Kill Team - Blooded vs. Vespid Stingwings
Intro; Antoni Pastuović
This Friday, Luka and I had the opportunity to try out the third edition of the famous Warhammer skirmish game Kill Team, and along the way demonstrate the basics that have remained unchanged. Luka played a team of Vespid Stingwings, a highly mobile T'au unit, and I played the Blooded, a traitor squad that used to belong to the Astra Militarum (in my case they were named Glanton's Gang). The map, measuring 30x22 inches, was organized so that all terrain was outside of our deployment zones, which were 6 inches from the shorter edges. In the middle of the map, in a slight diagonal, 3 points of interest (objectives) are placed. All this resulted in a very symmetrical setup of operatives – all Vespids and the entire Blooded gang at the beginning of the game were mirrored hidden behind large pieces of terrain. All buildings with doors were 3 inches high, offering the operatives a Vantage point - the ability to keep one hit die as a success, and the well in the very center, 4 inches high, offers an even better Vantage point, where the operatives keep 2 dice.
Turn 1
Antoni Pastuović
Before the start of the game itself, we set up 2 barricades and everyone had to choose one of the three so-called Scouting options: Luka chose another piece of equipment, and I chose a free Strategic ploy, giving Luka the first initiative. At the beginning, all the operatives had a Conceal order, which means that it is almost impossible to select them as targets, but that is why they can neither shoot nor attack. Because of this, the first round was uneventful, i.e. it came down to positioning: Glanton's gang used Enforce actions and Commsman's addition of APL to get as close as possible to points of interest, and the Vespids used their flying ability to jump over any possible obstacles. The treacherous Sharpshooter and T'au Oversight each climb their respective structures and prepare to engage in the next round. My melta Gunner does the biggest lunge and runs straight between the 3 Vespids, hoping for the initiative.
Turn 2
Antoni Pastuović
The forces of Chaos don't care whose blood is spilled - the Blooded team gets tokens every time they kill an enemy operative for the first time in a round, or when they fall in battle close enough to an enemy (6 inches) to be considered token-worthy. These Blooded tokens are awarded to the operatives at the start of each round, granting them an automatic hit, and if there are 4 such operatives, one of them is under the divine gaze, granting him an automatic critical hit. I got the initiative, the melta missed. It doesn't matter: the Gunner falls immediately afterwards, giving me a token to award in the next round. The Sharpshooter lightly wounds the Vespid Drone at the far end of the map, which didn't result in a Blooded token, but the Traitor Enforcer from ground level orders him to shoot again, which manages to finish him off. At this point, the Blooded team has two points of interest in their control, all but the central one. At the very end of the round, the flying Vespid Warrior jumps to the highest point on the map (which gives him Vantage point bonuses), where all members of Glanton's gang are in his sight, ready to return fire in the third round.
Turn 3
Antoni Pastuović
Luka and his Vespids gain the initiative, which gives me an extra command point, which will be crucial for many re-rolls in the third round. At the beginning I see that I have exactly 4 tokens, so I decide that Traitor Thug will be under my god's eye this round (his last). The third round was the most fatal for me, shots from the bolt pistol, laspistol and lasgun do not take down the Vespid Warrior at the top of the map, who easily kills Glanton, the leader of my gang. Vespid Skyblast simultaneously litters the middle of the battlefield with Neutron Fallout, destroying any hope of the gang making a successful counterattack deeper into Vespid territory. Even when Traitor Ogryn ventured to do so, he was met by Vespid Longsting and his rail rifle, costing him his remaining 13 wounds. Luke's Neutron Fallout was so successful that I almost forgot to activate Enforcer and Thug on turn three, because subconsciously I didn't want the activation itself to take away their D3 wound. Thug rushes in to finish Ogyrn's job, and after killing Skyblast with one blow, the next closest Vespid returns the favor.
Turn 4
Antoni Pastuović
In the last lap, the situation is clear to me: I have to maintain the status quo. I must continue to control the points of interest, even if they all end up like Glanton. Sharpshooter gets a god's eye so that from his position he can bring order where he needs to. Traitor Corpseman stays away from the front lines and dispenses his doses to the wounded to keep them on the battlefield. In the last lap, Luka gets rid of the Enforcer and two others - it doesn't matter, they did their job. The last skirmish takes place at the first point, where two of the four operatives lose their lives and two are seriously wounded. Despite this latest battle, the point of interest remains under my control. The final score is 9:3 for the Blooded team. Although the kill rate was the same, what prevailed was the number of Blooded that could trade off each other to maintain control of points 1 and 2. I want to give my deepest thanks to Luka for a fun game and hours of navigating the new edition despite all the obstacles.
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Science behind Acrylic Paints
- Binders (eng. resin) – form a film – in our case probably pure acrylates, I suspect they are styrene acrylates.
- Fillers – in addition to adding volume to the paint, they also affect the viscosity, coverage and appearance of the dry film
- Pigments – the main division is into organic pigments and inorganic pigments. Inorganic ones are more covering but have less vivid shades, while organic ones are often quite poorly covering (yellow for example) but their shades are vivid and bright
Additives:
- Anti-foam
- Rheological modifiers – affect the behavior of wet paint on the substrate (e.g. spillage) and the behavior of the paint when a force is applied to it (brush, roller, spray, airbrush). Rheological modifiers also include thickeners that affect the viscosity of the paint.
