Cities Of Death Gaming Table

Marko Paunović, 22nd August 2020

Project manager: Marko Paunović

''Special effects'' team:
- Table design and water features (waterpump and fogger) engineered and made by: Marko Paunović (left)
- Electric/electronic components engineered and made by: Davor Bokun (right)
- Landing-pad and vents made by: Tomislav Petrović (far left)

Click for enlarged picture

Crew: Andrija ''Walker'' Jurišić (foreman, far right in the picture) , Tomislav Rac, Ivan Kalazić, Goran Magdić, Filip ''The Dumbo'' Dumbović, Ante Majić, Domagoj Pribanić, Igor Iliovski, Ivan Kecerin

Photographs: Marko Paunović, Igor Hamzić and Borna Kržišnik

GW components used: Cities of Death sprues, Necron Destroyer, Predator, Sentinel, Shuttle from The Battle for McCragge, Steel Legion Lieutenant, Imperial Comissar, old Necromunda building parts and several left-over heavy weapons...

THE NEWS OF THE COMPETITION

A while back, in 2006 to be exact, our club recieved the news of a competition to build a gaming table for Warhammer 40.000 from our retailer Land of Magic (which was its name at that time, it's called Carta Magica these days), so we immediately started working on ideas to put on the table. First, we had a ''brainstorming'' meeting where we all suggested various ideas for items that should go onto the table. After the list of all possible ideas was made, we decided which ones to use.

These were the following: - flowing water through a canal, - a force field (made by laser pointers going through fog/mist made by a fogger), - various street lights (both blinking and normal), - a spinning radar, - a landing pad (with running lights), - some vents to be put in an industrial part of the city, - also to make this part of the city appear more industrial we decided to put in the railroad tracks

Next step was to make blueprints of the table in such a manner that no special effect interferes with another. It is of vital importance when dealing with projects of such a magnitude to delegate and divide the work apropriately. Good organisation is crucial as well as setting strict deadlines, and abiding by them.

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

TABLE FRAME

Because of all the extra features on our table we had to make at least one part of the table higher to store all the SF mumbo-jumbo inside (like the power source, electronic circuits, water pump and fogger along with two separate water tanks). To build this higher part of the frame we used 40 x 95 mm wooden planks for sturdiness and durability. The cover was made from 5 mm thick plywood that was screwed to the planks so it could be removed (if necessary). We also made a drawer where we put all the electronic circuits and switches for all of the special effects. We also left room for a canal through which the water will flow.

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

WATER FEATURES

We decided to have two separate water features. One is a sewage canal coming from the factory. It consists of a water pump, hidden within the factory, a verical pipe that pumps the water into the canal. The water is dyed into green for even more repugnant effect. The other water feature is a fogger, a machine that converts water into fog and can be found in most stores dealing with lamps or garden decorations. The machine itself comes from a lamp that is made up of a bowl (that needs to be filled with water) inside which it is placed. We put the fogger underneath the city so the fog will appear to be rising from the sewers.

NOTE: When dealing with real water you must be carefull to insulate everything. Put lots of clear varnish over the terrain where the water will run. If there is even the smallest hole, water will find its way through.

IMPORTANT: It is really dangerous to put high voltage in or even near running water for obvious reasons so make sure that trained professionals do that part of the job. When you use lesser voltages (like 5V or 12V) such precautions are not necessary because of water's relatively low conductivity. This effect can be further reduced if you use distilled water whose conductivity is even lower than regular water's.

Water pump and canal

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Fogger – Water tank and effect

Click for enlarged picture

Click for enlarged picture

ELECTRONICS

We decided to use the AT power unit from an old PC. The output voltages from the device were everything we needed, 220V AC, 24V DC, 12V DC and 5V DC. We used 220V AC to power the waterpump, 24V DC to power the fogger, 12V DC for different vents and electronic circuits with flashing and running LEDs and 5V DC for normal LEDs and servos. When we decided to use all those special effects we didn't realise how time consumig the process would be. More than half of the time spent on this project was spent on either research or engineering of these effects. So bear that in mind. However, internet helped a lot because almost all the circuits used on this project can be easily found there. Although the process was made up of a lot of trial-and-errors to make one circuit work we never wavered and it finally payed off.

IMPORTANT: Always have the device plugged out before you start working on electrical and electronic components!

