PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

Latest articles

  • Exhibition of Miniatures and Tabletop Scenery 2026
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    The exhibition of miniatures and models "Agram 2026" was held this year from 19.2. to 08.03. 2026. The exhibition was set up on Wednesday 18.2. and was attended by a large number of members and friends of the Association who exhibited their works.

     

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    The opening of the Exhibition took place on Thursday, February 19, 2026, starting at 6:00 PM. The exhibition was organized on the occasion of our twenty-third birthday.

     

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    As always, the Exhibition presented a cross-section of the work of the Association, its members, participants of its courses and workshops, and members of the Miniature Painters Croatia FB group. In a large number of showcases, there were numerous miniatures for tabletop strategy games, board games, and an entire showcase was dedicated to award-winning exhibits from previous miniature competitions. Several showcases were dedicated to projects that the Association has been implementing for 23 years, such as the UMS „Agram“ Library and Reading Room, the Workshop for Making Spatial Models and the Miniature Painting Workshop, as well as new ones such as the Agram Group Build, the Agram Lego Section and the Back to Basics painting workshop for the youngest.

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    It was a special honor for us to host our guest exhibitor, Ninoslav Luk, a miniaturist from Poreč, who introduced himself to us with his collection of historical dioramas.

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    During the first weekend of the Exhibition, 21-22.02., we held the 18th annual international miniature painting competition Black Queen Hobby and Miniature Painting Competition!

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    As contestants arrived and registered for the competition, our hardworking staff photographed all the exhibits before sorting them into categories and carefully placing them in glass cases. There was no shortage of morning neccessities like coffe and doughnuts.

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    By noon, all the display cases were full and the competition could officially begin.

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    Back To Basics workshops for the young at the Black Queen

    This year, throughout the weekend, we organized miniature painting workshops for the youngest, who were able to paint one of our own miniatures designed specifically for this program for the first time!

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    SELLERS' COURT

    During the weekend we hosted our sponsors with their sales stands: Swood.si and Carta Magica.

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    MINIATURE PAINTING WORKSHOPS

    The ZZTK premises allow workshops to be held during the weekend in the cinema hall in the basement, so we also organized demonstration workshops during the weekend. The lecturers' work was recorded with a camera and projected onto the projection screen in the hall. Many thanks to our domestic and international lecturers: Anže Zorko (SLO), doc.dr.sc. Winton Afrić (CRO), Ivan Knezović (UMS Agram) and Petar Knezoviću (CRO).

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    SPEED PAINTING COMPETITION

    We organized a speed painting competition on Sunday afternoon. Participants had 60 minutes to paint one wizrad, a miniature of our own design and production.

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    With that, we came to the very end of this wonderful weekend and all that was left was the awarding of prizes and recognition to the winners.

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    AGRAM ARENA – Leaving Asphodel Necropolis28 Campaign

    During the weekend of February 21-22, we held a new international competition, Agram Arena! This time it was the turn of the tabletop strategy game Necropolis28, for which our members designed a two-day campaign. Each participant created their own gang of soldiers, and the vast majority also created their own boards.

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    EVENTS ON WEEKDAYS DURING THE EXHIBITION

    Over the next two weeks, our volunteers held open miniature painting workshops on weekdays from 4:00 PM to 8:00 PM. Miniature painting workstations were set up where our visitors could paint miniatures we had prepared (or their own if they had brought them) using our materials and tools.

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    BACK TO BASICS MINIATURE PAINTING WORKSHOPS FOR YOUNG

    On weekdays from 17:00 to 18:00, we held our new workshops for the youngest, in which our youngest participants painted their first miniatures.

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    AGRAM LEGO SECTION lecture: FW-14b – An F1 racecar for the future

    On Wednesday, February 25, 2026, as part of the activities of our Agram Lego Section, our resident mechanical engineer Marko Paunović gave a lecture on the topic of the F1 racecar from 1992. Admission to the lecture was free, and upon completion, a LEGO model of the racecar was made by members of the Lego section

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    During the second weekend of the Exhibition, 28.02.-01.03., we organized a MINIATURE PAINTING WORKSHOP - Grimdark.

