Making PIETY HILL

Marko Paunović, 22nd August 2020

In this article, I'll be doing a centerpiece terrain for an old west type table. For a while now I've had an idea of doing a hilltop church with a small cemetary for my games of Malifaux and writing this article presented a perfect excuse for such a project.

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Idea and planning

I always say when you start any larger project you should plan ahead first. Take your time and explore your options, design the terrain (in this case), decide what materials would be best, see if you have all the tools at hand and most important check if you have enough glue. There is no worse thing than running out of superglue on a saturday evening when you have a sunday's worth of working planned out.

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The idea behind this terrain comes from a terrain I did for my gaming club in 2003. mainly for Mordheim and WHFB. It was done in the usual Vampire Counts style. The terrain exists to this day and has only minor damage and some small pieces missing as can be seen in the picture. However, as much as I love this terrain, it doesn't quite fit in the Malifaux world. And besides I wanted to see how differently I'd make this (more or less) same terrain 13 years later.

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With the theme of the project decided, I know started to explore my design options. First thing I usually do is go for my home diorama/hobby library. Usually the first books I leaf through are from old masters Ray Anderson and late Sheperd Paine. The former has done some great Old west dioramas and his book The Art of the Diorama is a source of endless inspiration for me, the latter has done mostly military dioramas and his book How To Build Dioramas offers great advice and tips on building scenery and composition. For this project I decided to refer to Ray Anderson's diorama Piety Hill and thus have decided to name my project equally in hommage to this great artist.

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So, with the style and theme decided upon, I began designing the outline of the terrain. It became apparent that the size of the terrain would greatly depend on the size of the church. Since I had an already existing terrain with church as a template I roughly copied the dimensions of the church. With the rough dimensions determined (13x10cm with 5cm high walls), I went ahead and started to draw the design of the wall elements. I wanted to build the model of this church as close to how a real wooden churches were built – by using wooden beams to construct the wall frame segments. Connect those segments and after they are errect, use wooden planks to make the walls. The design of the wall frame segments showed four different setups. One for the front side of the building (10x5cm) with holes for two narrow windows and a door, one for the back side of the building (two such frames would be needed as they are 5x5cm), one for the sides of the building with holes for the windows (four such frames needed as they are 5x5cm) and one for the side of the building and for the church belfry (8 needed – 2 for the sides and 6 for belfry, as they are 3x5cm). I would also need several wooden beam constructions/horns for the roof. When I had all this drawn in 1:1 scale on graph paper, I used a different paint marker (green) to mark how the moulding tool should look.

This sketch provided me with the lengths and ammount of material (tables in the drawing sketch) I'd need for the construction work.

For this project I will need the following materials:
- roughly 7 meters of 2x2mm linden slat
- roughly 1 meter of 5x5mm linden slat
- roughly half of a meterlong plank of 2mm balsa wood (they come in 10x100cm planks)
- 40x40cm of HD styrofoam
- superglue
- PVA glue
- gravel (three sizes)
- static grass
- pine trees (several)
- other vegetation
- sanding paper (2 sheets)
- foil for overhead projector
- thin card
- toothpicks
- one chain ring and two small hinges for jewlery boxes
- one bell from a Christmas decoration
- several tombstones

The tools needed are:
- scalpel blade
- scissors
- modelling saw
- pin vice (or an electric mini drill)
- brushes
– various sizes
– for painting/washing and for drybrushing
- pliers and pincers - icepick

Building the church

As I mentioned earlier, the size of the terrain and the layout of various elements greatly depends on the size of the church so it was only natural to start with the construction of the church first. Since I would need a lot of slats of various sizes which would require a lot of precise and repeated measuring, I decided to help myself and construct two tools that would be used to cut the slats into several desired lengths. Tool 1 would be used to cut planks 13, 30 and 50 mm long, whereas Tool 2 would cut planks 11, 20 and 46 mm long. The geometry of these simple tools would allow fast and precise cutting of the linden slats and true enough after only an hour I had cut almost 7 meters of linden slats into 181 differently sized would-be wooden beams. Using scotch tape I glued them all into groups so they wouldn't get mixed up.

