PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

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  • Agram Group Build #Project2 – part 3.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

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    After a strong start the past two weeks, we continued at the same pace. During the past few weeks of construction, we concluded that working on the island was very awkward, since it could not stand on its own. Therefore, we agreed that the first thing to make was some kind of stand on which the island could be placed while working on it. Kruno decided to make his own stand out of wooden slats. He cut the slats to the desired length, glued them with superglue, and also inserted pins for better support.

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    During this time, Marko set about making a rack for growing tomatoes and other herbs and spices that the burger master needs to make his juicy burgers. He used similar methods as he had done the week before to build the kitchen. He got the main shape using plasticard profiles, while he got the ground by modeling DAS clay (which he mixed with a little PVA glue to better adhere to the smooth plasticard.

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    Finally, we had to test everything we had made so far, and check how the elements we had made so far worked together, as well as all the characters we would place on the island. One character would be in the kitchen, one (an old sea wolf) would be by the railing, and the third would be sitting on the lower deck, looking into the distance and probably smoking a cigarette… In addition to the human crew, there would also be robots helping the team with the hard work. After checking, we weren’t sure what we were more pleased with, the composition or the fact that the stand was doing its job!

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    Next time we'll continue making parts. The burger joint needs a big sign, and maybe we'll even start installing electricity.

    " ["content_hrv"]=> string(3687) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Nakon žestokog starta protekla dva tjedna, nastavili smo u istom tempu. Tijekom izrade proteklih tjedana, zaključili smo da je rad na otoku jako nespretan s obzirom da ne može samostalno stajati. Stoga smo dogovorili da prvo što treba izraditi je nekakvo postolje na koje će se otok moći staviti tijekom rada na njemu. Kruno se odlučio na samoizradu postolja od drvenih letvica. Letvice je odrezao na željene duljine, zalijepio ih superljepilom, ali i provukao pinove radi boljeg držanja.

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    Za to vrijeme, Marko se bacio na izradu stalaže za uzgajanje rajčica i ostalog bilja te začina koji su potrebni burgermajstoru za izradu svojih sočnih burgera. Koristio je slične metode kao i tjedan ranije za izradu kuhinje. Glavni oblik je dobio koristeći profile od plasticarda, dok je zemlju dobio modelirajući DAS glinamol (kojeg je malo pomiješao sa PVA ljepilom kako bi se bolje prihvatio za glatki plasticard.

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    Za kraj, trebalo je isprobati sve do sada izrađeno, te provjeriti kako kompozicijski funkcioniraju do sada izrađeni elementi kao i svi likovi koje ćemo smjestiti na otok. Jedan lik će biti u kuhinji, jedan (stari morski vuk) uz ogradu, a treći na donjoj palubi sjediti, gledati u daljinu i vjerojatno pušiti cigaretu… Pored ljudske posade, tu će biti i roboti koji ekipi pomažu u teškim poslovima. Nakon provjere, nismo sigurni s čime smo zadovoljniji, kompozicijom ili činjenicom da stalak radi svoj posao!

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    Sljedeći put nastavljamo dalje izradu dijelova. Burgerdžinica treba veliki znak, a možda čak i krenemo sa instalacijom struje….

    " ["created"]=> string(19) "2025-07-10 08:00:54" ["modified"]=> string(19) "2025-07-10 08:00:54" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 10th July 2025
  • Agram Group Build #Project2 – part 2.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

    Click for enlarged picture

    This time we started making the interior of the container. As we said, the container will house a burger joint. Since the windows are open, what we were doing was the kitchen. The guys divided up the tasks, so Kruno started making the counter and window covers. He made the details out of thin plasticard.

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    During that time, Marko started building the kitchen itself. He also first made a double refrigerator out of plasticard, and then continued with the kitchen elements.

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    He installed an oven, a large griddle for grilling burgers and a sink in the elements.

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    In the end, we connected Kruno's part to Marko's and confirmed that it would be necessary to put in electricity if we want any interior detail to be seen.

