PIRATE'S COVE GAMING BOARD – pt.2

Marko Paunović, 22nd August 2020

This article finds the second and final part of the step by step tutorial of the building process of a gaming board for a board game called Pirate's Cove that my club's (terrain workshop did a couple of years ago.

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The Design:

In the previous article, Andrija and I made the basic outline of the board with the frame, ran the wires underneath the board and made all the ships. The next thing, before the actual build, would be to have all the electronics installed so the terrain could be built around it. Before installment, we needed to check all the calculations and agree on the final layout of all the features.

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Electronics:

In this model we decided to fit the smoke generator (hereinafter - fogger), and in every house an LED would be built in order to evoke the effect of burning lamps or candles. As the power source for the board we chose the electricity from the grid which meant 220V AC current (in Croatia). Therefore the alternating current must be mentioned here, since the fogger is powered via the adapter from the city grid. The adapter which goes with the fogger changes AC 220V current to 24V AC also. (NOTE: If the device transforms the current from 220V AC to 24V DC for example, it is then called the transformer - author's note).

The advantage of using city power grid (ie adapters and transformers) is that there is no concern about the consumption of electricity, namely, no batteries which could be spent.

Since the LEDs are working exclusively on DC, it was necessary to connect the LED circuitry in parallel with the fogger. Apart from the fogger branch, we needed to extract one branch to go through Graetz bridge which would be connected to all the LED circuitry. As explained in a previous issue, Graetz combination (ie single-phase full-wave rectifier) only corrects the voltage, but it does not ''straighten'' it. In order to straighten the voltage it is necessary to add an RC circuit. In this gaming board, that was not necessary to make because the local electrical grid works on frequency f = 50 Hz (meaning that the voltage is sinusoidal and makes 50 cycles per second). Using a single-phase full-wave rectifier that frequency doubles, so the frequency is 100Hz. The human eye does not notice the higher frequency of 20Hz. What does this mean exactly? That our LED will be flashing 100 times per second, but you will not notice it. Indeed, it will look as if the LED were constantly lit. It should be noted that Graetz circuit losses of approximately 10% and that voltage 24V DC will therefore be around 22V DC.

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The calculation of the LED circuits is relatively simple because there is a lot of repetition. Each branch (except Crew Island) looks the same and as far as the resistance calculation runs as follows:

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and for Crew Island:

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Here we calculate the electrical power in each branch :

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which is relatively high power. It is no surprise when one considers the fact that the resistor reduces the voltage for 20V! This information is important when choosing the resistor, because when you buy it, you will need to emphasize that you are looking for such a powerful resistor. For the Crew Island two resistors of 50Ω and 0.04 W are required

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This result is also not surprising because the resistor reduces the voltage for only 2V, and through it flows a current of 20mA.

We now return to the beginning - the adapter, which in this case has Imax=1200mA. The next step is to add all the currents in the branches.

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So, to run all the LEDs you need 240mA which leaves 960mA for fogger to work, which after testing with a multimeter showed that is enough. If it were not,the calculation should be revised.

Finally, the elements needed for this project are:
• Fogger (with adapter AC 220V → 24V AC)
• 2 pairs of male-female Jack's
• Graetz bridge
• 7 switches
• 10 R = 1kΩ resistor R, P = 0.5 W
• 2 R = 50Ω resistor
• 27 LEDs (yellow, 3mm)
• 2 LEDs (red, 5mm → Treasure Island, the eyes of the skull)
• 1 LED (red, 3mm → Tavern Island, the upper floor tavern)
• a minimum of 10m of wire.

The Continuation of the Build

Once the electronics were installed and the Graetz bridge was prodected inside a box that was made from balsa wood, we did a test run. The LEDs indeed did not flicker, the volcano produced the fog and we could proceed with the terrain build.