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Next up, it was time to construct the moulding tools to simplify the production of wooden frames and ensure the right angles of the beam connections (as much as possible). For this, I used one sheet of transparent plastic foil. I simply placed it over the sketch and glued the 5x5mm linden slats over the green marked areas on the sketch. Inside I put the linden slats of according sizes (I had previously written the sizes in red on the sketch for easier assembly) and put just a dab of superglue making sure it didn't run onto the plastic foil or the thicker linden slats of the moulding tool. A great advice is to use Rapid Cure. This is a chemical of sorts that instantly cures the superglue the moment it comes into contact with it. However it leaves some white marks which in this case won't matter as everything will get painted in the end.

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Once I had all the wooden frames for the bottom part of the church I glued them onto a balsa wood base. I now had the outline of my would-be church. It was time to construct the belfry and the roof. Using the same method, I made the roof horns – basicly a set of triangles glued to gether. To make those, I used only one mould tool as all I really needed was to construct the right angle between the horizontal and perpendicular beams. Once they are fixed, I just connected the hypothenuse of the triangle that would hold the roof. I made several sizes of the roof horn in order to have an appearance of a wobbly roof. When the roof construction was done, I glued 2mm balsa wood over it that would hold the roof tiles. (Note: I didn't glue the roof construction to the wall frames so the roof will be removable) With the roof construction done, I proceeded to make the belfry using 6 smaller wall frames and some roof triangles.

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It was time to fill the walls with planks. Using 2mm thick balsa wood I cut strips about 30cm long and 5mm wide using an icepick. The shape of the icepick enables the bevelled look of the plank in one stroke (both cutting and bevelling at the same time). If I had used the scalpel blade, I would have to chamfer the sides which would prolong the process. Afterwards, I again resorted to my makeshift tools for cutting planks and made a bunch of 20, 30 and 50mm planks out of the balsa strips. These I then glued to the floor, making sure I followed a certain pattern. It does not matter which pattern you use, but you need to follow it to the end. In the case of my floor, I used the following pattern: 40mm-50mm; 20mm-50mm-20mm; 50mm-40mm; 20mm-50mm-20mm and repeat. I used a similar method for all the walls. Where the length of the plank protruded from the wall frame, I had cut the excess material only after the glue had set (which is best seen on the roof part). Once both parts of the church were done (roof and building) I glued them on a stick to make the undercoating with a black sprey easier and to prevent spreying over my hands.

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Making the base

With the church done, I could now make the base for the terrain. Same as in the original from 2003, I opted to make it from HD Styrofoam. Although these days I opt for the more sturdier materials for the base (like MDF), I went for the styrofoam because I wanted the extra height that 3cm thick styrofoam provides. First, I drew the church outline with a marker and then arranged all the elements according to their position to the church. Once I had all the elements in place, I drew the outline of the top side of the base and around it the bottom side. Using a scalpel blade I cut the base along the outmost line. In several steps I cut the base until I reached the inner outline of the base adding more angle to the blade with each step. Once the cutting part was done, I sanded everything using sanding paper. I also made a couple of stone boulders from leftover pieces of styrofoam and glued them to the base using PVA glue and toothpicks as pins.

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5x5mm linden slat was used to make the gate to the church graveyard. Using my electric mini drill (which can be replaced by a hand-held pin vice) I pinned all the pieces together and to the base again using toothpicks as pins. Once the gate was done, I made the wobbly wooden fence from toothpicks and balsa wood planks left over from church construction. Before adding texture it was time to dryfit the two pieces together. Upon inspection I discovered several damaged places on the styrofoam that needed fixing. Had I more time, I would probably have filled those with DAS airdrying clay. However, several strips of masking tape provided a perfect quick fix.

