Cities Of Death Gaming Table

Marko Paunović, 22nd August 2020

Project manager: Marko Paunović

''Special effects'' team:
- Table design and water features (waterpump and fogger) engineered and made by: Marko Paunović (left)
- Electric/electronic components engineered and made by: Davor Bokun (right)
- Landing-pad and vents made by: Tomislav Petrović (far left)

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Crew: Andrija ''Walker'' Jurišić (foreman, far right in the picture) , Tomislav Rac, Ivan Kalazić, Goran Magdić, Filip ''The Dumbo'' Dumbović, Ante Majić, Domagoj Pribanić, Igor Iliovski, Ivan Kecerin

Photographs: Marko Paunović, Igor Hamzić and Borna Kržišnik

GW components used: Cities of Death sprues, Necron Destroyer, Predator, Sentinel, Shuttle from The Battle for McCragge, Steel Legion Lieutenant, Imperial Comissar, old Necromunda building parts and several left-over heavy weapons...

THE NEWS OF THE COMPETITION

A while back, in 2006 to be exact, our club recieved the news of a competition to build a gaming table for Warhammer 40.000 from our retailer Land of Magic (which was its name at that time, it's called Carta Magica these days), so we immediately started working on ideas to put on the table. First, we had a ''brainstorming'' meeting where we all suggested various ideas for items that should go onto the table. After the list of all possible ideas was made, we decided which ones to use.

These were the following: - flowing water through a canal, - a force field (made by laser pointers going through fog/mist made by a fogger), - various street lights (both blinking and normal), - a spinning radar, - a landing pad (with running lights), - some vents to be put in an industrial part of the city, - also to make this part of the city appear more industrial we decided to put in the railroad tracks

Next step was to make blueprints of the table in such a manner that no special effect interferes with another. It is of vital importance when dealing with projects of such a magnitude to delegate and divide the work apropriately. Good organisation is crucial as well as setting strict deadlines, and abiding by them.

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TABLE FRAME

Because of all the extra features on our table we had to make at least one part of the table higher to store all the SF mumbo-jumbo inside (like the power source, electronic circuits, water pump and fogger along with two separate water tanks). To build this higher part of the frame we used 40 x 95 mm wooden planks for sturdiness and durability. The cover was made from 5 mm thick plywood that was screwed to the planks so it could be removed (if necessary). We also made a drawer where we put all the electronic circuits and switches for all of the special effects. We also left room for a canal through which the water will flow.

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WATER FEATURES

We decided to have two separate water features. One is a sewage canal coming from the factory. It consists of a water pump, hidden within the factory, a verical pipe that pumps the water into the canal. The water is dyed into green for even more repugnant effect. The other water feature is a fogger, a machine that converts water into fog and can be found in most stores dealing with lamps or garden decorations. The machine itself comes from a lamp that is made up of a bowl (that needs to be filled with water) inside which it is placed. We put the fogger underneath the city so the fog will appear to be rising from the sewers.

NOTE: When dealing with real water you must be carefull to insulate everything. Put lots of clear varnish over the terrain where the water will run. If there is even the smallest hole, water will find its way through.

IMPORTANT: It is really dangerous to put high voltage in or even near running water for obvious reasons so make sure that trained professionals do that part of the job. When you use lesser voltages (like 5V or 12V) such precautions are not necessary because of water's relatively low conductivity. This effect can be further reduced if you use distilled water whose conductivity is even lower than regular water's.

Water pump and canal

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Fogger – Water tank and effect

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ELECTRONICS

We decided to use the AT power unit from an old PC. The output voltages from the device were everything we needed, 220V AC, 24V DC, 12V DC and 5V DC. We used 220V AC to power the waterpump, 24V DC to power the fogger, 12V DC for different vents and electronic circuits with flashing and running LEDs and 5V DC for normal LEDs and servos. When we decided to use all those special effects we didn't realise how time consumig the process would be. More than half of the time spent on this project was spent on either research or engineering of these effects. So bear that in mind. However, internet helped a lot because almost all the circuits used on this project can be easily found there. Although the process was made up of a lot of trial-and-errors to make one circuit work we never wavered and it finally payed off.

IMPORTANT: Always have the device plugged out before you start working on electrical and electronic components!