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The first island we tackled was Crew Island. We decided to have a small sea town with a town hall and a church with a graveyard on a hill. The streets of the town were made from plastic pieces of a 1/72 medieval castle. The buildings were built by Andrija from 1,5mm thick balsa wood and thin card. The window shutters were about 1x1mm in size and were each cut from a piece of paper. We placed most of the buildings on top of 3mm yellow LEDs that were drilled through the bottom of the plastic street construction.

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The fortress on Gun Island was done from the same medieval castle plastic kit. Sides of the octogonal bastions were carefully cut using a scalpel blade. The guns were salvaged from a Revell plastic ship. To finish the job, we placed a chain at the port entrance.

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The body of all the islands was made from 2cm thick HD styrofoam. The beaches, cliffs and the rest of the features were modelled from air drying clay (DAS). The piers were done from 2mm thick balsa wood. Once the clay and PVA glue were dry, the islands were coated in watered down PVA glue. The top surfaces were sprinkled over with coarser sand while the beaches were covered with smallest grain sand we could find. In this case, it was chinchilla sand from a local pet shop.

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With this, most of the islands were done. All that was left was to do the Pirate's Cove island and make a removable volcano. We had to make the volcano removable to make it possible to fill and empty the vessel for the water that the fogger uses to make fog. If we left the board in one piece, it would have been impossible to empty the tank which would eventually cause the formation of calk or something even worse. Again, the body of the island was built by HD styrofoam. Using styrofoam boards made it possible to have a straight cut between the island and the removable volcano. Once the island part of styrofoam was dry, the tank was placed in its spot and around it another layer of styrofoam was placed and glued to the tank from the top side. Once it was dry, we made the island and volcano features following the same procedure as we did for the rest of the islands using DAS air drying clay. Once it was dry, we textured it with sand (two different sizes).

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The islands were painted using Pebeo Deco colours (Black, Brown, Ochre, Ash, White and Grey) and flocked using static grass. The trees were made from twisted wire trees bought on Ebay. When the islands were done, I painted the seas. As I wanted the blue to be really bright, I used a white undercoat that was hand painted using a large brush as I didn't want to risk botching up the rest of the work by accidental spillage by using sprey/air brush. After it was done, I mixed several shades of blue (by mixing Pebeo Deco White and Blue). Each progressive layer had more Blue in it. Before pouring in the resin, we decided to make a compass with a club sign. The painted design on a piece of paper was simply cut out and glued using watered down PVA glue. All that was needed was to mix the resin and pour it in carefully. For this, we used Gedeo Crystal Resin. A quick calculation revealed that we needed 600ml of resin in order to make the water 1,5-2mm deep. Carefully we mixed the two part resin (mixing ratio is 2:1 vol which makes it easy to work with). Once the mixture was fully mixed I added a couple of drops of Pebeo Vitrail Sky Blue colour. Be careful when mixing, because you can easily overdo it and be left with too dark a resin.

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After a drying period of about 24 hours, the board was done and we could present it to the guys from the club!

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Latest articles

  • Turnip28 demos at Black Queen H&MPC 2025
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    Our most important weekend of the year, the BQ competition, was packed with content and everyone could find something for themselves - with all the lectures and workshops, I was very happy that there was a chance to play and learn new games!

    Thanks to our dear friends from Slovenia, Vane and Luka from Amulet d20, we had the opportunity to learn and try out a game that has recently experienced global success, and is the dream come true for many painters and kitbashers in the hobby: Turnip28!

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    The game itself is simple enough for beginners: two armies (regiments) clash on the table, led by 3 nobles - one Snob, who is the most important part of the army, and 2 Toffs, who are slightly weaker. Each noble brings units with him - the Snob brings two, while each Toff brings one unit to the table. In total, each army consists of 3 nobles and 4 units.

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    What a table looks like with the guys gathered around it

    Like most tabletop strategy games, the game is played in rounds, and during them the players change the order of activations. The player who is first in line activates one of his units or nobles, makes a move, and then the other player takes over the order, until all the units on the game board are activated. Nobles are important because they are activated first, and they issue orders to their units: attack, march, shoot. If you don't have a noble, if he is killed or missing, then your units are activated only after all the nobles have been played, which can put you in an awkward position.

