Cities Of Death Gaming Table

Marko Paunović, 22nd August 2020

Project manager: Marko Paunović

''Special effects'' team:
- Table design and water features (waterpump and fogger) engineered and made by: Marko Paunović (left)
- Electric/electronic components engineered and made by: Davor Bokun (right)
- Landing-pad and vents made by: Tomislav Petrović (far left)

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Crew: Andrija ''Walker'' Jurišić (foreman, far right in the picture) , Tomislav Rac, Ivan Kalazić, Goran Magdić, Filip ''The Dumbo'' Dumbović, Ante Majić, Domagoj Pribanić, Igor Iliovski, Ivan Kecerin

Photographs: Marko Paunović, Igor Hamzić and Borna Kržišnik

GW components used: Cities of Death sprues, Necron Destroyer, Predator, Sentinel, Shuttle from The Battle for McCragge, Steel Legion Lieutenant, Imperial Comissar, old Necromunda building parts and several left-over heavy weapons...

THE NEWS OF THE COMPETITION

A while back, in 2006 to be exact, our club recieved the news of a competition to build a gaming table for Warhammer 40.000 from our retailer Land of Magic (which was its name at that time, it's called Carta Magica these days), so we immediately started working on ideas to put on the table. First, we had a ''brainstorming'' meeting where we all suggested various ideas for items that should go onto the table. After the list of all possible ideas was made, we decided which ones to use.

These were the following: - flowing water through a canal, - a force field (made by laser pointers going through fog/mist made by a fogger), - various street lights (both blinking and normal), - a spinning radar, - a landing pad (with running lights), - some vents to be put in an industrial part of the city, - also to make this part of the city appear more industrial we decided to put in the railroad tracks

Next step was to make blueprints of the table in such a manner that no special effect interferes with another. It is of vital importance when dealing with projects of such a magnitude to delegate and divide the work apropriately. Good organisation is crucial as well as setting strict deadlines, and abiding by them.

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TABLE FRAME

Because of all the extra features on our table we had to make at least one part of the table higher to store all the SF mumbo-jumbo inside (like the power source, electronic circuits, water pump and fogger along with two separate water tanks). To build this higher part of the frame we used 40 x 95 mm wooden planks for sturdiness and durability. The cover was made from 5 mm thick plywood that was screwed to the planks so it could be removed (if necessary). We also made a drawer where we put all the electronic circuits and switches for all of the special effects. We also left room for a canal through which the water will flow.

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WATER FEATURES

We decided to have two separate water features. One is a sewage canal coming from the factory. It consists of a water pump, hidden within the factory, a verical pipe that pumps the water into the canal. The water is dyed into green for even more repugnant effect. The other water feature is a fogger, a machine that converts water into fog and can be found in most stores dealing with lamps or garden decorations. The machine itself comes from a lamp that is made up of a bowl (that needs to be filled with water) inside which it is placed. We put the fogger underneath the city so the fog will appear to be rising from the sewers.

NOTE: When dealing with real water you must be carefull to insulate everything. Put lots of clear varnish over the terrain where the water will run. If there is even the smallest hole, water will find its way through.

IMPORTANT: It is really dangerous to put high voltage in or even near running water for obvious reasons so make sure that trained professionals do that part of the job. When you use lesser voltages (like 5V or 12V) such precautions are not necessary because of water's relatively low conductivity. This effect can be further reduced if you use distilled water whose conductivity is even lower than regular water's.

Water pump and canal

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Fogger – Water tank and effect

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ELECTRONICS

We decided to use the AT power unit from an old PC. The output voltages from the device were everything we needed, 220V AC, 24V DC, 12V DC and 5V DC. We used 220V AC to power the waterpump, 24V DC to power the fogger, 12V DC for different vents and electronic circuits with flashing and running LEDs and 5V DC for normal LEDs and servos. When we decided to use all those special effects we didn't realise how time consumig the process would be. More than half of the time spent on this project was spent on either research or engineering of these effects. So bear that in mind. However, internet helped a lot because almost all the circuits used on this project can be easily found there. Although the process was made up of a lot of trial-and-errors to make one circuit work we never wavered and it finally payed off.

IMPORTANT: Always have the device plugged out before you start working on electrical and electronic components!