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Texturing

At this point, I was nearing the end of the construction and all that had to be done before the painting was to add texture to the base. Before doing this, take a look at the picture of the old piece taken in 2016. You will see that there is a damage to the road just on the rim of the base. I'm not sure what happened or how it got torn off, but my best guess is that the styrofoam base was not fully protected before undercoating with a sprey so it damaged the undersurface of the base and during time the stress broke off this piece. In order to prevent this (as much as possible) I decided to cover about 5mm around the edge of the underside with PVA and thus protect it from damage. While it was drying, I took out all the gravel I was to use on this project:
- chinchilla sand – smallest grain
- GF9 medium basing grit
- chinchilla sand – largest grain

Once the PVA protection was dry, I smeared more wattered-down PVA on the surface that would become the road/yard. I first sprinkled over some largest grain gravel, next I sprinkeld some GF9 Medium Basing Grit and to finish I poured over the smallest grain chinchilla sand. If you sprinkle gently and with care you can end up with nice variations in texture – for instance the middle of the dirt road usually has some larger stones as opposed to the sides of it. When the road was dry, I repeated the process with the rest of the base, sprinkling the two largest grains over the ground part and smallest grain over the boulders and graves.

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Preparation while waiting

While I was waiting for the texture to dry, I made the roof tiles from finest grain sanding paper. It has nice texture when painted. I also put metal pins to the pine trees I was going to use on this terrain. The easies method of pinning metal pins to the plastic trunks of the trees is to heat the metal pin using a candle and just stick it into the trunk. The heat will melt the plastic locally. As the pin goes into the trunk it gives over heat (to the trunk that melts) and once the pin is cool it will become lodged into the trunk without any need to glue it.

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Painting the base

After the texture had set, I undercoated the base using black sprey and it was time to paint the terrain. Unlike my minis, I like to use minimal/limited pallette when painting my scenery. These are the paints used during this whole project (manufacturer: Pebeo Deco):
- White (41)
- Antique White (69)
- Ash (70)
- Ochre (51)
- Brown (29)
- Grey (54)
- Black (55)

On all my scenery I use Pebeo Deco colours as I find they have just the consistency needed for quickly painting the terrain. They are quite rubbish for painting minis, mind you, as they are too thick. For terrain, however, they are perfect and their price of 3USD per 45ml bottle is well worth it. When the undercoat was dry, I painted brown all over the yard/road/graves area and just drybrushed the rest of the base. Using drybrush method (without cleaning my brush from previous paint) I applied ochre over the entire base. On the road part I added a final highlight of a mixture of ochre and antique white. Once that was done, I used black paint to pick out all the details – fence, stones, gate and when this layer was dry, I drybrushed them all with a mixture of black and grey. I highlighted it with pure grey. Now all my grey surfaces were the same, both wooden and stone. To make variation to them, I put a final highlight of pure white on the stone surfaces (stones and gravestones). I also added a highlight of ash to both the ground part of the base (without the road/yard) and the wooden parts. To end this part of painting process I decided to make hommages to two works of art very dear to me. First is the sign on the church gate that says Piety Hill in reference to Ray Anderson's work and the other is the two tombstones – one marked Arch Stanton the other marked Unmarked in reference to one of my favourite movies of all time. This being a terrain for Malifaux, I figured a reference to The Good, the Bad and the Ugly couldn't miss. All three signs I wrote using my 0,05mm micron marker (you can get those from Ebay for quite a reasonable price, and they come in several colours if you need them).

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Vegetation

When I was done with painting, I glued the four pine trees to the base using PVA glue and assmbled all the vegetation I would use: tufts of flowers (found on Ebay), extra long static grass/fibres (Noch), Poison Ivy (ArmyPainter), and a wide assortment of tufts of various colours, sizes and lengths (Gamer's Grass). All these I would use on the base to hopefully get that prairie feel to the piece. Starting with the longest fibres and going to the shortest length tufts I glued each using PVA glue. In the end I added some flowers to the graves. With all the tufts glued, I still had some awkward empty places on the base so I decided to mix some static grass and glue it. I used green, pure yellow, ash and almost black green stuff to get the mixture of the right colour. When I was happy with the shade, I glued it using PVA glue once again.