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    What my demo game looked like

    For my first turnip game, I had the honor and fortune of playing with our own Anna from Gardens of Hecate - we both wanted to try the game and now we had the perfect opportunity to learn the basics of the rules with the mentorship of the Amulet guys.

    We got our regiments, which were pretty similar - we had a Snob, 2 Toffs, a large infantry unit with rifles, a smaller infantry unit with melee weapons, and a scout unit with rifles. The biggest difference was that my last unit was a cannon, while Anna's was a large hand-to-hand monster known as a Lump. I think her pink Furby Lump with glowing eyes was probably the most memorable figure on the table (kudos to the guys from Amulet on the miniatures).

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    p>The party itself started with Ana's initiative, and from the beginning started to win strategic points on the table. My response to her conquest of the field was to resolutely fire everything I had into her ranks. As I watched her troops slowly but surely fall under my fire, I got lucky and my scouts managed to get one of her Toffs in front of the firing squad - which gave me a pretty big advantage at the start.

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    Her troops continued to advance towards my side of the table, including a rogue who came uncomfortably close to me - and I tried in vain to attack him with my infantry, who were just out of powder. After failing to even scratch him, they fled, leaving room for the artillery to finish their job - and that unit definitely deserved a promotion in this game!

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    We finished the game quickly, because we had other workshops starting, but we are both excited to play a few more games, and with some other Agram members we are thinking about putting together our regiments - the number of miniatures needed is not large, and the creative possibilities are quite large!

    Btw, the guys from Amulet gave us a lecture about their association and the activities they are planning - this year they have prepared H.R.E.N. 28, a turnip28 tournament, so be sure to check out their activities and projects - they are close by and you can visit them if you find something interesting!

    Just some of the miniatures that the Amulet team prepared for the demo game - sugar at the end: Furby Lump!

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    Naš najvažniji vikend godine, natjecanje Black Queen H&MPC 2025, bilo je krcato sadržajem i svatko je mogao pronaći nešto za sebe - uz sva predavanja i radionice, jako me razveselilo da je bilo prilike igrati i naučiti nove igre!

    Zahvaljujući našim dragim prijateljima iz Slovenije, Vane i Luka iz Amulet d20, imali smo priliku naučiti i isprobati igru koja je nedavno doživjela globalni uspjeh, a predstavlja ostvarenje sna brojnih paintera i kitbashera u hobby: Turnip28!

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    Sama igra je dovoljno jednostavna za početnike: na stolu se sukobljavaju dvije vojske (regimente), koju predvode 3 plemića - jedan Snob, koji je najbitniji dio vojske, i 2 Toffa, koji su nešto slabiji. Svaki plemić sa sobom donosi jedinice - Snob donosi dvije, dok svaki Toff donosi po jednu jedinicu na stol. Ukupno se svaka vojska sastoji od 3 plemića i 4 jedinice.

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    Kako izgleda postavljeni stol s ekipom okupljenom oko njega

    Poput većine stolno strateških igara, igra se na runde, te igrači tokom njih izmjenju redoslijed aktivacija. Igrač koji je prvi na redu aktivira jednu svoju jedinicu ili plemića, povuče potez, i onda drugi igrač prezume redoslijed, dok se ne aktiviraju sve jedinice na igraćoj ploči. Plemići su bitni jer se oni aktiviraju prvi, te oni izdaju naredbe svojim jedinicama: napadni, marširaj, pucaj. Ukoliko nemate plemića, ako je poginuo ili nestao, onda se vaše jedinice aktiviraju tek nakon što su odigrani svi plemići, što vas može postaviti u nezgodnu situaciju.

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    Kako je moja demo partija izgledala

    Za svoju prvi partiju turnipa, imao sam čast i sreću igrati s našom Anom iz Gardens of Hecate - oboje smo htjeli probati igru te smo sada dobili savršenu priliku da usvojimo osnove pravila uz mentorstvo Amuletovaca.

