PIRATE'S COVE GAMING BOARD – pt.2

Marko Paunović, 22nd August 2020

This article finds the second and final part of the step by step tutorial of the building process of a gaming board for a board game called Pirate's Cove that my club's (terrain workshop did a couple of years ago.

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The Design:

In the previous article, Andrija and I made the basic outline of the board with the frame, ran the wires underneath the board and made all the ships. The next thing, before the actual build, would be to have all the electronics installed so the terrain could be built around it. Before installment, we needed to check all the calculations and agree on the final layout of all the features.

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Electronics:

In this model we decided to fit the smoke generator (hereinafter - fogger), and in every house an LED would be built in order to evoke the effect of burning lamps or candles. As the power source for the board we chose the electricity from the grid which meant 220V AC current (in Croatia). Therefore the alternating current must be mentioned here, since the fogger is powered via the adapter from the city grid. The adapter which goes with the fogger changes AC 220V current to 24V AC also. (NOTE: If the device transforms the current from 220V AC to 24V DC for example, it is then called the transformer - author's note).

The advantage of using city power grid (ie adapters and transformers) is that there is no concern about the consumption of electricity, namely, no batteries which could be spent.

Since the LEDs are working exclusively on DC, it was necessary to connect the LED circuitry in parallel with the fogger. Apart from the fogger branch, we needed to extract one branch to go through Graetz bridge which would be connected to all the LED circuitry. As explained in a previous issue, Graetz combination (ie single-phase full-wave rectifier) only corrects the voltage, but it does not ''straighten'' it. In order to straighten the voltage it is necessary to add an RC circuit. In this gaming board, that was not necessary to make because the local electrical grid works on frequency f = 50 Hz (meaning that the voltage is sinusoidal and makes 50 cycles per second). Using a single-phase full-wave rectifier that frequency doubles, so the frequency is 100Hz. The human eye does not notice the higher frequency of 20Hz. What does this mean exactly? That our LED will be flashing 100 times per second, but you will not notice it. Indeed, it will look as if the LED were constantly lit. It should be noted that Graetz circuit losses of approximately 10% and that voltage 24V DC will therefore be around 22V DC.

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The calculation of the LED circuits is relatively simple because there is a lot of repetition. Each branch (except Crew Island) looks the same and as far as the resistance calculation runs as follows:

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and for Crew Island:

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Here we calculate the electrical power in each branch :

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which is relatively high power. It is no surprise when one considers the fact that the resistor reduces the voltage for 20V! This information is important when choosing the resistor, because when you buy it, you will need to emphasize that you are looking for such a powerful resistor. For the Crew Island two resistors of 50Ω and 0.04 W are required

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This result is also not surprising because the resistor reduces the voltage for only 2V, and through it flows a current of 20mA.

We now return to the beginning - the adapter, which in this case has Imax=1200mA. The next step is to add all the currents in the branches.

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So, to run all the LEDs you need 240mA which leaves 960mA for fogger to work, which after testing with a multimeter showed that is enough. If it were not,the calculation should be revised.

Finally, the elements needed for this project are:
• Fogger (with adapter AC 220V → 24V AC)
• 2 pairs of male-female Jack's
• Graetz bridge
• 7 switches
• 10 R = 1kΩ resistor R, P = 0.5 W
• 2 R = 50Ω resistor
• 27 LEDs (yellow, 3mm)
• 2 LEDs (red, 5mm → Treasure Island, the eyes of the skull)
• 1 LED (red, 3mm → Tavern Island, the upper floor tavern)
• a minimum of 10m of wire.

The Continuation of the Build

Once the electronics were installed and the Graetz bridge was prodected inside a box that was made from balsa wood, we did a test run. The LEDs indeed did not flicker, the volcano produced the fog and we could proceed with the terrain build.

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The first island we tackled was Crew Island. We decided to have a small sea town with a town hall and a church with a graveyard on a hill. The streets of the town were made from plastic pieces of a 1/72 medieval castle. The buildings were built by Andrija from 1,5mm thick balsa wood and thin card. The window shutters were about 1x1mm in size and were each cut from a piece of paper. We placed most of the buildings on top of 3mm yellow LEDs that were drilled through the bottom of the plastic street construction.