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

TERRAIN FEATURES

Skyscraper

The skscraper itself is 70cm high. The base and the walls of the skyscraper were built from balsa wood while the windows were made form PVC see-through sheets cut into shape. When the inside of the tower was painted the side walls (PVC) were glued. Once everything was dry we cut holes in the windows and painted the rubble after which we added PVC bits as the broken glass. On the roof of the tower a small greenhouse was made to give a bit of life in the grim world of the City od Death...

Click for enlarged picture

Click for enlarged picture

Factory

The practical purpose for factory was to house the water tank and the pump. The building itself was built around the tank with one part of the roof built in such a way so it can easily be lifted for the water to be poured inside. Note the special engine that came from an old model car in scale 1:16. After the building itself was finished, some vents (which actually rotate and the LEDs beside them light up gradually and then dim also gradually) were placed on top and around it, just to give it a more industrial feel. There is one basin filled with resin as well as a significant ''chemical'' spillage in the place where the pipelines go underground which is also made from resin.

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Warehouse and the railroad

To continue with the industrial feel of that part of the table we put some HO railroad tracks coming out of the factory and running all across the table. On the other side of the railroad tracks there is a loading terminal connected to a warehouse. The loads can be lifted from the carts onto the plateau with a crane which is also moveable. There is also a couple of LEDs which serve as street lights and one LED in the foreman's cabin inside the warehouse. The roof of the cabin can be lifted so you can play inside.

Click for enlarged picture

Houses with the McCragge shuttle

Moving along the table, we now come to the raised part of the table. On one side there are a couple of ruined houses and a statue. Houses were made from balsa wood and decorated by some bits from the Cities of Death sprues. The great thing about those bits is that they can be easily interchanged and also added to other materials used to build structures like balsa wood. Among the houses we placed the shot down shuttle from the Battle for McCragge box set. We made sure that the flight path goes through at least one building where it hits and deflects from the path to the left. Underneath those houses the before mentioned water tank with the fogger is concealed. We left holes under the shuttle for the fog to pass so it appears as if the shuttle just crashed.

Click for enlarged picture

Turrets

The design of the turrets was taken from Forge World. They are octagonal, two-storey concrete buildings with three firing slots per storey built exclusively from balsa wood. One of them also houses a servo motor which operates the searchlight on top of the turret. In it there are also three laser diodes which point across the street to the other turret creating a force field. Of course, untill you put your model in front of the laser beam you can not see it. And that is where the fogger comes into play! We built a small canal underneath the street where the fogger makes the fog. The fog is then lifted by a small concealed vent into the air right into the path of the laser beams, making them visible!

Click for enlarged picture

Statues and posters

To add a bit of personal touch and to make the city seem more ''Imperial'' we added some statues, namely one of a Steel Legion Lieutenant and one of a Comissar. Those really lift the entire table. What we also added to the buildings is some posters. But that was not enough for us. We asked ourselves what else do you find in a city? The answer was so obvious that we didn't see it for quite a while... Road signs! So we drew them on a PC, printed and glued them in logical places (on a walkway above the road).

Click for enlarged picture

Click for enlarged picture

Sentinel and the Predator

What kind of a battle torn city this would be if it didn't have any casualties? Therefore we sacrifised one Imperial Sentinel (slightly converted) and a Predator. The Predator was placed partly inside a building which collapsed around it. Extra care was taken in painting the interior of the Predator, and the back hatch is left moveable so you can actually hide your models inside!

Click for enlarged picture

Click for enlarged picture

Landing pad

Our landing pad also draws its idea from Forge World's one with the octagonal design. It was hand-made from scratch. Each of the six legs has 51 separate parts! It has 8 yellow LEDs and 4 times 7 red LEDs that have their own circuit which makes them apear as if running to the middle of the pad.

Click for enlarged picture

Click for enlarged picture

Cities of Death buildings

And finally we come to the Cities of Death buildings. We made three large buildings. One is a part of the factory exclusively made up of parts on the Manufactorium sprue. The other is a large complex that once served as a courthouse but is now a pile of rubble where the army moved in and made its HQ with a specially built landing pad and radar. This remnants of the courthouse were made of Sanctum Imperialis sprues. The third building was built from the Basilica Administratum sprues.