- Dispersants – envelop pigment and filler particles and prevent their agglomeration during standing. Good dispersion of pigment and filler affects the coverage and uniform appearance of the dry film. There are a bunch more but I won't go into too much detail
- Solvent – in this case water.
Contrast paints and speed paints – high pigment content, but not so much that it causes high coverage. They are formulated to spread, not to stay where you put them. The result of spreading is that the paint collects in the recesses, where a thicker film of paint remains than on the protruding parts of the miniature. Where the film of paint is thicker (the recesses), the shade of the contrast paint is more pronounced, unlike on the protruding parts where the film is thinner, which is why the shade is then influenced by the color of the substrate.
Composition:
- Binders
- Pigments
- Additives – all listed above + surfactants that reduce the surface tension of the wet paint film, which is why it flows
- solvent
- I would say they do not contain fillers, or contain very, very little of them
Washes – similar in formulation and behavior to contrast agents, only they have a much lower proportion of pigments, certainly no fillers, a higher proportion of surfactants, lower viscosity, and probably less binders.
If we want to greatly dilute acrylic paint or contrast, it is better to use a product intended for this purpose from the manufacturer of that paint rather than water, because it contains all the necessary amount of binders and additives for that paint to retain its properties.
" ["content_hrv"]=> string(4306) "U ovom članku, naša Dunja nam otkriva znanost iza akrilnih boja.
Akrilne boje – visoki udio pigmenta i dobra pokrivnost. Ako su dobro formulirane ostaju tamo gdje ih naneseš, ne ostavljaju „brush marks“ i suše se dovoljno sporo da stigneš napravit što želiš na minijaturi a opet dovoljno brzo.
Sastav:
- Veziva (eng. resin) – formiraju film – u našem slučaju vjerojatno čisti akrilati, sumnjam da su stiren akrilati.
- Punila – osim što dodaju volumen boji utječu i na viskoznost, pokrivnost i izgled suhog filma
- Pigmenti – glavna podjela je na organske pigmente i anorganske pigmente. Anorganski su više pokrivni ali manje živih nijansi, dok su organski često dosta loše pokrivni (žuti npr) ali zato su im nijanse žive i jarke
Aditivi:
- Protiv pjene
- Reološki modifikatori – utječu na ponašanje mokre boje na podlozi (npr razlijevanje) i na ponašanje boje dok na nju djeluje sila (kist, valjak, sprej, airbrush). Pod reološke modifikatore spadaju i ugušćivači koji utječu na viskozitet boje.
- Dispergatori – obavijaju čestice pigmenata i punila i sprječavaju aglomeraciju istih stajanjem. Dobra dispergiranost pigmenta i punila utječe na pokrivnost i ujednačen izgled suhog filma.
- Ima ih još hrpa ali neću toliko u detalje
- Otapalo – u ovom slučaju voda.
Kontrastice i speed paints – visoki udio pigmenta, ali ne toliki da uzrokuje visoku pokrivnost. Formulirane su da se razlijevaju, a ne da ostaju tamo gdje ih staviš. Posljedica razlijevanja je skupljanje boje u udubine gdje onda ostane deblji film boje nego na isturenim dijelovima minijature. Tamo gdje je film boje deblji (udubine) nijansa kontrastice izraženija, za razliku od isturenih dijelova na kojima je film tanji zbog čega na nijansu onda utječe boja podloge.
Sastav:
- Veziva
- Pigmenti
- Aditivi – svi nabrojani gore +
- surfakanti koji smanjuju površinsku napetost mokrog filma boje zbog čega i dolazi do razlijevanja
- otapalo
- rekla bih da ne sadrže punila, ili ih sadrže vrlo vrlo malo
Washevi – po principu formuliranja i ponašanju slični kontrasticama, samo imaju puno manji udio pigmenata, sigurno ne sadrže punila, veći udio surfakanata, manji viskozitet i vjerojatno manje veziva.
Ako želimo jako razrijediti akrilnu boju ili kontrasticu bolje je koristiti za to predviđen proizvod od proizvođača te boje nego vodu, jer sadrži svu potrebnu količinu veziva i aditiva kako bi ta boja zadržala svoja svojstva.
" ["created"]=> string(19) "2025-11-20 13:03:37" ["modified"]=> string(19) "2025-11-20 13:03:37" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } } Krunoslav Belinić, 20th November 2025 - We attended: ModelMania 2025 Marko Paunović, 5th November 2025
- Necropolis Board part 1 Antoni Pastuović, 5th November 2025
- WE ATTENDED: AmuletD20 Grand Tournament 2025 Domagoj Krpan, 30th October 2025
- Back to Basics Workshops in Medveščak Library Krunoslav Belinić, 13th October 2025
Latest battle-reports
- Kill Team - Blooded vs. Vespid Stingwings 28th February 2025, GW - Warhammer 40.000, and Antoni Pastuović (Imperial Guard)
- 22nd April 2022, GW - Warhammer 40.000, Borna Pleše (Space Marines) and Kristijan Kliska (Tau Empire)
- 17th November 2021, GW - Warhammer 40.000, and Nino Marasović (Space Marines)


