    Dobili smo svoje regimente, koje su bile poprilično slične - imali smo Snoba, 2 Toffa, veliku jedinicu pješaka s puškama, manju jedinicu pješaka s oružjem za blisku borbu, te jedinicu izviđača s puškama. Najveća razlika je bila u tome što je moja zadnja jedinica bila top, dok je Anina bila veliko čudovište za borbu prsa o prsa, poznatija kao Lump. Mislim da je njen roza furby Lump sa svijetlećim očima bila vjerojatno najupečatljivija figura na stolu (svaka čast dečkima iz Amuleta na minijaturi).

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    Sama partija je krenula s Aninom inicijativom, i od početka je krenula osvajati strateške točke na stolu, Moj odgovor na njeno osvajanje terena je bilo odlučno ispaljivanje svega što imam u njene redove. Dok sam gledao kako njene trupe polako ali sigurno padaju pod mojih pucanjem, posrećilo mi se pa su moji izviđači uspjeli dovesti jednog od njenih Toffova pred streljački vod - što mi je u startu dalo dosta veliku prednost.

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    Njene trupe su dalje napredovale prema mojoj strani stola, uključujući lumpa koji mi je došao neugodno blizu - te sam ga uzaludno pokušao napasti sa svojim pješacima koji su taman ostali bez baruta. Nakon što ga nisu uspjeli ni ogrebati, pobjegli su i ostavili prostora da artiljerija dovrši njihov posao - a ta jedinica je definitivno zaslužila promaknuće u ovoj partiji!

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    Ubrzo smo završili igru, jer su nam krenula druge radionice, no oboje smo uzbuđeni odigrati još koju partiju, te uz još neke članove Agrama razmišljamo o slaganju svojih regimenti - broj potrebnih minijatura nije velik, a kreativne mogućnosti su poprilično velike!

    Btw, dečki iz Amuleta su nam držali predavanje o svojoj udruzi i aktivnostima koje planiraju - ove godine su pripremili H.R.E.N. 28, turnip28 turnir, te svakako bacite oko na njihove aktivnosti i projekte - blizu su i možete ih posjetiti ako nađete nešto zanimljivo!

    Samo neke od minijatura koje su Amuletovci pripremili za demo partije - šećer na kraju: Furby Lump!

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  • AGRAM LEGO SECTION - Leonardo da Vinci's Flying Machine
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    U srijedu 26.2. u sklopu naše Izložbe minijatura i maketa Agram 2025, naša Agram Lego Sekcija je odradila svoj drugi projekt. Nakon Hogwartsa u 2024., prvi projekt u 2025. bio je Leonardov leteći stroj. 

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    Kao što je već tradicija kod naše Lego Sekcije, prije izgradnje modela, valjalo se malo educirati o temi. Ovoga puta naš Mario Grgurev održao je predavanje o Leonardu da Vinciju kao izumitelju sa posebnim osvrtom na leteće strojeve.

    Ulaz na predavanje bio je besplatan, a prijave nisu bile potrebne!

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. 

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    Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    Sljedeći projekt bit će u travnju, a tema će biti Orient Express. Očekuju vas predavanja o parnim strojevima, parnim lokomotivama te o povijesti Orient Expressa, kao i o Orient Expressu u pop kulturi.

    Vidimo se!

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  • Star Wars Legion - Separatists Basing Article
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    For the last year I’ve been trying to get my Star Wars Legion Separatists army ready for the table, so I can play a few games. One of the reasons I chose this faction (other than the fact that SW droids are great), is because droids paint, up quickly. I don’t need my army for this game to look display ready, I just want to get them ready fast, match their look from the films and be happy when I see them from a distance. To achieve this I’ve been fine-tuning their basing scheme throughout the year, and I’ve found a recipe that to me looks good enough, is relatively quick, and very easy to do (no brush control needed here). As I’m finishing my last unit for the game, I thought to share it. The scheme was originally supposed to look like Geonosis, but with time I’ve made it my own. But still this is fitting as the last unit I’m painting is the Star Wars Legion Geonosian Warriors (I love these sculpts - fiddly, but fantastic!)

