Building a modular river

Marko Paunović, 11th September 2020

If you've been following my articles about building terrain in previous articles on this site, you'll know that I've slowly been making terrain for my Wild West table for Malifaux. I've already built a church with a graveyard, an undertaker's on a hilltop, a minehead entrance, a watertower and in the last issue I've covered the building process of modular railroad tracks. This time, I decided to do a modular river to span the length of the standard Malifaux table.

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Idea and planning

As always, planning is important, in some cases even vital part of the design process so it's always good to prepare yourself for the build. Good preparation not only saves money, but it also saves time. As I mentioned above, in this issue I'll be discussing how to build a modular river. Most of the rivers for tabletop look fake because people tend to make two banks with the river in the middle. This in itself is not bad, however, when placed on a flat tabletop, it will look more like a man made canal than a proper river. This had me thinking and I've come up with a simple solution. I decided to make the river modules about 30 x 30 cm (12'' x 12'') out of 2 cm thick HD styrofoam. This way, I'll have a part of the table at an elevated level with enough space to place some of the already built terrain. But most importantly the river won't look so much like a man made canal placed on top of the tabletop.

This in turn presented additional problems. Having such a river might provide some difficulties during gaming. How to get across to the other side, lots of free space with long lines of sight. Therefore, I decided that each of the three modules would have a river crossing. In order to make it as diverse as possible, I've decided to make one wooden pedestrian bridge, one railroad bridge (as I had some tracks left over) and one river crossing over shallows.

In fact, when I thought of the shallow crossing, it dawned on me that the overall setting on my table isn't what you normally see with lots of green colours and vegetation. It's almost desert like. That's the reason I decided to make the river almost dried up. (I will however, explain how to make the modules if you wish to have a full body of water inside your riverbed).

Materials and tools

After the rough sketch, I could make a definite list of materials and tools needed for this project. Those are as follows:
- roughly 10cm 2 mm balsa wood plank (they come in 10 x 100 cm planks)
- roughly 10cm of 5mm balsa wood plank (they also come in 10 x 100 cm planks)
- about half a sheet of 2cm thick HD styrofoam (50x100cm)
- about 30 x 30 cm of 5mm thick MDF
- superglue
- PVA glue
- 0,5 kg of DAS air drying clay
- gravel (four sizes)
- static grass / tufts
- AK Interactive Light and Dry Crackle Effect
- sanding paper (1 sheet)
- masking tape
- Gedeo Crystal Resin
- Pebeo Vitrail Colour – Greengold
- railroad tracks (toy)

The tools needed are:
- scalpel blade
- marker pen
- scissors
- modelling saw
- brushes – various sizes – for painting/washing and for drybrushing
- hot wire cutter

* Like in previous issues, I used my Proxxon table mounted circular saw, jigsaw on the MDF to cut the river base and cut the tracks to size.

Building the base

Having aquired all of the materials, using my scalpel blade, I first cut the three 30 x 30 cm modules from HD styrofoam. I then cut them in half with one side being about 20 cm wide and the other 10 cm. It was then time to draw the shape of the base of the riverbed on a piece of 5 mm thick MDF. If you have an irregularly shaped piece (like I had) it's wise to try different ways of placing your 10 x 30 cm riverbed modules to find the easiest way to cut the MDF. If you look carefull, you'll notice both red and green lines on my piece of MDF. In the end I cut the MDF along the green lines as it saved me a couple of passes with my jigsaw.

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When both the HD styrofoam and MDF parts were cut, I made a mock assembly to find a suitable place to put my railroad tracks (as I had no straight lines, only curved). When I was satisfied with the layout, I cut the last piece of the track using my table mounted circular saw. If you don't own one, same can be done with either a scalpel blade or a modeller's saw.

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When the railroad was cut, it was time to design the river banks. Placing the three pieces that make one module (small and large HD styrofoam part with MDF river bed in the middle), I drew the outline of the river bank using my marker pen. I made sure that the edges of the modules on both sides were exactly the same dimension. This would ensure that the modules can be placed in any formation. Following the drawn lines as closely as possible with my sclapel blade, I cut the embankments. It was now time to try to fit the MDF river bed to the remaining two parts. Again, using my marker pen, I marked 5mm from the bottom side of the styrofoam board and exactly 18 cm from the back of the larger and 6 cm from the smaller styrofoam piece. I cut along the lines and removed the excess material. This would ensure that my MDF riverbed would snuggly fit the HD styrofoam parts of each module.