    The workshop was held over two days (the entire weekend) and participants painted up to three different figures for the game Trench Crusade. The focus of these lectures was on painting the popular grimdark style minis. The workshop presented paints and equipment, figure preparation, several miniature painting techniques from basic to advanced, and techniques and tricks for quickly and efficiently painting larger quantities of figures at once. Water-based acrylic paints were used as part of the workshop.

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    On Wednesday 04.03.2026. the annual session of the Assembly was held, where we determined the guidelines for work in 2026.

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    On Sunday 08.03.2026. The exhibition was over, our exhibits safely stored, and the Gallery cleaned.

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    The most important part of every year when holding this Exhibition is the social aspect, the socializing of our members both among themselves and with our international friends who visit us! With these few photos from our joint gatherings, we greet you until next year!

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    Izložba minijatura i maketa "Agram 2026" održala se ove godine od 19.2. do 08.03. Postavljanje izložbe je održano u srijedu 18.2. i sudjelovao je velik broj članova kao i prijatelja Udruge koji su izlagali svoje radove.

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    Otvorenje Izložbe održalo se u četvrtak, 19.2.2026. s početkom u 18:00h. Izložba je organizirana povodom našeg dvadeset trećeg rođendana.

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    Kao i uvijek, Izložba je prikazivala presjek rada Udruge, njenih članova, polaznika njenih tečajeva i radionica te članova FB grupe Miniature Painters Croatia. U velikom broju vitrina našle su se brojne minijature za stolne strateške igre, igre na tabli, a cijela jedna vitrina posvećena je nagrađenim izlošcima sa prethodnih minijaturističkih natjecanja. Nekoliko vitrina bilo je posvećeno projektima koje Udruga već 23 godinu provodi poput Knjižnice i čitaonice UMS „Agram“, Radionice za izradu prostornih maketa i Radionice bojanja minijatura, ali i novih poput Agram Group Build, Agram Lego Sekcije i Back to Basics radionica bojanja za najmlađe.

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    Posebna čast nam je bila ugostiti našeg gosta izlagača, Ninoslava Luka minijaturista iz Poreča koji nam se predstavio svojom kolekcijom povijesnih diorama.

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    Tijekom prvog vikenda Izložbe, 21.-22.02.,održali smo 20. godišnje međunarodno natjecanje u bojanju minijatura Black Queen Hobby and Miniature Painting Competition!

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    Kako su natjecatelji pristizali i prijavljivali se na natjecanje, naše vrijedno osoblje je fotografiralo sve izloške prije nego li su ih rasporedili po kategorijama i pažljivo ih postavili u staklene vitrine. Niti jutarnja okrijepa nije usfalila zahvaljujući našim revnim volonterima.

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    U podne, sve vitrine su bile pune i natjecanje je moglo službeno početi.

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    Back To Basics radionice za najmlađe na Black Queen

    Ove godine smo tijekom cijelog vikenda organizirali radionice bojanja minijatura za najmlađe koji su mogli po prvi puta obojati neku od naših vlastitih minijatura osmišljenih upravo za ovaj program!

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    PRODAJNI KUTAK

    Tijekom vikenda ugostili smo naše sponzore sa njihovim prodajnim štandovima: Swood.si i Carta Magica.

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    OGLEDNE RADIONICE BOJANJA MINIJATURA

    Prostor ZZTK omogućuje održavanje radionica tijekom vikenda u kino dvorani u podrumu, stoga smo tijekom vikenda organizirali i ogledne radionice. Rad predavača snimao se kamerom i projicirao na projekcijsko platno u dvorani. Veliko hvala našim domaćim i inozemnim predavačima: Anžetu Zorku (SLO), doc.dr.sc. Wintonu Afriću (HR), Ivanu Knezoviću (UMS Agram) i Petru Knezoviću (HR).

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    NATJECANJE U BRZOM BOJANJU MINIJATURA

    U nedjelju, 22.2. smo organizirali natjecanje u brzom bojanju minijatura. Po prvi puta smo koristili minijature koje su naš dizajn. Sudionici su imali 60 minuta vremena da obojaju og čarobnjaka.

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    S time smo došli do samoga kraja ovog predivnog vikenda i sve što je preostalo je bila podjela nagrada i priznanja pobjednicima.