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    I start out with a small ball of milliput that I place down in some random areas with my fingers. This is to create elevation. For me a flat base is always more boring than an uneven, elevated base.

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    I then use a sculpting tool (whichever I have on hand, doesn’t really matter as I’m not sculpting anything) with some water to smooth out the milliput, and make a few elevated areas.

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    I push a few small rocks down into the milliput before it cures. No need for glue here, that comes later. Also I’ve come to learn that uncured milliput and superglue is a very bad combo.

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    I crumple up a small piece of tin foil and poke it at the uncured milliput to create some texture.

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    Now the rocks will get fixed in place as I put a small amount of superglue all over the cured milliput, and the rest of the base as well. Then I use a teaspoon to sprinkle some baking powder all over the superglue. A minute later I wash the whole model under the sink, to get rid of excess baking powder.

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    I use a crackle paint from Citadel (Agrellan Earth) and cover the flatter area of the base with a good chunk of it.

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    When the crackle paint is dry I prime the model.

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    I paint the base using a combination of reddish and brownish, earthly tones. I just slap them all over the base haphazardly and without thinking, as later they will be brought together with a shade and some drybrushing. Paints I used here were Mephiston Red, Mournfang Brown and XV-88 from Citadel, as well as Burnt Sienna from Golden SoFlat.

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    Shade with Agrax Earthshade.

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    Lightly drybrush with a beige/grey/whitish color. I use Tyrant Skull and Wrack White as these are actual Dry paints from Citadel, and I still have them lying around.

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    I finish off the base with a few grass tufts. The drier they look the better. I also put a bit of Seraphim Sepia wash into the middle of the tufts to bring their color tone down a notch. And of course finish with a black base rim.

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    Posljednjih godinu dana pokušavao sam pripremiti svoju vojsku Separatista iz Star Wars Legion, tako da mogu odigrati nekoliko partija. Jedan od razloga zašto sam odabrao ovu frakciju (osim činjenice da su SW droidi sjajni) je taj što droidi brzo bojaju. Ne treba mi vojska biti na visokom nivou obojana, samo ih želim brzo pripremiti, da odgovaraju izgledu iz filmova i biti sretan kad ih vidim iz daljine. Kako bih to postigao, fino sam prilagođavao njihovu shemu baziranja tijekom cijele godine i pronašao sam recept koji mi se čini dovoljno dobrim, relativno je brz i vrlo jednostavan za izvođenje (ovdje nije potrebna kontrola kista). Dok završavam svoju posljednju jedinicu za igru, mislio sam je podijeliti s vama. Shema je izvorno trebala izgledati kao Geonosis, ali s vremenom sam je napravio svojom. Ali ovo je ipak prikladno jer je posljednja jedinica koju bojam Star Wars Legion Geonosian Warriors (obožavam ove skulpture - nezgodne, ali fantastične!)

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    Započinjem s malom kuglicom miliputa koju stavljam prstima u neka nasumična područja. Ovo je za stvaranje uzvisina. Za mene je ravna podloga uvijek dosadnija od neravne, uzdignute podloge.

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    Zatim upotrijebim alat za oblikovanje (koji god imam pri ruci, zapravo nije važno jer ništa ne oblikujem) s malo vode da izravnam miliput i napravim nekoliko povišenih područja.

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    Gurnem nekoliko malih kamenčića u miliput prije nego se stvrdne. Ovdje nema potrebe za ljepilom, to dolazi kasnije. Također sam naučio da je nestvrdnuti milliput i superljepilo vrlo loša kombinacija.

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    Zgužvam mali komadić limene folije i ubodem ga u nestvrdnuti miliput kako bih stvorio malo teksture.