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TERRAIN FEATURES

Skyscraper

The skscraper itself is 70cm high. The base and the walls of the skyscraper were built from balsa wood while the windows were made form PVC see-through sheets cut into shape. When the inside of the tower was painted the side walls (PVC) were glued. Once everything was dry we cut holes in the windows and painted the rubble after which we added PVC bits as the broken glass. On the roof of the tower a small greenhouse was made to give a bit of life in the grim world of the City od Death...

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Factory

The practical purpose for factory was to house the water tank and the pump. The building itself was built around the tank with one part of the roof built in such a way so it can easily be lifted for the water to be poured inside. Note the special engine that came from an old model car in scale 1:16. After the building itself was finished, some vents (which actually rotate and the LEDs beside them light up gradually and then dim also gradually) were placed on top and around it, just to give it a more industrial feel. There is one basin filled with resin as well as a significant ''chemical'' spillage in the place where the pipelines go underground which is also made from resin.

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Warehouse and the railroad

To continue with the industrial feel of that part of the table we put some HO railroad tracks coming out of the factory and running all across the table. On the other side of the railroad tracks there is a loading terminal connected to a warehouse. The loads can be lifted from the carts onto the plateau with a crane which is also moveable. There is also a couple of LEDs which serve as street lights and one LED in the foreman's cabin inside the warehouse. The roof of the cabin can be lifted so you can play inside.

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Houses with the McCragge shuttle

Moving along the table, we now come to the raised part of the table. On one side there are a couple of ruined houses and a statue. Houses were made from balsa wood and decorated by some bits from the Cities of Death sprues. The great thing about those bits is that they can be easily interchanged and also added to other materials used to build structures like balsa wood. Among the houses we placed the shot down shuttle from the Battle for McCragge box set. We made sure that the flight path goes through at least one building where it hits and deflects from the path to the left. Underneath those houses the before mentioned water tank with the fogger is concealed. We left holes under the shuttle for the fog to pass so it appears as if the shuttle just crashed.

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Turrets

The design of the turrets was taken from Forge World. They are octagonal, two-storey concrete buildings with three firing slots per storey built exclusively from balsa wood. One of them also houses a servo motor which operates the searchlight on top of the turret. In it there are also three laser diodes which point across the street to the other turret creating a force field. Of course, untill you put your model in front of the laser beam you can not see it. And that is where the fogger comes into play! We built a small canal underneath the street where the fogger makes the fog. The fog is then lifted by a small concealed vent into the air right into the path of the laser beams, making them visible!

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Statues and posters

To add a bit of personal touch and to make the city seem more ''Imperial'' we added some statues, namely one of a Steel Legion Lieutenant and one of a Comissar. Those really lift the entire table. What we also added to the buildings is some posters. But that was not enough for us. We asked ourselves what else do you find in a city? The answer was so obvious that we didn't see it for quite a while... Road signs! So we drew them on a PC, printed and glued them in logical places (on a walkway above the road).

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Sentinel and the Predator

What kind of a battle torn city this would be if it didn't have any casualties? Therefore we sacrifised one Imperial Sentinel (slightly converted) and a Predator. The Predator was placed partly inside a building which collapsed around it. Extra care was taken in painting the interior of the Predator, and the back hatch is left moveable so you can actually hide your models inside!

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Landing pad

Our landing pad also draws its idea from Forge World's one with the octagonal design. It was hand-made from scratch. Each of the six legs has 51 separate parts! It has 8 yellow LEDs and 4 times 7 red LEDs that have their own circuit which makes them apear as if running to the middle of the pad.

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Cities of Death buildings

And finally we come to the Cities of Death buildings. We made three large buildings. One is a part of the factory exclusively made up of parts on the Manufactorium sprue. The other is a large complex that once served as a courthouse but is now a pile of rubble where the army moved in and made its HQ with a specially built landing pad and radar. This remnants of the courthouse were made of Sanctum Imperialis sprues. The third building was built from the Basilica Administratum sprues.