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TERRAIN FEATURES

Skyscraper

The skscraper itself is 70cm high. The base and the walls of the skyscraper were built from balsa wood while the windows were made form PVC see-through sheets cut into shape. When the inside of the tower was painted the side walls (PVC) were glued. Once everything was dry we cut holes in the windows and painted the rubble after which we added PVC bits as the broken glass. On the roof of the tower a small greenhouse was made to give a bit of life in the grim world of the City od Death...

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Factory

The practical purpose for factory was to house the water tank and the pump. The building itself was built around the tank with one part of the roof built in such a way so it can easily be lifted for the water to be poured inside. Note the special engine that came from an old model car in scale 1:16. After the building itself was finished, some vents (which actually rotate and the LEDs beside them light up gradually and then dim also gradually) were placed on top and around it, just to give it a more industrial feel. There is one basin filled with resin as well as a significant ''chemical'' spillage in the place where the pipelines go underground which is also made from resin.

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Warehouse and the railroad

To continue with the industrial feel of that part of the table we put some HO railroad tracks coming out of the factory and running all across the table. On the other side of the railroad tracks there is a loading terminal connected to a warehouse. The loads can be lifted from the carts onto the plateau with a crane which is also moveable. There is also a couple of LEDs which serve as street lights and one LED in the foreman's cabin inside the warehouse. The roof of the cabin can be lifted so you can play inside.

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Houses with the McCragge shuttle

Moving along the table, we now come to the raised part of the table. On one side there are a couple of ruined houses and a statue. Houses were made from balsa wood and decorated by some bits from the Cities of Death sprues. The great thing about those bits is that they can be easily interchanged and also added to other materials used to build structures like balsa wood. Among the houses we placed the shot down shuttle from the Battle for McCragge box set. We made sure that the flight path goes through at least one building where it hits and deflects from the path to the left. Underneath those houses the before mentioned water tank with the fogger is concealed. We left holes under the shuttle for the fog to pass so it appears as if the shuttle just crashed.

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Turrets

The design of the turrets was taken from Forge World. They are octagonal, two-storey concrete buildings with three firing slots per storey built exclusively from balsa wood. One of them also houses a servo motor which operates the searchlight on top of the turret. In it there are also three laser diodes which point across the street to the other turret creating a force field. Of course, untill you put your model in front of the laser beam you can not see it. And that is where the fogger comes into play! We built a small canal underneath the street where the fogger makes the fog. The fog is then lifted by a small concealed vent into the air right into the path of the laser beams, making them visible!

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Statues and posters

To add a bit of personal touch and to make the city seem more ''Imperial'' we added some statues, namely one of a Steel Legion Lieutenant and one of a Comissar. Those really lift the entire table. What we also added to the buildings is some posters. But that was not enough for us. We asked ourselves what else do you find in a city? The answer was so obvious that we didn't see it for quite a while... Road signs! So we drew them on a PC, printed and glued them in logical places (on a walkway above the road).

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Sentinel and the Predator

What kind of a battle torn city this would be if it didn't have any casualties? Therefore we sacrifised one Imperial Sentinel (slightly converted) and a Predator. The Predator was placed partly inside a building which collapsed around it. Extra care was taken in painting the interior of the Predator, and the back hatch is left moveable so you can actually hide your models inside!

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Landing pad

Our landing pad also draws its idea from Forge World's one with the octagonal design. It was hand-made from scratch. Each of the six legs has 51 separate parts! It has 8 yellow LEDs and 4 times 7 red LEDs that have their own circuit which makes them apear as if running to the middle of the pad.

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Cities of Death buildings

And finally we come to the Cities of Death buildings. We made three large buildings. One is a part of the factory exclusively made up of parts on the Manufactorium sprue. The other is a large complex that once served as a courthouse but is now a pile of rubble where the army moved in and made its HQ with a specially built landing pad and radar. This remnants of the courthouse were made of Sanctum Imperialis sprues. The third building was built from the Basilica Administratum sprues.

The great thing about Cities of Death sprues is its multiplicity. You can build as many different buildings as you like (or can afford). The painting is easy, even the beginners can paint it masterfully, just by using drybrush techniques in several shades. But the buildings really come alive if you add just a couple of details in another colour. Of course the parts are so intricate that you can easily spend a couple of hours painting and perfecting just one part of the building. It all depends on how much time and effort you are willing to put in.

