Kill Team - Blooded vs. Vespid Stingwings

On the day of 28th February 2025 and Antoni Pastuović (Imperial Guard) played a game called GW - Warhammer 40.000. Read on to see how the battle ended!

Intro; Antoni Pastuović

This Friday, Luka and I had the opportunity to try out the third edition of the famous Warhammer skirmish game Kill Team, and along the way demonstrate the basics that have remained unchanged. Luka played a team of Vespid Stingwings, a highly mobile T'au unit, and I played the Blooded, a traitor squad that used to belong to the Astra Militarum (in my case they were named Glanton's Gang). The map, measuring 30x22 inches, was organized so that all terrain was outside of our deployment zones, which were 6 inches from the shorter edges. In the middle of the map, in a slight diagonal, 3 points of interest (objectives) are placed. All this resulted in a very symmetrical setup of operatives – all Vespids and the entire Blooded gang at the beginning of the game were mirrored hidden behind large pieces of terrain. All buildings with doors were 3 inches high, offering the operatives a Vantage point - the ability to keep one hit die as a success, and the well in the very center, 4 inches high, offers an even better Vantage point, where the operatives keep 2 dice.

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Turn 1

Antoni Pastuović

Before the start of the game itself, we set up 2 barricades and everyone had to choose one of the three so-called Scouting options: Luka chose another piece of equipment, and I chose a free Strategic ploy, giving Luka the first initiative. At the beginning, all the operatives had a Conceal order, which means that it is almost impossible to select them as targets, but that is why they can neither shoot nor attack. Because of this, the first round was uneventful, i.e. it came down to positioning: Glanton's gang used Enforce actions and Commsman's addition of APL to get as close as possible to points of interest, and the Vespids used their flying ability to jump over any possible obstacles. The treacherous Sharpshooter and T'au Oversight each climb their respective structures and prepare to engage in the next round. My melta Gunner does the biggest lunge and runs straight between the 3 Vespids, hoping for the initiative.

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Turn 2

Antoni Pastuović

The forces of Chaos don't care whose blood is spilled - the Blooded team gets tokens every time they kill an enemy operative for the first time in a round, or when they fall in battle close enough to an enemy (6 inches) to be considered token-worthy. These Blooded tokens are awarded to the operatives at the start of each round, granting them an automatic hit, and if there are 4 such operatives, one of them is under the divine gaze, granting him an automatic critical hit. I got the initiative, the melta missed. It doesn't matter: the Gunner falls immediately afterwards, giving me a token to award in the next round. The Sharpshooter lightly wounds the Vespid Drone at the far end of the map, which didn't result in a Blooded token, but the Traitor Enforcer from ground level orders him to shoot again, which manages to finish him off. At this point, the Blooded team has two points of interest in their control, all but the central one. At the very end of the round, the flying Vespid Warrior jumps to the highest point on the map (which gives him Vantage point bonuses), where all members of Glanton's gang are in his sight, ready to return fire in the third round.

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Turn 3

Antoni Pastuović

Luka and his Vespids gain the initiative, which gives me an extra command point, which will be crucial for many re-rolls in the third round. At the beginning I see that I have exactly 4 tokens, so I decide that Traitor Thug will be under my god's eye this round (his last). The third round was the most fatal for me, shots from the bolt pistol, laspistol and lasgun do not take down the Vespid Warrior at the top of the map, who easily kills Glanton, the leader of my gang. Vespid Skyblast simultaneously litters the middle of the battlefield with Neutron Fallout, destroying any hope of the gang making a successful counterattack deeper into Vespid territory. Even when Traitor Ogryn ventured to do so, he was met by Vespid Longsting and his rail rifle, costing him his remaining 13 wounds. Luke's Neutron Fallout was so successful that I almost forgot to activate Enforcer and Thug on turn three, because subconsciously I didn't want the activation itself to take away their D3 wound. Thug rushes in to finish Ogyrn's job, and after killing Skyblast with one blow, the next closest Vespid returns the favor.

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Turn 4

Antoni Pastuović

In the last lap, the situation is clear to me: I have to maintain the status quo. I must continue to control the points of interest, even if they all end up like Glanton. Sharpshooter gets a god's eye so that from his position he can bring order where he needs to. Traitor Corpseman stays away from the front lines and dispenses his doses to the wounded to keep them on the battlefield. In the last lap, Luka gets rid of the Enforcer and two others - it doesn't matter, they did their job. The last skirmish takes place at the first point, where two of the four operatives lose their lives and two are seriously wounded. Despite this latest battle, the point of interest remains under my control. The final score is 9:3 for the Blooded team. Although the kill rate was the same, what prevailed was the number of Blooded that could trade off each other to maintain control of points 1 and 2. I want to give my deepest thanks to Luka for a fun game and hours of navigating the new edition despite all the obstacles.

