PIRATE'S COVE GAMING BOARD – pt.2

Marko Paunović, 22nd August 2020

This article finds the second and final part of the step by step tutorial of the building process of a gaming board for a board game called Pirate's Cove that my club's (terrain workshop did a couple of years ago.

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The Design:

In the previous article, Andrija and I made the basic outline of the board with the frame, ran the wires underneath the board and made all the ships. The next thing, before the actual build, would be to have all the electronics installed so the terrain could be built around it. Before installment, we needed to check all the calculations and agree on the final layout of all the features.

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Electronics:

In this model we decided to fit the smoke generator (hereinafter - fogger), and in every house an LED would be built in order to evoke the effect of burning lamps or candles. As the power source for the board we chose the electricity from the grid which meant 220V AC current (in Croatia). Therefore the alternating current must be mentioned here, since the fogger is powered via the adapter from the city grid. The adapter which goes with the fogger changes AC 220V current to 24V AC also. (NOTE: If the device transforms the current from 220V AC to 24V DC for example, it is then called the transformer - author's note).

The advantage of using city power grid (ie adapters and transformers) is that there is no concern about the consumption of electricity, namely, no batteries which could be spent.

Since the LEDs are working exclusively on DC, it was necessary to connect the LED circuitry in parallel with the fogger. Apart from the fogger branch, we needed to extract one branch to go through Graetz bridge which would be connected to all the LED circuitry. As explained in a previous issue, Graetz combination (ie single-phase full-wave rectifier) only corrects the voltage, but it does not ''straighten'' it. In order to straighten the voltage it is necessary to add an RC circuit. In this gaming board, that was not necessary to make because the local electrical grid works on frequency f = 50 Hz (meaning that the voltage is sinusoidal and makes 50 cycles per second). Using a single-phase full-wave rectifier that frequency doubles, so the frequency is 100Hz. The human eye does not notice the higher frequency of 20Hz. What does this mean exactly? That our LED will be flashing 100 times per second, but you will not notice it. Indeed, it will look as if the LED were constantly lit. It should be noted that Graetz circuit losses of approximately 10% and that voltage 24V DC will therefore be around 22V DC.

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The calculation of the LED circuits is relatively simple because there is a lot of repetition. Each branch (except Crew Island) looks the same and as far as the resistance calculation runs as follows:

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and for Crew Island:

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Here we calculate the electrical power in each branch :

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which is relatively high power. It is no surprise when one considers the fact that the resistor reduces the voltage for 20V! This information is important when choosing the resistor, because when you buy it, you will need to emphasize that you are looking for such a powerful resistor. For the Crew Island two resistors of 50Ω and 0.04 W are required

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This result is also not surprising because the resistor reduces the voltage for only 2V, and through it flows a current of 20mA.

We now return to the beginning - the adapter, which in this case has Imax=1200mA. The next step is to add all the currents in the branches.

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So, to run all the LEDs you need 240mA which leaves 960mA for fogger to work, which after testing with a multimeter showed that is enough. If it were not,the calculation should be revised.

Finally, the elements needed for this project are:
• Fogger (with adapter AC 220V → 24V AC)
• 2 pairs of male-female Jack's
• Graetz bridge
• 7 switches
• 10 R = 1kΩ resistor R, P = 0.5 W
• 2 R = 50Ω resistor
• 27 LEDs (yellow, 3mm)
• 2 LEDs (red, 5mm → Treasure Island, the eyes of the skull)
• 1 LED (red, 3mm → Tavern Island, the upper floor tavern)
• a minimum of 10m of wire.

The Continuation of the Build

Once the electronics were installed and the Graetz bridge was prodected inside a box that was made from balsa wood, we did a test run. The LEDs indeed did not flicker, the volcano produced the fog and we could proceed with the terrain build.

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The first island we tackled was Crew Island. We decided to have a small sea town with a town hall and a church with a graveyard on a hill. The streets of the town were made from plastic pieces of a 1/72 medieval castle. The buildings were built by Andrija from 1,5mm thick balsa wood and thin card. The window shutters were about 1x1mm in size and were each cut from a piece of paper. We placed most of the buildings on top of 3mm yellow LEDs that were drilled through the bottom of the plastic street construction.