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    Sada će se kamenje učvrstiti na svoje mjesto jer stavljam malu količinu superljepila po cijelom stvrdnutom miliputu, kao i ostatku baze. Zatim čajnom žličicom posipam malo praška za pecivo po superljepilu. Minutu kasnije operem cijeli model u sudoperu, da se riješim viška praška za pecivo.

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    Koristim crackle boju od Citadela (Agrellan Earth) i pokrivam ravnije područje baze s debelim premazom.

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    Kad se crackle boja osuši, stavim primer na model.

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    Podlogu bojam kombinacijom crvenkastih i smećkastih, zemljanih tonova. Samo ih nasumično i bez razmišljanja udarim po cijeloj podlozi, jer će se kasnije spojiti s nijansom i malo suhog četkanja. Boje koje sam ovdje koristio bile su Mephiston Red, Mournfang Brown i XV-88 od Citadela, kao i Burnt Sienna od Golden SoFlata.

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    Zasjenim s Agrax Earthshade.

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    Lagano stavite sloj drybrusha bež/sive/bjelkaste boje. Koristim Tyrant Skull i Wrack White jer su to stvarne dry boje od Citadela i još uvijek ih imam uokolo.

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    Bazu dovršavam s nekoliko busenova trave. Što suše izgledaju to bolje. Također sam stavio malo Seraphim Sepia wash u sredinu busenova kako bih smanjio ton njihove boje. I naravno završiti s crnom bojom po rubu.

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    Sebastian Søgård, 13th February 2025
  • We visited: Imp’s Shop in Ulm
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    Last year I had the opportunity to visit Ulm, Germany again, and I wanted to take the opportunity to visit a hobby shop that is significantly different from most I have had the opportunity to visit in other places.

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    The store itself is located in the very center of the city, about 5 minutes walk from the Cathedral in the heart of the pedestrian zone. Passing through the old town, I strolled through a neighborhood where an incredible number of old houses and buildings have been preserved, and it looks like the architecture was straight out of GW's Old World. Arriving at the store, I was very surprised by the content on offer - like most hobby stores, they had a range of new goods, but they also had a range of second-hand products, some of them vintage by all standards. In glass cases stood painted, used figures for sale, some of them have been out of production for a long time. Shelves with old books and games that are real treasures for collectors, and some items are new, packaged, but again not something I would expect on the shelves of a typical hobby store.

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    New and Unexpected

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    Two full cabinets with shelves and boxes dedicated to DnD editions from the past

    A large part of the store was dedicated to the local community, in my time During the visit, Magic was played, and the store is filled with players and hobbyists from different systems on different days.

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    The set was complete, I believe many people would benefit from having it in their collection

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    A large selection of miniatures of lesser-known games, including Schwartzes Auge RPG

    After digging through the antiques in search of treasure, I filled my shopping bags and had very pleasant conversation with the owner. He was extremely kind throughout the visit, and helped me find things that I was interested in. My favorite part of the shopping was getting an Imp at Imp's Shop - if you're interested in seeing what it looks like when painted - visit our Black Queen Hobby and Miniature Painting Competition!

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    Imp from Imp's Shop!

    And if your journey ever takes you to Ulm, be sure to visit this shop! If Ulm is not in your area, and you are interested in games and miniatures that are perhaps a little more mainstream or represented here, you can see Imp's offering on their website and web shop!

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    Prošle godine imao sam priliku ponovno posjetiti Ulm u Njemačkoj, te sam htio iskoristiti priliku da posjetim jedan hobby dućan koji se bitno razlikuje od većine koju sam imao priliku posjetiti u drugim mjestima.

