PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

Latest articles

  • Alps Diorama part 1
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    In the next two articles I will cover the making of the Alps diorama. The main “actor” of the diorama is a 1/87 scale oldtimer bus. In addition to it, the package also included a few figures (but more about them in another article).

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    The idea of the diorama is that the bus stopped at a rest stop somewhere in the Alpine serpentines and the crew of passengers got out to enjoy the view. To get the height, I used 5 cm thick polystyrene. In two layers (with the second layer just being the background).

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    After drawing the road, positioning the elements on the base, I cut the elements and got something close to the final relief look.

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    I rearranged the elements in the diorama to check if everything matched the idea.

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    The next step was to imprint the stone texture into the Styrofoam rocks. I used pieces of tree bark to imprint them.

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    Then I mixed in a thick mixture of modeling plaster to add to the embossed texture and to protect the soft Styrofoam a bit.

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    Once the plaster had dried, I started painting. First I painted everything in a gray base color. Then I added darker shades of gray, black, and brown. The colors I used were very diluted so that they would blend more easily on the surface. When I was done with the darker layers and they were dry, I repeated the same with the lighter tones (gray and beige). This time, the color was not as diluted.

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    The last step was to add asphalt to the road. I used the effect from Ammo.

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    Kroz naredna dva članka obradit ću izradu diorame Alpi. Glavni “akter” diorame je oldtimer autobus u mjerilu 1/87. Pored njega u paketu došla je i nekolicina figura (ali o njima više u drugom članku).

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    Ideja diorame jest da je autobus stao na ugibalištu negdje u serpentinama Alpi i da je ekipa putnika izašla van uživati u pogledu. Kako bih dobio visinu, koristio sam stirodur debljine 5 cm. U dva sloja (s tim da je drugi sloj samo pozadina).

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    Nakon iscrtavanja ceste, pozicioniranja elemenata na podlogu, izrezao sam elemente i dobio nešto što je blizu konačnog izgleda reljefa.

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    Ponovno sam posložio elemente po diorami da provjerim da li sve odgovara zamišljenom.

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    Sljedeći korak bio je utisnuti teksturu kamena u stirodurne stjene. Za utiskivanje sam koristio komadiće kore drveta.

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    Zatim sam umješao gustu smjestu modelarskog gipsa da dodam na utisnutu teksturu i da pomalo zaštitim mekani stirodur.

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    Kad se gips osušio, krenuo sam sa bojanjem. Prvo sam sve obojao u sivu temeljnu boju. A zatim dodavao tamnije tonove sive, crne i smeđe. Boje koje sam koristio su bile jako razvodnjene da bi se lakše miješale na samoj podlozi. Kad sam završio sa tamnijim slojevima te kad su se oni osušili, isto sam ponovio sa svijetlijim tonovima (sive i bež). Ovaj puta, boja nije bila toliko razvodnjena.

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    Zadnji korak bilo je dodavanje asfalta na cestu. Koristio sam efekt od Ammoa.

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    " ["created"]=> string(19) "2024-12-16 10:59:27" ["modified"]=> string(19) "2024-12-16 11:09:32" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 16th December 2024
  • TOP TIP – Wooden Beam Flooring
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    Construction:

    I used 1 mm thick balsa. I used a balsa cutter to cut the beams to 4 mm thick and cut them to 68 mm long (dimensions of the floorboards in M 1:35). I sanded the edges and placed them on a 2 mm thick balsa base. I glued everything together on a wooden base from swood.si .

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    Painting:

    First I applied Sephia Wash, then sanded a little. Then I filled the cracks with Agrax Earthshade and stained the spots a little. Sanded a little harder and then repeated the Sephia Wash. When it was dry, I used a fine sanding sponge in a few places to simulate wear.

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    Izrada:

    Koristio sam balzu 1 mm debljine. Balsa cutterom izvukao grede na 4 mm debljine i narezao na 68 mm duljine (dimenzije dasaka za pod u M 1:35). Pošmirglao rubove i posložio na podlogu balze od 2 mm debljine. Sve zajedno zaljepio na drvenu bazu od swood.si .

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    Bojanje:

    Prvo sam stavio Sephia Wash, pa malo pošmirglao. Zatim Agrax Earthshade-om ispunio pukotine i malo umrljao fleke. Pošmirglao malo jače i onda ponovio Sephia Wash. Kad se posušilo fina brusna spuzvica na nekoliko mjesta da simulira izlizanost.

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    Krunoslav Belinić, 10th December 2024
  • Back to Basics workshops at Zagreb City Libraries 2024
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    In 2024, we started a new program called Back to Basics miniature painting workshops for the youngest in collaboration with the Zagreb City Libraries. We held a total of four workshops during October and November with 29 participants, our youngest fellow citizens.

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    We held the first workshop at the Children's Department of the Medveščak Library on Saturday, October 12, 2024.

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    The second workshop, also at the Children's Department of the Medveščak Library at Zvonimirova 17, was held on October 26, 2024.

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    We held the third workshop in the VN Reading Room and Gallery (Vladimir Nazor Library) at Ilica 163-a on Saturday, November 9, 2024.