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The fortress on Gun Island was done from the same medieval castle plastic kit. Sides of the octogonal bastions were carefully cut using a scalpel blade. The guns were salvaged from a Revell plastic ship. To finish the job, we placed a chain at the port entrance.

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The body of all the islands was made from 2cm thick HD styrofoam. The beaches, cliffs and the rest of the features were modelled from air drying clay (DAS). The piers were done from 2mm thick balsa wood. Once the clay and PVA glue were dry, the islands were coated in watered down PVA glue. The top surfaces were sprinkled over with coarser sand while the beaches were covered with smallest grain sand we could find. In this case, it was chinchilla sand from a local pet shop.

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With this, most of the islands were done. All that was left was to do the Pirate's Cove island and make a removable volcano. We had to make the volcano removable to make it possible to fill and empty the vessel for the water that the fogger uses to make fog. If we left the board in one piece, it would have been impossible to empty the tank which would eventually cause the formation of calk or something even worse. Again, the body of the island was built by HD styrofoam. Using styrofoam boards made it possible to have a straight cut between the island and the removable volcano. Once the island part of styrofoam was dry, the tank was placed in its spot and around it another layer of styrofoam was placed and glued to the tank from the top side. Once it was dry, we made the island and volcano features following the same procedure as we did for the rest of the islands using DAS air drying clay. Once it was dry, we textured it with sand (two different sizes).

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The islands were painted using Pebeo Deco colours (Black, Brown, Ochre, Ash, White and Grey) and flocked using static grass. The trees were made from twisted wire trees bought on Ebay. When the islands were done, I painted the seas. As I wanted the blue to be really bright, I used a white undercoat that was hand painted using a large brush as I didn't want to risk botching up the rest of the work by accidental spillage by using sprey/air brush. After it was done, I mixed several shades of blue (by mixing Pebeo Deco White and Blue). Each progressive layer had more Blue in it. Before pouring in the resin, we decided to make a compass with a club sign. The painted design on a piece of paper was simply cut out and glued using watered down PVA glue. All that was needed was to mix the resin and pour it in carefully. For this, we used Gedeo Crystal Resin. A quick calculation revealed that we needed 600ml of resin in order to make the water 1,5-2mm deep. Carefully we mixed the two part resin (mixing ratio is 2:1 vol which makes it easy to work with). Once the mixture was fully mixed I added a couple of drops of Pebeo Vitrail Sky Blue colour. Be careful when mixing, because you can easily overdo it and be left with too dark a resin.

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After a drying period of about 24 hours, the board was done and we could present it to the guys from the club!

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Latest articles

  • Agram Group Build #7 – Amon Hen, pt.2
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    After cutting the board in the previous article, it was time to create the terrain. We decided to achieve the necessary height—or volume—by using Styrofoam. The choice of material was dictated by the availability of Styrofoam; had we possessed that amount of extruded polystyrene (XPS) foam, we certainly would have chosen it due to its ease of shaping. We arranged the Styrofoam sheets to cover the entire surface of the board, gluing them down with PVA glue and reinforcing the joints with masking tape. Next, we placed the assembled Amon Hen model in position and traced its outlines.

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    The next step was cutting out the rough shape of the terrain and arranging tall vegetation across the diorama to establish the outlines of the final look.

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    After marking the placement of the trees, we decided to glue the Styrofoam terrain piece onto the board. We used PVA glue for this as well, and to ensure firm contact, we secured the edges with masking tape so the Styrofoam wouldn't warp while drying. Finally, we constructed a ramp for the temple entrance.

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    In the meantime, Kruno was working on the preparatory work on the figures.