The great thing about Cities of Death sprues is its multiplicity. You can build as many different buildings as you like (or can afford). The painting is easy, even the beginners can paint it masterfully, just by using drybrush techniques in several shades. But the buildings really come alive if you add just a couple of details in another colour. Of course the parts are so intricate that you can easily spend a couple of hours painting and perfecting just one part of the building. It all depends on how much time and effort you are willing to put in.

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EXTRA DETAILS

Wooden Boxes

These are easily made from 2 mm thin balsa wood sheets. Just cut the sides of the boxes (ours were 2x5cm, 2x3cm and 2,5x3cm), glue them together, draw lines into the balse to represent the planks and glue thin strips of card as metal reinforcements. You may even add small dressmaker's pins as rivets.

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Lamp conversions

It is easy to convert the Cities of Death lamp posts with LEDs so that they actualy give light. Just remove the bottom part of the lamp, drill a hole through the lamp for the wires and attach the LEDs.

You must watch out not to connect the + and the – wires because you will short circuit the LED.

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Metal plates, hatches and mesh

Metal plates can be easily made by using card cut into squares and glued onto the base repetively one beside another. When finished, just add dressmaker's pins as rivets. Hatches are also done with card. Just cut the hatch frame and both sides of the doors and glue together. You can also add pins as rivets. Mesh is done with plastic anti-mosquito nets found in most stores. It is easy to cut, form and glue and yet it gives excellent results.

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Trussed metal constructions

Trussed constructions are a bit fidly to make but once finished they will be worth while. They are made from two strips of wood, one 2x2mm and the other 5x5mm while the length is up to you. You use the thicker ones for the frame and you put the smaller ones in between at a 45 degree angle to the frame. The finished product not only looks great but is also very sturdy and can withstand suprisingly big loads.

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CONCLUSSION

To sum it all, this table contains over 15l of water, over 100m of cables and wires, weighs around 75kg (without the water), has 2,5m of walkways, over 10m of handmade trussed structures, a dozen various electronic circuits, 63 LEDs, 3 laser diodes, 6 working vents, 2 servo motors, a waterpump, a fogger, one factory, one skyscraper, one warehouse, a railroad terminal, 3 small buildings, 2 large buildings, 2 statues, 3 wrecks (tenk, sentinel and a shuttle), 2 turrets...

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As you can see it is much more than the mere sum of its parts because over 1000 working hours after the initial sketches, the final product was before us.

Latest articles

  • Alps Diorama part 1
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    In the next two articles I will cover the making of the Alps diorama. The main “actor” of the diorama is a 1/87 scale oldtimer bus. In addition to it, the package also included a few figures (but more about them in another article).

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    The idea of the diorama is that the bus stopped at a rest stop somewhere in the Alpine serpentines and the crew of passengers got out to enjoy the view. To get the height, I used 5 cm thick polystyrene. In two layers (with the second layer just being the background).

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    After drawing the road, positioning the elements on the base, I cut the elements and got something close to the final relief look.

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    I rearranged the elements in the diorama to check if everything matched the idea.

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    The next step was to imprint the stone texture into the Styrofoam rocks. I used pieces of tree bark to imprint them.

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    Then I mixed in a thick mixture of modeling plaster to add to the embossed texture and to protect the soft Styrofoam a bit.

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    Once the plaster had dried, I started painting. First I painted everything in a gray base color. Then I added darker shades of gray, black, and brown. The colors I used were very diluted so that they would blend more easily on the surface. When I was done with the darker layers and they were dry, I repeated the same with the lighter tones (gray and beige). This time, the color was not as diluted.

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    The last step was to add asphalt to the road. I used the effect from Ammo.

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    Kroz naredna dva članka obradit ću izradu diorame Alpi. Glavni “akter” diorame je oldtimer autobus u mjerilu 1/87. Pored njega u paketu došla je i nekolicina figura (ali o njima više u drugom članku).

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    Ideja diorame jest da je autobus stao na ugibalištu negdje u serpentinama Alpi i da je ekipa putnika izašla van uživati u pogledu. Kako bih dobio visinu, koristio sam stirodur debljine 5 cm. U dva sloja (s tim da je drugi sloj samo pozadina).

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    Nakon iscrtavanja ceste, pozicioniranja elemenata na podlogu, izrezao sam elemente i dobio nešto što je blizu konačnog izgleda reljefa.

