Steampunk Zrinjevac themed terrain

Marko Paunović, 22nd August 2020

A while back, I got the whole range of Plastcraft: Designed for Malifaux terrain for my demo games and I decided to make a terrain that would compliment these terrain and help fill out my demo table.

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Looking at the photos of Plastcraft terrain and table setup, an idea popped into my mind – make a 19th century park. Fortunately for me, living in Zagreb, Croatia, it's centre is full of 19th century architecture, parks included. The park in the pic with the gazebo is one of more famous parks in Zagreb, only a minute's walk from the town's main square and only a ten minute walk from my appartment. During the January of 2015 I was busy building my park and shooting pics during every step of the build. With the terrain finished, it was time to write the actual tutorial. After a bit of a think, I decided to thematicly group certain actions I did to make the whole process more understandable and easier to follow.

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Obviously the first step was to draw the terrain with all the features to be installed and to make a list of materials and bits needed. I tried to use materials and bits I had handy as I didn't have much time to finish the build so waiting for various shipments to arrive was out of the question. After singling out the materials and bits I'd use, it was time to start the actual build.

THE BASE

First, I drew the outlines of my park on the base (MDF board, 4 mm thick), then I put all the bits on it to see how it all fits. At this time, it's good to have at least one miniature handy to check how it can be moved through the terrain features. No point in making a nice terrain if your minis can't enter it. Once I was satisfied with the result, I used my jigsaw (although a normal saw would suffice) to cut the base into two A4 sized terrains. If you don't have MDF handy, almost all shops selling photo equipment hold those simple glass frames with MDF background held by a couple of clips. It's cheap and it's handy. Once the base was cut, I glued my plastic fence in place. I bought the fence on Ebay. Just search „HO scale fence“. One meter of the fence is about 10 USD with worldwide shipping and there are several designs.

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THE PLASTER

As you can see on the plans, I wanted to make an octogonal gazebo so I needed an octogonal base. The easiest way to make your own walls, bases etc is to cast them in plaster. For that you'll need a mould. I made mine on a seethrough plastic foil as base. I simply put it on the terrain base where I hade previously drawn the outline of the gazebo. I cut several basla wood planks to serve as walls of my mould and glued them using superglue. I mixed the plaster and poured it into my mould. Half an hour later, I had my base. Removing the cast from the mould is easy as it is bendy due to the plastic foil base. A further half an hour later I had the two casts I'd use to make my gazebo. Now I needed to make the walls of the gazebo. I had already made moulds for a brick wall so I simply poured in some plaster and cut the brick walls to size. (However, here I'll also explain how I made my brick walls moulds: A long while ago, I found some railroad model brick walls. Using latex milk, I made the mould by just covering the railroad model brick wall and leaving to cure for about 24 hours.) After sanding the sides of the walls, I glued them to form the octogonal gazebo. One side I intentionally left open. Here I had to make the stairs. Using the same brick wall casts I made the shape of the stairs by carefully cutting the desired shape. The „body“ of the stairs I cut out of HD Styrofoam.

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METAL

With the shape of the stairs complete, I needed to make the metal sheets that would form the stairs while making my terrain look more steampunky. I used simple card (from a box of instant coffee), cutting it into strips. Rivets I made with PVA glue carefully applying it making sure it forms little blobs that would, once painted, look like rivets.

Then it was time to do the metal structure of the gazebo. For this, I used Evergreeen plasticard profiles (I and H beams) and for the fence I used the railings from the HO fence sets I wrote about earlier. The vertical beams I made from the I beams while the horizontal roof holders were done with H beams.

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ROOF

To make the octogonal roof, I first had to make the shape of a single triangle. On the base, where I hade drawn the shape of the gazebo, I gllued one wooden slat 25 mm long vertically. 25 mm would be the height of the roof. Using the glued slat and the drawing of the gazebe, I made my triangle shape gluing three 2x2 mm wooden slats. This would just be my template which I then copied onto the card (from the same box of instant coffee I used earlier) eight times. I cut my triangles with scissors and using some tape I glued them to form the octogonal pyramid that would be my roof. I dryfitted it to the gazebo and it fit well. Using strips of card, I covered the gapse between the triangles and in the end I added rivets and welds using the PVA method I described earlier.