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The fortress on Gun Island was done from the same medieval castle plastic kit. Sides of the octogonal bastions were carefully cut using a scalpel blade. The guns were salvaged from a Revell plastic ship. To finish the job, we placed a chain at the port entrance.

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The body of all the islands was made from 2cm thick HD styrofoam. The beaches, cliffs and the rest of the features were modelled from air drying clay (DAS). The piers were done from 2mm thick balsa wood. Once the clay and PVA glue were dry, the islands were coated in watered down PVA glue. The top surfaces were sprinkled over with coarser sand while the beaches were covered with smallest grain sand we could find. In this case, it was chinchilla sand from a local pet shop.

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With this, most of the islands were done. All that was left was to do the Pirate's Cove island and make a removable volcano. We had to make the volcano removable to make it possible to fill and empty the vessel for the water that the fogger uses to make fog. If we left the board in one piece, it would have been impossible to empty the tank which would eventually cause the formation of calk or something even worse. Again, the body of the island was built by HD styrofoam. Using styrofoam boards made it possible to have a straight cut between the island and the removable volcano. Once the island part of styrofoam was dry, the tank was placed in its spot and around it another layer of styrofoam was placed and glued to the tank from the top side. Once it was dry, we made the island and volcano features following the same procedure as we did for the rest of the islands using DAS air drying clay. Once it was dry, we textured it with sand (two different sizes).

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The islands were painted using Pebeo Deco colours (Black, Brown, Ochre, Ash, White and Grey) and flocked using static grass. The trees were made from twisted wire trees bought on Ebay. When the islands were done, I painted the seas. As I wanted the blue to be really bright, I used a white undercoat that was hand painted using a large brush as I didn't want to risk botching up the rest of the work by accidental spillage by using sprey/air brush. After it was done, I mixed several shades of blue (by mixing Pebeo Deco White and Blue). Each progressive layer had more Blue in it. Before pouring in the resin, we decided to make a compass with a club sign. The painted design on a piece of paper was simply cut out and glued using watered down PVA glue. All that was needed was to mix the resin and pour it in carefully. For this, we used Gedeo Crystal Resin. A quick calculation revealed that we needed 600ml of resin in order to make the water 1,5-2mm deep. Carefully we mixed the two part resin (mixing ratio is 2:1 vol which makes it easy to work with). Once the mixture was fully mixed I added a couple of drops of Pebeo Vitrail Sky Blue colour. Be careful when mixing, because you can easily overdo it and be left with too dark a resin.

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After a drying period of about 24 hours, the board was done and we could present it to the guys from the club!

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Latest articles

  • We visited: Warhammer World - pt.1
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    For any Warhammer hobbyist, a visit to Warhammer World in Nottingham is a pilgrimage of sorts. It is the epicenter of the entire Games Workshop culture - a combination of global corporate headquarters, visitor center, exhibition space, gaming hall, specialty store and themed bar, all gathered in one location. It should also be taken into account that the large gaming hall hosts Grand Tournaments for all games published by Games Workshop, and since our Ivan found himself in WHW on 18.4.2026. there was a WH40k tournament on the schedule, so the experience of the exhibition, Bugman Bar, WHW store, workshops, and gaming hall was also enhanced by the grand tournament that took place that day. This series follows his adventures…

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    1. Historical Context

    1.1. The Founding of Games Workshop

    Games Workshop was founded in 1975 in London, at 15 Bolingbroke Road. The founders were John Peake, Ian Livingstone and Steve Jackson (not to be confused with the American game designer of the same name). Initially, the company was not at all related to miniatures - they produced wooden boards for traditional games such as backgammon, manchala, mill and go. The same year, the Owl and Weasel newsletter was launched, which would later, in June 1977, evolve into the now legendary White Dwarf magazine. During the second half of the 1970s, Games Workshop became the main European distributor of the American role-playing game Dungeons & Dragons, and by the end of the decade it had also started publishing its own titles. A key turning point came in 1978/1979, when Games Workshop financed the establishment of Citadel Miniatures in Newark-on-Trent (Nottinghamshire). Citadel produced metal figurines used in GW's games, and the "Citadel" brand remains synonymous with Games Workshop miniatures to this day.