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EXTRA DETAILS

Wooden Boxes

These are easily made from 2 mm thin balsa wood sheets. Just cut the sides of the boxes (ours were 2x5cm, 2x3cm and 2,5x3cm), glue them together, draw lines into the balse to represent the planks and glue thin strips of card as metal reinforcements. You may even add small dressmaker's pins as rivets.

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Lamp conversions

It is easy to convert the Cities of Death lamp posts with LEDs so that they actualy give light. Just remove the bottom part of the lamp, drill a hole through the lamp for the wires and attach the LEDs.

You must watch out not to connect the + and the – wires because you will short circuit the LED.

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Metal plates, hatches and mesh

Metal plates can be easily made by using card cut into squares and glued onto the base repetively one beside another. When finished, just add dressmaker's pins as rivets. Hatches are also done with card. Just cut the hatch frame and both sides of the doors and glue together. You can also add pins as rivets. Mesh is done with plastic anti-mosquito nets found in most stores. It is easy to cut, form and glue and yet it gives excellent results.

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Trussed metal constructions

Trussed constructions are a bit fidly to make but once finished they will be worth while. They are made from two strips of wood, one 2x2mm and the other 5x5mm while the length is up to you. You use the thicker ones for the frame and you put the smaller ones in between at a 45 degree angle to the frame. The finished product not only looks great but is also very sturdy and can withstand suprisingly big loads.

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CONCLUSSION

To sum it all, this table contains over 15l of water, over 100m of cables and wires, weighs around 75kg (without the water), has 2,5m of walkways, over 10m of handmade trussed structures, a dozen various electronic circuits, 63 LEDs, 3 laser diodes, 6 working vents, 2 servo motors, a waterpump, a fogger, one factory, one skyscraper, one warehouse, a railroad terminal, 3 small buildings, 2 large buildings, 2 statues, 3 wrecks (tenk, sentinel and a shuttle), 2 turrets...

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As you can see it is much more than the mere sum of its parts because over 1000 working hours after the initial sketches, the final product was before us.

Latest articles

  • We visited: MOSONSHOW 2025
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    Last year, after participating in the Black Queen H&MPC 2024, our friends from Hungary, Gabor and Erika, asked me if I would be willing to judge at the Mosonshow 2025. I must admit that the question caught me off guard, I did not expect such an honor. I accepted in principle, considering that the competition itself was quite far away at that time.

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    As you can see in the photo, I accepted and headed to Hungary on the last weekend in April. This is my first time participating in this big competition and I have to admit that I wasn't really attracted to it before – precisely because of its size. Long waiting lines, endless lines at registration and the like are really something that didn't make me happy. After a little bit of asking around, I came up with a plan to come on Friday (I even took a day off for this) as soon as the doors opened and to do the registration and set up of the models (in categories that I don't judge, right :D ) so that on Saturday I could deal with the competition in peace.

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    Saturday started, as I expected, with work. Being a judge, although "prestigious", is not a fun activity at all. Count on a good part of your Saturday being taken up by duties. First there is a judges' meeting where the organizer introduces us to the criteria and method of judging they want. After more or less questions, the meeting ends and (fortunately) there is a meal prepared for the judges. And the organizer realizes that it is better for the judges to be satisfied, or at least full. After the reception, we head to the judging. On the spot, you meet the members of the jury whom you will be judging with. There are two category ranks. Hobby and Master. I judged three Hobby categories (Fantasy/SF figures, Fantasy/SF busts and Fantasy/SF dioramas and vignettes). Alongside me in the jury for these categories, there were Eszter Elek from Hungary and Keigo Murakami from Japan. The judging lasted until about 4 pm. That meant I missed the workshops I wanted to visit - but that is the price of judging.

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    During the judging, I also decided to award the Best of Show by UMS Agram award which went to Mr. Zijie Li in China.

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    The following is a gallery of some of the more notable works from the miniatures category.

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    Of course, at this huge competition, with over 2,500 exhibits, it was impossible to photograph everything, and below are some of the author's more interesting works.

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    Besides the handful of truly beautiful entries, the best part of the competition was, as always, the social aspect. Socializing with foreign friends and making new friends is the highlight of such competitions.

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    Finally, there was some shopping, and the Bolyai Makett Klub from Budapest made sure I didn't leave empty-handed. Thank you!!