The great thing about Cities of Death sprues is its multiplicity. You can build as many different buildings as you like (or can afford). The painting is easy, even the beginners can paint it masterfully, just by using drybrush techniques in several shades. But the buildings really come alive if you add just a couple of details in another colour. Of course the parts are so intricate that you can easily spend a couple of hours painting and perfecting just one part of the building. It all depends on how much time and effort you are willing to put in.

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

EXTRA DETAILS

Wooden Boxes

These are easily made from 2 mm thin balsa wood sheets. Just cut the sides of the boxes (ours were 2x5cm, 2x3cm and 2,5x3cm), glue them together, draw lines into the balse to represent the planks and glue thin strips of card as metal reinforcements. You may even add small dressmaker's pins as rivets.

Click for enlarged picture

Click for enlarged picture

Lamp conversions

It is easy to convert the Cities of Death lamp posts with LEDs so that they actualy give light. Just remove the bottom part of the lamp, drill a hole through the lamp for the wires and attach the LEDs.

You must watch out not to connect the + and the – wires because you will short circuit the LED.

Click for enlarged picture

Metal plates, hatches and mesh

Metal plates can be easily made by using card cut into squares and glued onto the base repetively one beside another. When finished, just add dressmaker's pins as rivets. Hatches are also done with card. Just cut the hatch frame and both sides of the doors and glue together. You can also add pins as rivets. Mesh is done with plastic anti-mosquito nets found in most stores. It is easy to cut, form and glue and yet it gives excellent results.

Click for enlarged picture

Trussed metal constructions

Trussed constructions are a bit fidly to make but once finished they will be worth while. They are made from two strips of wood, one 2x2mm and the other 5x5mm while the length is up to you. You use the thicker ones for the frame and you put the smaller ones in between at a 45 degree angle to the frame. The finished product not only looks great but is also very sturdy and can withstand suprisingly big loads.

Click for enlarged picture

CONCLUSSION

To sum it all, this table contains over 15l of water, over 100m of cables and wires, weighs around 75kg (without the water), has 2,5m of walkways, over 10m of handmade trussed structures, a dozen various electronic circuits, 63 LEDs, 3 laser diodes, 6 working vents, 2 servo motors, a waterpump, a fogger, one factory, one skyscraper, one warehouse, a railroad terminal, 3 small buildings, 2 large buildings, 2 statues, 3 wrecks (tenk, sentinel and a shuttle), 2 turrets...

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

Click for enlarged picture

As you can see it is much more than the mere sum of its parts because over 1000 working hours after the initial sketches, the final product was before us.

Latest articles

  • We attended: Isle of Wonders 2026
              array(2) {
      ["Article"]=>
      array(10) {
        ["id"]=>
        string(3) "518"
        ["member_id"]=>
        string(3) "104"
        ["title_eng"]=>
        string(33) "We attended: Isle of Wonders 2026"
        ["title_hrv"]=>
        string(48) "Nastupili smo na: Isle of Wonders 2026. na Cresu"
        ["mask_eng"]=>
        string(32) "we_attended_isle_of_wonders_2026"
        ["mask_hrv"]=>
        string(46) "nastupili_smo_na_isle_of_wonders_2026_na_cresu"
        ["content_eng"]=>
        string(3139) "

    On June 27-29 we attended the Isle of Wonders convention held on the island of Cres. 

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    I took part in their miniature painting competition which boasted over 50 works. I'm proud to say I managed to snag a Highly Commended medal!

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    " ["content_hrv"]=> string(3158) "

    27.-29. lipnja nastupili smo na konvenciji Isle of Wonders koja se održala na otoku Cresu. 

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Natjecala sam se na njihovom natjecanju u bojanju minijatura. Ukupno je bilo preko 50 radova, a ja sam uspjela osvojiti "highly commended" medalju!

