PIRATE'S COVE GAMING BOARD – pt.1

Marko Paunović, 22nd August 2020

Over the course of the next two articles, I'll follow the building process of a gaming board for a board game called Pirate's Cove that my club's terrain workshop did a couple of years ago.

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About The Game:

Pirate's Cove is a board game originally published in Germany in 2002 by Amigo Spiele. In 2003, Days of Wonder republished it with a new graphic design. During the game, players play pirate ship captains seeking treasure from islands and bragging rights by defeating other pirates in naval combat. The game takes place over 12 turns (months) and the goal is to be the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.

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Captains choose an island to plunder based on the potential rewards of that island and then fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.

The Design:

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After playing a couple of games on the cardboard board provided in the game itself, my mate, Andrija Jurišić, and I decided we were going to make a proper board with little model ships to navigate the islands with. We decided to use a 90 x 90 cm plywood board that was 23mm thick. The first job to do was to draw the map onto the board, making sure that there is plenty of room for the scoring tiles around the entire board. Once we had our basic shape and measurements, we could continue with the design.

Immediately, we agreed to use LEDs inside all (or most) of the small buildings and huts scattered throughout the islands. Having a power source present made us think how cool it would be to have a proper smoking volcano so we started doing some research into various fog machines.

Foggers

The easiest way to obtain a fogger is going to your local pet store and getting a fogger for a terrarium. Apart from that, any DIY store should have a section with lamps. There are some lamps that come with a dish of some sorts and make fog that is then coloured by LEDs. I bought mine on ebay for about 8,00 USD with shipping. It uses a ceramic diaphragm vibrating at an ultrasonic frequency to create water droplets that silently exit the machine in the form of cool fog. They use a piezoelectric transducer to create a high frequency mechanical oscillation in a film of water. This forms an extremely fine mist of droplets about one micron in diameter, that quickly. However, these water droplets will contain any impurities that are in the reservoir, including minerals from hard water (which then forms a difficult-to-remove sticky white dust on nearby objects, in this case our scenery). Any pathogens growing in the stagnant tank will also be dispersed in the air. Therefore, they should be cleaned regularly to prevent bacterial contamination from being spread throughout the air. The amount of minerals and other materials can be greatly reduced by using distilled water, though no water is absolutely pure.

Science behind foggers

As noted earlier, the fogger consists of a piezoelectric ceramic disc which is provided with current through two nickel electrodes. Since the ceramic is piezoelectric, it oscillates in the presence of electric current at ultrasonic frequency (Ultrasonic means that you don't hear the sound waves generated in water).

With the increase of the frequency of oscillation of the plate, the water tries to follow the frequency of oscillation. However, due to its inertia and weight the water fails to match this frequency creating the water wave lags behind the wave of the disc. This creates an area of low pressure between them and this in turn forms a cavity - an occurance known as cavitation. The cavity can be a void or it can be filled with air since there is air dissolved in water and with the formation of low pressure, air moves into the cavity. When this cavity implodes, the imploding jet has a lot of energy. The vibrating disc also causes capillary waves at the surface of water (ripples). The capillary waves keep oscillating up and down due to surface tension and gravity. As the cavity implodes, a crossed capillary wave is formed at the surface. As a result at the crest of the wave, very small droplets of water have enough energy to break off the surface tension and get out of water. As soon as these minute drops of water exit the surface they are absorbed into the air and leave the machine as mist. The size of the aerosols gets smaller with increased frequency.

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After deciding what electric and electronic gadgets to use on the board, we could make preliminar sketches of the entire table with the sizes of each individual island, and from there we could extrapolate the sizes not only of the houses/huts but also of the boats and ships. Slowly, our gaming board was begining to take shape. But before starting the work, we still needed to work how big all the electronics would be. For that, we needed to make a short calculation.

The Begining of the Build

With the basics of the electronics given above, I'll continue the practical application of it in the next issue. This article, I'll conclude with basic work done to the board itself. As mentioned, tha basic design was drawn first on the board itself. Then, a large hole for the wires was cut in the middle of the board, as well as a number of smaller ones, carefully distributed around the islands.

Andrija also made model ships out of balsa wood. Ahe first drew the basic outline of the waterline of the ship on a piece of paper. Then he cut it to make a template which he then used to draw the shapes of the ships onto a piece of balsa. Once cut and assembled, the ships were sanded and consequently painted with some basic rigging added.

While Andrija was busy with our armada, I was trying to run the wires to each of the islands. I decided that the wires would go underneath the table and would be fixed to the board using a staplegun.

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This ends the begining part of the project. In the next issue, I'll describe how we built the islands, all the houses and the rest of the scenery as well as describe the electric circuits built in the gaming board.

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  • AGRAM LEGO SECTION - First Lecture and Start of the Build
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    Predviđeno trajanje svakog predavanja je 45 minuta.