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    " ["content_hrv"]=> string(6116) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Nakon rezanja table u prošlom članku, došao je red na izradu terena. Visinu, odnosno volumen, smo odlučili dobiti korištenjem stiropora. Odabir materijala je uvjetovala dostupnost stiropora. Da smo imali tu količinu stirodura, sigurno bismo ga odabrali zbog jednostavnosti obrade. Stiroporne daske smo posložili tako da pokriju cijelu površinu table. Zalijepili smo ih koristeći PVA ljepilo, a spojeve dodatno učvrstili koristeći krep traku. Potom smo stavili složenu maketu Amon Hena i ucrtali obrise

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    Sljedeći korak bilo je izrezivanje grubog oblika terena i slaganje visoke vegetacije po diorami – tako da dobijemo obrise konačnog izgleda.

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    Nakon označavanje gdje ide koje drvo, odlučili smo zalijepiti stiroporni teren na dasku. To smo također odradili pomoću PVA ljepila – a za dodatan pritisak, rubove smo pritisnuli koristeći krep traku tako da se stiropor ne deformira tijekom sušenja. Na kraju smo izradili i kosinu za prilaz u hram.

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    Za to vrijeme, Kruno se bavio pripremnim radovima na figurama.

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    Krunoslav Belinić, 24th September 2026
  • Signs for your plinths
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    This article will cover creating nameplates for your display figure bases. I have been considering the option of printed nameplates for quite some time, and these are the results I achieved after a bit of effort and research.

    The 3D engraved nameplates I usually use are quite expensive (around €10 apiece) and require preparation, ordering from an engraving studio, and waiting for the work to be completed. Consequently, my practice has been to place only one or two orders a year, mostly before our "Black Queen" event. Another major drawback is that these nameplates are made of plastic and cannot be bent, which automatically rules out round plinths.

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    After a bit of research, the results showed that miniaturists quite often use printed paper signs. What I saw in person was that these signs are very glossy, and online research revealed that they are printed on photo paper. So, I decided to try it out myself. First, I created the design for the sign.

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    Before looking for a photo studio, I decided to print it out on plain paper first to see what it looked like.

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    Even when I put up those signs on plain paper, the result wasn't bad.

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    The hardest part of the whole process was finding a photo studio. It is incredible how few of them there are (that aren't just photocopy shops). I managed to find one relatively close to where I work and ordered two sets of two 10x15 cm photos—I decided to get two copies of each shot just in case something went wrong and I needed a backup.

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    In total, the four photos cost me just under €2.00 (one-fifth of the price of a single plastic, engraved sign).

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    The final result on the bases is more than satisfactory! Would bang 10/10.

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    " ["content_hrv"]=> string(4472) "

    Ovaj članak će se baviti izradom natpisa za baze za vaše display figure. Već dulje vrijeme razmišljam o opciji printanih natpisa i ovo su rezultati do kojih sam došao nakon malo truda i istraživanja.

    3D gravirani natpisi koje normalno koristim podosta su skupi (10ak € po komadu) i zahtijevaju pripremu pa naručivanje u nekom studiju za graviranje pa čekanje da oni to odrade. Tako da mi je do sada praksa bila jedna do dvije narudžbe godišnje, uglavnom prije našeg Black Queena. Drugi glavni nedostatak je da su ti natpisi plastični te se ne mogu savijati što automatski isključuje okrugle baze.

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    Nakon malo istraživanja, rezultati su pokazali da minijaturisti dosta često koriste printane natpise na papiru. Ono što sam uživo vidio jest da su to jako sjajni (glossy) natpisi, a online istraživanje je pokazalo da su to natpisi na foto papiru. Stoga, sam odlučio isprobati kako to funkcionira. Prvo sam napravio dizajn natpisa.

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    Prije potrage za foto studijom, odlučio sam isprintati prvo na običan papir da vidim kako to izgleda.

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    Čak i kada sam postavio te natpise na običnom papiru, rezultat nije bio loš.

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    Najteži dio cijelog procesa bila je potraga za foto studijom. Nevjerojatno je koliko ih malo ima (a da nisu fotokopiraone). Uspio sam naći jedan relativno blizu mjesta gdje radim te naručio izradu dva puta po dvije fotografije 10x15cm – odlučio sam za svaki slučaj svaku fotku dva puta napraviti tako da ako nešto pođe u krivo da imam rezervu.

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    Sveukupno su me 4 fotografije ispale nešto ispod 2,00€ (jedna petina cijene jednog plastičnog, graviranog natpisa).