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    AGRAM ARENA – Leaving Asphodel Necropolis28 kampanja

    Tijekom vikenda 21.-22.2. održali smo i novo međunarodno natjecanje Agram Arena! Ovoga puta na redu je bila stolna strateška igra Necropolis 28 za koju su naši članovi osmislili dvodnevnu kampanju. Svaki sudionik je izradio svoju bandu vojnika, a velika većina i svoje vlastite table.

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    DOGAĐANJA RADNIM DANIMA ZA VRIJEME IZLOŽBE

    Tijekom naredna dva tjedna, naši volonteri su radnim danima od 16:00 do 20:00, držali otvorene radionice bojanja minijatura. Postavljene su radne stanice za bojanje minijatura na kojoj su naši posjetitelji mogli bojati minijature koje smo priredili (ili svoje ukoliko su ih donijeli) koristeći naše materijale i alate.

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    BACK TO BASICS RADIONICE ZA NAJMLAĐE

    Radnim danima od 17:00 do 18:00 održavali smo naše nove radionice za najmlađe u kojima su naši najmlađi polaznici bojali svoje prve minijature.

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    AGRAM LEGO SEKCIJA predavanje: FW-14b – Bolid F1 za budućnost

    U srijedu 25.2.2026. u sklopu aktivnosti naše Agram Lego Sekcije, naš dežurni strojar Marko Paunović je održao predavanje na temu bolida Formule 1 iz 1992.. Ulaz na predavanje je bio besplatan, a po završetku su LEGO maketu bolida izradili članovi Lego sekcije

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    Tijekom drugog vikenda Izložbe, 28.02.-01.03., organizirali smo RADIONICU BOJANJA MINIJATURA – Grimdark stil.

    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali tri različite figure za igru Trench Crusade. Fokus ovih predavanja bilo je bojenje popularnim Grimdark stilom. Na radionici su bile predstavljene boje i pribor, priprema figura, nekoliko tehnika bojenja minijatura od osnovnih do naprednijih, te tehnike i trikovi za brzo i efikasno bojenje većih količina figura odjednom. U sklopu radionice korištene su akrilne boje na bazi vode.

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    U srijedu 04.03.2026. održana je godišnja sjednica Skupštine na kojoj smo odredili smjernice rada u 2026.

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    U nedjelju 08.03.2026. Izložba je završena, naši eksponati sigurno spremljeni, a Galerija počišćena.

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    Najbitniji dio svake godine prilikom održavanja ove Izložbe je socijalni aspekt, druženje naših članova kako međusobno tako i sa našim međunarodnim prijateljima koji nas posjećuju! Uz ovih par fotografija sa zajedničkih druženja, pozdravljamo vas do sljedeće godine!

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    Marko Paunović, 12nd March 2026
  • Miniature Painting Workshop - Grimdark Trench Crusade
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    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali tri različite figure za igru Trench Crusade (prema izboru). Fokus ovih predavanja bilo je bojenje više minijatura odjednom prepoznatljivim GRIMDARK stilom, no znanja s radionice jednako su primjenjiva i na bojenje vojski za boardgame igre te kolekcija figura za pen&paper rpg-ove. Na radionici su bile predstavljene boje i pribor, priprema figura, nekoliko tehnika bojenja minijatura od osnovnih do naprednijih, te tehnike i trikovi za brzo i efikasno bojenje većih količina figura odjednom. U sklopu radionice bile su korištene akrilne boje na bazi vode te uljni efekti jednostavni za korištenje. Predavanja su prilagođena tako da voditelji posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

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    Radionica je uključivalai sljedeće tematske cjeline:
    1. Planiranje i priprema te sastavljanje minijatura
    2. Obrada minijatura prije bojanja
    3. Osnovne grimdark stila i izbor boja
    4. Osnovne boje
    5. Tehnike shadinga i highlighta
    6. Naknadno podizanje gotovog paintjoba na višu razinu, uljni efekti

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    " ["created"]=> string(19) "2026-03-05 20:23:04" ["modified"]=> string(19) "2026-03-05 20:23:04" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 5th March 2026
  • AGRAM LEGO SECTION - F1 car: FW14b
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        ["title_hrv"]=>
        string(51) "AGRAM LEGO SEKCIJA - FW14b - F1 bolid za budućnost"
        ["mask_eng"]=>
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        ["mask_hrv"]=>
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        ["content_eng"]=>
        string(2839) "

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    " ["content_hrv"]=> string(4213) "

    U srijedu 25.2. u sklopu naše Izložbe minijatura i maketa Agram 2026, naša Agram Lego Sekcija je odradila svoj četvrti projekt. Nakon Hogwartsa u 2024. te Leonarda i Orient Expressa u 2025., prvi projekt u 2026. bio je bolid Formule 1 sa početka 1990-ih. 