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TEXTURE

With the gazebo done, it was time to add some texture to the base. I cut the small hills from HD Styrofoam and glued them with PVA. If you look at the original design on one piece of the terrain there was supposed to have been a fountain. After finding this piece of pillar I decided it would suit the purpose better. Especially since it had some runes written that might have been done by the Neverborn. Also, with it's smaller base size, it would save me space and give more playing room while the terrain is in use. I then made the curbs of the terrain with some 2x2 mm wooden slats glued with PVA glue. Once that was done, it was time to add the texture. I normally use three to four different sizes grain to myke my texture. This time was no different as I used GF9 rough, medium and fine grit for the grassy parts. For the paths, I used the smallest grain I had – the sand for chinchillas (that I normally use to make facades of buildings). When doing this, I applied watered down PVA and sprinkled the grit starting with the roughest and finishing with the finest. Always do it this way, otherwise only the finest grain will be glued.

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PAINTING THE TEXTURE

After the PVA set, I started painting. First I udercoated everything black. Then I used a brown colour to (wet)paint all the paths and only drybrushed the grassy parts. Then I used ochre paint to drybrush over all the areas. The next drybrush layer was a mixture of ochre and white. I then added a layer of off white drybrush over the grassy bits and finished with pure white over all areas.

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PAINTING BRICKS

I painted the curbs grey and the brick walls orange. Same thing I did on the gazebo. Then I added some redbrownish wash over the brick areas and drybrushed with layers of orange mixed progressively with more white.

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PAINTING BENCHES

I found the benches on Ebay, also (search: „HO scale bench“). Ten of them were around 5 USD with shipping. The wooden parts were drybrushed brown and off white, while the metal was only drybrushed with silver mixed with black.

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ELECTRONICS

One of my favourite hobby shops in Zagreb has these cool lampposts that can be fitted with LEDs. They are from the Decorabilia range of Stamperia (www.stamperia.com) and cost about 5USD per pack of two. To make this part you'll need:
• a single CR 2302 battery
• a single CR 2302 battery housing
• about 5m of wire
• 4 amber LEDs

The CR 2302 battery gives 3V of power. Through each LED runs approximately 20mA of electricity and these high powered LEDs use 2,5 – 3 V of power (normal LEDs use up to 2V). So when these 4 LEDs are connected in parallel (each of them is connected to the battery itself), they need 2,5 – 3 V of power and about 80mA of electricity. The CR 2302 battery should last at least two games with this setup.

As the wires would go on the bottom of the base, I had to make the grooves. I made them using my drill (hence the wobbliness). I soldered the LEDs to the wires (remember to always use the same colour on longer leg of the LED and another colour on the shorter). It'll make things easier when connecting to the battery. I fed the wires through the body of the lampposts and glued them to the base carefully laying each wire in it's own groove. I then attached the clamps to the battery housing and connected all the wires. Once I placed the battery, all the LEDs lit up. Then I used some wooden planks to safely secure the battery housing to the base.

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PAINTING METAL

After undercoating the roof and the metal parts of the gazebo (stairs, railigns and roof structure, I drybrushed the silver/black mixture. Then I applied the brass and gold layers to the brass parts (base and top of the lamppost, railings and the roof body of the gazebo). Once the base layers were done, I applied two special effects made by ModelMates: Rust (to silvery bits) and Verdigris (to the brass bits). Just apply these generously and after about ten minutes drying time, I used a slightly damp earcleaning tips to remove excess effects and add direction to the effects (rust usually runs down a slope). In the end using green washes and glazes I added the moss effect to the brick walls of the gazebo.

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VEGETATION

Once the paint dried it was time for flocking. I first pinned the trees to the base and added static grass gluing it with PVA glue. I also used some fir trees that were also pinned and I added some poison ivy to the gazebo.

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All that was left was to take pics and enjoy a game on my new terrain!

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Latest articles

  • Agram Group Build #7 – Amon Hen, pt.8
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    In this article, we continue our work on the figures. Last time, we prepared the plastic components; now, it is time to pin the metal ones. For this, we need a mini electric drill and some paperclips or pins. Additionally, you will need superglue.

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    Select a drill bit about the size of a pin—in our case, 0.8 mm in diameter. Carefully drill holes approximately 2–3 mm deep into the feet, using at least one pin per figure.