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    " ["content_hrv"]=> string(16761) "

    Tijekom prošle godine, nakon sudjelovanja na Black Queen H&MPC 2024. naši prijatelji iz Mađarske, Gabor i Erika, su me upitali da li bih bio voljan suditi na Mosonshow-u 2025. Moram priznati da me pitanje zateklo, takvu čast nisam očekivao. Načelno sam prihvatio, s obzirom da je samo natjecanje bilo dosta udaljeno u tom trenutku.

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    Kao što vidite na fotografiji, prihvatio sam te sam se zadnjeg vikenda u travnju uputio prema Mađarskoj. Ovo je prvi puta da sudjelujem na tom velikom natjecanju i moram priznati da me prije nije baš privlačilo – upravo zbog svoje veličine. Dugi redovi za čekanje, nepregledne kolone pri registraciji i slično stvarno je nešto što me nije veselilo. Nakon malo raspitivanja što i kako, skovao sam plan da dođem u petak (uzeo i godišnji zbog toga) čim otvore vrata i da odradim registraciju i postavljanje modela (u kategorije koje ne sudim, jel :D ) tako da se u subotu mogu u miru baviti sa natjecanjem.

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    Subota je počela, kako sam i očekivao, radno. Biti sudac, iako „prestižno“, nije nimalo zabavna aktivnost. Računajte da vam dobar dio subote otpada na dužnosti. Prvo ide sudački sastanak na kojem nas organizator upoznaje sa kriterijem i načinom suđenja koji želi. Nakon više ili manje pitanja, sastanak završava i (na svu sreću) slijedi gablec za suce. I organizator shvaća da je bolje da suci budu zadovoljni, ili barem siti. Nakon gableca, upućujemo se na suđenje. Na licu mjesta upoznajete članove žirija s kojima sudite. Postoje dva ranga kategorija. Hobby i Master. Ja sam sudio tri Hobby kategorije (Fantasy/SF figure, Fantasy/SF biste i Fantasy/SF diorame i vinjete). Pored moje malenkosti u žiriju za ove kategorije bili su Eszter Elek iz Mađarske te Keigo Murakami iz Japana. Suđenje je trajalo do cca 16h. Time sam propustio radionice koje sam htio posjetiti – ali to je cijena suđenja.

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    Tijekom suđenja, odlučio sam dodijeliti i Best of Show by UMS Agram nagradu koja je otišla u ruke gospodinu Zijie Li-u u Kinu.

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    Slijedi galerija nekih zapaženijih radova iz kategorija minijatura.

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    Naravno, na ovom golemom natjecanju, sa preko 2500 izložaka bilo je nemoguće sve fotografirati, a u nastavku slijede neki od autoru zanimljivijih radova.

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    Pored pregršt usitinu predivnih radova, najbolji dio natjecanja bio je kao i uvijek društveni aspekt. Druženje s inozemnim prijateljima te stjecanje novih prijateljstava vrhunac su ovakvih natjecanja.

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    Za kraj, bilo je tu i shoppinga, a da ne odem praznih ruku, pobrinuo se Bolyai Makett Klub iz Budimpešte. Hvala!!

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    " ["created"]=> string(19) "2025-05-05 10:12:59" ["modified"]=> string(19) "2025-05-05 10:12:59" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 5th May 2025
  • March to Hren28 week 5
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    Our team is preparing to perform at the Turnip28 tournament called H.R.E.N.28 in Slovenia in July. Ana, Mario, Domagoj, Seb and Antoni assemble their armies and paint, and we follow them on their way!

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    MARIO: „This week I finished the elephant and was finishing up the toff (Boletus). I added some fun details like the sleeping bag with the nobleman and the fishing rod, with added crows.

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    Boletus will have a banner of his own, and I modified his giraffe's neck and added more mushrooms."

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    " ["content_hrv"]=> string(1867) "

    Naša ekipa se sprema za nastup na Turnip28 turniru pod nazivom H.R.E.N.28 u Sloveniji u srpnju. Ana, Mario, Domagoj, Seb i Antoni slažu svoje vojske i farbaju, a mi ih pratimo na njihovom putu!

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    MARIO: „Ovaj tjedan sam završio slona i dovršavao toffa (Boletusa). Dodao sam neke zabavne detalje poput vreće za spavanje sa plemićem i štapa za pecanje, sa dodanim vranama.

