PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

Latest articles

  • We visited: Slovenian State Championship in plastic modelling, Ljubljana 16.11.2024.
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    On Saturday, 16.11.2024. in Ljubljana, the Slovenian Nationals in plastic modeling was held. Our delegation performed in several categories.

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    After arriving, registering and placing works in the appropriate categories, the most important thing was to meet again and talk with colleagues from other cities and countries such as Slovenia and Italy.

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    It was a special pleasure for us to present and present several copies of our latest edition to our partners and friends from Back to Basics!

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    Also a real refreshment is the discovery of the (so far the only) manufacturer of real wooden bases and plinths in these areas - swood.si!

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    A little after 11:00, it was time to open the even officially and inspect the exhibits.

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    Given that, after several years of ugly weather, this weekend was sunny, we decided to use that time for a walk in beautiful Ljubljana.

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    Kruno: "This year, Slovenian Nationals were also an opportunity to see new and interesting works by colleagues from Slovenia, Croatia, Italy, Austria and other countries. An opportunity to encourage your own creativity and ideas, to admire the craftsmanship, effort and skill of people with whom you share similar interests. The day was beautiful, so the walk in Ljubljana was quite legal and filled the impression of this year's Championship. Marko and Vanja made sure that some "precious" metal was attached to Agram's name, so I was carefree and enjoyed the nice trip."

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    After sightseeing the city, we returned to the competition just in time for the awarding of medals. Our members won a total of 4 medals - 2 gold, silver and bronze!

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    On the way back, our team refreshed itself traditionally at the Reset brewery in Brežice!

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    U subotu, 16.11.2024. u Ljubljani održavalo se Državno prvenstvo Slovenije u plastičnom maketarstvu. Naša delegacija je nastupila u nekoliko kategorija.

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    Nakon dolaska, registracije i postavljanja radova u odgovarajuće kategorije, najbitnije je bilo ponovno se susresti i popričati sa kolegama iz drugih gradova i država poput Slovenije te Italije.

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    Posebno zadovoljstvo nam je bilo predstaviti i pokloniti nekoliko primjeraka našeg zadnjeg izdanja našim partnerima i prijateljima iz Back to Basics!

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    Također pravo osvježenje jest pronalazak (za sada jedinog) proizvođača pravih drvenih baza i plinthova na ovim prostorima – swood.si !

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    Nešto iza 11h došlo je vrijeme za otvorenje susreta i pregled radova.

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    S obzirom da je, nakon nekoliko godina ružnog vremena, ovaj vikend bio obasjan suncem, odlučili smo iskoristiti to vrijeme za šetnju predivnom Ljubljanom.

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    Kruno: “I ove godine je DPS bio prilika za pogledati nove i zanimljive radove kolege iz Slovenije, Hrvatske, Italije, Austrije i drugih zemalja. Prilika za potaknuti vlastitu kreativnost i ideje, diviti se umješnosti, uloženom trudu i vještini ljudi s kojim dijeliš slične interese. Dan je bio lijep, pa je i šetnja Ljubljanom sasvim dobro legala i popunila dojam ovogodišnjeg Prvenstva. Marko i Vanja su se pobrinuli da se i nešto "plemenitog" metala zakači uz Agramovo ime, pa sam ja bezbrižno uživao u lijepom izletu.“

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    Nakon razgleda grada, vratili smo se na natjecanje taman na dodjelu medalja. Članovi su ukupno osvojili 4 medalje – 2 zlata, srebro i broncu!

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    Na povratku naša ekipa se okrijepila već tradicionalno u Reset pivovari u Brežicama!

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    " ["created"]=> string(19) "2024-11-20 08:11:53" ["modified"]=> string(19) "2024-11-20 08:11:53" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 20th November 2024
  • Making a window
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    In this short tutorial, I will briefly describe the window creation process.

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    As part of the diorama of Fićek from the National Class, I made a building that looks into the courtyard. I put a "hole" for the window on that wall. After thinking a bit about how and what to make the window frame from, I decided on L-profiles made of plasticard. That way I can frame the hole in the plaster wall (which I have to admit is not the straightest).

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    I measured the dimensions of the hole and accordingly calculated how long the profiles I need (to cut them at 45 degrees).

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    After cutting, I assembled the shape of the window, then glued it with plastic glue (and finally fixed it all the way with a drop of superglue).

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    Then it was the turn of the transverse beams. I cut them out of plasticard 0.5 mm thick. First, I made strips 2 mm wide, which I then cut to the required lengths. After cutting, I glued them using the method from the previous step.

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    Finally, I cut out a window shape from the transparent film and glued it on the bottom. Painted the frame and inserted it into the wall.

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    " ["content_hrv"]=> string(4087) "

    U ovom kratkom tutorialu, opisat ću ukratko process izrade prozora.

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    U sklopu diorame Fićeka iz Nacionalne klase izradio sam zgradu koja gleda u dvorište. Na taj zid sam stavio “rupu” za prozor. Nakon malo razmišljanja o tome kako i iz čega napraviti okvir prozora, odlučio sam se na L-profile iz plasticarda. Na taj način mogu uokviriti rupu u gipsanom zidu (koja moram priznati nije najravnija).

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    Izmjerio sam dimenzije rupe i shodno tome izračunao koliko dugačke profile trebam (da ih izrežem pod 45 stupnjeva).

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    Nakon rezanja, složio sam oblik prozora, potom ga zalijepio sa ljepilom za plastiku (a na kraju i skroz učvrstio kapljicom superljepila).

