PIRATE'S COVE GAMING BOARD – pt.2

Marko Paunović, 22nd August 2020

This article finds the second and final part of the step by step tutorial of the building process of a gaming board for a board game called Pirate's Cove that my club's (terrain workshop did a couple of years ago.

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The Design:

In the previous article, Andrija and I made the basic outline of the board with the frame, ran the wires underneath the board and made all the ships. The next thing, before the actual build, would be to have all the electronics installed so the terrain could be built around it. Before installment, we needed to check all the calculations and agree on the final layout of all the features.

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Electronics:

In this model we decided to fit the smoke generator (hereinafter - fogger), and in every house an LED would be built in order to evoke the effect of burning lamps or candles. As the power source for the board we chose the electricity from the grid which meant 220V AC current (in Croatia). Therefore the alternating current must be mentioned here, since the fogger is powered via the adapter from the city grid. The adapter which goes with the fogger changes AC 220V current to 24V AC also. (NOTE: If the device transforms the current from 220V AC to 24V DC for example, it is then called the transformer - author's note).

The advantage of using city power grid (ie adapters and transformers) is that there is no concern about the consumption of electricity, namely, no batteries which could be spent.

Since the LEDs are working exclusively on DC, it was necessary to connect the LED circuitry in parallel with the fogger. Apart from the fogger branch, we needed to extract one branch to go through Graetz bridge which would be connected to all the LED circuitry. As explained in a previous issue, Graetz combination (ie single-phase full-wave rectifier) only corrects the voltage, but it does not ''straighten'' it. In order to straighten the voltage it is necessary to add an RC circuit. In this gaming board, that was not necessary to make because the local electrical grid works on frequency f = 50 Hz (meaning that the voltage is sinusoidal and makes 50 cycles per second). Using a single-phase full-wave rectifier that frequency doubles, so the frequency is 100Hz. The human eye does not notice the higher frequency of 20Hz. What does this mean exactly? That our LED will be flashing 100 times per second, but you will not notice it. Indeed, it will look as if the LED were constantly lit. It should be noted that Graetz circuit losses of approximately 10% and that voltage 24V DC will therefore be around 22V DC.

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The calculation of the LED circuits is relatively simple because there is a lot of repetition. Each branch (except Crew Island) looks the same and as far as the resistance calculation runs as follows:

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and for Crew Island:

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Here we calculate the electrical power in each branch :

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which is relatively high power. It is no surprise when one considers the fact that the resistor reduces the voltage for 20V! This information is important when choosing the resistor, because when you buy it, you will need to emphasize that you are looking for such a powerful resistor. For the Crew Island two resistors of 50Ω and 0.04 W are required

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This result is also not surprising because the resistor reduces the voltage for only 2V, and through it flows a current of 20mA.

We now return to the beginning - the adapter, which in this case has Imax=1200mA. The next step is to add all the currents in the branches.

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So, to run all the LEDs you need 240mA which leaves 960mA for fogger to work, which after testing with a multimeter showed that is enough. If it were not,the calculation should be revised.

Finally, the elements needed for this project are:
• Fogger (with adapter AC 220V → 24V AC)
• 2 pairs of male-female Jack's
• Graetz bridge
• 7 switches
• 10 R = 1kΩ resistor R, P = 0.5 W
• 2 R = 50Ω resistor
• 27 LEDs (yellow, 3mm)
• 2 LEDs (red, 5mm → Treasure Island, the eyes of the skull)
• 1 LED (red, 3mm → Tavern Island, the upper floor tavern)
• a minimum of 10m of wire.

The Continuation of the Build

Once the electronics were installed and the Graetz bridge was prodected inside a box that was made from balsa wood, we did a test run. The LEDs indeed did not flicker, the volcano produced the fog and we could proceed with the terrain build.

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The first island we tackled was Crew Island. We decided to have a small sea town with a town hall and a church with a graveyard on a hill. The streets of the town were made from plastic pieces of a 1/72 medieval castle. The buildings were built by Andrija from 1,5mm thick balsa wood and thin card. The window shutters were about 1x1mm in size and were each cut from a piece of paper. We placed most of the buildings on top of 3mm yellow LEDs that were drilled through the bottom of the plastic street construction.