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    " ["created"]=> string(19) "2026-07-06 12:50:47" ["modified"]=> string(19) "2026-07-06 12:50:47" } ["Member"]=> array(10) { ["id"]=> string(3) "104" ["group_id"]=> string(1) "2" ["first_name"]=> string(3) "Ili" ["last_name"]=> string(4) "Said" ["first_name_mask"]=> string(3) "ili" ["last_name_mask"]=> string(4) "said" ["username"]=> string(3) "Ili" ["password"]=> string(40) "b08a0b9827a3452ce5b82e0dc97847f4beafd9fa" ["born"]=> string(19) "2006-01-01 00:00:00" ["created"]=> NULL } }
    Ili Said, 6th July 2026
  • We attended: 13. Trofeo San Giusto 2026.
              array(2) {
      ["Article"]=>
      array(10) {
        ["id"]=>
        string(3) "517"
        ["member_id"]=>
        string(2) "35"
        ["title_eng"]=>
        string(40) "We attended: 13. Trofeo San Giusto 2026."
        ["title_hrv"]=>
        string(46) "Nastupili smo na: 13. Trofeju San Giusto 2026."
        ["mask_eng"]=>
        string(37) "we_attended_13_trofeo_san_giusto_2026"
        ["mask_hrv"]=>
        string(43) "nastupili_smo_na_13_trofeju_san_giusto_2026"
        ["content_eng"]=>
        string(6970) "

    On June 20-21 we attended 13th Trofeo San Giusto in Trieste, Italy. 

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    It was held in Palazzo Vivante in the heart of Trieste and gathered miniature painters from Spain, Italy, France, England, Germany, Austria and I was the only participant in the miniature painting part of the competition from Croatia

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Alessandro Baialardo from Italy. And I managed to walk away with a gold, a silver and four bronze medals in Standard categories.

    Click for enlarged picture

    " ["content_hrv"]=> string(7180) "

    20. i 21. lipnja nastupili smo na 13. Trofeo San Giusto u Trstu u Italiji. 

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Natjecanje se održavalo u predivnoj palači Vivante u samom centru Trsta i okupilo je minijaturiste iz Španjolse, Italije, Francuske, Engleske, Njemačke, Austrije, a ja sam bio jedini na minijaturističkom dijelu natjecanja koji je branio boje Hrvatske. 

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Kao i uvijek na velikim natjecanjima, pripala mi je čast da dodijelim Best of Show nagradu po izboru članova UMS Agram. Ovoga puta, nagrada je otišla u ruke g. Alessandra Baialarda iz Italije koji je dobio naš ekskluzivni trofej Crne kraljice, monografiju o Udruzi te bocu Teranina. Na kraju uspio sam osvojiti zlato, srebro i četiri bronce u Standardnim kategorijama. 

    Click for enlarged picture

    " ["created"]=> string(19) "2026-07-06 10:37:44" ["modified"]=> string(19) "2026-07-06 10:37:44" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 6th July 2026
  • We attended: Zagreb Scale Model Show 2026
              array(2) {
      ["Article"]=>
      array(10) {
        ["id"]=>
        string(3) "516"
        ["member_id"]=>
        string(3) "100"
        ["title_eng"]=>
        string(41) "We attended: Zagreb Scale Model Show 2026"
        ["title_hrv"]=>
        string(46) "Nastupili smo na: Zagreb Scale Model Show 2026"
        ["mask_eng"]=>
        string(40) "we_attended_zagreb_scale_model_show_2026"
        ["mask_hrv"]=>
        string(45) "nastupili_smo_na_zagreb_scale_model_show_2026"
        ["content_eng"]=>
        string(3835) "

    On June 6-7 we attended Zagreb Scale Model Show 2026. 

    Click for enlarged picture

    It was held in Zagreb's Family Mall and we organized our Back to Basics Miniature Painting Workshops.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Tihomir Bregar.

    Click for enlarged picture

    " ["content_hrv"]=> string(3945) "

    6. i 7. lipnja nastupili smo na Zagreb Scale Model Showu 2026. 

    Click for enlarged picture

    Ove godine održao se kroz dva dana u zagrebačkom Family Mallu. Tijekom oba dana održavali smo naše Back to Basics radionice bojanja minijatura.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Kao i uvijek, na većim natjecanjima dodijelili smo Best of Show nagradu po izboru naših članova, a ovaj put ona je otišla u ruke Tihomira Bregara. 