    " ["content_hrv"]=> string(2750) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Ovoga puta krenuli smo s izradom interijera kontejnera. Kao što smo rekli, u kontejneru bit će smještena burgerdžinica. S obzirom da su prozori otvoreni, ono što smo radili bila je kuhinja. Dečki su se podijelili u zadaćama pa je Kruno krenuo sa izradom pulta i poklopaca za prozore. Detalje je izradio od tankog plasticarda.

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    Za to se vrijeme Marko bacio na izradu same kuhinje. Također od plasticarda je prvo izradio dvostruki frižider, a onda je nastavio dalje sa kuhinjskim elementima.

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    U elemente je postavio pećnicu, veliki rešo za pečenje burgera te sudoper.

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    Na kraju smo spojili Krunin dio sa Markovim i potvrdili da će biti potrebno ubaciti struju.

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    Marko Paunović, 10th July 2025
  • Agram Group Build #Project2 – part 1.
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    From 2021, the Association also organizes group projects for its members in which several members participate at once. The program called Agram Group Build was created after our members discussed joint projects on Wednesdays and how it would be convenient to gather more people on Wednesdays at our Hobby corner to work on a common "something"... #Project2 presents a dieselpunk diorama of a flying island with a fast food stand and several docks for flying cars, and the wonderful art of Alejandro Burdisi serves as a template. The main effects on the diorama will be LED lighting, but also the application of the tensegrity principle.

    Click for enlarged picture

    After a long time of this project "cooking", and after successfully completing three projects (Full Tilt game boards with figures - #Project4, busts of musketeers - #Project3 and busts of Iron Maiden Eddie - #Project6), it's time to start with the dioramas. We had two projects to choose from. #Project1 - a diorama of New York/Gotham in a scale of 1:35 and #Project2 - a diorama of a flying dieselpunk island.

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    Since we managed to find an adequate set for making a flying platform in Carta, the decision fell on #Project2. We used the Necromunda Platforms and Walkways set. We glued two platforms one on top of the other in opposite directions, thus obtaining the construction of an island.

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    We used the walkways to expand the surface of the platform and added a 40k container to it, on which we cut windows on one side. In this way, we will make a burger joint (or some such fast food facility) out of the container.

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    While some of us had fun making the island, others started looking for bits that we could use in the diorama. As this project has been in development for four years, over time we managed to acquire the appropriate bits that now needed to be found first. We found garbage containers, bottles, demijohns, canisters, buckets, garbage bags, but also a few 3D printed actors – robots in various poses.

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    A lot of these parts required extra work – removing unnecessary 40k insignia. We left skulls here and there… every burger joint should have some poison in its barrels…

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    In addition to the above parts, we also found satellite dishes and welding gas tanks and assembled them.

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    Next time we'll start with creating the interior of the container, or rather, creating a kitchen, but maybe also creating high beds where the boss will grow vegetables and spices for his burgers.

    " ["content_hrv"]=> string(4976) "

    Od 2021. Udruga za svoje članove organizira i grupne projekte na kojima sudjeluje više članova odjednom. Program pod nazivom Agram Group Build je nastao nakon što su naši članovi srijedama razgovarali o zajedničkim projektima i kako bi bilo zgodno okupiti više ljudi srijedama na našem Hobby kutku srijedom i to oko rada na zajedničkom „nečemu”… Projekt #2 predstavlja dieselpunk dioramu letećeg otoka sa štandom za fast food i nekoliko dokova za leteće automobile, a kao predložak služi nam predivan art Alejandra Burdisija. Glavni efekti na diorami biti će LED rasvjeta, ali i primjena tensegrity principa.

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    Nakon duljeg vremena što se ovaj projekt „kuha“, i nakon uspješno odrađena tri projekta (Full Tilt igraće table sa figurama – #Projekt4, bisti mušketira - #Projekt3 i bisti Iron Maiden Eddija - #Projekt6), vrijeme je da krenemo i sa dioramama. Na izbor smo imali dva projekta. #Projekt1 – diorama New Yorka/Gothama u mjerilu 1:35 i #Projekt2 – diorama letećeg dieselpunk otoka.