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Painting the church

While the flock was drying, I painted the church. I decided to go for the brownish interior and grey exterior. Inside was painted using brown, ash and antique white. Outside was painted using a mixture of black and grey, then grey and pure white as the final highlight. While this was drying I added some poison ivy to the base and proceeded to paint the bell. This element was the only one painted with paints I normally use for painting minis. Scalecolor Dwarven and Viking Gold and Vallejo Sepia Shade. When everything was painted, I added the roof to the belfry and glued the church to the base.

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Adding the door that can be opened

During my build of the Malifaux modular gaming board for Figure Painter Magazine, I discovered a nifty little way to make doors that can open. Apart from a couple of linden slats and some balsa, it requires smallest (that you can find) hinges for jewlery boxes. The process of making is really easy, but you need to make sure the hinge is fixed between two plates both on the door side and on the frame side. This way, there is no (or little) chance of the door falling off during opening. Once it was done, I painted it following the process described above and when the paint was dry, I glued the whole thing to the church and the base.

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Final product

The fitting of the door marked the end of the project and all that was left was for me to take it to the club to take a picture of it with it's older brother.

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Latest articles

  • We attended: Isle of Wonders 2026
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    On June 27-29 we attended the Isle of Wonders convention held on the island of Cres. 

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    I took part in their miniature painting competition which boasted over 50 works. I'm proud to say I managed to snag a Highly Commended medal!

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    27.-29. lipnja nastupili smo na konvenciji Isle of Wonders koja se održala na otoku Cresu. 

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    Natjecala sam se na njihovom natjecanju u bojanju minijatura. Ukupno je bilo preko 50 radova, a ja sam uspjela osvojiti "highly commended" medalju!

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    Ili Said, 6th July 2026
  • We attended: 13. Trofeo San Giusto 2026.
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    On June 20-21 we attended 13th Trofeo San Giusto in Trieste, Italy. 

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    It was held in Palazzo Vivante in the heart of Trieste and gathered miniature painters from Spain, Italy, France, England, Germany, Austria and I was the only participant in the miniature painting part of the competition from Croatia

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    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Alessandro Baialardo from Italy. And I managed to walk away with a gold, a silver and four bronze medals in Standard categories.

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    20. i 21. lipnja nastupili smo na 13. Trofeo San Giusto u Trstu u Italiji. 

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    Natjecanje se održavalo u predivnoj palači Vivante u samom centru Trsta i okupilo je minijaturiste iz Španjolse, Italije, Francuske, Engleske, Njemačke, Austrije, a ja sam bio jedini na minijaturističkom dijelu natjecanja koji je branio boje Hrvatske. 

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    Kao i uvijek na velikim natjecanjima, pripala mi je čast da dodijelim Best of Show nagradu po izboru članova UMS Agram. Ovoga puta, nagrada je otišla u ruke g. Alessandra Baialarda iz Italije koji je dobio naš ekskluzivni trofej Crne kraljice, monografiju o Udruzi te bocu Teranina. Na kraju uspio sam osvojiti zlato, srebro i četiri bronce u Standardnim kategorijama. 

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    Marko Paunović, 6th July 2026
  • We attended: Zagreb Scale Model Show 2026
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    On June 6-7 we attended Zagreb Scale Model Show 2026. 

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    It was held in Zagreb's Family Mall and we organized our Back to Basics Miniature Painting Workshops.

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    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Tihomir Bregar.

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    6. i 7. lipnja nastupili smo na Zagreb Scale Model Showu 2026. 

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    Ove godine održao se kroz dva dana u zagrebačkom Family Mallu. Tijekom oba dana održavali smo naše Back to Basics radionice bojanja minijatura.