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    The fourth workshop was also held at the VN Gallery on Saturday, November 23, 2024.

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    During the workshop, the participants assembled a model of the castle, then painted it, and finally painted the dragon that guards the tower.

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    Easily available materials are used, as well as those obtained through the upcycle method (upcycling - creative reuse, is the process of converting by-products, waste materials, useless or unwanted products into new materials or products that are considered higher quality, such as artistic value), which makes the entire project environmentally friendly and innovative.

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    After the workshops were completed, the children received diplomas for completing the workshop and, of course, took their work home.

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    As a token of gratitude, we awarded Certificates of Appreciation to the Medveščak Library, the VN Gallery, and the City of Zagreb Libraries. We presented and presented all of our publications and manuals written so far to our colleagues from the Libraries.

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    For larger photos, visit our social networks.

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    2024. smo započeli novi program pod nazivom Back to Basics radionice bojanja minijatura za najmlađe u suradnji sa Knjižnicama Grada Zagreba. Ukupno smo održali četiri radionice tijekom listopada i studenog sa 29 polaznika, naših najmlađih sugrađana.

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    Prvu radionicu održali smo na Dječjem odjelu Knjižnice Medveščak u subotu 12.10.2024. 

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    Druga radionica, također na Dječjem odjelu Knjižnice Medveščak u Zvonimirovoj 17, održana je 26.10.2024.

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    Treću radionicu održali smo u Čitaonici i Galeriji VN (Knjižnica Vladimira Nazora) u Ilici 163-a u subotu 09.11.2024.

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    Četvrta radionica održana također u Galeriji VN u subotu 23.11.2024.

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    Tijekom radionice, polaznici su sastavljali maketu dvorca, potom ju bojali, a na kraju obojali i zmaja koji čuva kulu.

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    Koriste se lako nabavljivi materijali, ali i oni dobiveni upcycle metodom  (upcycling – eng. kreativna ponovna uporaba, proces je pretvaranja nusproizvoda, otpadnih materijala, beskorisnih ili neželjenih proizvoda u nove materijale ili proizvode koji se smatraju kvalitetnijima, poput umjetničke vrijednosti) što čini cijeli projekt ekološki prihvatljivim i inovativnim.

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    Po završetku radionica mališani su dobili diplome za završenu radionicu i naravno, svoje radove su odnijeli kući.

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    U znak zahvale, dodijelili smo Zahvalnice Knjižnici Medveščak, Galeriji VN kao i Knjižnicama Grada Zagreba. Kolegicama iz Knjižnica prezentirali smo i poklonili sve naše publikacije i priručnike do sada napisane.

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    Za veće fotografije posjetite naše socijalne mreže.

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    Krunoslav Belinić, 26th November 2024
  • Big Panda and Tiny Dragon drawing workshop
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    During this year's Interliber, the author of the books about the Big Panda and the Tiny Dragon, James Norbury, held several different events and meetings with readers. On Friday, November 15, I had the opportunity to participate in a workshop on drawing characters from his books. Since James is an illustrator and his works include abstract landscapes, fantasy art, SF and cyberpunk comics, drawings and graphics, it was interesting for me to see how the panda and dragon characters are created in the technique of Japanese Zen painters.

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    James drew with a felt-tip pen and explained the structure of the characters and their characteristics. For example, the dragon has no eyebrows, so the expression of emotions is partially limited to a couple of eye shapes and hand gestures. While the panda rarely has a mouth in his drawings, so his expression of emotions is also sparse. However, it is precisely through the position of the body, the relationship between the characters, and the text below the picture that James's books convey the story and thoughts of a Buddhist view of life.

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    One of the messages is that not everything needs to be perfect, both in drawing and in life. He is not satisfied with some of the drawings that James made and published in the book, but as he himself says, if he had waited to make them perfect, he would never have published the book. You start with what you have and improve along the way. A philosophy that we often apply with our figures, dioramas and models.

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    I enjoyed copying and learning to draw the characters and tried my hand at making a few frames. At first the panda looked more like a Teddy bear, but with practice it took on a panda-like appearance and body position.

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    I recommend that anyone who has not yet read James Norbury's books find them and read them. They are quick to read, but can leave a long-lasting impression on your mind.  

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    I enjoyed copying and learning to draw the characters and tried my hand at making a few frames. At first the panda looked more like a Teddy bear, but with practice it took on a panda-like appearance and body position.
    " ["content_hrv"]=> string(4186) "

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    Tijekom ovogodnišnjeg Interlibera autor knjiga o Velikom pandi i sićušnom zmaju James Norbury, održao je nekoliko različitih događanja i susreta s čitateljima. U petak 15. studenog imao sam priliku sudjelovati na radionici crtanja likova iz njegovih knjiga. S obzirom da je James ilustrator i njegova djela uključuju apstraktne pejzaže, fantasy art, SF i cyberpunk stripove, crteže i grafike, bilo mi je zanimljivo vidjeti kako nastaju likovi pande i zmaja u tehnici japanskih zen slikara.