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    S obzirom da smo u Carti uspjeli naći adekvatni set za izradu leteće platforme, odluka je pala na #Projekt2. Iskoristili smo Necromunda set Platforms and Walkways. Dvije platforme smo zalijepili jednu na drugu u suprotnim smjerovima i tako dobili konstrukciju otoka.

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    Walkwaye smo iskoristili da proširimo površinu platforme i na nju dodali 40k kontejner na kojemu smo na jednoj strani izrezali prozore. Na taj način ćemo od kontejnera napraviti burgerdžinicu (ili neki takav fast food objekt).

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    Dok se dio nas zabavljao s izradom otoka, drugi su se bacili na potragu za bitsima koje bismo mogli iskoristiti na diorami. Kako je ovaj projekt u razvoju već četvrtu godinu, tijekom vremena smo uspjeli nabaviti odgovarajuće bitseve koje je sada trebalo prvo pronaći. Našli smo kontejnere za smeće, boce, demižone, kanistere, kante, vreće za smeće, ali i nekolicinu 3D isprintanih aktera – robota u raznim pozama.

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    Dosta tih dijelova zahtjevalo je ekstra posla – micanje nepotrebne 40k insignije. Tu i tamo smo ostavili mrtvačke glave… svaka burgerdžinica treba imati ponešto otrova u bačvama…

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    Osim navedenih dijelova, našli smo i satelitske antene te tankove plina za zavarivanje te smo iste složili.

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    Sljedeći puta krećemo sa izradom interijera kontejnera odn. izradom kuhinje, ali možda i izradom visokih gredica gdje će šef uzgajati povrće i začine za svoje burgere.

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    Marko Paunović, 2nd July 2025
  • We Visited: SVET V MALEM, Pivka 2025
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    for better photos check out our social media.

    " ["content_hrv"]=> string(3993) "

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    U subotu, 24.5.2025. zaputili smo se u Pivku u Sloveniji na tradicionalno međunarodno natjecanje Svet v Malem. Kao i proteklih godina i ovaj puta se održalo u Parku vojaške zgodovine u Pivki smještenom u bivšoj vojnoj kasarni.

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    Iskoristili smo priliku i družili se sa našim slovenskim, talijanskim, srpskim, ali i hrvatskim prijateljima te saznali o osnivanju nove udruge u Rijeci pod nazivom: Udruga Argola.

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    Natjecanje je bilo na dosta visokom nivou, a naši članovi su osvojili nekoliko medalja.

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    Za više fotografija u punoj rezoluciji, pogledajte naše socijalne mreže.

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    Krunoslav Belinić, 1nd July 2025
  • We visited: Kontrast Miniature Painting Festival
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        string(13173) "

    This year, our member Ivan Knezović and his brothers, Petar and Filip, (popularly called the Knezović Clan) visited the Kontrast international miniature painting competition in Poland. And this is his report.

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    One of the largest miniature painting competitions in the world has been taking place in Warsaw since 2021. The Knezović clan visited Kontrast for the first time in 2023. The event was great and we enjoyed almost 1500 works, many of which were made by masters at the highest artistic level. We decided to visit Warsaw again in 2025, after completing enough works to justify the 12-hour drive one way.

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    We came to Kontrast as a kind of UMS Agram emissaries, and we handed out flyers for Black Queen 2026 and met a number of other enthusiasts, and we hope that some of them will visit Zagreb. We also brought home the Best of Show medal for the work that impressed us the most. We awarded the UMS Agram Best of Show to Dimosthenis Xylas, a miniaturist from Athens, for his dwarf. The work impressed us with its phenomenal atmosphere, smooth transitions, the play of multiple light sources, the level of quality on each individual element, and the convincing textures of the metal. Also, we simply love dwarfs.

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    The number of phenomenal works was large, because in 2025 more than 1700 works were exhibited in 2 classes - Standard for beginners and hobbyists and Master for professionals and those who have already proven themselves at international competitions (everyone who won gold in Standard will compete in Master in the future).