    Click for enlarged picture

    " ["created"]=> string(19) "2026-07-06 10:20:45" ["modified"]=> string(19) "2026-07-10 11:26:10" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2045-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
    Mario Grgurev, 6th July 2026
  • Making of MUMMY dioramas
              array(2) {
      ["Article"]=>
      array(10) {
        ["id"]=>
        string(3) "515"
        ["member_id"]=>
        string(3) "102"
        ["title_eng"]=>
        string(25) "Making of MUMMY dioramas "
        ["title_hrv"]=>
        string(21) "Izrada diorama mumije"
        ["mask_eng"]=>
        string(24) "making_of_mummy_dioramas"
        ["mask_hrv"]=>
        string(21) "izrada_diorama_mumije"
        ["content_eng"]=>
        string(8860) "

    I recently was approached by the Historical Museum of Oslo to make three miniature dioramas for their exhibition MUMMY - a display of ancient Egyptian artefacts and mummies. Their requirements were that each of the three dioramas would portray a part of the life of one of the mummies from the exhibition, Dismut, a temple guardian’s daughter. Her Life, her Death and her Afterlife. In addition, they gave the maximum size of the display. This left me a lot of freedom for interpretation and to make the dioramas in my own way and style. In this article I’ll take you through part of my process for developing the three concepts. For a more detailed breakdown of the steps it took to complete the dioramas, see the videos.

    Click for enlarged picture

    My first focus was on the miniatures required. I searched online 3D-file shops to see what was already available. I knew this would be one of my limitations as there was no time or budget to 3D design all objects and characters required for all three dioramas. I found a pack of ancient Egyptian field workers, and so the Life diorama was created with this pack in mind - a tranquil scene by the Nile River, with workers harvesting wheat as Dismut observes from a higher vantage point. This diorama was also an opportunity to include some of the animals featured in the exhibition, so I found a cat and a mouse STL (and later a crocodile as well). As Dismut is not a famous pharaoh, there were obviously no STLs available of her, so I commissioned two 3D sculpts of her, giving me the chance to have her in the exact positions I needed for Life and Afterlife. In Death she would only appear as a mummified figure, easily available online.

    Click for enlarged picture

    I wanted the diorama to read from left to right, as the three dioramas would be displayed one next to the other, so as well as reading the specific Life diorama from left to right, I also wanted the entire display of all three dioramas to lead from left to right. I decided that from left to right the dioramas would also go from light to dark, Life being the lightest in tone and colour and Afterlife the darkest, reflecting the dioramas’ subjects. I decided on the scale for the entire display, around 50mm for humans, as this would be small enough to fit all the elements I needed, but large enough to fill up the dioramas with the amount of elements I found as STL’s and save me some time on not having to paint too many tiny details. I adjusted all STL’s to this scale, and found some realistic wheat plants online at the correct scale as well. And so the concept sketch for the Life diorama came together.

    Click for enlarged picture

    I knew that the Death diorama would be a burial ritual underground. I found a STL pack of several of the objects found in Tutankhamun’s grave, a burial ritual STL pack with two workers carrying a mummy and an ancient Egyptian priest. This would give me the scene. As the dioramas were going to have to be made as cubes, closed on all sides with walls, except for the front, as opposed to the open dioramas on display bases that we are used to, a part of planning each scene was also figuring out how to make the two sides and back panel a natural part of the dioramas. In Life this was an impossible task as no outdoor area is a cube, but I decided on making each side a rocky cliff and hoping the illusion of the scene would make the unaturally geometrical shape of the landscape become less visible. For Death my solution was a roller with Egyptian hieroglyphs. With this I could fill out each wall with historically accurate symbols and this way create interest in the surroundings of the scene as well. And for Afterlife, as this is already a “supernatural” scene, the walls would be bricks, extending the typical art found in Egyptian tombs portraying the Egyptian afterlife of Duat, into a 3D space. Generally I found a lot of inspiration and direction for this entire project from ancient Egyptian art and wall paintings.

    Click for enlarged picture

    The Afterlife diorama would have to have an Osiris character, the Egyptian God of the Dead, overseeing Dismut’s journey to Duat. As all STLs I could find of him had warrior poses, I instead commissioned a seated Osiris figure, as well as the scale that would measure Dismut’s heart against a feather, and thus if she is worthy of the Afterlife. I found a STL of Thoth, taking notes, and thought it suitable for the God judging the dead - in this case Dismut.