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    1.2. The Move to Nottingham and "Lead Belt"

    The move of Games Workshop from London to Nottingham was not a one-off, but a gradual process linked to the person of Bryan Ansell. Ansell became director of Games Workshop in 1985, bought the company from Jackson and Livingstone in the late 1980s, and refocused it from role-playing games to tabletop strategy products. It was he who physically moved the company from London to Nottinghamshire to bring it closer to Citadel Miniatures. The final consolidation took place in October 1997, when all of Games Workshop's UK operations were moved to their current headquarters in Lenton, a suburb of Nottingham. This location still houses the corporate headquarters, design studio, White Dwarf magazine editorial office, European distribution centre and online sales centre. The concentration of miniatures manufacturers in the wider Nottinghamshire area has led to the area now being referred to in hobby circles as the "Lead Belt". Most of the companies that make up that belt today - Warlord Games, Mantic Games, Perry Miniatures, Wargames Foundry and others - were founded by former Games Workshop employees, which speaks of an ecosystem that has developed around one company for decades.

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    1.3. Warhammer as a product

    Warhammer Fantasy Battle was first published in 1983 by Bryan Ansell, Rick Priestley and Richard Halliwell. The game literally saved Citadel from stagnation and launched the expansion of ranges of fantasy miniatures.

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    Warhammer 40,000 (40k) was launched in 1987 under the original title Rogue Trader, with Rick Priestley as the main author. Over six generations of rules, the game has become the leading sci-fi wargaming franchise in the world and is now the core product of Games Workshop. The 10th edition of the rules is currently in circulation.

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    You can find more photos on our social networks.

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    Za svakog hobista koji se bavi Warhammerom, posjet Warhammer Worldu u Nottinghamu predstavlja svojevrsno hodočašće. Riječ je o središnjem mjestu cjelokupne Games Workshop kulture - kombinaciji globalnog korporativnog sjedišta, posjetiteljskog centra, izložbenog prostora, igračke dvorane, specijalizirane trgovine i tematskog bara, sve okupljeno na jednoj lokaciji. Također treba uzeti u obzir da se u velikoj igraćoj dvorani održavaju Grand Turniri za sve igre koje izdaje Games Workshop, a budući da se naš Ivan našao u WHW 18.4.2026. na rasporedu je bio WH40k turnir, pa je samom doživljaju izložbe, Bugman Bara, WHW dućana, radionica, i igraće hale doprinio i veliki turnir koji se odvijao taj dan. Ovaj serijal prati njegove dogodovštine…

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    1. Povijesni kontekst

    1.1. Osnutak Games Workshopa

    Games Workshop osnovan je 1975. godine u Londonu, na adresi 15 Bolingbroke Road. Osnivači su bili John Peake, Ian Livingstone i Steve Jackson (ne treba ga miješati s istoimenim američkim game dizajnerom). U početku tvrtka uopće nije bila vezana uz minijature - proizvodili su drvene ploče za tradicionalne igre poput backgammona, manchale, mlina i goa. Iste godine pokrenut je i newsletter Owl and Weasel, koji će kasnije, u lipnju 1977., evoluirati u danas legendarni časopis White Dwarf. Tijekom druge polovice 1970-ih Games Workshop postaje glavni europski distributer američke role-playing igre Dungeons & Dragons, da bi krajem desetljeća počeo izdavati i vlastite naslove. Ključna prekretnica dogodila se 1978./1979. godine, kada Games Workshop financira osnivanje Citadel Miniatures u mjestu Newark-on-Trent (Nottinghamshire). Citadel je proizvodio metalne figurice koje su se koristile u GW-ovim igrama, a brand "Citadel" do danas je ostao sinonim za Games Workshop minijature.

