PIRATE'S COVE GAMING BOARD – pt.2

Marko Paunović, 22nd August 2020

This article finds the second and final part of the step by step tutorial of the building process of a gaming board for a board game called Pirate's Cove that my club's (terrain workshop did a couple of years ago.

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The Design:

In the previous article, Andrija and I made the basic outline of the board with the frame, ran the wires underneath the board and made all the ships. The next thing, before the actual build, would be to have all the electronics installed so the terrain could be built around it. Before installment, we needed to check all the calculations and agree on the final layout of all the features.

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Electronics:

In this model we decided to fit the smoke generator (hereinafter - fogger), and in every house an LED would be built in order to evoke the effect of burning lamps or candles. As the power source for the board we chose the electricity from the grid which meant 220V AC current (in Croatia). Therefore the alternating current must be mentioned here, since the fogger is powered via the adapter from the city grid. The adapter which goes with the fogger changes AC 220V current to 24V AC also. (NOTE: If the device transforms the current from 220V AC to 24V DC for example, it is then called the transformer - author's note).

The advantage of using city power grid (ie adapters and transformers) is that there is no concern about the consumption of electricity, namely, no batteries which could be spent.

Since the LEDs are working exclusively on DC, it was necessary to connect the LED circuitry in parallel with the fogger. Apart from the fogger branch, we needed to extract one branch to go through Graetz bridge which would be connected to all the LED circuitry. As explained in a previous issue, Graetz combination (ie single-phase full-wave rectifier) only corrects the voltage, but it does not ''straighten'' it. In order to straighten the voltage it is necessary to add an RC circuit. In this gaming board, that was not necessary to make because the local electrical grid works on frequency f = 50 Hz (meaning that the voltage is sinusoidal and makes 50 cycles per second). Using a single-phase full-wave rectifier that frequency doubles, so the frequency is 100Hz. The human eye does not notice the higher frequency of 20Hz. What does this mean exactly? That our LED will be flashing 100 times per second, but you will not notice it. Indeed, it will look as if the LED were constantly lit. It should be noted that Graetz circuit losses of approximately 10% and that voltage 24V DC will therefore be around 22V DC.

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The calculation of the LED circuits is relatively simple because there is a lot of repetition. Each branch (except Crew Island) looks the same and as far as the resistance calculation runs as follows:

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and for Crew Island:

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Here we calculate the electrical power in each branch :

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which is relatively high power. It is no surprise when one considers the fact that the resistor reduces the voltage for 20V! This information is important when choosing the resistor, because when you buy it, you will need to emphasize that you are looking for such a powerful resistor. For the Crew Island two resistors of 50Ω and 0.04 W are required

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This result is also not surprising because the resistor reduces the voltage for only 2V, and through it flows a current of 20mA.

We now return to the beginning - the adapter, which in this case has Imax=1200mA. The next step is to add all the currents in the branches.

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So, to run all the LEDs you need 240mA which leaves 960mA for fogger to work, which after testing with a multimeter showed that is enough. If it were not,the calculation should be revised.

Finally, the elements needed for this project are:
• Fogger (with adapter AC 220V → 24V AC)
• 2 pairs of male-female Jack's
• Graetz bridge
• 7 switches
• 10 R = 1kΩ resistor R, P = 0.5 W
• 2 R = 50Ω resistor
• 27 LEDs (yellow, 3mm)
• 2 LEDs (red, 5mm → Treasure Island, the eyes of the skull)
• 1 LED (red, 3mm → Tavern Island, the upper floor tavern)
• a minimum of 10m of wire.

The Continuation of the Build

Once the electronics were installed and the Graetz bridge was prodected inside a box that was made from balsa wood, we did a test run. The LEDs indeed did not flicker, the volcano produced the fog and we could proceed with the terrain build.

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The first island we tackled was Crew Island. We decided to have a small sea town with a town hall and a church with a graveyard on a hill. The streets of the town were made from plastic pieces of a 1/72 medieval castle. The buildings were built by Andrija from 1,5mm thick balsa wood and thin card. The window shutters were about 1x1mm in size and were each cut from a piece of paper. We placed most of the buildings on top of 3mm yellow LEDs that were drilled through the bottom of the plastic street construction.

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The fortress on Gun Island was done from the same medieval castle plastic kit. Sides of the octogonal bastions were carefully cut using a scalpel blade. The guns were salvaged from a Revell plastic ship. To finish the job, we placed a chain at the port entrance.