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Before assembly, I had to cut the surfaces of the embankments. I used my electric hot wire cutter. Hot wire cutter can come in several forms and power outputs. The one I have is the cheapest out there, powered by two AA batteries. How it works? The electricity from the batteries heats up the wire that then melts the styrofoam performing a perfect straight cut. However, as it heats the wire elongates so you should take into account that fact when fixing the wire to the cutter. It is quite cumbersome to operate in small, confined places which is the reason I used it before assembling the river modules.

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When the embankments were formed, I turned the two HD styrofoam pieced over, generously poured some PVA glue and placed the MDF river bed in its place. Using my finger, I removed the excess PVA glue and with some 2 cm thick masking tape, I covered the joints between HD styrofoam and the MDF ensuring I had a really hard bond. Also, covering the joints with tape, enables you to procede with the build as it prevents the PVA glue from leaking. PVA glue normally takes up to 6 hours to fully cure.

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With the tape in place, I turned over the tree modules and I built up some volume using DAS air drying clay. I made sure I had some clay on every edge of the module. When I add texture, this will ensure that the resin remain inside my module. I've already mentioned that I want the river to be half dried-up so this will actually help with the build as well as look good.

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Texturing

At this point, I was nearing the end of the construction and all that had to be done before the painting was to add texture to the base. In order for the grooves that were cut with the hot wire cutter remain undamaged after undercoating (undercoat sprey burns styrofoam so it needs to be protected), I decided to cover those surfaces with a cote of pure PVA first. While it was drying, I took out all the gravel I was to use on this project: - chinchilla sand – smallest grain - basing grit in two sizes - chinchilla sand – largest grain

Once the PVA protection was dry, I smeared more wattered-down PVA on the vertical surfaces and sprinkled some smallest grain chinchilla sand. I then repeated the PVA smearing process on the roads and river shallows. Here, however, I first sprinkled over some largest grain gravel, next I sprinkeld some Basing Grit and to finish I poured over the smallest grain chinchilla sand. If you sprinkle gently and with care you can end up with nice variations in texture – for instance the middle of the dirt road usually has some larger stones as opposed to the sides of it. When the road was dry, I repeated the process with the rest of the base, sprinkling the two largest grains over the ground part. Inisde the riverbed, I carefully placed the largest gravel where the riverbed would be dry, and intentionally left the smaller grain where the water effect would be placed.

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When I tackled the module with the railroad tracks, I first covered the route of the tracks with pure PVA glue to make sure the railorad tracks would stick. Then I sprinkled some roughest grain gravel along the route and in between the tracks.

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You will notice that all of the modules have some parts of the modules without sand (with only PVA over them). This part of the modules would be covered with AK Interactive Light and Dry Crackle Effect paste to create the image of a dried up desert. But more about that a bit later on in this article.

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Making the bridge structure

Before undercoating, there was only one more thing to do – the wooden pedestrian bridge. Using a 4,5 x 8,5 cm piece of 5mm thick balsa wood I made the body of the bridge. The dimensions I used are a bit odd, but it's only because the bridge was made to measure. I measured the width of the road and the span of the river and came up with those numbers. The 4,5 cm wide bridge would however accommodate every miniature base for Malifaux. When the body was cut, using a wooden stick, I made grooves across the bridge that would make up planking. Then, using 2 mm thick balsa wood, I made several supports for the bridge and glued them using super glue. Before gluing the bridge to the base, I undercoated the underside of the bridge as well as the river bank and river bed under the bridge to make my job easier later on.

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Painting

First job when painting is to undecoat everything. This will help with the shading and the overall 3D effect of the entire terrain piece. Wanting all my terrain to fit one theme (and consequently one tabletop) it was only natural I use the same colours and colour scheme as on the earlier terrain. Therefore once again I used Pebeo Deco color range. I used Brown (29) for the basecoat and continued drybrushing with Ocre (51). Lighter shades were done with a 50:50 mixture of Ocre (51) and White (41). The final highlight was done with Antique White (69). The road and the river shallows were first basecoated with Brown (29) then heavily drybrushed with Ocre (51) and a 50:50 mixture of Ocre (51) and White (41). The last two highlights were Antique White (69) and pure White (41). This way, I had a visual difference between the normal groundwork and the worn out road.