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The fortress on Gun Island was done from the same medieval castle plastic kit. Sides of the octogonal bastions were carefully cut using a scalpel blade. The guns were salvaged from a Revell plastic ship. To finish the job, we placed a chain at the port entrance.

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The body of all the islands was made from 2cm thick HD styrofoam. The beaches, cliffs and the rest of the features were modelled from air drying clay (DAS). The piers were done from 2mm thick balsa wood. Once the clay and PVA glue were dry, the islands were coated in watered down PVA glue. The top surfaces were sprinkled over with coarser sand while the beaches were covered with smallest grain sand we could find. In this case, it was chinchilla sand from a local pet shop.

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With this, most of the islands were done. All that was left was to do the Pirate's Cove island and make a removable volcano. We had to make the volcano removable to make it possible to fill and empty the vessel for the water that the fogger uses to make fog. If we left the board in one piece, it would have been impossible to empty the tank which would eventually cause the formation of calk or something even worse. Again, the body of the island was built by HD styrofoam. Using styrofoam boards made it possible to have a straight cut between the island and the removable volcano. Once the island part of styrofoam was dry, the tank was placed in its spot and around it another layer of styrofoam was placed and glued to the tank from the top side. Once it was dry, we made the island and volcano features following the same procedure as we did for the rest of the islands using DAS air drying clay. Once it was dry, we textured it with sand (two different sizes).

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The islands were painted using Pebeo Deco colours (Black, Brown, Ochre, Ash, White and Grey) and flocked using static grass. The trees were made from twisted wire trees bought on Ebay. When the islands were done, I painted the seas. As I wanted the blue to be really bright, I used a white undercoat that was hand painted using a large brush as I didn't want to risk botching up the rest of the work by accidental spillage by using sprey/air brush. After it was done, I mixed several shades of blue (by mixing Pebeo Deco White and Blue). Each progressive layer had more Blue in it. Before pouring in the resin, we decided to make a compass with a club sign. The painted design on a piece of paper was simply cut out and glued using watered down PVA glue. All that was needed was to mix the resin and pour it in carefully. For this, we used Gedeo Crystal Resin. A quick calculation revealed that we needed 600ml of resin in order to make the water 1,5-2mm deep. Carefully we mixed the two part resin (mixing ratio is 2:1 vol which makes it easy to work with). Once the mixture was fully mixed I added a couple of drops of Pebeo Vitrail Sky Blue colour. Be careful when mixing, because you can easily overdo it and be left with too dark a resin.

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After a drying period of about 24 hours, the board was done and we could present it to the guys from the club!

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Latest articles

  • We attended: ModelMania 2025
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    U subotu 25.10.2025. održao se Foto Video Show & ModelMania Zagreb u Kongresnoj dvorani na Zagrebačkom Velesajmu. UMS Agram je nastupio s prezentacijom rada naših raznih programa poput Advent u Agramu, Agram Group Build, Agram Lego Sekcija i Knjižnica i čitaonica UMS "Agram".

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    Naši volonteri, Kruno i Marko bili su tamo od 10 ujutro i odgovarali na pitanja s čime se bavimo.

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    Antoni i Lav su bili zaduženi za demonstriranje stolne strateške igre Gaslands!

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    Kruno je držao Back to Basics radionice bojanja minijatura!

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    " ["created"]=> string(19) "2025-11-05 11:52:52" ["modified"]=> string(19) "2025-11-05 11:52:52" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
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  • Necropolis Board part 1
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    In October we started with our first board for Necropolis, and with an appropriate theme! – the Eternal Autumn configuration from the Necropolis rulebook. The configuration is such that it only requires 3 trees, which we considered too boring, so instead of one tree, we plan to build a cubic lime kiln and 2 streams.

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    For now, we are very far from any aesthetic choices because we have dealt with the basic structure of the board: the housing is made of pine glued boards for the floor and pine profiles for the sides. After we glued everything with Drvofix, the entire housing was finely sanded. The size of the Styrodur board that fits into the housing is 40cmx40cmx2cm (Necropolis standard is 16"x16").