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    Sam dućan nalazi se u strogom centru grada, jedno 5 minuta pješice od Katedrale u srcu pješačke zone. Prolazeći starim gradom šetao sam se kvartom gdje je nevjerojatan broj starih kuća i zgrada očuvan, te izgleda kao arhitektura ravno preuzeta iz GW-ovog Old World-a. Dolaskom u dućan, bio sam jako iznenađen sadržajem koji se nudi - poput većine hobby dućana, imali su asortiman nove robe, no imali su i asortiman second hand proizvoda, neki od njih po svim mjerilima vintage. U staklenim vitrinama stajale su obojane, rabljene figure na prodaju, neke od njih već dugo vremena nisu u proizvodnji. Police sa starim knjigama i igrama koje kolekcijonarima predstavljaju pravo blago, a neki predmeti su novi, zapakirani, ali opet nisu nešto što bih očekivao na policama tipičnog hobby dućana.

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    Novo i Neočekivano

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    Dva puna ormara s policama i kutijama posvećeni edicijama DnD-a iz prošlih vremena

    Veliki dio dućana je bio posvećen lokalnom community-u, u vrijeme moje posjete igrao se Magic, a u dućanu se tokom različitih dana nalaze igraći i hobisti iz različitih sustava.

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    Set je bio kompletan, vjerujem da bi mnogima dobro došlo u kolekciji

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    Veliki izbor miniatura manje poznatih igara, ukljućujući Schwartzes Auge RPG

    Nakon što sam prekopao starine u potrazi za blagom, napunio sam vrećice za kupovinu i imao jako ugodan razgovor s vlasnikom. Tokom cijelog posjeta bio je izuzetno ljubazan, te mi je pomogao pronaći stvari koje bi me zanimale. Najdraži dio shopping mi je bila nabavka Imp-a u Imp’s Shopu - ukoliko vas zanima kako izgleda kad je obojan - posjetite našu Izložbu minijatura i maketa Agram 2025!

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    Imp iz Impove Trgovine!

    A ukoliko vas put ikad odnese u Ulm, svakako posjetite ovaj dućan! Ukoliko vam Ulm nije usput, a zanimaju vas igre i minijature koje su možda malo main stream ili zastupljene kod nas, Impovu ponudu možete vidjeti i na njihovim web stranicama i web shopu!

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    Domagoj Krpan, 4th February 2025
  • Preparation and painting with contrast/speedpaint paints – Cthulhu Wars
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        string(73) "Preparation and painting with contrast/speedpaint paints – Cthulhu Wars"
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    In this article I describe my process of painting figurines with contrast and speedpaint paints. This is how I painted all the figurines I made for Cthulhu wars. I made them to be "tabletop ready", but I think that with these techniques, a higher quality figure can be achieved, with proper preparation and attention to the precision of details. An example from the pictures is an Acolyte model from the game.

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    The painting process was almost always the same, with slight variations in the primer and initial shading. The first step is of course the spray primer, which I started with white paint. This is where I did the most variation in the process because after a few tries, I ran out of white spray cans, then light gray, and ended up with a plain gray paint. I realized that the optimal color for this type of painting is light gray spray can – you want to emphasize the hollows of the figure, but not kill the shadow color (like you would with a black or dark gray primer). The light gray spray provides a good base for the shade colors that I apply in the second step, emphasizes the contrast with the white drybrush, and leaves me with the dark color that I apply in the later stages.

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    The next step, regardless of the tone of the primer I applied, was to apply the shade colors from GW. Which color it was, depended on the primary color I wanted to achieve. For example, for red, blue, and yellow, I prefer a purple, or at least an approximate purple shade. In the example of this model, I used Carroburg Crimson, which is a purple-red tone. Likewise, for green, I used Athonian Camoshade, but in retrospect I should have gone for a warm shade (like red), I like the difference in warmth between contrasting tones better. I colored the leather and books/papers with Seraphim Sepia, the easiest way to contrast the skin color later.

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    After the shade paint dried, I applied a white drybrush over the entire figure. This is the final step to prepare the figure for painting diluted colors such as contrast.

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    Let's start with contrasting colors. Given the simplicity of this model, I applied maybe two colors in total, but I did the same thing on more complicated figures. Red over the dress, paying attention to the separate parts I wanted more beige, skin color on skin, brown on the book and Skeleton horde for the beige parts (to get the dirty fabric effect). I used speedpaint medium on many of the dark contrasting colors to thin them out, but sometimes it didn't work very well. On large areas, such thinned paint leaves stains that need to be cleaned up.

