelog undercoat-a, iz razloga što ako krenemo od crnog, a radimo većinom sa žutim, narandžastim i crvenim bojama (koje u 99% slučajeva JAKO slabo pokrivaju, čak i nerazrjeđene), ćemo utrošiti znatno više vremena za isti rezultat.

3) Postepeni prijelazi tehnikom glaze-anja.

Glaze je jako razrijeđena i dosta prozirna boja. Postoji više načina da se ovakvi prijelazi postignu, ja sam koristio Lahmian Medium tvrtke Games Workshop/Citadel kojim se i Vallejo i Scale 75 boje jako dobro daju razrjeđivati, a i u slučaju Vallejo Game Color boja, matirati.

Krećemo sa bijelim undercoat-om, ja sam koristio White od Scale75 razrijeđenu Lahmian medium-om, te ju u 3 sloja nanio dok nisam dobio potpuno prekrivanje. Ovdje je važno naglasiti da se ne kreće sa slijedećim slojem dok se prethodni ne posuši. U ovu svrhu može poslužiti kućno sušilo za kosu ili sličan uređaj za ubrzanje postupka sušenja.

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Zatim nastavljamo sa 1-2 nijanse žute boje, jedna nešto hladnija od druge, ja sam koristio redom Sun Yellow i Gold Yellow od Vallejo Game Color.

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Važno je prilikom svakog prijelaza napraviti glaze međutona svake dvije boje i pobojati mjesto na bljesku gdje želimo napraviti prijelaz.

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Ovdje je važno naglasiti da glaze, tj. dosta razrijeđena boja još slabije pokriva, te se i nešto sporije suši, što nam omogućuje da se igramo sa prijelazom prema jednoj ili drugoj boji, ovisno gdje na kraju taj prijelaz želimo imati i njegovu širinu, te intenzitet, jer kod glaze-anja na mjestu gdje nam kist napusti površinu, tamo i najviše pigmenta ostane.

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Sljedeće dvije boje su narandžaste, jedna žuća, te jedna crvenija, ja sam redom koristio Orange Fire (Vallejo Game Color), te Clear Orange (Vallejo Model Color).

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Zadnje dvije boje su crvena (Scale 75 Antares Red), te crna (Scale 75 Black).

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Još jednom napominjem miješati boje, razrjeđivati međutonove radi boljih prijelaza i ne žuriti, pogotovo ako prethodni sloj boje nije u potpunosti suh.

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Najnoviji članci

  • Tabla za Necropolis – dio 1
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    In October we started with our first board for Necropolis, and with an appropriate theme! – the Eternal Autumn configuration from the Necropolis rulebook. The configuration is such that it only requires 3 trees, which we considered too boring, so instead of one tree, we plan to build a cubic lime kiln and 2 streams.

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    The board is inspired by Hawthorne's story Ethan Brand, where several characters talk about the unforgivable sin (next to a lime kiln in the middle of an American pastoral idyll). Aesthetically, we're aiming for early fall with rural motifs, along with gnarled trees (ala Burton's Sleepy Hollow) and a few pumpkins.

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    For now, we are very far from any aesthetic choices because we have dealt with the basic structure of the board: the housing is made of pine glued boards for the floor and pine profiles for the sides. After we glued everything with Drvofix, the entire housing was finely sanded. The size of the Styrodur board that fits into the housing is 40cmx40cmx2cm (Necropolis standard is 16"x16").

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    The placement of the stream itself was difficult to choose due to the peculiar, angular deployment in Necropolis, so we used token strings to try out a few potential streams that would least interfere with the game. Although we planned to keep our forest streams shallow, we still carved channels with a scalpel and a rotary multitool and coated the beds with diluted texture paste. While the paste dried, we added various sizes of pebbles and created a transition across the stream with larger pebbles.

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    The trees are actually real mangroves, so they have natural knots and twists. To add a Sleepy Hollow feel, we hollowed out a few holes in the wood to house the greenstuff faces. We propped up one tree with pieces of pine bark so it wouldn't lean too much and interfere with play.