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    Završni rezultat na bazama je više nego zadovoljavajuć! Would bang 10/10.

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    Marko Paunović, 24th September 2026
  • We attended: Days of Technical Culture 2026
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    On Friday and Saturday, 18 and 19 Sept 2026, we participated in the Technical Culture Days at the Technical Museum. At our stand, visitors could discover the world of miniatures, and we were especially delighted by the interest shown by children who picked up a paintbrush for the first time.

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    Kruno and the team did a fantastic job guiding them through the initial steps of coloring. There was a mix of concentration, joy, and the occasional serious question about which color best suited the little hero. Interest was so high that the workspace around our stand quickly became cramped. For next year, we would love to see more space for workshops so that everyone can sit down comfortably and try their hand at painting.

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    I have participated in the Technical Culture Days for years, ever since the event was held in Dubrava. For me, the Nikola Tesla Technical Museum represents a major step forward: the venue lends a special atmosphere to the event, and the turnout this year was phenomenal. I was also pleasantly surprised by the other exhibitors' stands. It was a real pleasure to walk among them and see the fascinating things people are creating and sharing with visitors.

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    You can find more photos on our social media.

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    On Friday, our Marko gave a presentation titled "Miniaturism – A World in Miniature," in which he described to all those present the projects and programs organized by the Association, as well as everything we offer to our fellow citizens!

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    Thank you to everyone who stopped by, asked a question, or painted their first miniature. I look forward to next year—with just as many curious visitors and, I hope, a few more tables for brushes.

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    U petak i subotu, 18. i 19. rujna 2026., smo sudjelovali na Danima tehničke kulture u Tehničkom muzeju. Na našem su štandu posjetitelji mogli upoznati svijet minijatura, a najviše nas je razveselio interes djece koja su prvi put uzela kist u ruke.

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    Kruno i ekipa sjajno su ih vodili kroz prve korake bojanja. Bilo je koncentracije, veselja i pokojeg ozbiljnog pitanja o tome koja boja najbolje pristaje malom junaku. Interes je bio toliko velik da nam je prostor za rad oko štanda brzo postao tijesan. Za iduću godinu voljeli bismo vidjeti nešto više mjesta za radionice, kako bi svatko mogao mirno sjesti i okušati se u bojanju.

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    Na Danima tehničke kulture sudjelovao sam godinama, još dok su se održavali u Dubravi. Tehnički muzej Nikola Tesla za mene je velik korak naprijed: prostor daje događaju posebnu atmosferu, a posjećenost je ove godine bila fenomenalna. Štandovi drugih izlagača također su me ugodno iznenadili. Bilo je pravo zadovoljstvo prošetati među njima i vidjeti koliko zanimljivih stvari ljudi stvaraju i dijele s posjetiteljima.

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    Više fotografija pogledajte na našim društvenim mrežama

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    U petak, naš Marko je održao predavanje pod nazivom MINIJATURIZAM – Svijet u malom u kojem je svim prisutnima opisao projekte i programe koje Udruga organizira i što sve nudimo našim sugrađanima!

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    Hvala svima koji su zastali kod nas, postavili pitanje ili obojali svoju prvu minijaturu. Veselim sei dućoj godini — uz jednako puno znatiželjnih posjetitelja i, nadam se, koji stol više za kistove.

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    Marko Paunović, 23th September 2026
  • Agram Group Build #7 – Amon Hen, pt.1
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    The idea from the start was to create a diorama of the famous scene from *The Lord of the Rings* where Boromir falls in battle and the Uruk-hai abduct two—fortunately, the wrong—Hobbits. Ideally, we envisioned everything fitting onto a 40 x 40 cm board. So, the first step was to verify this; we used two sheets of A3 paper to create a square of roughly the desired size.

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    Figures and terrain fit perfectly for the board of that size. However, this should also be a diorama, so we checked how everything works together with vegetation. Fortunately, before the terrain and figures arrived, we also acquired appropriate autumn trees.