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    Kao i uvijek, na većim natjecanjima dodijelili smo Best of Show nagradu po izboru naših članova, a ovaj put ona je otišla u ruke Tihomira Bregara. 

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  • Making of MUMMY dioramas
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    I recently was approached by the Historical Museum of Oslo to make three miniature dioramas for their exhibition MUMMY - a display of ancient Egyptian artefacts and mummies. Their requirements were that each of the three dioramas would portray a part of the life of one of the mummies from the exhibition, Dismut, a temple guardian’s daughter. Her Life, her Death and her Afterlife. In addition, they gave the maximum size of the display. This left me a lot of freedom for interpretation and to make the dioramas in my own way and style. In this article I’ll take you through part of my process for developing the three concepts. For a more detailed breakdown of the steps it took to complete the dioramas, see the videos.

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    My first focus was on the miniatures required. I searched online 3D-file shops to see what was already available. I knew this would be one of my limitations as there was no time or budget to 3D design all objects and characters required for all three dioramas. I found a pack of ancient Egyptian field workers, and so the Life diorama was created with this pack in mind - a tranquil scene by the Nile River, with workers harvesting wheat as Dismut observes from a higher vantage point. This diorama was also an opportunity to include some of the animals featured in the exhibition, so I found a cat and a mouse STL (and later a crocodile as well). As Dismut is not a famous pharaoh, there were obviously no STLs available of her, so I commissioned two 3D sculpts of her, giving me the chance to have her in the exact positions I needed for Life and Afterlife. In Death she would only appear as a mummified figure, easily available online.

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    I wanted the diorama to read from left to right, as the three dioramas would be displayed one next to the other, so as well as reading the specific Life diorama from left to right, I also wanted the entire display of all three dioramas to lead from left to right. I decided that from left to right the dioramas would also go from light to dark, Life being the lightest in tone and colour and Afterlife the darkest, reflecting the dioramas’ subjects. I decided on the scale for the entire display, around 50mm for humans, as this would be small enough to fit all the elements I needed, but large enough to fill up the dioramas with the amount of elements I found as STL’s and save me some time on not having to paint too many tiny details. I adjusted all STL’s to this scale, and found some realistic wheat plants online at the correct scale as well. And so the concept sketch for the Life diorama came together.

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    I knew that the Death diorama would be a burial ritual underground. I found a STL pack of several of the objects found in Tutankhamun’s grave, a burial ritual STL pack with two workers carrying a mummy and an ancient Egyptian priest. This would give me the scene. As the dioramas were going to have to be made as cubes, closed on all sides with walls, except for the front, as opposed to the open dioramas on display bases that we are used to, a part of planning each scene was also figuring out how to make the two sides and back panel a natural part of the dioramas. In Life this was an impossible task as no outdoor area is a cube, but I decided on making each side a rocky cliff and hoping the illusion of the scene would make the unaturally geometrical shape of the landscape become less visible. For Death my solution was a roller with Egyptian hieroglyphs. With this I could fill out each wall with historically accurate symbols and this way create interest in the surroundings of the scene as well. And for Afterlife, as this is already a “supernatural” scene, the walls would be bricks, extending the typical art found in Egyptian tombs portraying the Egyptian afterlife of Duat, into a 3D space. Generally I found a lot of inspiration and direction for this entire project from ancient Egyptian art and wall paintings.

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    The Afterlife diorama would have to have an Osiris character, the Egyptian God of the Dead, overseeing Dismut’s journey to Duat. As all STLs I could find of him had warrior poses, I instead commissioned a seated Osiris figure, as well as the scale that would measure Dismut’s heart against a feather, and thus if she is worthy of the Afterlife. I found a STL of Thoth, taking notes, and thought it suitable for the God judging the dead - in this case Dismut.