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    1.2. Preseljenje u Nottingham i "Lead Belt"

    Preseljenje Games Workshopa iz Londona u Nottingham nije bilo jednokratno, već postupan proces vezan uz osobu Bryana Ansella. Ansell je 1985. godine postao direktor Games Workshopa, otkupio je tvrtku od Jacksona i Livingstonea krajem 1980-ih, te je preusmjerio s role-playing igara prema proizvodima za stolne strateške igre. Upravo on je tvrtku fizički preselio iz Londona u Nottinghamshire kako bi je približio Citadel Miniatures. Konačna konsolidacija dogodila se u listopadu 1997. godine, kada su sve britanske operacije Games Workshopa premještene u današnje sjedište u Lentonu, predgrađu Nottinghama. Na toj se lokaciji i danas nalaze korporativno sjedište, dizajn studio, redakcija časopisa White Dwarf, distribucijski centar za Europu te online prodajni centar. Koncentracija proizvođača minijatura u širem području Nottinghamshirea dovela je do toga da se čitav kraj danas u hobi krugovima naziva "Lead Belt" (Olovni pojas). Većina tvrtki koje danas čine taj pojas - Warlord Games, Mantic Games, Perry Miniatures, Wargames Foundry i druge - osnovana je od strane bivših zaposlenika Games Workshopa, što govori o ekosustavu koji se desetljećima razvijao oko jedne tvrtke.

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    1.3. Warhammer kao proizvod

    Warhammer Fantasy Battle prvi je put objavljen 1983. godine, a autori su Bryan Ansell, Rick Priestley i Richard Halliwell. Igra je doslovno spasila Citadel od stagnacije i pokrenula širenje fantasy linija figurica.

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    Warhammer 40,000 (40k) lansiran je 1987. godine pod izvornim nazivom Rogue Trader, a glavni autor bio je Rick Priestley. Tijekom šest generacija pravila, igra je postala vodeća sci-fi wargaming franchise na svijetu i danas predstavlja središnji proizvod Games Workshopa. Trenutno je u opticaju 10. izdanje pravila.

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    Više fotografija možete naći na našim socijalnim mrežama.

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    Marko Paunović, 27th April 2026
  • Back to Basics Workshops in Library Medvescak
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    In April 2026 we held our Back To Basics miniature painting workshops for the youngest in Medveščak Library.

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    The workshops were completely FREE for all participants!

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    The Back to Basics method is a method of making models and miniatures that focuses on a fun process intended for younger ages, but everyone is welcome! In three separate sessions on Thursdays, participants (aged 7+) painted miniatures of their choice (knight, princess, king, wizard and barbarian). 

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    1st session: Painting miniatures of choice, Thursday, 09.04. - from 18:00 to 19:00

    2nd session: Painting a miniature of your choice, Thursday, 16.04. - from 18:00 to 19:00

    3rd session: Painting a miniature of your choice, Thursday, 23.04. - from 18:00 to 19:00

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    U travnju 2026. održali smo naše Back To Basics radionice za najmlađe u Knjižnici Medveščak.

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    Radionice su bile BESPLATNE za sve polaznike!

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    Back to Basics metoda je metoda izrade maketa i minijatura kojoj je fokus na zabavnom procesu namjenjenom mlađim uzrastima, ali svi su dobrodošli! U tri zasebna termina četvrtkom, polaznici (od 7+) su bojali minijature po izboru (vitez, princeza, kralj, čarobnjak i barbarin).

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    1. termin: Bojenje minijature po izboru, četvrtak, 09.04. - od 18:00 do 19:00

    2. termin: Bojenje minijature po izboru, četvrtak, 16.04. - od 18:00 do 19:00

    3. termin: Bojenje minijature po izboru, četvrtak, 23.04. - od 18:00 do 19:00

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    Krunoslav Belinić, 24th April 2026
  • Freehand for Sons of Horus Spartana
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    This week, our Miha is working on the "Freehand" technique on Spartan for Sons of Horus for the game Horus Heresy.

    I'll explain my process a bit and give some tips if you're interested in trying this technique yourself.

    The first step is to find some references, something that we will use as inspiration and a guide for the colors later. It is important to emphasize that we are not trying to copy the drawing 1:1, but rather use it as a starting point and then add our own details.

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    I used a drawing by Richard Bagnall as inspiration, of course you can use your own sketches.   

    The second step is to define the space and create guides. I recommend using white paint as we will cover these guidelines later. It is important to define the surface we are working with and the important parts of the drawing through the guidelines.