    After the concepts were approved by the museum, so started a several months long process of getting the MDF walls for the cubes, cutting, carving and gluing XPS foam at the correct angles, sizes and shapes, painting around 40 miniature characters and objects, with airbrush and brush, creating and painting the landscapes, pouring epoxy resin for the Nile River as well as many other smaller and larger tasks. Of the many ideas that came during the making of the dioramas (not reflected in the concept sketches), one that I think especially contributed to the overall look of the final display, was the fact that I decided that each diorama would have its own main colour. Yellow for Life, sun and desert, Red for Death, underground an earthy, and Blue for Afterlife, cold and melancholic. This would differentiate the dioramas from each other even when being viewed from a distance, as well as give a natural progression from warm to cold, another way to add contrast and make the dioramas read in my preferred direction, from left to right. This was achieved most obviously through the choice of oil colours used to shade the three dioramas. Apart from that, the acrylic paints chosen are the same for all three dioramas, giving a cohesion of colour as well as being based on the available pigments they would have had at the time in Ancient Egypt - mineral pigments like lapis lazuli, red and ochre, soot for black, copper compounds for blue and green and synthetic pigments like Egyptian blue.

    The final result is displayed here and will also be on display at Oslo’s Historical Museum for the foreseeable future. If you visit the city, make sure to stop by and have a look at the final display.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    " ["content_hrv"]=> string(8826) "

    Nedavno me kontaktirao Povijesni muzej u Oslu da izradim tri minijaturne diorame za njihovu izložbu MUMIJA - prikaz drevnih egipatskih artefakata i mumija. Njihovi zahtjevi bili su da svaka od tri diorame prikazuje dio života jedne od mumija s izložbe, Dismut, kćeri čuvara hrama. Njezin život, smrt i zagrobni život. Osim toga, dali su maksimalnu veličinu prikaza. To mi je ostavilo puno slobode za interpretaciju i izradu diorama na moj vlastiti način i stil. U ovom članku provest ću vas kroz dio svog procesa razvoja triju koncepata. Za detaljniji pregled koraka potrebnih za dovršetak diorama pogledajte videozapise.

    Click for enlarged picture

    Moj prvi fokus bio je na potrebnim minijaturama. Pretražio sam online trgovine s 3D datotekama kako bih vidio što je već dostupno. Znao sam da će to biti jedno od mojih ograničenja jer nije bilo vremena ni proračuna za 3D dizajn svih predmeta i likova potrebnih za sve tri diorame. Pronašao sam skupinu drevnih egipatskih poljskih radnika, pa je diorama Život nastala imajući tu skupinu na umu - mirna scena uz rijeku Nil, s radnicima koji žanju pšenicu dok Dismut promatra s više točke. Ova diorama bila je i prilika za uključivanje nekih životinja predstavljenih na izložbi, pa sam pronašao mačku i miša u STL-u (a kasnije i krokodila). Budući da Dismut nije poznati faraon, očito nije bilo dostupnih STL-ova za nju, pa sam naručio dvije 3D skulpture, što mi je dalo priliku da je imam u točnim položajima koji su mi bili potrebni za Život i Zagrobni život. U Smrti bi se pojavila samo kao mumificirana figura, lako dostupna online.

    Click for enlarged picture

    Želio sam da se diorama čita slijeva nadesno, budući da bi se tri diorame prikazale jedna pored druge, pa sam, osim što se specifična diorama Života čita slijeva nadesno, također želio da cijeli prikaz sve tri diorame ide slijeva nadesno. Odlučio sam da će diorame slijeva nadesno ići od svijetlog prema tamnom, pri čemu će Život biti najsvjetliji po tonu i boji, a Zagrobni život najtamniji, odražavajući subjekte diorama. Odlučio sam se za mjerilo za cijeli prikaz, oko 50 mm za ljude, jer bi to bilo dovoljno malo da stanu svi potrebni elementi, ali dovoljno veliko da ispuni diorame količinom elemenata koje sam pronašao kao STL-ove i uštedi mi vrijeme jer ne bih morao slikati previše sitnih detalja. Prilagodio sam sve STL-ove ovom mjerilu i pronašao sam neke realistične biljke pšenice na internetu u ispravnom mjerilu. I tako je nastala konceptualna skica za dioramu Života.