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    Apply a drop or two of superglue to the pin and push it as deep as possible into the hole. Let it dry, then reattach the head.

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    Once we had prepared all the figures in this way, we mounted them onto balsa wood strips. We pushed pins into the balsa, and the figures were ready to be spray-painted black.

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    After spraying, the figures are ready for painting.

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    " ["content_hrv"]=> string(3194) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Nastavak rada na figurama pratimo u ovom članku. Prošli put smo pripremili plastični dio figura, a sada je na redu piniranje metalnih. Za to nam je potrebna mini električna bušilica i spajalice/špenadle. Osim toga, bit će potrebno i superljepilo.

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    Izaberemo svrdlo veličine špenadle. U našem slučaju to je promjer 0,8mm. Pažljivo izbušimo rupe dubine cca 2-3 mm u stopala. Barem jedan pin po figuri.

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    Kapnemo kap dvije superljepila na pin i nabijemo ga što dublje u rupu. Pustimo da se osuši i održemo glavu.

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    Kada smo tako pripremili sve figure, postavili smo ih na letvice od balze. Pinove smo zabili u balzu i figure su bile spremne za sprejanje u crno.

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    Nakon sprejanja, figure su spremne za bojanje.

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    " ["created"]=> string(19) "2026-11-03 13:24:18" ["modified"]=> string(19) "2026-11-03 13:24:18" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 3th November 2026
  • Back to Basics Workshops for kids in Medveščak Library - Autumn 2026
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    This autumn, we once again held our "Back to Basics" miniature painting workshops for children at the Medveščak Library.

    Over the course of three weeks, our youngest participants painted our "Agramers" and learned the ropes of miniature painting.

    A big thank you to the parents for their trust, and to the Children and Youth Department of the Medveščak Library for their support!

    See you next spring!

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    You can find more photos on our social networks!

    " ["content_hrv"]=> string(5773) "

    I ove jeseni održali smo Back to Basics radionice bojenja minijatura za najmlađe u Knjižnica Medveščak.

    Kroz tri tjedna naši najmlađi polaznici su bojali naše Agramere i upoznali se sa bojanjem minijatura.

    Veliko hvala roditeljima na povjerenju i Odjelu za djecu i mlade Knjižnice Medveščak na podršci !

    Vidimo se sljedeće godine na proljeće

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    Više fotografija možete pronaći na našim društvenim mrežama!

    " ["created"]=> string(19) "2026-10-30 09:12:21" ["modified"]=> string(19) "2026-10-30 09:12:21" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 30th October 2026
  • Agram Group Build #7 – Amon Hen, pt.7
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        string(6275) "

    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    The first thing we did this week was finish painting the terrain. All that remained were the stone statues and the temple. A light drybrush of grey and white paint was all that was needed, following the layers of washes we had applied the week before.

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    Next came the aging process using oil paints. We used several shades of green, as well as black and a beige/white tone. First, we coated the surfaces with Odourless Thinner, then applied a few small dots of each shade, and finally used a dry brush to blend them and remove any excess pigment.

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    Meanwhile, the other part of the team continued the work of cleaning the plastic Uruk-hai.

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    Next came the pinning of the plastic miniatures. For the quickest results, you will need: pliers, sewing pins, and a lighter.

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    First, use a lighter to heat a sewing pin until it is red-hot, then press it into the Uruk-hai's leg. As the metal enters the plastic, the heat causes the plastic to expand, allowing the pin to slide in easily. However, as it enters, it also cools down; the plastic then contracts, holding the pin firmly in place. You do not need any glue. Once you have inserted the pins, use pliers to snip off the ends—the parts with the heads.

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    The final task for this week was to remove the tabs from the metal figures and prepare them for pinning. Unfortunately, the previous method cannot be applied to metal figures, so we will have to use an electric drill—but more on that next time.

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    In the end, we arranged the trees on the painted base so we could admire them a bit.

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    " ["content_hrv"]=> string(6205) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Prvu stvar koju smo ovaj tjedan napravili je dovršavanje bojanja terena. Ono što je ostalo jest kameni kipovi i hram. Lagani drybrush sive i bijele boje je bilo sve što je bilo potrebno nakon slojeva washeva koje smo odradili tjedan ranije.