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    Then we move from the background colors to the foreground colors, in this case reds, then blacks, then golds. Don't worry too much about making it perfect at first, just mark where each color goes and start building a blend from darker to lighter.

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    After that, the process of adding details where needed and marking the edges of zones to create light begins. Here I started working on the face, which I later changed the most with more detailed eyes and I tried to make the nose stand out more.

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    The last step is very long and requires a lot of effort. It's about fixing and adding more details where needed, when painting something detailed in such a small area mistakes will happen, just let it dry a bit and fix it. In the picture you can see how the red has transferred to my face, I fixed that later. I also added more details by using lighter shades of paint in certain areas.

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    This was the final result, I still tried to add some things, but every time I changed something intentionally, something would change by accident. It's important to know when to accept that a freehand is finished. Your first one won't be perfect, but through practice you will get better and better.

    One tip I will give you is to always have an object in your photo that can serve to show the viewer the size of your drawing. Most people I have shown the final image to thought it was a much larger drawing. I like to use coins.

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    Now, to show you how easy it is to start freehand and what can be achieved through practice, I'll give you two pictures, one of the brushes and paints I used for this project, and the other of some of my other freehands. I'm sure you'll notice the progress over time.

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    Thank you for reading, I hope I have encouraged you to try the freehand technique on your models.

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    Naš Miha se ovoga tjedna bavi „Freehand“ tehnikom na Spartanu za Sons of Horus za igru Horus Heresy.

    Malo ću objasniti moji proces i dati neke savjete ako ste zainteresirani sami probati ovu tehniku.

    Prvi korak je pronaći neki reference, nešto što ćemo koristiti kao inspiraciju i voditelj za boje kasnije. Važno je naglasiti da ne pokušavamo prekopirati crtež 1:1, nego ga koristimo kao početak pa dalje nadodajemo svoje detalje.

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    Koristio sam crtež od Richard Bagnall-a kao inspiraciju, naravno možete i svoje sketcheve koristiti. 

    Drugi korak je odrediti prostor i napraviti vodilice. Savjetujem korištenje bijele boje kako ćemo ove vodilice prekriti kasnije. Važno da odredimo površinu s kojom radimo i važne dijelove crteža kroz vodilice.

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    Nakon toga krećemo od boja u pozadini prema bojama naprijed, u ovom slučaju to su crvene, pa crne, pa zlato. U početku se nemojte previše brinuti da ispadne savršeno, nego samo da označite gdje koje boje idu i da počnete graditi blend od tamnije prema svjetlijoj.

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    Nakon toga počinje proces dodavanja detalja gdje su potrebni i označavanje rubova zona kako bi stvorili svjetlost. Ovdje sam započeo raditi na licu, koje sam najviše kasnije mijenjao s detaljnijim očima i pokušavao sam više istaknuti nos.

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    Zadnji korak je jako dugačak i zahtjeva dosta truda. To je popravljanje i dodavanje još detalje gdje je potrebno, kada bojate nešto detaljno na ovako malom prostoru dogodit će se greške, jednostavno pustite da se malo osuši i popravite. U slici možete vidjeti kako mi je crvena prešla na lice, to sam kasnije popravio. Također sam dodao još detalja koristeći svjetlije nijanse boja na određenim dijelovima.

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    Ovo je bio finalni rezultat, još sam pokušao nadodati neke stvari, ali svaki put kad bi nešto mijenjao namjerno, nešto bi se promijenilo slučajno. Važno je znati kada treba prihvatiti da je freehand gotov. Prvi vam neće biti savršen, ali kroz vježbu ćete postati sve bolji i bolji.

    Jedan savjet koji ću vam dati je da uvijek imate neki objekt u fotografiji koji može služiti da se gledatelju prikaže veličina vašeg crteža. Većina kojoj sam pokazao finalu sliku su mislili da je to dosta veći crtež. Ja volim koristiti kovanice.

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    Sada, da prikažem koliko je lagano krenuti s freehandom i što se može postići kroz vježbu, ću vam dati dvije slike, jedna su kistovi i boje koje sam koristio za ovaj projekt, a druga su neki drugi moji freehandovi. Siguran sam da ćete primjetiti napredak s vremenom.