    After the concepts were approved by the museum, so started a several months long process of getting the MDF walls for the cubes, cutting, carving and gluing XPS foam at the correct angles, sizes and shapes, painting around 40 miniature characters and objects, with airbrush and brush, creating and painting the landscapes, pouring epoxy resin for the Nile River as well as many other smaller and larger tasks. Of the many ideas that came during the making of the dioramas (not reflected in the concept sketches), one that I think especially contributed to the overall look of the final display, was the fact that I decided that each diorama would have its own main colour. Yellow for Life, sun and desert, Red for Death, underground an earthy, and Blue for Afterlife, cold and melancholic. This would differentiate the dioramas from each other even when being viewed from a distance, as well as give a natural progression from warm to cold, another way to add contrast and make the dioramas read in my preferred direction, from left to right. This was achieved most obviously through the choice of oil colours used to shade the three dioramas. Apart from that, the acrylic paints chosen are the same for all three dioramas, giving a cohesion of colour as well as being based on the available pigments they would have had at the time in Ancient Egypt - mineral pigments like lapis lazuli, red and ochre, soot for black, copper compounds for blue and green and synthetic pigments like Egyptian blue.

    The final result is displayed here and will also be on display at Oslo’s Historical Museum for the foreseeable future. If you visit the city, make sure to stop by and have a look at the final display.

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    Nedavno me kontaktirao Povijesni muzej u Oslu da izradim tri minijaturne diorame za njihovu izložbu MUMIJA - prikaz drevnih egipatskih artefakata i mumija. Njihovi zahtjevi bili su da svaka od tri diorame prikazuje dio života jedne od mumija s izložbe, Dismut, kćeri čuvara hrama. Njezin život, smrt i zagrobni život. Osim toga, dali su maksimalnu veličinu prikaza. To mi je ostavilo puno slobode za interpretaciju i izradu diorama na moj vlastiti način i stil. U ovom članku provest ću vas kroz dio svog procesa razvoja triju koncepata. Za detaljniji pregled koraka potrebnih za dovršetak diorama pogledajte videozapise.

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    Moj prvi fokus bio je na potrebnim minijaturama. Pretražio sam online trgovine s 3D datotekama kako bih vidio što je već dostupno. Znao sam da će to biti jedno od mojih ograničenja jer nije bilo vremena ni proračuna za 3D dizajn svih predmeta i likova potrebnih za sve tri diorame. Pronašao sam skupinu drevnih egipatskih poljskih radnika, pa je diorama Život nastala imajući tu skupinu na umu - mirna scena uz rijeku Nil, s radnicima koji žanju pšenicu dok Dismut promatra s više točke. Ova diorama bila je i prilika za uključivanje nekih životinja predstavljenih na izložbi, pa sam pronašao mačku i miša u STL-u (a kasnije i krokodila). Budući da Dismut nije poznati faraon, očito nije bilo dostupnih STL-ova za nju, pa sam naručio dvije 3D skulpture, što mi je dalo priliku da je imam u točnim položajima koji su mi bili potrebni za Život i Zagrobni život. U Smrti bi se pojavila samo kao mumificirana figura, lako dostupna online.

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    Želio sam da se diorama čita slijeva nadesno, budući da bi se tri diorame prikazale jedna pored druge, pa sam, osim što se specifična diorama Života čita slijeva nadesno, također želio da cijeli prikaz sve tri diorame ide slijeva nadesno. Odlučio sam da će diorame slijeva nadesno ići od svijetlog prema tamnom, pri čemu će Život biti najsvjetliji po tonu i boji, a Zagrobni život najtamniji, odražavajući subjekte diorama. Odlučio sam se za mjerilo za cijeli prikaz, oko 50 mm za ljude, jer bi to bilo dovoljno malo da stanu svi potrebni elementi, ali dovoljno veliko da ispuni diorame količinom elemenata koje sam pronašao kao STL-ove i uštedi mi vrijeme jer ne bih morao slikati previše sitnih detalja. Prilagodio sam sve STL-ove ovom mjerilu i pronašao sam neke realistične biljke pšenice na internetu u ispravnom mjerilu. I tako je nastala konceptualna skica za dioramu Života.