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    The trees are actually real mangroves, so they have natural knots and twists. To add a Sleepy Hollow feel, we hollowed out a few holes in the wood to house the greenstuff faces. We propped up one tree with pieces of pine bark so it wouldn't lean too much and interfere with play.

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    The next step is to cover the entire board with a mixture of gypsum and sand and make the stove itself.

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    " ["content_hrv"]=> string(4295) "

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    U listopadu smo započeli s našim prvim boardom za Necropolis, i to s primjerenom tematikom! – Eternal Autumn konfiguracijom iz Necropolis rulebooka. Konfiguracija je takva da nalaže samo 3 stabla, što smo smatrali predosadnim te umjesto jednog stabla kanimo izraditi kockastu vapnenu peć i 2 potoka.

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    Za sada smo jako daleko od ikakvih estetskih odabira jer smo se nosili s osnovnom građom boarda: kućište je napravljeno od borovih lijepljenih dasaka za podni dio i borovih profila za bočne strane. Nakon što smo sve zalijepili drvofixom, cijelo kućište je fino izbrušeno. Veličina stirodur ploče koja sjeda u kućište je 40cmx40cmx2cm (Necropolis standard je 16“x16“).

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    Stabla su zapravo pravo mangrovo drvo, tako da ima prirodne kvrge i zavijutke. Kako bismo dodali sleepy hollow šmek, izdubili smo nekolika rupa u drvu gdje bismo smjestili greenstuff lica. Jedno smo drvo poduprli s komadima borove kore kako ne bi bilo previše nagnuti i ometalo igru.

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    Sljedeći korak je prekrivanje cijelog boarda smjesom gipsa i pijeska te izrada same peći.

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    Antoni Pastuović, 5th November 2025
  • WE ATTENDED: AmuletD20 Grand Tournament 2025
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    In early October I had the opportunity to visit my neighbors from the Amuletd20 association. This time it wasn't an artsy Turnip28 event, but a huge tournament in AOS and Conquest games.

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    Besides the main event, there were tables playing Kings of War, as well as Warhammer: The Old World, where I came with my Chaos Dwarfs.

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    Unfortunately, I think TOW was the least represented with four players, but this little community was wonderful! Players helped each other with the rules and the games were very friendly. In addition to my choirs, there was also an army of High Elves at the event, as well as two armies of Brettons.

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    I spent my event fighting the noble knights of Brettonia, and I believe that my dwarves were helped by the atypical mobility obtained from the monsters (Wyverna, Lammasu and Bale Taurus) accompanied by the antithesis of HŽ (Iron Daemon) and a spell that increased the infantry's mobility.

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    The Kings of War tables were much more dynamic, with more players, more games, and the waxes themselves were far more diverse. I'm glad that the tables were close so I had the opportunity to hang out with the hosts Luka and Vane.. It was definitely a surprise when our Mario visited us and hung out with us.

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    I managed to find enough time to walk around the rest of the event - and it was impressive to see so many players in one place. Amuletd20 really did a phenomenal job for their first event.

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    After the event, we went to the association's premises to socialize a little more. And, if you're curious about what it was like there, come to the next Amulet event yourself, you certainly won't regret it.

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    P.S. Many thanks to Luka, Vana and Mita for the invitation and hospitality!

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    Početkom listopada imao sam priliku posjetiti susjede iz udruge Amuletd20. Ovog puta nije bio artsy Turnip28 event, nego ogroman turnir u AOS i Conquest igrama.

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    Osim main eventa, bilo je stolova na kojima se igralo i Kings of War, kao i Warhammer: The Old World gdje sam došao sa svojim Chaos Dwarfovima.

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    Nažalost, mislim da je TOW bio najslabije zastupljen s četiri igrača, ali je ovaj mali community bio divan! Igrači su si međusobno pomagali s pravilima i partije su bile jako Friendly, Uz moje chorfove, na eventu je bila i jedna vojska High Elfova, kao i dvije vojske Brettonaca.