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    Hvala vam na čitanju, nadam se da sam vas potaknuo da probate freehand tehniku na svojim modelima.

    " ["created"]=> string(19) "2026-04-20 07:42:58" ["modified"]=> string(19) "2026-04-20 07:42:58" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 20th April 2026
  • Miniature Painting Workshop in Bjelovar
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        string(40) "Radionica bojanja minijatura u Bjelovaru"
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    At the end of March and beginning of April, we held our first miniature painting workshop in Bjelovar. We held them in cooperation with the "Petar Preradović" National Library from Bjelovar, to which we would like to once again thank for the opportunity to demonstrate our hobby to young people in this city.

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    The first, introductory workshop was led by our Dalibor Čavić, the original creator of this series of workshops. He showed the attendees some of his work and explained the theory behind basic miniature painting in an interesting one-hour lecture.

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    Due to Dalibor's illness, our Dean Vuković stepped in to lead the second workshop. The second session was reserved for the practical application of the acquired knowledge.

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    Eight participants had the opportunity to paint miniatures provided by the Association, but some decided to paint their own miniatures, which Dean naturally made possible.

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    See you soon again in Bjelovar!

    " ["content_hrv"]=> string(6737) "

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    Krajem ožujka i početkom travnja održali smo prve radionice bojanja minijatura u Bjelovaru. Održali smo ih u suradnji sa Narodnom knjižnicom "Petar Preradović" iz Bjelovara kojoj se ovim putem još jednom zahvaljujemo na prilici da demonstriramo naš hobi mladima u ovom nama bliskom gradu.

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    Prvu, uvodnu radionicu je vodio naš Dalibor Čavić, idejni začetnik ovog serijala radionica. Prisutnima je pokazao neke od svojih radova i objasnio teoriju iza osnovnog bojanja minijatura u zanimljivom jednosatnom predavanju.

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    Za vođenje druge radionice, uskočio je naš Dean Vuković zbog bolesti Dalibora. Drugi termin bio je rezerviran za praktičnu primjenu stečenih znanja.

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    Osam polaznika imalo je priliku bojati minijature koje je Udruga osigurala, ali neki su odlučili bojati i vlastite minijature što im je voditelj naravno omogućio.

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    Vidimo se uskoro opet u Bjelovaru!

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    Dalibor Čavić, 14th April 2026
  • Hobby Stores in Japan
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    Last year our Ili went to Japan and was kind enough to write a short story about the hobby stores she visited while there.

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    I was 3 weeks in Japan and being a geeky (and admittedly an Otaku), of course I spent most of my time there at the famous Akihabara.

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    Akihabara Electric Town or simply Akihabara is a district in central Tokyo that is famous for its many electronics shops and has also gained recognition as the center of Japan's otaku culture. You can find everything ranging from practical electronics models or parts to gaming and anime merchandise and of course model kits and miniatures.

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    What my partner and I didn’t expect is that all stores here are at least 5 floors and the most I know have even 10 floors! Above is probably the most famous building in Akihabara, the Akihabara Radio Kaikan. The building is 46.5 m high, is ten levels from the ground floor and has two basement levels. The current building primarily hosts stores selling otaku goods.

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    While above photos are inside Akihabara Radio Kaikan, but these are how most buildings/stores in Akhabara look like.

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    Since we are about building and painting miniature models, the place you MUST visit is VOLKS AKIHABARA HOBBY PARADISE 2 (Hobby Paradise 2) - it is a dream destination for every hobbyist. This massive seven-floor store is filled with everything from character goods and figures to model kits, tools, paints, and more.

    On the topic of Volks, it began as a small hobby shop in 1972. In the late 1990s they produced the first Dollfie dolls, and in 1999 the first Super Dollfie doll was created by Akihiro Enku. In November 2005, Volks USA opened their first American Tenshi no Sumika store in Los Angeles, California.

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    We are going to talk a bit about Dollfie. Dollfie dolls were customization tools such as pre-rooted hair and stick-on eye decals. Later, complete dolls were released. There are various body types, male and female, with several forms and skin tones for both as well as a line of child-sized dolls. The company also produces tools and materials to customize and maintain dolls.