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    Znao sam da će diorama Smrt biti pogrebni ritual pod zemljom. Pronašao sam STL paket nekoliko predmeta pronađenih u Tutankamonovoj grobnici, STL paket pogrebnog rituala s dva radnika koji nose mumiju i drevnim egipatskim svećenikom. To bi mi dalo scenu. Budući da su diorame morale biti izrađene kao kocke, zatvorene sa svih strana zidovima, osim sprijeda, za razliku od otvorenih diorama na izložbenim postoljima na koje smo navikli, dio planiranja svake scene bio je i smišljanje kako učiniti dvije strane i stražnju ploču prirodnim dijelom diorama. U filmu Život to je bio nemoguć zadatak jer nijedno vanjsko područje nije kocka, ali odlučio sam svaku stranu napraviti kao stjenovitu liticu i nadao se da će iluzija scene učiniti neprirodno geometrijski oblik krajolika manje vidljivim. Za Smrt moje rješenje bio je valjak s egipatskim hijeroglifima. S tim sam mogao ispuniti svaki zid povijesno točnim simbolima i na taj način stvoriti interes i za okolinu scene. A za Zagrobni život, budući da je ovo već „natprirodna“ scena, zidovi bi bili od cigli, proširujući tipičnu umjetnost pronađenu u egipatskim grobnicama koje prikazuju egipatski zagrobni život Duata u 3D prostor. Općenito sam pronašao mnogo inspiracije i smjernica za cijeli ovaj projekt u drevnoj egipatskoj umjetnosti i zidnim slikama.

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    Diorama zagrobnog života morala bi imati lik Ozirisa, egipatskog boga mrtvih, koji nadgleda Dismutovo putovanje u Duat. Budući da su svi STL-ovi koje sam mogao pronaći o njemu imali ratničke poze, umjesto toga sam naručio sjedeću figuru Ozirisa, kao i vagu koja bi mjerila Dismutovo srce u odnosu na pero, te time utvrdila je li dostojna zagrobnog života. Pronašao sam STL Thotha, bilježio i smatrao sam da je prikladan za Boga koji sudi mrtvima - u ovom slučaju Dismuta.

    Nakon što je muzej odobrio koncepte, započeo je višemjesečni proces nabave MDF zidova za kocke, rezanja, rezbarenja i lijepljenja XPS pjene pod ispravnim kutovima, veličinama i oblicima, oslikavanja oko 40 minijaturnih likova i predmeta airbrushom i kistom, stvaranja i oslikavanja pejzaža, izlijevanja epoksidne smole za rijeku Nil, kao i mnogih drugih manjih i većih zadataka. Od mnogih ideja koje su se pojavile tijekom izrade diorama (koje nisu odražene u skicama koncepta), jedna za koju mislim da je posebno doprinijela ukupnom izgledu konačnog prikaza bila je činjenica da sam odlučio da će svaka diorama imati svoju glavnu boju. Žuta za život, sunce i pustinju, crvena za smrt, podzemlje i zemljanost, a plava za zagrobni život, hladnu i melankoličnu. To bi razlikovalo diorame jednu od druge čak i kada se gledaju iz daljine, kao i dalo prirodan prijelaz od toplog prema hladnom, još jedan način dodavanja kontrasta i da se diorame čitaju u mom željenom smjeru, slijeva nadesno. To je najočitije postignuto odabirom uljanih boja korištenih za sjenčanje triju diorama. Osim toga, akrilne boje odabrane su iste za sve tri diorame, što daje koheziju boja, a ujedno se temelji na dostupnim pigmentima koje su imali u to vrijeme u drevnom Egiptu - mineralni pigmenti poput lapis lazulija, crvene i oker boje, čađa za crnu, spojevi bakra za plavu i zelenu te sintetički pigmenti poput egipatske plave.

    Konačni rezultat je ovdje izložen i bit će izložen u Povijesnom muzeju u Oslu u doglednoj budućnosti. Ako posjetite grad, svakako navratite i pogledajte konačni postav.