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    Petar won silver in the Master in 2023 and exhibited his works in the Master in 2025, while Filip and I did not have such good results and entered our works in the Standard.

    One of the works that particularly stood out was Captain Titus from the game Space Marine 2 in a huge scale, it seems to me to be 1/4. It may not be the best, but it is a work that all visitors noticed.

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    One of the works that impressed us was a truly enormous diorama of Khorne Chaos Space Marines vs. Ultramarines. The diorama is huge, but each model is painted to a very high standard and contains about 30 models in various sizes. It is an imitation of a famous painting depicting a battle in Warhammer 40k.

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    Going through every work that impressed us would make this article too long, and words convey much less than photographs. Luckily, Filip came with a very good camera, so I leave some pictures for the readers to enjoy.

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    Our results were beyond expectations. Petar did not return with a medal, because during the 2 years he worked mostly on orders. He painted more than 400 models, but almost all of them were orders. In 3 days he painted the Durgin Paint Forge Orca. The model is really excellent, but the competition was great. With a few more days of work he would definitely be in the running for a medal. I think he can be satisfied with his work and next time aim for a medal with 6 days of painting.

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    Jure Cukar, for whom we carried 3 models, won 1 silver in the Standard class.Filip won 2 silvers in the Standard class for his lizards (dioramas) and for his ambient soldier (single model up to 54 mm).

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    I came to Kontrast with 5 exhibits. I came back with results that I did not expect even in my most optimistic dreams, because this is a truly huge competition with numerous top artists. I entered all my works in the Standard class.

    For my Midori bust, I won gold in the Standard Historical and Realism category and an award from Alternity Miniatures, the company whose bust it is a product.

    For my cat Albert, I won silver in the Standard Storytelling category.

    For Dwarf Lord, I won gold in the Standard category for models larger than 54 millimeters.

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    For my dwarf adventurers, I won gold in the Standard Diorama category, a medal from Verko's Vault (miniature museum in Las Vegas) and what I really didn't expect, Best of Standard – the award for the best work of all works in the Standard category.

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    Finally, and this is perhaps the greatest recognition for my work, I won silver in the Master category for my Infinity regiment. Namely, all competitors submitted their works in only one class, either Standard or Master. However, the judges reserved the possibility of moving the model from Standard to Master.

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    All in all, Kontrast is a great experience. I hope we will visit Warsaw again, if not in 2026 then in 2027. In the meantime, I hope our Black Queen will also visit some of the new people we met in Poland.

    " ["content_hrv"]=> string(13263) "

    Ove godine naš član Ivan Knezović je sa svojom braćom, Petrom i Filipom, (popularno nazvanima Klan Knezović) posjetio međunarodno natjecanje u bojanju minijatura Kontrast u Poljskoj. A ovo je njegov izvještaj!

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    Jedno od najvećih natjecanja u bojenju minijatura na svijetu odvija se u Varšavi od 2021. godine. Klan Knezović je posjetio Kontrast prvi puta 2023. godine. Događaj je bio sjajan te smo uživali u gotovo 1500 radova, od kojih su mnogi rađeni od strane majstora na najvišoj umjetničkoj razini. Odlučili smo i 2025., nakon što smo dovršili dovoljno radova da opravdamo vožnju od 12 sati u jednom smijeru ponovno posjetiti Varšavu.

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    Na Kontrast smo došli kao svojevrsni izaslanici UMS Agrama te smo podijelili letke za Black Queen 2026. te upoznali veći broj drugih entuzijasta te se nadamo da će neki posjetiti Zagreb. Donijeli smo i Best of Show medalju za rad koji nas se najviše dojmio. UMS Agram Best of Show dodijelili smo Dimosthenisu Xylasu, minijaturistu iz Atene za njegovog patuljka. Rad nas je dojmio fenomenalnom atmosferom, glatkim prijelazima, igrom više izvora svjetla, razinom kvalitete na svakom pojedinom elementu i uvjerljivim teksturama metala. Također, jednostavno volimo patuljke.