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    The last step is to define the details of the model and potentially add highlights. In this case, I subtly touched up the red stain with a lighter red drybrush, painted the dagger with off-white, painted the belt, and added patterns to the open pages of the book. The model is now tabletop ready and the entire process takes about 20 minutes of painting. The only downside is that you have to wait for the various thinned layers to dry, but I usually plan on painting other models in that time.

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    U ovom članku opisujem svoj proces bojanja figurica sa contrast i speedpaint bojama. Na ovaj način sam obojao sve figurice koje sam radio za Cthulhu wars. Ja sam ih radio da budu „tabletop ready“, no mislim da se ovim tehnikama može postići i veća kvaliteta figure, sa pravilnom pripremom i pažnjom na preciznost detalja. Primjer iz slika je jedan Acolyte model iz igre.

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    Postupak bojanja je skoro uvijek bio isti, sa blagim varijacijama u primeru i početnom sjenčanju. Prvi korak je naravno primer u spreju, koji sam počeo sa bijelom bojom. Tu sam radio najviše varijacija u procesu zbog toga što su mi se nakon par vojski ispraznili prvo bijeli sprej, pa onda svijetlo sivi i time sam završio na običnom sivoj boji. Shvatio sam da je optimalna boja za ovaj tip bojanja svijetlosivi sprej – želite da se naglase udubine figure, no ne i da se ubije boja sjene (kao što bi bilo sa crnim ili tamnosivim primerom). Svijetlosivi sprej daje dobru podlogu za shade boje koje stavljam u drugom koraku, naglašava kontrast sa bijelim drybrushem i ostaje mi tamna boja koju nanosim u kasnijim fazama.

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    Sljedeći korak, nevezano za ton primera koji sam nanio, je primjena shade boja od GW-a. Koja boja je bila, ovisilo je o primarnoj boji koju sam htio postići. Npr. Za crvenu, plavu, i žutu, preferiram ljubičasti, ili barem aproksimativno ljubičasti shade. U primjeru ovog modela koristio sam Carroburg Crimson, što je ljubičasto-crveni ton. Isto tako, za zelenu sam koristio Athonian Camoshade, no u retrospektivi sam trebao isto ići na topao ton sjene (poput crvenog), više mi paše raditi razliku u toplini između kontrastnih tonova. Kožu i knjige/papire sam bojao sam seraphim sepiom, najjednostavnije za odnos contrasta boje kože kasnije.

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    Nakon sušenja shade boje, nanio sam bijeli drybrush po cijeloj figuri. To je zadnji korak za pripremu figure za bojanje razrijeđenih boja poput contrasta.

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    Počinjemo sa contrast bojama. S obzirom na jednostavnost ovog modela, nanio sam možda dvije boje sveukupno, no istu stvar sam radio i na kompliciranijim figurama. Crvena preko halje, pazeći na odvojene dijelove koje sam htio više bež, boja kože na koži, smeđa na knjizi i Skeleton horde za bež dijelove (da bi se dobio efekt prljave tkanine). Koristio sam speedpaint medium za mnoge tamne contrast boje da bi ih razrijedio, no nekad nije najbolje upalilo. Na velikim površinama takva razrijeđena boja ostavi mrlje koje se trebaju sanirati.

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    Zadnji korak je definiranje detalja modela i potencijalno dodatno naglašavanje highlighta. U ovom slučaju suptilno sam popravljao mrljavu crvenu sa drybrushem svijetlije crvene, obojao bodež sa offwhite, obojao remen i dodao šare na otvorenim stranicama knjige. Model je time tabletop ready i sveukupni proces traje nekih 20ak minuta samog bojanja. Jedina mana je što čekate da se razni razrijeđeni slojevi osuše, no u tom vremenu najčešće planiram bojanje drugih modela.

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    Mario Grgurev, 4th February 2025

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