    Click for enlarged picture

    Znao sam da će diorama Smrt biti pogrebni ritual pod zemljom. Pronašao sam STL paket nekoliko predmeta pronađenih u Tutankamonovoj grobnici, STL paket pogrebnog rituala s dva radnika koji nose mumiju i drevnim egipatskim svećenikom. To bi mi dalo scenu. Budući da su diorame morale biti izrađene kao kocke, zatvorene sa svih strana zidovima, osim sprijeda, za razliku od otvorenih diorama na izložbenim postoljima na koje smo navikli, dio planiranja svake scene bio je i smišljanje kako učiniti dvije strane i stražnju ploču prirodnim dijelom diorama. U filmu Život to je bio nemoguć zadatak jer nijedno vanjsko područje nije kocka, ali odlučio sam svaku stranu napraviti kao stjenovitu liticu i nadao se da će iluzija scene učiniti neprirodno geometrijski oblik krajolika manje vidljivim. Za Smrt moje rješenje bio je valjak s egipatskim hijeroglifima. S tim sam mogao ispuniti svaki zid povijesno točnim simbolima i na taj način stvoriti interes i za okolinu scene. A za Zagrobni život, budući da je ovo već „natprirodna“ scena, zidovi bi bili od cigli, proširujući tipičnu umjetnost pronađenu u egipatskim grobnicama koje prikazuju egipatski zagrobni život Duata u 3D prostor. Općenito sam pronašao mnogo inspiracije i smjernica za cijeli ovaj projekt u drevnoj egipatskoj umjetnosti i zidnim slikama.

    Click for enlarged picture

    Diorama zagrobnog života morala bi imati lik Ozirisa, egipatskog boga mrtvih, koji nadgleda Dismutovo putovanje u Duat. Budući da su svi STL-ovi koje sam mogao pronaći o njemu imali ratničke poze, umjesto toga sam naručio sjedeću figuru Ozirisa, kao i vagu koja bi mjerila Dismutovo srce u odnosu na pero, te time utvrdila je li dostojna zagrobnog života. Pronašao sam STL Thotha, bilježio i smatrao sam da je prikladan za Boga koji sudi mrtvima - u ovom slučaju Dismuta.

    Nakon što je muzej odobrio koncepte, započeo je višemjesečni proces nabave MDF zidova za kocke, rezanja, rezbarenja i lijepljenja XPS pjene pod ispravnim kutovima, veličinama i oblicima, oslikavanja oko 40 minijaturnih likova i predmeta airbrushom i kistom, stvaranja i oslikavanja pejzaža, izlijevanja epoksidne smole za rijeku Nil, kao i mnogih drugih manjih i većih zadataka. Od mnogih ideja koje su se pojavile tijekom izrade diorama (koje nisu odražene u skicama koncepta), jedna za koju mislim da je posebno doprinijela ukupnom izgledu konačnog prikaza bila je činjenica da sam odlučio da će svaka diorama imati svoju glavnu boju. Žuta za život, sunce i pustinju, crvena za smrt, podzemlje i zemljanost, a plava za zagrobni život, hladnu i melankoličnu. To bi razlikovalo diorame jednu od druge čak i kada se gledaju iz daljine, kao i dalo prirodan prijelaz od toplog prema hladnom, još jedan način dodavanja kontrasta i da se diorame čitaju u mom željenom smjeru, slijeva nadesno. To je najočitije postignuto odabirom uljanih boja korištenih za sjenčanje triju diorama. Osim toga, akrilne boje odabrane su iste za sve tri diorame, što daje koheziju boja, a ujedno se temelji na dostupnim pigmentima koje su imali u to vrijeme u drevnom Egiptu - mineralni pigmenti poput lapis lazulija, crvene i oker boje, čađa za crnu, spojevi bakra za plavu i zelenu te sintetički pigmenti poput egipatske plave.

    Konačni rezultat je ovdje izložen i bit će izložen u Povijesnom muzeju u Oslu u doglednoj budućnosti. Ako posjetite grad, svakako navratite i pogledajte konačni postav.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    " ["created"]=> string(19) "2026-06-17 08:34:19" ["modified"]=> string(19) "2026-06-17 08:34:19" } ["Member"]=> array(10) { ["id"]=> string(3) "102" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Sebastian" ["last_name"]=> string(8) "Søgård" ["first_name_mask"]=> string(9) "sebastian" ["last_name_mask"]=> string(4) "sgrd" ["username"]=> string(5) "norge" ["password"]=> string(40) "4dea770e7045a97695c7dc529698e85f5dadbded" ["born"]=> string(19) "2003-01-21 09:03:00" ["created"]=> string(19) "2022-01-21 09:03:12" } }
    Sebastian Søgård, 17th June 2026
  • Miniature Painting Workshop - 75mm Dwarf
              array(2) {
      ["Article"]=>
      array(10) {
        ["id"]=>
        string(3) "514"
        ["member_id"]=>
        string(3) "107"
        ["title_eng"]=>
        string(40) "Miniature Painting Workshop - 75mm Dwarf"
        ["title_hrv"]=>
        string(44) "Radionica bojanja minijatura - 75mm patuljak"
        ["mask_eng"]=>
        string(40) "miniature_painting_workshop_-_75mm_dwarf"
        ["mask_hrv"]=>
        string(44) "radionica_bojanja_minijatura_-_75mm_patuljak"
        ["content_eng"]=>
        string(14418) "

    On 09-10.05.2026. we held a new weekend miniature painting workshop. This time it was the turn of a dwarf in 75mm scale.