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The body of all the islands was made from 2cm thick HD styrofoam. The beaches, cliffs and the rest of the features were modelled from air drying clay (DAS). The piers were done from 2mm thick balsa wood. Once the clay and PVA glue were dry, the islands were coated in watered down PVA glue. The top surfaces were sprinkled over with coarser sand while the beaches were covered with smallest grain sand we could find. In this case, it was chinchilla sand from a local pet shop.

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With this, most of the islands were done. All that was left was to do the Pirate's Cove island and make a removable volcano. We had to make the volcano removable to make it possible to fill and empty the vessel for the water that the fogger uses to make fog. If we left the board in one piece, it would have been impossible to empty the tank which would eventually cause the formation of calk or something even worse. Again, the body of the island was built by HD styrofoam. Using styrofoam boards made it possible to have a straight cut between the island and the removable volcano. Once the island part of styrofoam was dry, the tank was placed in its spot and around it another layer of styrofoam was placed and glued to the tank from the top side. Once it was dry, we made the island and volcano features following the same procedure as we did for the rest of the islands using DAS air drying clay. Once it was dry, we textured it with sand (two different sizes).

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The islands were painted using Pebeo Deco colours (Black, Brown, Ochre, Ash, White and Grey) and flocked using static grass. The trees were made from twisted wire trees bought on Ebay. When the islands were done, I painted the seas. As I wanted the blue to be really bright, I used a white undercoat that was hand painted using a large brush as I didn't want to risk botching up the rest of the work by accidental spillage by using sprey/air brush. After it was done, I mixed several shades of blue (by mixing Pebeo Deco White and Blue). Each progressive layer had more Blue in it. Before pouring in the resin, we decided to make a compass with a club sign. The painted design on a piece of paper was simply cut out and glued using watered down PVA glue. All that was needed was to mix the resin and pour it in carefully. For this, we used Gedeo Crystal Resin. A quick calculation revealed that we needed 600ml of resin in order to make the water 1,5-2mm deep. Carefully we mixed the two part resin (mixing ratio is 2:1 vol which makes it easy to work with). Once the mixture was fully mixed I added a couple of drops of Pebeo Vitrail Sky Blue colour. Be careful when mixing, because you can easily overdo it and be left with too dark a resin.

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After a drying period of about 24 hours, the board was done and we could present it to the guys from the club!

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Latest articles

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    " ["content_hrv"]=> string(3240) "

    Prilikom printa modela sauropoda kojeg sam mislio koristiti za kitbash Lizardmen modela bastiladona, ostao je jedan printani model trupa sa greškama u nogama. U slično vrijeme sam igrao Pokemon Crystal i obožavajući neke od koncepata u toj igri, odlučio sam spojiti dva svijeta u jedan.

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    Trup dinosaura sam zalijepio na bazu sa superljepilom i zapunio rupe.

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    " ["created"]=> string(19) "2026-10-19 07:14:35" ["modified"]=> string(19) "2026-10-19 07:14:35" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2045-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
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  • Agram Group Build #7 – Amon Hen, pt.5
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    The plan last time was to also build a balsa wood frame, but unfortunately, the balsa got misplaced during the move following the renovation of the space, so we had to postpone it. Now, it’s time to get it done.

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    And that’s it for this time. Next week, it’s time for painting.

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    " ["content_hrv"]=> string(4765) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Plan za prošli put bio je da napravimo i okvir od balze, ali na žalost u selidbi nakon renovacije prostora, negdje smo zagubili balzu tako da smo to odgodili. Sad je došao red na to.

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    Odrezali smo balzu na četiri komada od 50cm. Nakon toga izmjerili smo najviše dijelove pojedine strane i tako označili balzu te ju prerezali na željene dimenzije.

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    Potom smo ucrtali reljef na okvir od balze i pažljivo ga izrezali.

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    Zadnji korak bilo je zarezivanje svakog kuta pod 45 stupnjeva tako da dobijemo uredan spoj okvira.

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    Tada je uslijedilo lijepljenje okvira. Stranice smo zalijepili PVA ljepilom dok smo spojeve stranice okvira na drugu stranicu okvira zalijepili superljepilom.

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    U rupe između okvira od balze i terena kojeg smo napravili prošli put ubacili smo DAS glinamol.

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    Na kraju smo gornje plohe okvira i popune od glinamola premazali PVA ljepilom te na to posipali isti pijesak koji smo koristili za ostatak table.

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    I to je bilo to za ovaj put. Sljedećeg tjedna ide bojanje.