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The bridge and the wooden parts of the railorad tracks were painted by drybrushing first using a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was Ash Brown (70). I was not quite satisfied with the result, so I added another highlight of pure White (41). The metal tracks were then painted pure metal (I used Citadel's Runefang Steel). When it was dry, as was the case in the last issue, I covered the metal bits with Model Mates' Rust Effect.

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With the basic painting done, you'll have noticed the large patches without texture where pure PVA was placed in the texturing phase. As I promised before, I covered this parts using AK Interactive Light and Dry Crackle Effect. In some places I left only a thin layer, while in some I put it on generously and left it to dry. When it was dry, the effect of dried earth was created.

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Vegetation

After the painting, it was time to add the vegetation to the base. Normaly, at this point, I'd add some trees (in the case of this Malifaux build, pine trees to be more exact). However, here I decided not to plant them as this way, the storage would be much, much simpler. And anyway, my intention is to make a lot of smaller terrain pieces (like small pine forest patches, some crates and other debris later on – maybe even in the next issue). With the trees out of the way, I added some static grass. I made a mixture using several green, brown, yellow and black shades of static grass and when I was satisfied with the end product, I glued it in random patches throughout the modules. One thing I made sure of is that I put static grass over any and all of the remaining holes where the black undercoat melted the HD styrofoam in order to hide the unintentional mistake. Once the static grass was in place, I applied several shades of different tufts. Again, as in the former articles, I used tufts made by a company called Gamer's Grass.

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Working with resin

The water on the tabletop terrain can be simulated in many ways. Some are better and more realistic, while some are simpler but less believable. In my experience, I've come across six ways of reproducing water. In the end I'll focus on one method that in my opinion gives the most faithful reproduction of water.

First method is to texture the surface using PVA glue and sand (which is an especially good method for streams) and then paint it using long strokes of greenish brownish tint. After the paint dries coat it with a thick layer of marine varnish or some other form of gloss cote.

The most primitive method is using water itself. Leaking and not having depth in artificial light are the biggest drawbacks apart from evaporation and tendecy to grow life.

The third option is using glass. Make a riverbed like I explained earlier and put a glass surface over it. For extra effect you can tint it on the bottom. However, it is difficult to shape, so that it is not worth the effort.

The fourth method is using plexiglas. Same principles apply here as in the previous method. It is relatively easy to cut and is good for flat and calm water. I've seen it used in railroad models extensively and while both of these methods can look good on static displays such as railroad model tables and such, on smaller pieces of terrain (like used on tabletop) it is better to avoid these two methods.

The fifth method to recreate water is using marine varnish. Pouring in numerous layers means it takes a lot of time to finish. And still you will not get much depth in your river/body of water. It is therefore suitable for small wetlands or small ponds and puddles on various terrains. As with the first method, work in well-ventilated preferably open areas.

The final method, and also the most realistic, is the usage of resins. Are usually two-component mixtures (one is resin, the other a hardener). They are a really good way of creating water, both still and running. Good depth can be achieved and they can be tinted with special colors so that you can get the shade of water you need. A few tips for working with resin: - Protect your hands - wear gloves - Work in well ventilated areas - Have thinner handy to clean up if your pours outside the wanted space - Stir in plastic cups - When it is poured, drill the bottom of the glass so that Resin can slowly leak to avoid creating air bubbles

There are numerous versions of resin available at the market today but I’ll name a few products I use.

First, two part resin called Crystal Resin which is made by a company called Gedeo. It comes in two various sizes (300 ml and 750 ml), and can also be bought predyed. It’s main advantage over other products out there is that it is mixed in 2:1 ratio (resin : hardener), unlike most products who mix in 97:3 (or similar) ratio. Because of the easy way to calculate the ratio, this enables me to use quantities I need and does not force me to use the whole package at once. It has a drying time of 24 hours.

Second, Vallejo Still Water which is an awesome one part resin. It does not require mixing and can be dyed using Vallejo colours. It comes in a 200 ml bottle and is great for small ponds on your bases.

The third kind I use is Vallejo Water Effects (Extra Heavy Gel). It comes in various colours, but I use the transparent one. It is a white paste with the consistency similar to that of a tooth paste that dries clear. It is great for modeling ripple effects or waves on your water surfaces.

Back to the practical application. For this build, I chose Gedeo Crystal Resin. I first mixed a batch of resin and hardener (2:1 ratio as per instructions). Once I got a murky consistency, I poured in some Pebeo Vitrail Greengold Colour. Using a stirrer, I mixed it evenly throughout the resin. When I was satisfied with the colour, I carefully poured the resin inside the modules making sure I do not drip where I'm not supposed to. I left it to dry for 24 hours and my modular river was done!