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    Zatim je uslijedilo dodavanje starenja uljnim bojama. Koristili smo nekoliko zelenih, crnu i bež/bijelu nijansu. Prvo smo površine prekrili Odourless Thinnerom, zatim nanijeli po nekoliko točkica svih nijansi, i onda suhim kistom pomiješali i maknuli višak pigmenta.

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    Za to vrijeme, drugi dio ekipe je nastavio posao na čišćenju plastičnih Uruk Haia.

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    Zatim je uslijedilo piniranje plastičnih minijatura. Za najbrže rezultate potrebni su vam: kliješta, špenadle i upaljač.

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    Prvo upaljačem zagrijete špenadlu do usijanja, zatim ju utisnete Uruk Haiju u nogu. Kako metal ulazi u plastiku, toplina širi plastiku tako da pin može lagano ući. Međutim, kako ulazi tako se i hladi pa se plastika skuplja i drži pin na mjestu. Nikakvo ljepilo vam nije potrebno. Kad ste utisnuli špenadle, vrhove s glavom odrežite kliještima.

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    Zadnji zadatak za ovaj tjedan bio je maknuti tabove sa metalnih figura i pripremiti ih za piniranje. Prethodna metoda na žalost nije primjenjiva na metalnim figurama pa ćemo morati koristiti električnu bušilicu, ali o tome više sljedeći put.

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    Na kraju smo posložili drveće na obojanu bazu da se malo divimo.

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    " ["created"]=> string(19) "2026-10-30 08:03:11" ["modified"]=> string(19) "2026-10-30 08:55:41" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 30th October 2026
  • Agram Group Build #7 – Amon Hen, pt.6
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    As we announced, this time we are starting with the painting process. The first step was applying a black primer (via spray), followed by white to highlight the details.

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    Next came the painting of the terrain. As always, we used a palette of brown and gray paints from the Pebeo Deco brand. These are acrylic paints—relatively affordable and quite thick—which allow for easy coverage or a quick drybrush, should the need arise. We started with the brown tones, beginning with the darker shades and finishing with the lighter ones.

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    Next, we highlighted the stone surfaces with black paint, then lightened them using shades of gray, ranging from darker to lighter tones. We left the temple and the statues covered only with the spray paints applied in the first step.

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    Once the base was finished, we turned our attention to the temple and the statues. The first layer of paint we applied over the black-and-white undercoat consisted of washes. We took 5 or 6 different shades and randomly dabbed them across all the surfaces.

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    Since our time was running out, we decided to stop painting there and give the washes a chance to dry thoroughly. The final step for the board was applying a thick layer of PVA glue to the corner where the river would be. We did this to smooth out the surface, as we had decided to simply paint the river rather than adding any "depth."

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    Meanwhile, Kruno set to work preparing the newly arrived Uruk-hai figures. He removed the first half of the figures from the sprue and cleaned off the flash.

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    He organized them and removed the tabs for the bases. Next time, he will continue with the second half.

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    " ["content_hrv"]=> string(6871) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Kao što smo najavili, ovaj put započinjemo sa bojanjem. Prvi korak bio je nanošenje crne temeljne boje (sprejem) i onda bijele da istakne detalje.

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    Zatim je uslijedilo bojanje terena. Kao i uvijek, koristimo paletu smeđih i sivih boja marke Pebeo Deco. To su akrilne boje, relativno pristupačne cijenom, a dosta guste tako da omogućava lagano prekrivanje ili brzi drybrush ako nam zatreba. Prvo smo odradili smeđe nijanse, krenuvši prvo od tamnijih i završivši sa svjetlijim nijansama.

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    Zatim smo kamene plohe istaknuli crnom bojom i onda posvjetljavali sivim nijansama od tamnijih do svijetlijih. Hram i kipove smo ostavili prekrivene samo sprejevima iz prvog koraka.

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    Kad je baza bila gotova, okrenuli smo se hramu i kipovima. Prvi sloj boje koje smo stavili na crno-bijeli undercoat bili su washevi. Uzeli smo 5, 6 nijansi i nasumično tapkali po svim plohama.