    03.04. - Arhitektura utvrda srednjeg vijeka, Uroš Brkić, mag.ing.arch.
    10.04. - Sakralna arhitektura srednjeg vijeka, Mario Grgurev, mag.ing.arch.
    17.04. - Hogwarts - dvorac u stvarnosti, Mario Grgurev, mag.ing.arch.
    24.04. - LEGOLAND putopisno predavanje, Marko Paunović, dipl.ing.stroj.

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  • Forbidden Psalm Demo 02
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    ANA: In this demo game of the game Forbidden Psalm, Mario and Domagoj clashed. They used my two warbands: Mario played the Undeadites and Domagoj the Cannibals. The objective of this skirmish was to kill the necromancer sorcerer and his retinue of reanimated skeletons, before the opponent could do so.

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    DOMAGOJ: Our association's veteran Ana Polascak hosted Mario and me at a demonstration game of Forbidden Psalm. She was kind enough to give us the playing fields and miniatures, and guide us through the rules. Be sure to take a look at the Gardens of Hecate to get a better insight into her work.

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    The game itself blew me away! It is a small-format tabletop strategy game (skirmish game), which can be played solo or with several players. Each player controls a group of 5 miniatures, and the games are fast and dynamic enough that it is easy to agree on the organization.

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    The rules provide considerable freedom in the creation and coloring of miniatures, and are an excellent creative outlet for any hobbyist.

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    Mario was an excellent teammate and the game passed with a lot of laughs, even when I pulled unsportsmanlike moves.

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    MARIO: An extremely fun skirmish game, the possibilities of modifying figures and settings are just an introduction to surprisingly deep gameplay. There aren't many rules, but they are open enough that, with the right opponent, a lot of fun situations can happen.

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    Domagoj was a fun and relaxed opponent, and Ana's excellent figures and terrain inspired me to put together a warband.

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    Nastavljamo sa pripremama za našu tradicionalnu Agram Arenu Summer – TURM2024 demo partijama Forbidden Psalma, igre koja će se igrati u srpnju na Areni. U ovoj partiji, naša Ana, organizatorica TURMa, uvodi još dvojicu članova, Maria i Domagoja u draži ove inspirativne igre!

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    ANA: U ovoj demo partiji igre Forbidden Psalm sukobili su se Mario i Domagoj. Koristili su moja dva warbanda: Mario je igrao the Undeadites, a Domagoj the Cannibals. Cilj ovog okršaja bio je ubiti čarobnjaka nekromanta i njegovu svitu reanimiranih kostura, prije nego to stigne učiniti protivnik.

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    DOMAGOJ: Nasa veteranka udruge Ana Polascak ugostila je Maria i mene na pokaznoj igri Forbidden Psalma. Bila je dovoljno ljubazna da nam ustupi terene i minijature za igru, te nas vodi kroz pravila. Svakako bacite oko na Gardens of Hecate da dobijete bolji uvid u njen rad.

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    Sama igra me odusevila! Rijec o stolno strateskoj igri manjeg formata (skirmish game), koja se moze igrati solo ili u vise igraca. Svaki igrac kontrolira grupu od 5 minijatura, te su partije dovoljno brze i dinamicne da je lako dogovoriti se oko organizacije.

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    Pravila pruzaju znacajnu slobodu oko izrade i bojanja minijatura, te su odlican kreativni outlet za svakog hobista.

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    Mario je bio izvrstan suigrac i partija je prosla uz mnogo smjeha, cak i u trenucima kada sam povlacio nesportske poteze.

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    MARIO: Izuzetno zabavna skirmish igra, mogućnosti modifikacije figura i setting su tek uvod u iznenađujuće dubok gameplay. Nema puno pravila, ali su dovoljno otvorena da se, s pravim protivnikom, može dogoditi hrpa zabavnih situacija.

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    Domagoj je bio zabavan i opušten suparnik, a Anine odlične figure i teren su me inspirirali da i ja složim warband.

    Click for enlarged picture

    " ["created"]=> string(19) "2024-04-04 08:02:47" ["modified"]=> string(19) "2024-04-04 10:15:46" } ["Member"]=> array(10) { ["id"]=> string(2) "56" ["group_id"]=> string(1) "2" ["first_name"]=> string(7) "Domagoj" ["last_name"]=> string(5) "Krpan" ["first_name_mask"]=> string(7) "domagoj" ["last_name_mask"]=> string(5) "krpan" ["username"]=> string(7) "Domagoj" ["password"]=> string(40) "fbad52c567fc2f837e1625e28f8b6c4aaa707d8a" ["born"]=> string(19) "2035-05-07 22:33:00" ["created"]=> string(19) "2014-05-07 22:33:57" } }
    Domagoj Krpan, 4th April 2024

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