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    Kao što je već tradicija kod naše Lego Sekcije, prije izgradnje modela, valjalo se malo educirati o temi. Ovoga puta naš dežurni strojar Marko Paunović održao je predavanje o bolidu FW14b, pobjedničkom bolidu iz 1992. tima Williams s kojim su postali svjetski konstruktorski prvaci, a kojeg je Nigel Mansel vozio do svjetske titule. U svojem predavanju, Marko je obradio teme aerodinamike, aktivnog ovjesa, mjenjača na volanu te ostalih inovacija koje je ovaj bolid uspješno instalirao. 

    Ulaz na predavanje bio je besplatan, a prijave nisu bile potrebne!

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. 

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    Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    Sljedeći projekt bit će u travnju, a tema će biti Gospodar Prstenova. Očekuju vas pregršt zabavnih predavanja.

    Vidimo se!

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    Krunoslav Belinić, 26th February 2026
  • Gallery of winning entries of Black Queen H&MPC2026
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    BEST OF SHOW & 1. place MASTERCLASS - IVAN KNEZOVIĆ

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    2. place MASTERCLASS - ANŽE ZORKO

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    3. place MASTERCLASS - ANA POLANŠĆAK

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    BEST DISPLAY - MARKO PAUNOVIĆ

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    BEST OF FANTASY & PEOPLE'S CHOICE - IVAN KNEZOVIĆ

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    BEST OF HISTORICAL - NINOSLAV LUK

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    BEST SCULPT - MONIKA BEŠENIĆ

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    1.placeSINGLE MINIATURE - VLADIMIR MATIĆ-KURILJEV

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    2.placeSINGLE MINIATURE - ANA POLANŠĆAK

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    3.placeSINGLE MINIATURE - ADAM SKENDŽIĆ

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    1.placeLARGE/MOUNTED MINIATURE - SEBASTIAN SOGARD

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    2.placeLARGE/MOUNTED MINIATURE - JURE CUKAR

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    3.placeLARGE/MOUNTED MINIATURE - ANA POLANŠĆAK

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    1.placeUNIT / SQUAD - IVAN KNEZOVIĆ

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    2.placeUNIT / SQUAD - MILAN RADACSI

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    3.placeUNIT / SQUAD - MAKSIMILIJAN ŠPRUNG

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    1.placeVEHICLE / MONSTER - MAKSIMILIJAN ŠPRUNG

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    2.placeVEHICLE / MONSTER - MARIO GRGUREV

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    3.placeVEHICLE / MONSTER - MARKO PAUNOVIĆ

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    1.placeOPEN - PETAR KNEZOVIĆ

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    2.placeOPEN - FILIP KNEZOVIĆ

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    3.placeOPEN - DINO TEREK

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    1.placeDIORAMA / DUEL - MARKO PAUNOVIĆ

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    2.placeDIORAMA / DUEL - VLADIMIR MATIĆ-KURILJEV

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    3.placeDIORAMA / DUEL - JURE CUKAR

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    1.placeBUST - MARKO PAUNOVIĆ

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    2.placeBUST - ANŽE ZORKO

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    3.placeBUST - IVAN KNEZOVIĆ

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    1.placeJUNIOR - ELANOR GRAŠIĆ

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    2.placeJUNIOR - LUKA ŠEGINA

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    3.placeJUNIOR - SOFIJA MARASOVIĆ

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    You can see all the entries in the gallery on our social networks.