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    Ponovno sam posložio elemente po diorami da provjerim da li sve odgovara zamišljenom.

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    Sljedeći korak bio je utisnuti teksturu kamena u stirodurne stjene. Za utiskivanje sam koristio komadiće kore drveta.

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    Zatim sam umješao gustu smjestu modelarskog gipsa da dodam na utisnutu teksturu i da pomalo zaštitim mekani stirodur.

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    Kad se gips osušio, krenuo sam sa bojanjem. Prvo sam sve obojao u sivu temeljnu boju. A zatim dodavao tamnije tonove sive, crne i smeđe. Boje koje sam koristio su bile jako razvodnjene da bi se lakše miješale na samoj podlozi. Kad sam završio sa tamnijim slojevima te kad su se oni osušili, isto sam ponovio sa svijetlijim tonovima (sive i bež). Ovaj puta, boja nije bila toliko razvodnjena.

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    Zadnji korak bilo je dodavanje asfalta na cestu. Koristio sam efekt od Ammoa.

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    " ["created"]=> string(19) "2024-12-16 10:59:27" ["modified"]=> string(19) "2024-12-16 11:09:32" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 16th December 2024
  • TOP TIP – Wooden Beam Flooring
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    Construction:

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    Painting:

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    Izrada:

    Koristio sam balzu 1 mm debljine. Balsa cutterom izvukao grede na 4 mm debljine i narezao na 68 mm duljine (dimenzije dasaka za pod u M 1:35). Pošmirglao rubove i posložio na podlogu balze od 2 mm debljine. Sve zajedno zaljepio na drvenu bazu od swood.si .

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    Bojanje:

    Prvo sam stavio Sephia Wash, pa malo pošmirglao. Zatim Agrax Earthshade-om ispunio pukotine i malo umrljao fleke. Pošmirglao malo jače i onda ponovio Sephia Wash. Kad se posušilo fina brusna spuzvica na nekoliko mjesta da simulira izlizanost.

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  • Back to Basics workshops at Zagreb City Libraries 2024
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    In 2024, we started a new program called Back to Basics miniature painting workshops for the youngest in collaboration with the Zagreb City Libraries. We held a total of four workshops during October and November with 29 participants, our youngest fellow citizens.

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    We held the first workshop at the Children's Department of the Medveščak Library on Saturday, October 12, 2024.

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    The second workshop, also at the Children's Department of the Medveščak Library at Zvonimirova 17, was held on October 26, 2024.

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    We held the third workshop in the VN Reading Room and Gallery (Vladimir Nazor Library) at Ilica 163-a on Saturday, November 9, 2024.

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    The fourth workshop was also held at the VN Gallery on Saturday, November 23, 2024.

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    During the workshop, the participants assembled a model of the castle, then painted it, and finally painted the dragon that guards the tower.

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    Easily available materials are used, as well as those obtained through the upcycle method (upcycling - creative reuse, is the process of converting by-products, waste materials, useless or unwanted products into new materials or products that are considered higher quality, such as artistic value), which makes the entire project environmentally friendly and innovative.

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    After the workshops were completed, the children received diplomas for completing the workshop and, of course, took their work home.

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    As a token of gratitude, we awarded Certificates of Appreciation to the Medveščak Library, the VN Gallery, and the City of Zagreb Libraries. We presented and presented all of our publications and manuals written so far to our colleagues from the Libraries.

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    For larger photos, visit our social networks.

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    2024. smo započeli novi program pod nazivom Back to Basics radionice bojanja minijatura za najmlađe u suradnji sa Knjižnicama Grada Zagreba. Ukupno smo održali četiri radionice tijekom listopada i studenog sa 29 polaznika, naših najmlađih sugrađana.

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    Prvu radionicu održali smo na Dječjem odjelu Knjižnice Medveščak u subotu 12.10.2024. 

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    Druga radionica, također na Dječjem odjelu Knjižnice Medveščak u Zvonimirovoj 17, održana je 26.10.2024.

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    Treću radionicu održali smo u Čitaonici i Galeriji VN (Knjižnica Vladimira Nazora) u Ilici 163-a u subotu 09.11.2024.

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    Četvrta radionica održana također u Galeriji VN u subotu 23.11.2024.