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    S obzirom da nam se termin bližio kraju, tu smo odlučili stati sa bojanjem i dati washevima priliku da se pošteno osuše. Zadnji korak na tabli bilo je dodavanje debelog sloja PVA ljepila na kut u kojem će biti rijeka. To smo napravili da izgladimo površinu s obzirom da smo odlučili da rijeku samo obojamo, bez dodavanja „dubine“.

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    Za to vrijeme, Kruno se bacio na pripremu novopridošlih figura Uruk Haia. Prvu polovicu figura je maknuo sa okvira (sprue) te očistio srhove.

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    Složio ih je i maknuo tabove za baze. Sljedeći put nastavlja s drugom polovicom.

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    " ["created"]=> string(19) "2026-10-22 09:56:04" ["modified"]=> string(19) "2026-10-22 09:56:04" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 22nd October 2026
  • Lizardmen Sauropod – part 1
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        ["title_eng"]=>
        string(29) "Lizardmen Sauropod – part 1"
        ["title_hrv"]=>
        string(27) "LIZARDMEN SAUROPOD - dio 1."
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    While printing a sauropod model—which I intended to use for a kitbash of a Lizardmen Bastiladon—one of the printed torsos ended up with defects in the legs. Around the same time, I was playing Pokémon Crystal; having fallen in love with some of the concepts in that game, I decided to merge the two worlds into one.

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    Taking the Pokémon Meganium as a starting concept, I wanted to create a dinosaur on a large base emerging from a lake, surrounded by skinks that are grooming it.

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    To achieve this, I decided to cut off the lower part of the torso—excluding the legs—position the model so it "lies" on the base, place a couple of Skinks around it, and pour resin over the base to create the effect of lake water.

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    The first step was to create flower petals around the dinosaur's neck. I used slightly thicker paper, cut into the shape of petals. Afterward, I glued them together with super glue to form a flower shape. I coated each petal with wood glue—applying about 6 layers—to set them into a form that would be both flexible and sturdy enough for painting. I applied each coat using a small brush, with outward strokes, to create texture on the surfaces of the petals.

    I glued the dinosaur's torso to the base using superglue and filled the gaps.

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    Preparation for painting was the easier part of the job; the primer used was a light-grey spray, followed by a single coat of a purple 'contrast' paint. After that, I dry-brushed the entire model with white. This created a strange, sickly base for the subsequent layers of green. This concludes the first part of the tutorial; in the second part, I will continue with painting, casting resin, and adding the final details to the model.

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    " ["content_hrv"]=> string(3240) "

    Prilikom printa modela sauropoda kojeg sam mislio koristiti za kitbash Lizardmen modela bastiladona, ostao je jedan printani model trupa sa greškama u nogama. U slično vrijeme sam igrao Pokemon Crystal i obožavajući neke od koncepata u toj igri, odlučio sam spojiti dva svijeta u jedan.

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    Uzevši pokemona Meganium-a kao početni koncept, želio sam napraviti dinosaura na velikoj bazi koji izranja iz jezera, okruženog skinkovima koji ga timare.

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    Da bih to izveo, odlučio sam odrezati donji dio trupa bez nogu, postaviti model da "leži" na bazi, postaviti par skinkova oko njega i preliti bazu sa rezinom kako bih stvorio efekt jezerske vode.

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    Prvi korak je bio napraviti latice cvijeta oko vrata dinosura. Koristio sam malo deblji papir, izrezan u oblik latice. Nakon toga sam ih zalijepio super ljepilom u oblik cvijeta. Premazao sam svaki list drvofixom u cca 6 slojeva, kako bih učvrstio listove u formu u kojoj će biti elastični i čvrsti za bojanje. Sve premaze sam radio s manjim kistom potezima prema van, kako bih stvorio teksturu na stranicama latica.

    Trup dinosaura sam zalijepio na bazu sa superljepilom i zapunio rupe.

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    Priprema za bojanje je bila lakši dio posla, primer je bio svijetlosivi sprej, sa jednim slojem ljubičaste contrast boje. Nakon toga sam drybrushem bijele prekrio cijrli model. Ovime sam dobio čudnu bolesnjikavu bazu za slojeve zelene. Ovime završavam prvi dio tutoriala, nastavljam u drugom sa bojanjem i lijevanjem rezinske mase, uz završne detalje modela.

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    Mario Grgurev, 19th October 2026

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