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    Once the concept was confirmed, we could get to work on making the base for the board. We used a 130 x 40 x 2 cm plank—originally a shelf—for this purpose. We marked two diagonals on it to outline a 40 x 40 cm square, then applied masking tape over the area to protect the wood during sawing.

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    Then, we cut the board to the desired size using a circular saw. After cutting, we sanded both cut edges.

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    And with that, preparations for the first collaborative project are complete. We have everything ready for the presentation at the Technical Culture Days, where our Marko will conduct demonstration workshops—specifically, demonstrations on creating a spatial model—based on this very project.

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    " ["content_hrv"]=> string(3729) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Ideja od početka bila je da napravimo dioramu poznate scene iz Gospodara prstenova gdje Boromir pogiba, a Uruk Hai otimaju dva, srećom pogrešna, Hobita. Idealno u našim zamislima sve bi stalo na tablu 40 x 40 cm. Stoga prvo je to trebalo provjeriti. Od dva A3 papira napravili smo kvadrat otprilike željene veličine.

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    Figure i teren taman pašu za tablu te dimenzije. Međutim, ovo bi trebala biti i diorama, stoga smo provjerili kako sve zajedno funkcionira i sa vegetacijom. Na svu sreću, prije nego su došli teren i figure, nabavili smo i prigodno jesensko drveće.

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    Kad smo potvrdili koncept, mogli smo se baciti na izradu baze za tablu. Za to nam je poslužila daska 130 x 40 x 2 cm koja je služila kao polica. Na nju smo ucrtali dvije dijagonale i na taj način dobili kvadrat veličine 40 x 40 cm. Zatim smo preko toga prelijepili krep traku kako bismo dasku zaštitili prilikom piljenja.

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    Zatim smo ispilili dasku na željenu veličinu ručnim cirkularom. Nakon piljenja smo pobrusili oba rezana ruba.

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    I time su pripreme za prvi zajednički rad završene. Sve smo spremili i pripremili za nastup na Danima tehničke kulture gdje će naš Marko upravo na ovom projektu držati ogledne radionice odn. demonstracije izrade prostorne makete.

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    " ["created"]=> string(19) "2026-09-14 08:21:00" ["modified"]=> string(19) "2026-09-14 08:21:00" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 14th September 2026
  • We attended: H.R.E.N. 28 - 2026., Medvode, Slovenia
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    Another success for the Hren organizers! Of the two-day event, the first day was dedicated to the Turnip28 game, and the second to an original game designed by the hosts. Like last year, the tables and courts exceeded the expectations of the players, the scenarios were imaginative, and I enjoyed the interaction between the tables during the game. For example, my first game involved rubbing horseradish roots on the figures during the game, including other tables in the hall. The next day, we played as a fun cooperative game in pairs, in which each pair of players had their own kit-bashani spaceship (which we made before or during the event) with which we had to pick up Tod (a character from last year) and return him to Earth. There was no shortage of chaos. The hosts from Amulet tried to make us comfortable and not hungry or thirsty during the entire event, and I can only say words of praise for their effort and engagement!

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    " ["content_hrv"]=> string(4572) "

    Još jedan uspjeh za organizatore Hren-a! Od dva dana eventa, prvi dan je bio namijenjen igri Turnip28, a drugi za originalnu igru smišljenu od strane domaćina. Kao i prošle godine, stolovi i tereni su nadmašili očekivanja igrača, scenariji su bili maštoviti i zabavljala me interakcija između stolova tijekom igre. Na primjer, moja prva partija uključivala je ribanje korijena hrena po figurama tijekom igre, uključujući i druge stolove u dvorani. Idući dan smo igrali jako zabavnu zajedničku igru u parovima, u kojoj je svaki par igrača imao svoj kit-bashani svemirski brod (koji smo izrađivali prije ili tijekom eventa) kojim smo trebali pokupiti Toda (lik od prošle godine) i vratiti ga na Zemlju. Kaosa nije falilo. Domaćini iz Amuleta su se trudili da nam bude ugodno i da ne budemo ni gladni ni žedni tijekom cijelog vremena održavanja manifestacije i mogu reći samo riječi hvale na trud i angažman!

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    Mario Grgurev, 7th September 2026

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