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    The next step is to cover the entire board with a mixture of gypsum and sand and make the stove itself.

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    U listopadu smo započeli s našim prvim boardom za Necropolis, i to s primjerenom tematikom! – Eternal Autumn konfiguracijom iz Necropolis rulebooka. Konfiguracija je takva da nalaže samo 3 stabla, što smo smatrali predosadnim te umjesto jednog stabla kanimo izraditi kockastu vapnenu peć i 2 potoka.

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    Board je inspiriran Hawthorneovom pričom Ethan Brand, gdje nekoliko likova priča o neoprostivom grijehu (pored vapnare usred američke pastoralne idile). Estetski ciljamo na ranu jesen s ruralnim motivima, uz kvrgava stabla (ala Burtonov Sleepy Hollow) i nekoliko bundeva.

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    Za sada smo jako daleko od ikakvih estetskih odabira jer smo se nosili s osnovnom građom boarda: kućište je napravljeno od borovih lijepljenih dasaka za podni dio i borovih profila za bočne strane. Nakon što smo sve zalijepili drvofixom, cijelo kućište je fino izbrušeno. Veličina stirodur ploče koja sjeda u kućište je 40cmx40cmx2cm (Necropolis standard je 16“x16“).

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    Sami smještaj potoka bilo je teško odabrati zbog osebujnog, kutnog deploymenta u Necropolisu pa smo koristili nizove tokena da isprobamo nekoliko potencijalnih tokova koji bi najmanje ometali igru. Iako planiramo da nam šumski potoci budu plitki, i dalje smo skalpelom i rotirajućim multitoolom izrezbarili kanale i premazali korita razrijeđenom teksturnom pastom. Dok se pasta sušila, ubacili smo razne veličine kamenčića i uspostavili prijelaz preko potoka većim kamenčićima.

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    Stabla su zapravo pravo mangrovo drvo, tako da ima prirodne kvrge i zavijutke. Kako bismo dodali sleepy hollow šmek, izdubili smo nekolika rupa u drvu gdje bismo smjestili greenstuff lica. Jedno smo drvo poduprli s komadima borove kore kako ne bi bilo previše nagnuti i ometalo igru.

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    Sljedeći korak je prekrivanje cijelog boarda smjesom gipsa i pijeska te izrada same peći.

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    " ["created"]=> string(19) "2025-11-05 11:09:46" ["modified"]=> string(19) "2025-11-05 11:09:46" } ["Member"]=> array(10) { ["id"]=> string(2) "96" ["group_id"]=> string(1) "2" ["first_name"]=> string(6) "Antoni" ["last_name"]=> string(10) "Pastuović" ["first_name_mask"]=> string(6) "antoni" ["last_name_mask"]=> string(9) "pastuovic" ["username"]=> string(6) "antoni" ["password"]=> string(40) "5dfa823ee30df1936c1792d4c8348a4bcf4c64e2" ["born"]=> string(19) "2005-04-04 18:52:00" ["created"]=> string(19) "2019-04-04 18:53:09" } }
    Antoni Pastuović, 05.11.2025.
  • NASTUPILI SMO NA: AmuletD20 Grand Tournament 2025
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    In early October I had the opportunity to visit my neighbors from the Amuletd20 association. This time it wasn't an artsy Turnip28 event, but a huge tournament in AOS and Conquest games.

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    Besides the main event, there were tables playing Kings of War, as well as Warhammer: The Old World, where I came with my Chaos Dwarfs.

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    Unfortunately, I think TOW was the least represented with four players, but this little community was wonderful! Players helped each other with the rules and the games were very friendly. In addition to my choirs, there was also an army of High Elves at the event, as well as two armies of Brettons.

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    I spent my event fighting the noble knights of Brettonia, and I believe that my dwarves were helped by the atypical mobility obtained from the monsters (Wyverna, Lammasu and Bale Taurus) accompanied by the antithesis of HŽ (Iron Daemon) and a spell that increased the infantry's mobility.