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    Boletus će imati barjak za sebe, a njegovoj žirafi sam modificirao vrat i dodao još gljiva.“

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    Mario Grgurev, 5th May 2025
  • AGRAM LEGO SECTION - Orient Express: Third Lecture and continuation of the build
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    U srijedu 30.4. u sklopu naše Agram Lego Sekcije nastavili smo sa serijom predavanja paralelno sa izradom LEGO makete vlaka Orient Express!

    Treće predavanje u ovoj seriji je počelo u 18:00 i trajalo je otprilike 45 minuta u kojem nas je naš dežurni inženjer strojarstva Marko Paunović upoznao sa radom parnih lokomotiva.

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    Ulaz na predavanja je besplatan i otvoren za sve te prijave nisu potrebne.

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    Marko Paunović, 5th May 2025
  • AGRAM LEGO SECTION - Orient Express: Second Lecture and continuation of the build
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    " ["content_hrv"]=> string(3333) "

    U srijedu 23.4. u sklopu naše Agram Lego Sekcije nastavili smo sa serijom predavanja paralelno sa izradom LEGO makete vlaka Orient Express!

    Drugo predavanje u ovoj seriji je počelo u 18:00 i trajalo je otprilike 45 minuta u kojem nas je naš dežurni inženjer strojarstva Marko Paunović upoznao sa osnovama parnih strojeva.

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    Ulaz na predavanja je besplatan i otvoren za sve te prijave nisu potrebne.

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    " ["created"]=> string(19) "2025-04-24 07:31:33" ["modified"]=> string(19) "2025-04-24 07:31:33" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 24th April 2025
  • March to Hren28 week 4
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        ["title_eng"]=>
        string(23) "March to Hren28 week 4 "
        ["title_hrv"]=>
        string(24) "March to Hren28 tjedan 4"
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    Our team is preparing to perform at the Turnip28 tournament called H.R.E.N.28 in Slovenia in July. Ana, Mario, Domagoj, Seb and Antoni assemble their armies and paint, and we follow them on their way!

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    MARIO: „My next step was working on Proboscis, I wanted to add some texture to it so I sculpted his fur from brown stuff, along with a textured mass of mud on his back. I wanted to achieve the effect of overgrown plants and mushrooms on the skin. I also finished the existing trunks and added another pair.“

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    SEB: „Over the past week I have continued work on the conversion of the cannon Snail Knight.

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    I added Liquid Green Stuff (from GSW) to the metal parts (the paperclip) and then sponged it on to get a rust plus algae effect so that the overall impression was: they just came out of the water.

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    Today I added textures to the base.

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    And to end this part of the army building, before my trip to England/Scotland, here's a close-up of the snails pulling the cart. The rest will follow at the end of May, as far as I'm concerned!

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    " ["content_hrv"]=> string(3073) "

    Naša ekipa se sprema za nastup na Turnip28 turniru pod nazivom H.R.E.N.28 u Sloveniji u srpnju. Ana, Mario, Domagoj, Seb i Antoni slažu svoje vojske i farbaju, a mi ih pratimo na njihovom putu!

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    MARIO: „Moj sljedeći korak je bio rad na Proboscisu, želio sam mu dodati teksture pa sam mu kipario krzno od brown stuffa, zajedno sa teksturnom masom blata na leđima. Želim postići efekt obraslog bilja i gljiva na koži. Ujedno sam doradio postojeće surle i dodao još jedan par.

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    SEB: „U proteklom tjednu nastavio sam rad na konverziji topovskog Snail Knighta.

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    Na metalne dijelove (spajalicu) sam dodao Liquid Green Stuff (od GSW-a) i onda ga stipplao spužvicom da dobijem efekt hrđe plus algi kako bi cjelokupni dojam bio: upravo su izašli iz vode.

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    Danas sam dodao teksture po bazi.

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    I za kraj ovog dijela izrade vojske, prije mog puta u Englesku/Škotsku, evo jedan close-up puževa koji vuku zapregu. Nastavak slijedi krajem svibnja, što se mene tiče!“

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    " ["created"]=> string(19) "2025-04-24 07:23:54" ["modified"]=> string(19) "2025-04-24 07:23:54" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2003-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
    Mario Grgurev, 24th April 2025

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