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    " ["created"]=> string(19) "2026-10-15 10:05:42" ["modified"]=> string(19) "2026-10-15 10:05:42" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
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  • Agram Group Build #7 – Amon Hen, pt.4
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        ["content_eng"]=>
        string(4716) "

    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

    Click for enlarged picture

    After inspecting the now-dry terrain base, we realized that a few slopes needed to be added and some gaps filled in. Therefore, we repeated the process of applying DAS modeling clay over the PVA glue coating.

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    The next step was adding texture. We opted for three different grain sizes of sand and gravel. You can find all these varieties at pet stores. The finest grade is for chinchillas, while the coarsest gravel is actually intended for aquariums.

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    Applying the texture was actually very simple. We coated part of the base with PVA glue (slightly diluted so it would spread easily with a brush). Onto the PVA coating, we sprinkled first the gravel, then the larger granules, and finally the small granules (though only in patches).

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    Then we put the trees back to see how everything works as a whole.

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    Since Kruno has finished processing the metal figures, we decided to check the layout of the diorama with the figures placed on it—so here it is from several angles.

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    " ["content_hrv"]=> string(4717) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Nakon pregleda sada osušene baze terena, uvidjeli smo da se na nekim mjestima treba dodati koja kosina, zapuniti koja rupa. Stoga smo ponovili isti postupak postavljanja DAS glinamola na premaz od PVA ljepila.

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    Sljedeći korak bilo je dodavanje teksture. Odlučili smo se za tri različite granulacije pijeska/šljunka. Sve te verzije možete naći u dućanima za kućne ljubimce. Najmanja granulacija je za činčile, dok je najveći šljunak zapravo za akvarije.

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    Postavljanje teksture je zapravo bilo jako jednostavno. Premazali smo dio baze sa PVA ljepilom (malo razvodnjenim tako da se lagano razmazuje kistom). Na premaz od PVA ljepila posipali smo prvo šljunak, pa onda veći granulat i na kraju mali granulat (ali samo mjestimično).

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    Potom smo vratili drveće da vidimo kako funkcionira sve kao cjelina.

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    S obzirom da je Kruno završio sa obradom metalnih figura, odlučili smo provjeriti i raspored diorame sa figurama na njoj pa evo iz nekoliko kutova.

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    " ["created"]=> string(19) "2026-10-08 08:17:15" ["modified"]=> string(19) "2026-10-08 08:17:15" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 8th October 2026
  • Agram Group Build #7 – Amon Hen, pt.3
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

    Click for enlarged picture

    Last time, we created and attached large volumes to the base and roughed out the terrain contours. To prevent the Styrofoam from warping while the PVA glue dried, we had secured it to the wooden base with masking tape. Therefore, the first task was to remove the excess masking tape.

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    Then, using PVA glue and DAS modeling clay, we created gradual transitions and built up slopes on the "steps" made of Styrofoam.

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    Next, we added stone structures using tree bark. At the same time, we utilized the texture of the bark, pressing it into the DAS clay in certain places to create the added texture of rocky surfaces.

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    That concludes the construction phase for now. Before applying the texture, the DAS modeling clay needs to dry thoroughly. Next up is the texturing process, along with some touch-ups to the relief where the stone structures were placed.

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    " ["content_hrv"]=> string(3309) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

    Click for enlarged picture

    Prošli put smo napravili i dodali velike volumene na bazu te napravili grube obrise terena. Kako se ne bi stiropor svinuo tijekom sušenja PVA ljepila, učvrstili smo ga krep trakom za drvenu bazu. Stoga, prvi posao bio je maknuti višak krep trake.

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    Zatim smo koristeći PVA ljepilo i DAS glinamol izradili postepene prijelaze i iskonstruirali kosine na „stepenicama“ dobivenim od stiropora.

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    Potom smo dodali kamene strukture koristeći koru od drveta. Istovremeno smo iskoristili i teksture u kori i utisnuli na pojedinim mjestima u DAS glinamol kako bismo dobili dodatnu teksturu kamenih stijena.

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    Time je lagano završila gradnja za ovaj put. Prije nanošenja teksture, treba ostaviti DAS glinamol da se dobro osuši. Sljedeći put na redu je tekstura uz mjestimično popravljanje reljefa na mjestima gdje smo postavili kamene strukture.