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    The Kings of War tables were much more dynamic, with more players, more games, and the waxes themselves were far more diverse. I'm glad that the tables were close so I had the opportunity to hang out with the hosts Luka and Vane.. It was definitely a surprise when our Mario visited us and hung out with us.

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    I managed to find enough time to walk around the rest of the event - and it was impressive to see so many players in one place. Amuletd20 really did a phenomenal job for their first event.

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    After the event, we went to the association's premises to socialize a little more. And, if you're curious about what it was like there, come to the next Amulet event yourself, you certainly won't regret it.

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    P.S. Many thanks to Luka, Vana and Mita for the invitation and hospitality!

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    Početkom listopada imao sam priliku posjetiti susjede iz udruge Amuletd20. Ovog puta nije bio artsy Turnip28 event, nego ogroman turnir u AOS i Conquest igrama.

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    Osim main eventa, bilo je stolova na kojima se igralo i Kings of War, kao i Warhammer: The Old World gdje sam došao sa svojim Chaos Dwarfovima.

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    Nažalost, mislim da je TOW bio najslabije zastupljen s četiri igrača, ali je ovaj mali community bio divan! Igrači su si međusobno pomagali s pravilima i partije su bile jako Friendly, Uz moje chorfove, na eventu je bila i jedna vojska High Elfova, kao i dvije vojske Brettonaca.

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    Svoj event proveo sam boreći se plemenitim vitezovima Brettonie, a vjerujem da je mojim patuljcima pomogla netipična mobilnost dobivena čudovištima (Wyverna, Lammasu i Bale Taurus) u pratnji antiteze HŽ-a (Iron Daemon) i čarolije koja je pješadiji povećavala mobilnost.

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    Na Kings of War stolovima bilo je znatno dinamičnije, više igrača, više partija, a i same vosjke su bile daleko raznolikije. Drago mi je da su stolovi bili blizu pa sam imao priliku družiti se s domaćinima Lukom i Vaneom.. Definitivno iznenađenje je bilo kad nas je naš Mario posjetio i podružio se s nama.

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    Uspio sam uhvatiti dovoljno vremena da prošećem i ostatkom eventa - i bilo je impresivno vidjeti toliko igrača na istom mjestu. Amuletd20 je zaista odradio fenomenalan posao za prvi event koji organiziraju.

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    Nakon eventa, otišli smo do prostora udruge podružiti se još malo. A, ako vas zanima kako je tamo bilo, dođite i sami na idući Amuletov event, sigurno nećete požaliti.

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    P.S. Veliko hvala Luki, Vani i Miti na pozivu i gostoprimstvu!

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    Domagoj Krpan, 30.10.2025.
  • Back to Basics radionice bojanja minijatura u Knjižnici Medveščak
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    During October and November, we held our Back to Basics miniature painting workshops for the youngest at the Zagreb City Libraries.

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    The first set of three workshops was held in the Youth Department of the Medveščak Library on October 2, 9 and 11, 2025.

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    During the workshops, our youngest participants painted chibi figures from the UMS Agram line and made a castle from upcycled materials.

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    More photos can be found on our social media.

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    Tijekom listopada i studenog u Knjižnicama Grada Zagreba smo održali naše Back to Basics radionice bojanja minijatura za najmlađe. 

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    Prvi set od tri radionice održan je u Odjelu za mlade Knjižnice Medveščak 2., 9. i 11.10.2025. 

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    Tijekom radionica naši najmlađi polaznici su bojali chibi figure iz linije UMS Agram te izrađivali dvorac od upcycle materijala.

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    Više fotografija potražite na našim socijalnim mrežama!

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    Krunoslav Belinić, 13.10.2025.
  • Gaslands - bojanje autića - nastavak
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    In this article I will briefly describe how I painted another set of three cars for Gaslands. Same as last time, I started with a black undercoat.

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    As I decided to keep the colour of the vehicles matt black, I left it at that and proceeded to paint the windshields. Using much the same method I used for the yellow crew, I applied the chosen paint scheme. Unlike blue windshields with the yellow crew, here I decided to use the yellow/red combo.