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    Zatim je došao red i na poprečne grede. Njih sam izrezao iz plasticarda 0,5mm debljine. Prvo sam napravio trakice širine 2mm koje sam potom izrezao na potrebne duljine. Nakon rezanja, zalijepio sam ih koristeći metodu iz prethodnog koraka.

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    Na kraju sam izrezao iz prozirne folije oblik prozora i zalijepio ga s donje strane. Obojao okvir i ubacio ga u zid.

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    Marko Paunović, 11th November 2024
  • UMS Agram Appearances in October 2024
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    Modelling Cup Crna Kraljica 2024

    05.10.2024.

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    Days of Technical Culture 2024

    18.-19.10.2024.

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    Modelmania @ Foto Video Show 2024

    26.10.2024.

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    " ["content_hrv"]=> string(11261) "

    Maketarski kup Crna Kraljica 2024

    05.10.2024. nastupili smo na Crnoj kraljici u organizaciji HUVM. Pored prezentacijskog štanda, naši članovi su se natjecali i ostvarili zapažen uspjeh (svi naši natjecatelji osvojili su barem po medalju). Čestitke!

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    XIII DANI TEHNIČKE KULTURE 2024

    18. i 19.10. 2024. smo sudjelovali na XIII danima tehničke kulture u organizaciji Zagebačke zajednice tehničke kulture.

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    U petak smo održali tri pokazne demonstracije maketarsko-minijaturističkih tehnika (Ana, Marko i Sebastijan) te sudjelovali na Tribini u organizaciji SUPTK i DPTK sa prezentacijom o minijaturističkim i maketarskim radionicama koje organiziramo.

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    U subotu nakon službene ceremonije otvaranja smo prezentirali novu knjigu u izdanju UMS Agram - Minijaturizam u doba nakon Corone te održali dvije serije Back to Basics radionica. Polaznici su obojali svoje prve figure! Nakon oba dana došlo je vrijeme i za zasluženu relaksaciju naših volontera!

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    MODELMANIA @ FOTO VIDEO SHOW ZAGREB 2024

    26.10. smo nastupili na Model Mania Zagreb sa prezentacijom naših programa:

    - Advent u Agramu
    - Back To Basics radionice bojanja minijatura za najmlađe u Čitaonici i Galeriji VN, 09.11.2024.
    - Izložba minijatura i maketa Agram 2025
    - Black Queen Hobby and Miniature Painting Competition by UMS Agram

    a za najmlađe smo organizirali Back To Basics radionice bojanja minijatura.

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    Marko Paunović, 4th November 2024
  • We visited: FESTUNG KUP 2024
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    Naš Vanja Ilijev je nastupio na ovogodišnjem FESTUNG KUPu u Slavonskom brodu.

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    "Ugodna atmosfera uz dosta hrane i pića, klasika za Slavonski brod"

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    Vanja, iz naše riječke podružnice, je osvojio:

    1. mjesto diorama u 1/72,

    2. i 3.  mjesto za figure u 1/35

    3. mjesto 1/72 mlazni avioni

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    Čestitke Vanja i hvala organizatoru na super organizaciji!

    Fotografije u punoj rezoluciji pogledajte na našim društvenim mrežama.

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    Krunoslav Belinić, 24th October 2024
  • Seb's Top Tip
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    Lately I've been scavenging a lot of "natural" materials for my projects and I noticed these blue, hollow electric wires scattered on the ground near a manhole, where electricians had been working in my neighborhood. I brought a few with me home, and cleaned them up, as I thought they could have some hobby use.

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    The wire turned out to have two uses once I had coated them in super glue to make them harder and stiffer. First use was as a sculpting tool - I used the smallest one of the three to poke small dots in the back on my greenstuff snail, to create texture in its skin.

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    Secondly I cut up the wire, and superglued them together in a cluster, so serve as coral reefs for the basing of my marine inspired Turnip28 army.

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    U posljednje vrijeme tražim mnogo "prirodnih" materijala za svoje projekte i primijetio sam ove plave, šuplje električne žice razbacane po tlu u blizini šahta, gdje su radili električari u mom susjedstvu. Donio sam nekoliko sa sobom kući i očistio ih jer sam mislio da bi mogle poslužiti za hobi.

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    Pokazalo se da žica ima dvije namjene nakon što sam ih namazao super ljepilom kako bih ih učinio tvrđim i krućim. Prvo sam ga upotrijebio kao alat za oblikovanje - upotrijebio sam najmanji od tri kako bih ubadao male točkice u stražnji dio svog zelenog puža, kako bih stvorio teksturu njegove kože.

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    Drugo, izrezao sam žicu i zalijepio ih zajedno u klaster, tako da služe kao koraljni grebeni za bazu moje vojske Turnip28 inspirirane morima.

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    " ["created"]=> string(19) "2024-10-22 18:20:56" ["modified"]=> string(19) "2024-10-22 18:20:56" } ["Member"]=> array(10) { ["id"]=> string(3) "102" ["group_id"]=> string(1) "2" ["first_name"]=> string(9) "Sebastian" ["last_name"]=> string(8) "Søgård" ["first_name_mask"]=> string(9) "sebastian" ["last_name_mask"]=> string(4) "sgrd" ["username"]=> string(5) "norge" ["password"]=> string(40) "4dea770e7045a97695c7dc529698e85f5dadbded" ["born"]=> string(19) "2003-01-21 09:03:00" ["created"]=> string(19) "2022-01-21 09:03:12" } }
    Sebastian Søgård, 22nd October 2024

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