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    Svoj event proveo sam boreći se plemenitim vitezovima Brettonie, a vjerujem da je mojim patuljcima pomogla netipična mobilnost dobivena čudovištima (Wyverna, Lammasu i Bale Taurus) u pratnji antiteze HŽ-a (Iron Daemon) i čarolije koja je pješadiji povećavala mobilnost.

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    Na Kings of War stolovima bilo je znatno dinamičnije, više igrača, više partija, a i same vosjke su bile daleko raznolikije. Drago mi je da su stolovi bili blizu pa sam imao priliku družiti se s domaćinima Lukom i Vaneom.. Definitivno iznenađenje je bilo kad nas je naš Mario posjetio i podružio se s nama.

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    Uspio sam uhvatiti dovoljno vremena da prošećem i ostatkom eventa - i bilo je impresivno vidjeti toliko igrača na istom mjestu. Amuletd20 je zaista odradio fenomenalan posao za prvi event koji organiziraju.

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    Nakon eventa, otišli smo do prostora udruge podružiti se još malo. A, ako vas zanima kako je tamo bilo, dođite i sami na idući Amuletov event, sigurno nećete požaliti.

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    P.S. Veliko hvala Luki, Vani i Miti na pozivu i gostoprimstvu!

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    Domagoj Krpan, 30th October 2025
  • Back to Basics Workshops in Medveščak Library
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    During October and November, we held our Back to Basics miniature painting workshops for the youngest at the Zagreb City Libraries.

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    The first set of three workshops was held in the Youth Department of the Medveščak Library on October 2, 9 and 11, 2025.

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    During the workshops, our youngest participants painted chibi figures from the UMS Agram line and made a castle from upcycled materials.

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    More photos can be found on our social media.

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    " ["content_hrv"]=> string(5118) "

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    Tijekom listopada i studenog u Knjižnicama Grada Zagreba smo održali naše Back to Basics radionice bojanja minijatura za najmlađe. 

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    Prvi set od tri radionice održan je u Odjelu za mlade Knjižnice Medveščak 2., 9. i 11.10.2025. 

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    Tijekom radionica naši najmlađi polaznici su bojali chibi figure iz linije UMS Agram te izrađivali dvorac od upcycle materijala.

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    Više fotografija potražite na našim socijalnim mrežama!

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    Krunoslav Belinić, 13th October 2025
  • Gaslands - Tutorial II
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    In this article I will briefly describe how I painted another set of three cars for Gaslands. Same as last time, I started with a black undercoat.

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    As I decided to keep the colour of the vehicles matt black, I left it at that and proceeded to paint the windshields. Using much the same method I used for the yellow crew, I applied the chosen paint scheme. Unlike blue windshields with the yellow crew, here I decided to use the yellow/red combo.

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    I then added chrome.

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    In the end, I added metallic details such as guns etc.

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    It was time to add the decals. I first painted all the surfaces with gloss varnish. Then I added the decals and after they set properly, I covered everything with Ultra Matt Varnish..

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    And thus ended the painting process.

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    GALLERY OF THE TWO FINISHED CREWS

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    " ["content_hrv"]=> string(5419) "

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    U ovom ću  članku opisati kako sam obojao drugi set od tri autića za Gaslands demo partije. Kao i prošli puta, krenuo sam s crnim undercoatom. 

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    S obzirom da sam odlučio da ovaj crew bude mat crn, farbanje karoserija sam tu prekinuo i počeo sam sa staklima. Slično kao i prošli put, koristio sam sličnu shemu, ali u drugim bojama. Za razliku od plavih refleksija na žutim autima, na crnima sam se odlučio za žuto/crvenu kombinaciju. 

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    Dodao sam krom.

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    I na kraju dodao metalne dijelove poput oružja.

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    Na ovim autima, odlučio sam dodati i naljepnice. Prvo sam na površine s naljepnicama stavio gloss lak. Potom sam postavio naljepnicce i nakon što su se dobro osušile sam te iste površine prekrio mat lakom. 

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    Time sam završio posao...

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    GALERIJA ZAVRŠENIH RADOVA!

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    " ["created"]=> string(19) "2025-10-13 07:21:57" ["modified"]=> string(19) "2025-10-13 07:21:57" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 13th October 2025

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