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    I then added chrome.

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    In the end, I added metallic details such as guns etc.

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    It was time to add the decals. I first painted all the surfaces with gloss varnish. Then I added the decals and after they set properly, I covered everything with Ultra Matt Varnish..

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    And thus ended the painting process.

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    GALLERY OF THE TWO FINISHED CREWS

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    " ["content_hrv"]=> string(5419) "

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    U ovom ću  članku opisati kako sam obojao drugi set od tri autića za Gaslands demo partije. Kao i prošli puta, krenuo sam s crnim undercoatom. 

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    S obzirom da sam odlučio da ovaj crew bude mat crn, farbanje karoserija sam tu prekinuo i počeo sam sa staklima. Slično kao i prošli put, koristio sam sličnu shemu, ali u drugim bojama. Za razliku od plavih refleksija na žutim autima, na crnima sam se odlučio za žuto/crvenu kombinaciju. 

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    Dodao sam krom.

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    I na kraju dodao metalne dijelove poput oružja.

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    Na ovim autima, odlučio sam dodati i naljepnice. Prvo sam na površine s naljepnicama stavio gloss lak. Potom sam postavio naljepnicce i nakon što su se dobro osušile sam te iste površine prekrio mat lakom. 

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    Time sam završio posao...

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    GALERIJA ZAVRŠENIH RADOVA!

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    " ["created"]=> string(19) "2025-10-13 07:21:57" ["modified"]=> string(19) "2025-10-13 07:21:57" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 13.10.2025.
  • GASLANDS - bojanje autića za postapoc igru
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    In this article I will briefly describe how I painted a set of three cars for Gaslands. I started with a black undercoat and then applied a silver (Leadbelcher) spray as the base color.

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    Then I used the Rust effect from Dirty Down. Once the effect was dry, I sprayed the cars with a clear matte varnish to protect the layer of rust (which is activated when exposed to moisture). After the spray dried, I applied the Scratches and Heavy Chipping effect from Ammo by Mig Jimenez with a brush. After about fifteen minutes of drying, I sprayed the cars in yellow and let it dry for about 15 minutes. I used a brush to apply water over the cars and used a stiff brush, wooden skewer and cotton swab to remove the excess paint that was activated due to the Scratches and Heavy Chipping effects.

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    Then came the painting. First I covered all the details that would not be yellow in black. Then I used blue to draw out the reflections on the glass. Added the metal details (engines and weapons). And finally added the chrome effects (using GSW paint). For the very end I left the engine shine effects.

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    The painting of the cars for Gaslands is now complete.

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    U ovom članku ću ukratko opisati kako sam bojao set od tri autića za Gaslands. Krenuo sam sa crnim undercoatom na kojeg sam stavio srebrni (Leadbelcher) sprej kao osnovnu boju.

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    Potom sam koristio Rust efekt od tvrtke Dirty Down. Kada se posušio efekt, autiće sam posprejao bezbojnim mat lakom da zaštitim sloj hrđe (koja se aktivira u doticaju sa vlagom). Nakon što se sprej osušio, kistom sam nanio Scratches i Heavy Chipping efekt od Ammo by Mig Jimenez. Nakon petnaestak minuta sušenja, autiće sam posprejao u žuto i ostavio da se osuši cca 15 minuta. Kistom sam premazao vodu preko autića i tvrdim kistom, drvenim ražnjićem i štapićem za uši sam uklonio višak boje koji se aktivirao zbog Scratches i Heavy Chipping efekata.

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    Zatim je uslijedilo bojanje. Prvo sve detalje koji neće biti žuti sam prekrio u crnu boju. Zatim sam izvukao plavom bojom refleksije na staklima. Dodao metalne detalje (motori i oružja). I na kraju dodao krom efekte (koristeći boju tvrtke GSW). Za sami kraj ostavio sam efekte sjaja motora.

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    TIme je završeno bojanje autića za Gaslands.

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    Marko Paunović, 02.10.2025.

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