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Latest articles

  • WE VISITED: Craftsmanship in scale, Marijan Majdak
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    U utorak, 15.7. posjetili smo otvorenje izložbe brodova i ostalih maketa autora Marijana Majdaka pod nazivom Majstorstvo u mjerilu. Izložba je otvorena do kraja kolovoza u Galeriji Prica u Samoboru.

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    Martin Vrkljan, 17th July 2025
  • Agram Group Build #Project2 – part 3.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

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    After a strong start the past two weeks, we continued at the same pace. During the past few weeks of construction, we concluded that working on the island was very awkward, since it could not stand on its own. Therefore, we agreed that the first thing to make was some kind of stand on which the island could be placed while working on it. Kruno decided to make his own stand out of wooden slats. He cut the slats to the desired length, glued them with superglue, and also inserted pins for better support.

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    During this time, Marko set about making a rack for growing tomatoes and other herbs and spices that the burger master needs to make his juicy burgers. He used similar methods as he had done the week before to build the kitchen. He got the main shape using plasticard profiles, while he got the ground by modeling DAS clay (which he mixed with a little PVA glue to better adhere to the smooth plasticard.

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    Finally, we had to test everything we had made so far, and check how the elements we had made so far worked together, as well as all the characters we would place on the island. One character would be in the kitchen, one (an old sea wolf) would be by the railing, and the third would be sitting on the lower deck, looking into the distance and probably smoking a cigarette… In addition to the human crew, there would also be robots helping the team with the hard work. After checking, we weren’t sure what we were more pleased with, the composition or the fact that the stand was doing its job!

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    Next time we'll continue making parts. The burger joint needs a big sign, and maybe we'll even start installing electricity.

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    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Nakon žestokog starta protekla dva tjedna, nastavili smo u istom tempu. Tijekom izrade proteklih tjedana, zaključili smo da je rad na otoku jako nespretan s obzirom da ne može samostalno stajati. Stoga smo dogovorili da prvo što treba izraditi je nekakvo postolje na koje će se otok moći staviti tijekom rada na njemu. Kruno se odlučio na samoizradu postolja od drvenih letvica. Letvice je odrezao na željene duljine, zalijepio ih superljepilom, ali i provukao pinove radi boljeg držanja.

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    Za to vrijeme, Marko se bacio na izradu stalaže za uzgajanje rajčica i ostalog bilja te začina koji su potrebni burgermajstoru za izradu svojih sočnih burgera. Koristio je slične metode kao i tjedan ranije za izradu kuhinje. Glavni oblik je dobio koristeći profile od plasticarda, dok je zemlju dobio modelirajući DAS glinamol (kojeg je malo pomiješao sa PVA ljepilom kako bi se bolje prihvatio za glatki plasticard.

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    Za kraj, trebalo je isprobati sve do sada izrađeno, te provjeriti kako kompozicijski funkcioniraju do sada izrađeni elementi kao i svi likovi koje ćemo smjestiti na otok. Jedan lik će biti u kuhinji, jedan (stari morski vuk) uz ogradu, a treći na donjoj palubi sjediti, gledati u daljinu i vjerojatno pušiti cigaretu… Pored ljudske posade, tu će biti i roboti koji ekipi pomažu u teškim poslovima. Nakon provjere, nismo sigurni s čime smo zadovoljniji, kompozicijom ili činjenicom da stalak radi svoj posao!

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    Sljedeći put nastavljamo dalje izradu dijelova. Burgerdžinica treba veliki znak, a možda čak i krenemo sa instalacijom struje….

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    Krunoslav Belinić, 10th July 2025
  • Agram Group Build #Project2 – part 2.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

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    This time we started making the interior of the container. As we said, the container will house a burger joint. Since the windows are open, what we were doing was the kitchen. The guys divided up the tasks, so Kruno started making the counter and window covers. He made the details out of thin plasticard.

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    During that time, Marko started building the kitchen itself. He also first made a double refrigerator out of plasticard, and then continued with the kitchen elements.

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    He installed an oven, a large griddle for grilling burgers and a sink in the elements.

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    In the end, we connected Kruno's part to Marko's and confirmed that it would be necessary to put in electricity if we want any interior detail to be seen.

    " ["content_hrv"]=> string(2750) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Ovoga puta krenuli smo s izradom interijera kontejnera. Kao što smo rekli, u kontejneru bit će smještena burgerdžinica. S obzirom da su prozori otvoreni, ono što smo radili bila je kuhinja. Dečki su se podijelili u zadaćama pa je Kruno krenuo sa izradom pulta i poklopaca za prozore. Detalje je izradio od tankog plasticarda.

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    Za to se vrijeme Marko bacio na izradu same kuhinje. Također od plasticarda je prvo izradio dvostruki frižider, a onda je nastavio dalje sa kuhinjskim elementima.

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    U elemente je postavio pećnicu, veliki rešo za pečenje burgera te sudoper.