    Click for enlarged picture

    The workshop was held over two days (a whole weekend) and the participants painted a 75mm miniature dwarf. The focus of these lectures was painting various textures - metal, human skin, textiles and leather. Water-based acrylic paints were used in the workshop. For this purpose, the workshop leader, Ivan Knezović, chose a 75mm miniature dwarf from Durgin Paint Forge, sculpted by Carlos Perez Bugedo. The lectures were adapted so that the leader devotes equal time to all participants and can be adapted to all categories of miniaturists (from beginners to slightly more advanced).

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    The workshop took place as follows:
    First, the lecturer sits at his desk and explains and demonstrates each step in painting a miniature/model on his specimen. His work is displayed on a screen via a camera and projector, which the participants listen to, watch, and ask questions about.
    Then, the participants sit at their desks and apply the knowledge they have gained. The facilitator circulates among the participants and checks how each participant is doing. This way, he or she can adapt to each participant individually.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    The workshop will include the following thematic units:
    1. NMM (Non metallic metal)
    2. Reflections of ambient colors on metal
    3. Steel / gold
    4. Face painting (male)
    5. Adding vibrancy to the face (filters)
    6. Extracting textures from fabric, metal and leather

    Click for enlarged picture

    Click for enlarged picture

    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

    " ["content_hrv"]=> string(14428) "

    09-10.05.2026. smo održali novu vikend Radionicu bojanja minijatura. Ovoga puta na redu je bio patuljak u 75mm mjerilu.

    Click for enlarged picture

    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali 75mm minijaturu patuljka. Fokus ovih predavanja bilo je bojenje raznih tekstura – od metala, ljudske kože, tekstila i kože (leather). U sklopu radionice korištene su akrilne boje na bazi vode. U tu svrhu, voditelj radionice, Ivan Knezović, izabrao je 75 mm minijaturu patuljka tvrtke Durgin Paint Forge, koju je sculptao Carlos Perez Bugedo. Predavanja su prilagođena tako da voditelj posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Radionica se odvijala na sljedeći način:
    Prvo, predavač sjedi za svojim stolom te objašnjava i demonstrira pojedini korak u bojanju minijature/makete na svojem primjerku. Njegov rad se preko kamere i projektora prikazuje na platnu što polaznici slušaju, gledaju, ali i postavljaju pitanja.
    Potom, polaznici sjedaju za svoje stolove i primjenjuju stečeno znanje. Voditelj kruži između polaznika i provjerava kako svakom polazniku ide. Na taj način, može se prilagoditi svakom polazniku ponaosob.

    Click for enlarged picture

    Click for enlarged picture

    Click for enlarged picture

    Radionica će uključivati sljedeće tematske cjeline:
    1. NMM (Non metallic metal)
    2. Refleksije boja iz okoline na metalu
    3. Čelik / zlato
    4. Bojanje lica (muškog)
    5. Dodavanje živosti na lice (filteri)
    6. Izvlačenje tekstura tkanine, metala i kože (leather)

    Click for enlarged picture

    Click for enlarged picture

    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

    " ["created"]=> string(19) "2026-05-26 11:39:00" ["modified"]=> string(19) "2026-05-26 11:41:50" } ["Member"]=> array(10) { ["id"]=> string(3) "107" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Ivan " ["last_name"]=> string(9) "Knezović" ["first_name_mask"]=> string(4) "ivan" ["last_name_mask"]=> string(8) "knezovic" ["username"]=> string(8) "IvanKlan" ["password"]=> string(40) "94527877845e989fe51bd34849504967876063aa" ["born"]=> string(19) "2006-01-01 00:00:00" ["created"]=> NULL } }
    Ivan Knezović, 26th May 2026

All articles

Latest battle-reports

All battle-reports