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    Broj fenomenalnih radova bio je velik, jer je 2025. bilo izloženo više od 1700 radova u 2 klase - Standard za početnike i hobiste te Master za profesionalce i one koji su se već iskazali na međunarodnim natjecanjima (svi koji su u Standardu osvojili zlato ubuduće se natječu u Masteru).

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    Petar je 2023. osvojio srebro u Masteru te je i 2025. izlagao radove u Masteru, a ja i Filip nismo imali tako dobre rezultate te smo svoje radove prijavili u Standard.

    Od radova koji su se posebno isticali bio je kapetan Titus iz igre Space Marine 2 u ogromnoj skali, od oka čini mi se da je 1/4. Možda nije najbolji, ali je rad koji su svi posjetitelji primijetili.

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    Jedan od radova koji nas se dojmio je i zbilja ogromna diorama Khorne Chaos Space Marinaca protiv Ultramarinaca. Diorama je ogromna, ali svaki model pobojen je na vrlo visokoj razini te sadrži oko 30 modela u različitim veličinama. Imitacija je poznatog slikarskog prikaza bitki u Warhammeru 40k.

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    Proći svaki rad koji nas se dojmio oduljilo bi ovaj članak, a riječi prenose puno manje nego fotografije. Srećom, Filip je došao s vrlo dobrim foto aparatom te ostavljam neke slike za uživanje čitateljima.

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    Naši rezultati bili su iznad očekivanja. Petar se nije vratio s medaljom, jer je kroz 2 godine radio većinom na narudžbama. Pobojio je više od 400 modela, ali gotovo sve su bile narudžbe. U 3 dana pobojio je Durgin Paint Forge orka. Model je zbilja izvrstan, ali konkurencija je bila velika. S još nekoliko dana rada zasigurno bi ušao u konkurenciju za medalju. Mislim da može biti zadovoljan samim radom i sljedeći put ciljati na medalju sa 6 dana bojenja.

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    Jure Cukar, za koga smo nosili 3 modela osvojio je 1 srebro u Standard klasi. Filip je osvojio 2 srebra u Standard klasi za svoje guštere (diorama) i za svojeg ambientalnog vojnika (single model do 54 mm).

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    Ja sam na Kontrast došao s 5 izložaka. Vratio sam s rezultatima koje nisam očekivao niti u najoptimističnijim snovima, jer se radi o zbilja ogromnom natjecanju s brojnim vrhunskim umjetnicima. Sve svoje radove prijavio sam u Standard klasu.

    Za svoju Midori bistu osvojio sam zlato u Standard Historical and Realism kategoriji te nagradu Alternity Miniaturesa, tvrtke čija je bista proizvod.

    Za svojeg mačka Alberta osvojio sam srebro u Standard Storytelling kategoriji.

    Za Dwarf Lorda osvojio sam zlato u Standard kategoriji za modele veće od 54 milimetra.

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    Za svoje patuljke avanturiste osvojio sam zlato u Standard Diorama kategoriji, medalju Verko's Vaulta (muzej minijatura u Las Vegasu) te ono što stvarno nisam očekivao, Best of Standard – nagradu za najbolji rad od svih radova u Standard kategoriji.

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    Na kraju, a ovo je možda najveće priznanje za moje radove, osvojio sam srebro u Master kategoriji za svoj Infinity regiment. Naime, svi natjecatelji svoje radove prijavljivali su samo u jednu klasu, ili Standard ili Master. No, suci su pridržali mogućnost pomicanja modela iz Stanarda u Master.

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    Sve u svemu Kontrast je sjajno iskustvo. Nadam se da ćemo ponovno posjetiti Varšavu, ako ne 2026. onda 2027. U međuvremenu, nadam se da će i naš Black Queen posjetiti i neki od novih ljudi koje smo upoznali u Poljskoj.

    " ["created"]=> string(19) "2025-06-05 07:30:52" ["modified"]=> string(19) "2025-06-05 07:39:16" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 5th June 2025

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