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    " ["created"]=> string(19) "2026-06-17 08:34:19" ["modified"]=> string(19) "2026-06-17 08:34:19" } ["Member"]=> array(10) { ["id"]=> string(3) "102" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Sebastian" ["last_name"]=> string(8) "Søgård" ["first_name_mask"]=> string(9) "sebastian" ["last_name_mask"]=> string(4) "sgrd" ["username"]=> string(5) "norge" ["password"]=> string(40) "4dea770e7045a97695c7dc529698e85f5dadbded" ["born"]=> string(19) "2003-01-21 09:03:00" ["created"]=> string(19) "2022-01-21 09:03:12" } }
    Sebastian Søgård, 17th June 2026
  • Miniature Painting Workshop - 75mm Dwarf
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        ["title_eng"]=>
        string(40) "Miniature Painting Workshop - 75mm Dwarf"
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        string(44) "Radionica bojanja minijatura - 75mm patuljak"
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    On 09-10.05.2026. we held a new weekend miniature painting workshop. This time it was the turn of a dwarf in 75mm scale.

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    The workshop was held over two days (a whole weekend) and the participants painted a 75mm miniature dwarf. The focus of these lectures was painting various textures - metal, human skin, textiles and leather. Water-based acrylic paints were used in the workshop. For this purpose, the workshop leader, Ivan Knezović, chose a 75mm miniature dwarf from Durgin Paint Forge, sculpted by Carlos Perez Bugedo. The lectures were adapted so that the leader devotes equal time to all participants and can be adapted to all categories of miniaturists (from beginners to slightly more advanced).

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    The workshop took place as follows:
    First, the lecturer sits at his desk and explains and demonstrates each step in painting a miniature/model on his specimen. His work is displayed on a screen via a camera and projector, which the participants listen to, watch, and ask questions about.
    Then, the participants sit at their desks and apply the knowledge they have gained. The facilitator circulates among the participants and checks how each participant is doing. This way, he or she can adapt to each participant individually.

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    The workshop will include the following thematic units:
    1. NMM (Non metallic metal)
    2. Reflections of ambient colors on metal
    3. Steel / gold
    4. Face painting (male)
    5. Adding vibrancy to the face (filters)
    6. Extracting textures from fabric, metal and leather

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    09-10.05.2026. smo održali novu vikend Radionicu bojanja minijatura. Ovoga puta na redu je bio patuljak u 75mm mjerilu.

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    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali 75mm minijaturu patuljka. Fokus ovih predavanja bilo je bojenje raznih tekstura – od metala, ljudske kože, tekstila i kože (leather). U sklopu radionice korištene su akrilne boje na bazi vode. U tu svrhu, voditelj radionice, Ivan Knezović, izabrao je 75 mm minijaturu patuljka tvrtke Durgin Paint Forge, koju je sculptao Carlos Perez Bugedo. Predavanja su prilagođena tako da voditelj posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

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    Radionica se odvijala na sljedeći način:
    Prvo, predavač sjedi za svojim stolom te objašnjava i demonstrira pojedini korak u bojanju minijature/makete na svojem primjerku. Njegov rad se preko kamere i projektora prikazuje na platnu što polaznici slušaju, gledaju, ali i postavljaju pitanja.
    Potom, polaznici sjedaju za svoje stolove i primjenjuju stečeno znanje. Voditelj kruži između polaznika i provjerava kako svakom polazniku ide. Na taj način, može se prilagoditi svakom polazniku ponaosob.

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    Radionica će uključivati sljedeće tematske cjeline:
    1. NMM (Non metallic metal)
    2. Refleksije boja iz okoline na metalu
    3. Čelik / zlato
    4. Bojanje lica (muškog)
    5. Dodavanje živosti na lice (filteri)
    6. Izvlačenje tekstura tkanine, metala i kože (leather)

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    Ivan Knezović, 26th May 2026

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