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    Tijekom radionice, polaznici su sastavljali maketu dvorca, potom ju bojali, a na kraju obojali i zmaja koji čuva kulu.

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    Koriste se lako nabavljivi materijali, ali i oni dobiveni upcycle metodom  (upcycling – eng. kreativna ponovna uporaba, proces je pretvaranja nusproizvoda, otpadnih materijala, beskorisnih ili neželjenih proizvoda u nove materijale ili proizvode koji se smatraju kvalitetnijima, poput umjetničke vrijednosti) što čini cijeli projekt ekološki prihvatljivim i inovativnim.

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    Po završetku radionica mališani su dobili diplome za završenu radionicu i naravno, svoje radove su odnijeli kući.

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    U znak zahvale, dodijelili smo Zahvalnice Knjižnici Medveščak, Galeriji VN kao i Knjižnicama Grada Zagreba. Kolegicama iz Knjižnica prezentirali smo i poklonili sve naše publikacije i priručnike do sada napisane.

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    Za veće fotografije posjetite naše socijalne mreže.

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    Krunoslav Belinić, 26th November 2024
  • Big Panda and Tiny Dragon drawing workshop
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        string(55) "Veliki panda i sićušni zmaj, radionica crtanja likova"
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    During this year's Interliber, the author of the books about the Big Panda and the Tiny Dragon, James Norbury, held several different events and meetings with readers. On Friday, November 15, I had the opportunity to participate in a workshop on drawing characters from his books. Since James is an illustrator and his works include abstract landscapes, fantasy art, SF and cyberpunk comics, drawings and graphics, it was interesting for me to see how the panda and dragon characters are created in the technique of Japanese Zen painters.

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    James drew with a felt-tip pen and explained the structure of the characters and their characteristics. For example, the dragon has no eyebrows, so the expression of emotions is partially limited to a couple of eye shapes and hand gestures. While the panda rarely has a mouth in his drawings, so his expression of emotions is also sparse. However, it is precisely through the position of the body, the relationship between the characters, and the text below the picture that James's books convey the story and thoughts of a Buddhist view of life.

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    One of the messages is that not everything needs to be perfect, both in drawing and in life. He is not satisfied with some of the drawings that James made and published in the book, but as he himself says, if he had waited to make them perfect, he would never have published the book. You start with what you have and improve along the way. A philosophy that we often apply with our figures, dioramas and models.

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    I enjoyed copying and learning to draw the characters and tried my hand at making a few frames. At first the panda looked more like a Teddy bear, but with practice it took on a panda-like appearance and body position.

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    I recommend that anyone who has not yet read James Norbury's books find them and read them. They are quick to read, but can leave a long-lasting impression on your mind.  

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    I enjoyed copying and learning to draw the characters and tried my hand at making a few frames. At first the panda looked more like a Teddy bear, but with practice it took on a panda-like appearance and body position.
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    Tijekom ovogodnišnjeg Interlibera autor knjiga o Velikom pandi i sićušnom zmaju James Norbury, održao je nekoliko različitih događanja i susreta s čitateljima. U petak 15. studenog imao sam priliku sudjelovati na radionici crtanja likova iz njegovih knjiga. S obzirom da je James ilustrator i njegova djela uključuju apstraktne pejzaže, fantasy art, SF i cyberpunk stripove, crteže i grafike, bilo mi je zanimljivo vidjeti kako nastaju likovi pande i zmaja u tehnici japanskih zen slikara.

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    James je crtao flomasterom i objašnjavao strukturu likova i njihove osobine. Npr. zmaj nema obrve pa je prikazivanje emocija djelomično ograničeno na par oblika očiju i gestikulacije rukama. Dok panda rijetko kad ima usta na crtežima, pa je i njegovo prikazivanje emocija oskudno. No upravo položajem tijela, međuodnosom likova i tekstom ispod slike Jamesove knjige prenose priču i misli budističkog pogleda na život.

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    Jedna od poruka je i da ne treba sve biti savršeno, kako na crtežu, tako i u životu. S nekim crtežima koje je James napravio i objavio u knjizi nije zadovoljan, no kako i sam kaže da je čekao da ih napravi savršeno ne bi nikada objavio knjigu. Kreneš s onim što imaš i putem se usavršavaš. Filozofija koju često primjenjujemo i mi sa svojim figurama, dioramama i modelima.