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    " ["created"]=> string(19) "2026-10-01 09:43:15" ["modified"]=> string(19) "2026-10-01 09:43:15" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 1nd October 2026
  • Agram Group Build #7 – Amon Hen, pt.2
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        string(3) "527"
        ["member_id"]=>
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        ["title_eng"]=>
        string(39) "Agram Group Build #7 – Amon Hen, pt.2"
        ["title_hrv"]=>
        string(40) "Agram Group Build #7 – Amon Hen, dio 2"
        ["mask_eng"]=>
        string(32) "agram_group_build_7_amon_hen_pt2"
        ["mask_hrv"]=>
        string(34) "agram_group_build_7_amon_hen_dio_2"
        ["content_eng"]=>
        string(7011) "

    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    After cutting the board in the previous article, it was time to create the terrain. We decided to achieve the necessary height—or volume—by using Styrofoam. The choice of material was dictated by the availability of Styrofoam; had we possessed that amount of extruded polystyrene (XPS) foam, we certainly would have chosen it due to its ease of shaping. We arranged the Styrofoam sheets to cover the entire surface of the board, gluing them down with PVA glue and reinforcing the joints with masking tape. Next, we placed the assembled Amon Hen model in position and traced its outlines.

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    The next step was cutting out the rough shape of the terrain and arranging tall vegetation across the diorama to establish the outlines of the final look.

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    After marking the placement of the trees, we decided to glue the Styrofoam terrain piece onto the board. We used PVA glue for this as well, and to ensure firm contact, we secured the edges with masking tape so the Styrofoam wouldn't warp while drying. Finally, we constructed a ramp for the temple entrance.

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    In the meantime, Kruno was working on the preparatory work on the figures.

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    KRUNO: "The deal was to clean the figures of excess metal and dirt. I haven't dealt with metal miniatures too much, so it was an interesting challenge for me. It's not much different from cleaning rubber or plastic miniatures. Of course, a new scalpel blade is needed and pliers come in handy. Although it is not obligatory, I also performed the ancient miniaturist rite of consecration of a new blade and sacrificed a few drops of blood to the Gods of miniaturism and state games. It seems that they were satisfied with the victim, because there were no problems. Excesses are neatly and nicely positioned for quick removal and if any trace remains it fits into the texture or folds of the model. There were very few heads, and even those that were seen were easily leveled with a knife."

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    " ["content_hrv"]=> string(6921) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Nakon rezanja table u prošlom članku, došao je red na izradu terena. Visinu, odnosno volumen, smo odlučili dobiti korištenjem stiropora. Odabir materijala je uvjetovala dostupnost stiropora. Da smo imali tu količinu stirodura, sigurno bismo ga odabrali zbog jednostavnosti obrade. Stiroporne daske smo posložili tako da pokriju cijelu površinu table. Zalijepili smo ih koristeći PVA ljepilo, a spojeve dodatno učvrstili koristeći krep traku. Potom smo stavili složenu maketu Amon Hena i ucrtali obrise

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    Sljedeći korak bilo je izrezivanje grubog oblika terena i slaganje visoke vegetacije po diorami – tako da dobijemo obrise konačnog izgleda.

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    Nakon označavanje gdje ide koje drvo, odlučili smo zalijepiti stiroporni teren na dasku. To smo također odradili pomoću PVA ljepila – a za dodatan pritisak, rubove smo pritisnuli koristeći krep traku tako da se stiropor ne deformira tijekom sušenja. Na kraju smo izradili i kosinu za prilaz u hram.

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    Za to vrijeme, Kruno se bavio pripremnim radovima na figurama.

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    KRUNO: "Dogovor je bio da očistim figure od viška metala i srha. Nisam se previše bavio metalnim minijaturama, pa mi je to bio zanimljiv izazov. Nije puno drugačije od čišćenja rezinskih ili plastičnih minijatura. Naravno, potrebna je nova oštrica na skalpelu i kliješta dobro dođu. Iako nije obavazeno obavio sam i drevni minijaturistički obred posvećivanja nove oštice i pritom žrtvovao par kapi krvi Bogovima minijaturizma i stateških igara. Izgleda da su bili zadovoljni žrtvom, jer nije bilo problema. Viškovi su uredno i lijepo pozicionirani za brzo uklanjanje i ako i ostane koji trag uklapa se u teksturu ili nabore modela. Srhova je bilo vrlo malo, a i oni koji su se vidjeli lako su se poravnali nožićem."

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    " ["created"]=> string(19) "2026-09-24 09:00:59" ["modified"]=> string(19) "2026-09-30 06:37:56" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 24th September 2026

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