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    Na kraju smo spojili Krunin dio sa Markovim i potvrdili da će biti potrebno ubaciti struju.

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    Marko Paunović, 10th July 2025
  • Agram Group Build #Project2 – part 1.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

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    After a long time of this project "cooking", and after successfully completing three projects (Full Tilt game boards with figures - #Project4, busts of musketeers - #Project3 and busts of Iron Maiden Eddie - #Project6), it's time to start with the dioramas. We had two projects to choose from. #Project1 - a diorama of New York/Gotham in a scale of 1:35 and #Project2 - a diorama of a flying dieselpunk island.

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    Since we managed to find an adequate set for making a flying platform in Carta, the decision fell on #Project2. We used the Necromunda Platforms and Walkways set. We glued two platforms one on top of the other in opposite directions, thus obtaining the construction of an island.

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    We used the walkways to expand the surface of the platform and added a 40k container to it, on which we cut windows on one side. In this way, we will make a burger joint (or some such fast food facility) out of the container.

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    While some of us had fun making the island, others started looking for bits that we could use in the diorama. As this project has been in development for four years, over time we managed to acquire the appropriate bits that now needed to be found first. We found garbage containers, bottles, demijohns, canisters, buckets, garbage bags, but also a few 3D printed actors – robots in various poses.

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    A lot of these parts required extra work – removing unnecessary 40k insignia. We left skulls here and there… every burger joint should have some poison in its barrels…

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    In addition to the above parts, we also found satellite dishes and welding gas tanks and assembled them.

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    Next time we'll start with creating the interior of the container, or rather, creating a kitchen, but maybe also creating high beds where the boss will grow vegetables and spices for his burgers.

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    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Nakon duljeg vremena što se ovaj projekt „kuha“, i nakon uspješno odrađena tri projekta (Full Tilt igraće table sa figurama – #Projekt4, bisti mušketira - #Projekt3 i bisti Iron Maiden Eddija - #Projekt6), vrijeme je da krenemo i sa dioramama. Na izbor smo imali dva projekta. #Projekt1 – diorama New Yorka/Gothama u mjerilu 1:35 i #Projekt2 – diorama letećeg dieselpunk otoka.

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    S obzirom da smo u Carti uspjeli naći adekvatni set za izradu leteće platforme, odluka je pala na #Projekt2. Iskoristili smo Necromunda set Platforms and Walkways. Dvije platforme smo zalijepili jednu na drugu u suprotnim smjerovima i tako dobili konstrukciju otoka.

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    Walkwaye smo iskoristili da proširimo površinu platforme i na nju dodali 40k kontejner na kojemu smo na jednoj strani izrezali prozore. Na taj način ćemo od kontejnera napraviti burgerdžinicu (ili neki takav fast food objekt).

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    Dok se dio nas zabavljao s izradom otoka, drugi su se bacili na potragu za bitsima koje bismo mogli iskoristiti na diorami. Kako je ovaj projekt u razvoju već četvrtu godinu, tijekom vremena smo uspjeli nabaviti odgovarajuće bitseve koje je sada trebalo prvo pronaći. Našli smo kontejnere za smeće, boce, demižone, kanistere, kante, vreće za smeće, ali i nekolicinu 3D isprintanih aktera – robota u raznim pozama.

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    Dosta tih dijelova zahtjevalo je ekstra posla – micanje nepotrebne 40k insignije. Tu i tamo smo ostavili mrtvačke glave… svaka burgerdžinica treba imati ponešto otrova u bačvama…

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    Osim navedenih dijelova, našli smo i satelitske antene te tankove plina za zavarivanje te smo iste složili.

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    Sljedeći puta krećemo sa izradom interijera kontejnera odn. izradom kuhinje, ali možda i izradom visokih gredica gdje će šef uzgajati povrće i začine za svoje burgere.

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    Marko Paunović, 2nd July 2025
  • We Visited: SVET V MALEM, Pivka 2025
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    for better photos check out our social media.

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    U subotu, 24.5.2025. zaputili smo se u Pivku u Sloveniji na tradicionalno međunarodno natjecanje Svet v Malem. Kao i proteklih godina i ovaj puta se održalo u Parku vojaške zgodovine u Pivki smještenom u bivšoj vojnoj kasarni.

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    Iskoristili smo priliku i družili se sa našim slovenskim, talijanskim, srpskim, ali i hrvatskim prijateljima te saznali o osnivanju nove udruge u Rijeci pod nazivom: Udruga Argola.

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    Natjecanje je bilo na dosta visokom nivou, a naši članovi su osvojili nekoliko medalja.

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    Za više fotografija u punoj rezoluciji, pogledajte naše socijalne mreže.

    " ["created"]=> string(19) "2025-07-01 10:19:21" ["modified"]=> string(19) "2025-07-01 10:21:21" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 1nd July 2025

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