    " ["content_hrv"]=> string(12719) "

    BEST OF SHOW & 1. mjesto MASTERCLASS - IVAN KNEZOVIĆ

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    2. mjesto MASTERCLASS - ANŽE ZORKO

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    3. mjesto MASTERCLASS - ANA POLANŠĆAK

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    BEST DISPLAY - MARKO PAUNOVIĆ

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    BEST OF FANTASY & PEOPLE'S CHOICE - IVAN KNEZOVIĆ

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    BEST OF HISTORICAL - NINOSLAV LUK

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    BEST SCULPT - MONIKA BEŠENIĆ

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    1.mjesto SINGLE MINIATURE - VLADIMIR MATIĆ-KURILJEV

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    2.mjesto SINGLE MINIATURE - ANA POLANŠĆAK

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    3.mjesto SINGLE MINIATURE - ADAM SKENDŽIĆ

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    1.mjesto LARGE/MOUNTED MINIATURE - SEBASTIAN SOGARD

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    2.mjesto LARGE/MOUNTED MINIATURE - JURE CUKAR

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    3.mjesto LARGE/MOUNTED MINIATURE - ANA POLANŠĆAK

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    1.mjesto UNIT / SQUAD - IVAN KNEZOVIĆ

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    2.mjesto UNIT / SQUAD - MILAN RADACSI

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    3.mjesto UNIT / SQUAD - MAKSIMILIJAN ŠPRUNG

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    1.mjesto VEHICLE / MONSTER - MAKSIMILIJAN ŠPRUNG

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    2.mjesto VEHICLE / MONSTER - MARIO GRGUREV

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    3.mjesto VEHICLE / MONSTER - MARKO PAUNOVIĆ

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    1.mjesto OPEN - PETAR KNEZOVIĆ

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    2.mjesto OPEN - FILIP KNEZOVIĆ

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    3.mjesto OPEN - DINO TEREK

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    1.mjesto DIORAMA / DUEL - MARKO PAUNOVIĆ

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    2.mjesto DIORAMA / DUEL - VLADIMIR MATIĆ-KURILJEV

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    3.mjesto DIORAMA / DUEL - JURE CUKAR

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    1.mjesto BUST - MARKO PAUNOVIĆ

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    2.mjesto BUST - ANŽE ZORKO

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    3.mjesto BUST - IVAN KNEZOVIĆ

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    1.mjesto JUNIOR - ELANOR GRAŠIĆ

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    2.mjesto JUNIOR - LUKA ŠEGINA

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    3.mjesto JUNIOR - SOFIJA MARASOVIĆ

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    Sve radove možete pogledati u galeriji na našim socijalnim mrežama.

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    Krunoslav Belinić, 25th February 2026
  • SFRJ 1986 v2 Diorama part 5
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        ["title_hrv"]=>
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    In this series of articles, we will follow my work on a new diorama, another in the 1986 series. This time I have again decided to use a former country. Another version of the SFRY 1986.

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    So far I have finished making the base, painting the base, painting the interior of the vehicle and painting the figures. Now it's time to add the vegetation

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    The pines/trees were already fixed to the base before painting, so the first vegetation I added was tall shrubs that filled the volume of the base.

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    Then I added lower vegetation like tall grass and lower bushes.

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    Finally, I added some short grass, making sure when I was making the parking lot and path that there was no vegetation in the places where the wheels pass.

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    The paint on the base has just dried up, so next time I'll add the vegetation.

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    When the diorama is turned to the back, the volume of the forest is visible.

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    Before placing the vehicles and miniatures on the base, the diorama looks like this.

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    " ["content_hrv"]=> string(3186) "

    U ovoj seriji članaka pratit ćemo moj rad na novoj diorami, još jednoj u nizu serijala 1986. Ovaj put sam se opet odlučio za bivšu državu. Druga verzija SFRJ 1986..

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    Do sada sam završio s izradom baze, bojanjem baze, bojanjem interijera vozila i bojanjem figura. Sada je došlo vrijeme za dodavanje vegetacije

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    Borovi/drveće je već bilo fiksirano na bazu prije bojanja pa je prva sljedeća vegetacija bila visoko žbunje kojim sam popunio volumen baze.

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    Potom sam dodao niže raslinje poput visoke trave i nižeg grmlja.

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    Na kraju sam dodao i nisku travu pri čemu sam pazio kad sam radio ugibalište i puteljak da vegetacije ne bude na mjestima gdje prolaze kotači.

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    Kada se dioramu okrene, vidi se volumen vegetacije u šumi. 

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    Prije postavljanja vozila i minijatura, diorama izgleda ovako:

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    Marko Paunović, 19th January 2026

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