Heavy Gear Blitz Diorama – part 6.
I made this diorama over 5-6 months (20-25 hours of work in total) in 2022.
In the following articles, I will cover the production thematically through the following units:
• Painting, camouflage and weathering on figures (robots and trucks)
• Manufacturing and installation of parachutes
• Making the base
• Adding Texture
• Painting of palm trees - already described here.
• Additional vegetation
• Adding narrative details to the diorama (foot with rocket launcher, landing ramp on the plane, camouflage tarp on the trucks).
Adding narrative details to the diorama (pedestrian with rocket launcher, landing ramp on plane, camouflage tarp on trucks, smoke trails of anti-missile protection, jets on plane exhausts)
These details were not done at the same time, but rather over a long period of time, so I will describe them in chronological order. The landing ramp on the plane is made of plasticard, which I cut one early autumn weekend afternoon with plastic cutters and a scalpel, an experience that I would not repeat in this way, but I would buy myself an honest ultrasonic or similar apparatus for tailoring and cutting such hard and solid material, no matter what the price is:
I ordered the infantry with the rocket launcher along with the trucks at the end of November 2022. Since this is a 12-14mm tall miniature, I went for a fairly simple paint scheme. As with the robo and the truck, I put an olive green base color on the black primer, then Athonian Camoshade shading, and highlighting the jagged edges with a lighter olive green color. Then my personal friend and friend of the Association, Zlatko Grom, bought the STL files from the manufacturer Deadly Print Studio and printed a scaled rocket with a smoke trail in transparent resin.
I additionally colored that trail by using diluted tones of yellow, orange and red, in order to achieve the impression that the rocket is leaving behind a glowing trail.
For the cargo on the trucks, I used the stl file of the cargo box from the thingiverse page, and had it printed in the necessary dimensions and cut at Printing & Dragons. I then used cheesecloth dipped in a mixture of watered-down, yellowish-brown paint, which I attached to the trucks with superglue:
I darkened the gauze attached in this way with Agrax Earthshade and Nuln Oil washes from Citadel, and they fit quite well into the rainforest environment with the color:
At the very end, a day before the deadline for submitting photos of exhibits to the competition from the game manufacturer, I received 3d printed smoke trails, for which I bought an STL file at cults 3d:
The explosions on top of the smoke trails are from Deadly Print Studio, also a purchased STL file. Some fellow modelers, as well as my little one, think that the smoke trails, together with the orange-yellow explosions, end up looking like chicken or duck legs, but I didn't have the patience to add some extra shadows at the end, and the choice of colors for the smoke could be better, because the light gray of the Liquitex spray I used and the white are quite similar from a photographing distance. As for the jets on the plane's exhaust, they were printed for me by Zlatko Grom earlier in the year, and the STL file is also from Deadly Print Studio, as are the rockets with the smoke trail, and the explosions on the tops of the smoke trails:
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