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    Uživao sam kopirajući i učeći crtati likove i okušao se u izradi par okvira. U početku je panda više sličila na Teddy beara, no s vježbom je dobila pandasti izgled i položaj tijela.

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    Svima koji se još nisu upoznali s knjigama Jamesa Norbury preporučam da ih pronađu i pročitaju. Brzo se čitaju, no mogu ostaviti dugi trag u promišljanjima.   

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    Krunoslav Belinić, 26th November 2024
  • We visited: Slovenian State Championship in plastic modelling, Ljubljana 16.11.2024.
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    On Saturday, 16.11.2024. in Ljubljana, the Slovenian Nationals in plastic modeling was held. Our delegation performed in several categories.

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    After arriving, registering and placing works in the appropriate categories, the most important thing was to meet again and talk with colleagues from other cities and countries such as Slovenia and Italy.

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    It was a special pleasure for us to present and present several copies of our latest edition to our partners and friends from Back to Basics!

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    Also a real refreshment is the discovery of the (so far the only) manufacturer of real wooden bases and plinths in these areas - swood.si!

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    A little after 11:00, it was time to open the even officially and inspect the exhibits.

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    Given that, after several years of ugly weather, this weekend was sunny, we decided to use that time for a walk in beautiful Ljubljana.

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    Kruno: "This year, Slovenian Nationals were also an opportunity to see new and interesting works by colleagues from Slovenia, Croatia, Italy, Austria and other countries. An opportunity to encourage your own creativity and ideas, to admire the craftsmanship, effort and skill of people with whom you share similar interests. The day was beautiful, so the walk in Ljubljana was quite legal and filled the impression of this year's Championship. Marko and Vanja made sure that some "precious" metal was attached to Agram's name, so I was carefree and enjoyed the nice trip."

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    After sightseeing the city, we returned to the competition just in time for the awarding of medals. Our members won a total of 4 medals - 2 gold, silver and bronze!

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    On the way back, our team refreshed itself traditionally at the Reset brewery in Brežice!

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    U subotu, 16.11.2024. u Ljubljani održavalo se Državno prvenstvo Slovenije u plastičnom maketarstvu. Naša delegacija je nastupila u nekoliko kategorija.

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    Nakon dolaska, registracije i postavljanja radova u odgovarajuće kategorije, najbitnije je bilo ponovno se susresti i popričati sa kolegama iz drugih gradova i država poput Slovenije te Italije.

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    Posebno zadovoljstvo nam je bilo predstaviti i pokloniti nekoliko primjeraka našeg zadnjeg izdanja našim partnerima i prijateljima iz Back to Basics!

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    Također pravo osvježenje jest pronalazak (za sada jedinog) proizvođača pravih drvenih baza i plinthova na ovim prostorima – swood.si !

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    Nešto iza 11h došlo je vrijeme za otvorenje susreta i pregled radova.

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    S obzirom da je, nakon nekoliko godina ružnog vremena, ovaj vikend bio obasjan suncem, odlučili smo iskoristiti to vrijeme za šetnju predivnom Ljubljanom.

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    Kruno: “I ove godine je DPS bio prilika za pogledati nove i zanimljive radove kolege iz Slovenije, Hrvatske, Italije, Austrije i drugih zemalja. Prilika za potaknuti vlastitu kreativnost i ideje, diviti se umješnosti, uloženom trudu i vještini ljudi s kojim dijeliš slične interese. Dan je bio lijep, pa je i šetnja Ljubljanom sasvim dobro legala i popunila dojam ovogodišnjeg Prvenstva. Marko i Vanja su se pobrinuli da se i nešto "plemenitog" metala zakači uz Agramovo ime, pa sam ja bezbrižno uživao u lijepom izletu.“

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    Nakon razgleda grada, vratili smo se na natjecanje taman na dodjelu medalja. Članovi su ukupno osvojili 4 medalje – 2 zlata, srebro i broncu!

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    Na povratku naša ekipa se okrijepila već tradicionalno u Reset pivovari u Brežicama!

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    Marko Paunović, 20th November 2024

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