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    Basically they are almost like customising and painting miniature but on a bigger scale. This is a hobby I have had since 2005 (but only become very active in 2017).

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    Volks store in Osaka - Volks Osaka Showroom.

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    One place you need to visit if you're into retro gaming is SUPER POTATO! They have 6 stores total, one is in Akihabara, Tokyo and the one in Nipponbashi, Osaka is a lot bigger and has more things to offer. All the photos I shared above are from the Osaka branch. Super Potato had been referred by many as "a museum as much as a shop" based on how visitors serendipitously interact with the games on display.

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    And a cliche as they say, you always leave Japan with more luggage (or bags). We came to Japan with just one piece of luggage and 2 backpacks on us.

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    Prošle godine naša Ili je bila u Japanu i bila je toliko ljubazna da je napisala kratku priču o hobby trgovinama koje je posjetila dok je bila tamo.

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    Bila sam 3 tjedna u Japanu i, budući da sam geeky (i priznajem otaku), naravno da sam većinu vremena provela tamo u poznatoj Akihabari.

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    Akihabara Electric Town ili jednostavno Akihabara je četvrt u središnjem Tokiju poznata po brojnim trgovinama elektronikom, a stekla je i priznanje kao središte japanske otaku kulture. Možete pronaći sve, od praktičnih modela ili dijelova elektronike do igraće i anime robe, pa sve do kompleta modela i minijatura.

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    Ono što moj partner i ja nismo očekivali jest da sve trgovine ovdje imaju barem 5 katova, a većina koje poznajem ima čak 10 katova! Iznad je vjerojatno najpoznatija zgrada u Akihabari, Akihabara Radio Kaikan. Zgrada je visoka 46,5 m, nalazi se na deset katova od prizemlja i ima dva podrumska kata. U sadašnjoj zgradi se uglavnom nalaze trgovine koje prodaju otaku robu.

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    Iako su gornje fotografije unutar Akihabara Radio Kaikana, ovako izgleda većina zgrada/trgovina u Akhabari.

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    Budući da se bavimo izradom i bojanjem minijaturnih modela, mjesto koje MORATE posjetiti je VOLKS AKIHABARA HOBBY PARADISE 2 (Hobby Paradise 2) - to je destinacija iz snova za svakog hobista. Ova ogromna trgovina na sedam katova puna je svega, od robe s likovima i figurama do maketa, alata, boja i još mnogo toga.

    Što se tiče Volksa, započeo je kao mala hobi trgovina 1972. Krajem 1990-ih proizveli su prve Dollfie lutke, a 1999. Akihiro Enku stvorio je prvu Super Dollfie lutku. U studenom 2005. Volks USA otvorio je svoju prvu američku trgovinu Tenshi no Sumika u Los Angelesu u Kaliforniji.

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    Pisat ću malo o Dollfieju. Dollfie lutke bile su alati za prilagodbu poput unaprijed ukorijenjene kose i naljepnica za oči koje se samoljepe. Kasnije su izdane i gotove lutke. Postoje različiti tipovi tijela, muški i ženski, s nekoliko oblika i tonova kože za oboje, kao i linija lutaka dječje veličine. Tvrtka također proizvodi alate i materijale za prilagodbu i održavanje lutaka.

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    U osnovi su gotovo kao prilagodba i bojanje minijatura, ali u većoj skali. Ovo je hobi koji prakticiram od 2005. (ali sam postala vrlo aktivna tek 2017.).

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    Volks trgovina u Osaki - Volks Osaka Showroom.

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    Jedno mjesto koje morate posjetiti ako volite retro igre je SUPER POTATO! Imaju ukupno 6 trgovina, jedna je u Akihabari u Tokiju, a ona u Nipponbashiju u Osaki je puno veća i ima više toga za ponuditi. Sve fotografije koje sam podijelila gore su iz podružnice u Osaki. Super Potato su mnogi nazivali "muzejem koliko i trgovinom" na temelju načina na koji posjetitelji slučajno komuniciraju s izloženim igrama.

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    I klišej kako kažu, uvijek napuštaš Japan s više prtljage (ili torbi). Mi smo u Japan došli samo s jednim komadom prtljage i dva ruksaka.

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    Marko Paunović, 8th April 2026

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