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    James je crtao flomasterom i objašnjavao strukturu likova i njihove osobine. Npr. zmaj nema obrve pa je prikazivanje emocija djelomično ograničeno na par oblika očiju i gestikulacije rukama. Dok panda rijetko kad ima usta na crtežima, pa je i njegovo prikazivanje emocija oskudno. No upravo položajem tijela, međuodnosom likova i tekstom ispod slike Jamesove knjige prenose priču i misli budističkog pogleda na život.

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    Jedna od poruka je i da ne treba sve biti savršeno, kako na crtežu, tako i u životu. S nekim crtežima koje je James napravio i objavio u knjizi nije zadovoljan, no kako i sam kaže da je čekao da ih napravi savršeno ne bi nikada objavio knjigu. Kreneš s onim što imaš i putem se usavršavaš. Filozofija koju često primjenjujemo i mi sa svojim figurama, dioramama i modelima.

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    Uživao sam kopirajući i učeći crtati likove i okušao se u izradi par okvira. U početku je panda više sličila na Teddy beara, no s vježbom je dobila pandasti izgled i položaj tijela.

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    Svima koji se još nisu upoznali s knjigama Jamesa Norbury preporučam da ih pronađu i pročitaju. Brzo se čitaju, no mogu ostaviti dugi trag u promišljanjima.   

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    Krunoslav Belinić, 26th November 2024
  • We visited: Slovenian State Championship in plastic modelling, Ljubljana 16.11.2024.
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    On Saturday, 16.11.2024. in Ljubljana, the Slovenian Nationals in plastic modeling was held. Our delegation performed in several categories.

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    After arriving, registering and placing works in the appropriate categories, the most important thing was to meet again and talk with colleagues from other cities and countries such as Slovenia and Italy.

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    It was a special pleasure for us to present and present several copies of our latest edition to our partners and friends from Back to Basics!

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    Also a real refreshment is the discovery of the (so far the only) manufacturer of real wooden bases and plinths in these areas - swood.si!

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    A little after 11:00, it was time to open the even officially and inspect the exhibits.

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    Given that, after several years of ugly weather, this weekend was sunny, we decided to use that time for a walk in beautiful Ljubljana.

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    Kruno: "This year, Slovenian Nationals were also an opportunity to see new and interesting works by colleagues from Slovenia, Croatia, Italy, Austria and other countries. An opportunity to encourage your own creativity and ideas, to admire the craftsmanship, effort and skill of people with whom you share similar interests. The day was beautiful, so the walk in Ljubljana was quite legal and filled the impression of this year's Championship. Marko and Vanja made sure that some "precious" metal was attached to Agram's name, so I was carefree and enjoyed the nice trip."

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    After sightseeing the city, we returned to the competition just in time for the awarding of medals. Our members won a total of 4 medals - 2 gold, silver and bronze!

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    On the way back, our team refreshed itself traditionally at the Reset brewery in Brežice!

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    " ["content_hrv"]=> string(14959) "

    U subotu, 16.11.2024. u Ljubljani održavalo se Državno prvenstvo Slovenije u plastičnom maketarstvu. Naša delegacija je nastupila u nekoliko kategorija.

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    Nakon dolaska, registracije i postavljanja radova u odgovarajuće kategorije, najbitnije je bilo ponovno se susresti i popričati sa kolegama iz drugih gradova i država poput Slovenije te Italije.

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    Posebno zadovoljstvo nam je bilo predstaviti i pokloniti nekoliko primjeraka našeg zadnjeg izdanja našim partnerima i prijateljima iz Back to Basics!

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    Također pravo osvježenje jest pronalazak (za sada jedinog) proizvođača pravih drvenih baza i plinthova na ovim prostorima – swood.si !

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    Nešto iza 11h došlo je vrijeme za otvorenje susreta i pregled radova.

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    S obzirom da je, nakon nekoliko godina ružnog vremena, ovaj vikend bio obasjan suncem, odlučili smo iskoristiti to vrijeme za šetnju predivnom Ljubljanom.

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    Kruno: “I ove godine je DPS bio prilika za pogledati nove i zanimljive radove kolege iz Slovenije, Hrvatske, Italije, Austrije i drugih zemalja. Prilika za potaknuti vlastitu kreativnost i ideje, diviti se umješnosti, uloženom trudu i vještini ljudi s kojim dijeliš slične interese. Dan je bio lijep, pa je i šetnja Ljubljanom sasvim dobro legala i popunila dojam ovogodišnjeg Prvenstva. Marko i Vanja su se pobrinuli da se i nešto "plemenitog" metala zakači uz Agramovo ime, pa sam ja bezbrižno uživao u lijepom izletu.“

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    Nakon razgleda grada, vratili smo se na natjecanje taman na dodjelu medalja. Članovi su ukupno osvojili 4 medalje – 2 zlata, srebro i broncu!

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    Na povratku naša ekipa se okrijepila već tradicionalno u Reset pivovari u Brežicama!

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    " ["created"]=> string(19) "2024-11-20 08:11:53" ["modified"]=> string(19) "2024-11-20 08:11:53" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 20th November 2024

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