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How to make full-bodied river modules?

Simple. Follow the steps described earlier up to the point of pouring in the resin. Before I could add resin into the riverbed, you need to make dams to prevent the resin from leaking. Easiest way is to use strips of plastic foil gently glued to the sides of each module using superglue. Then use Vallejo Extra Heavy Gel to seal the joints between the modules and the plastic foils on the inside of the riverbed. Leave it to dry thoroughly, day or two if neccesary. Once dry, covered the plastic foil on the inside with some cooking oil to prevent it from sticking to the resin. Then place all the modules next to each other and pour in the coloured resin of your choice into each of the modules making sure that the level of the river in each module was the same. Leave it to dry for 24 hours, at least. Also, if you want to have a gradual transition of the colour in your river (pure resin on top with the darkest colour in the bottom), use several layers starting, obviously with the darkest colour allowing each layer to fully cure. Once the resin is dry, remove the plastic foil dams and there you have it – river done. To add some ripples and waves, you can use Vallejo Extra Heavy Gel when the resin is dry.

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    Our most important weekend of the year, the BQ competition, was packed with content and everyone could find something for themselves - with all the lectures and workshops, I was very happy that there was a chance to play and learn new games!

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    What a table looks like with the guys gathered around it

    Like most tabletop strategy games, the game is played in rounds, and during them the players change the order of activations. The player who is first in line activates one of his units or nobles, makes a move, and then the other player takes over the order, until all the units on the game board are activated. Nobles are important because they are activated first, and they issue orders to their units: attack, march, shoot. If you don't have a noble, if he is killed or missing, then your units are activated only after all the nobles have been played, which can put you in an awkward position.

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    What my demo game looked like

    For my first turnip game, I had the honor and fortune of playing with our own Anna from Gardens of Hecate - we both wanted to try the game and now we had the perfect opportunity to learn the basics of the rules with the mentorship of the Amulet guys.

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    p>The party itself started with Ana's initiative, and from the beginning started to win strategic points on the table. My response to her conquest of the field was to resolutely fire everything I had into her ranks. As I watched her troops slowly but surely fall under my fire, I got lucky and my scouts managed to get one of her Toffs in front of the firing squad - which gave me a pretty big advantage at the start.

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    Her troops continued to advance towards my side of the table, including a rogue who came uncomfortably close to me - and I tried in vain to attack him with my infantry, who were just out of powder. After failing to even scratch him, they fled, leaving room for the artillery to finish their job - and that unit definitely deserved a promotion in this game!

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    We finished the game quickly, because we had other workshops starting, but we are both excited to play a few more games, and with some other Agram members we are thinking about putting together our regiments - the number of miniatures needed is not large, and the creative possibilities are quite large!

    Btw, the guys from Amulet gave us a lecture about their association and the activities they are planning - this year they have prepared H.R.E.N. 28, a turnip28 tournament, so be sure to check out their activities and projects - they are close by and you can visit them if you find something interesting!

    Just some of the miniatures that the Amulet team prepared for the demo game - sugar at the end: Furby Lump!

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    Sama igra je dovoljno jednostavna za početnike: na stolu se sukobljavaju dvije vojske (regimente), koju predvode 3 plemića - jedan Snob, koji je najbitniji dio vojske, i 2 Toffa, koji su nešto slabiji. Svaki plemić sa sobom donosi jedinice - Snob donosi dvije, dok svaki Toff donosi po jednu jedinicu na stol. Ukupno se svaka vojska sastoji od 3 plemića i 4 jedinice.

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    Kako izgleda postavljeni stol s ekipom okupljenom oko njega

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    Kako je moja demo partija izgledala

    Za svoju prvi partiju turnipa, imao sam čast i sreću igrati s našom Anom iz Gardens of Hecate - oboje smo htjeli probati igru te smo sada dobili savršenu priliku da usvojimo osnove pravila uz mentorstvo Amuletovaca.

    Dobili smo svoje regimente, koje su bile poprilično slične - imali smo Snoba, 2 Toffa, veliku jedinicu pješaka s puškama, manju jedinicu pješaka s oružjem za blisku borbu, te jedinicu izviđača s puškama. Najveća razlika je bila u tome što je moja zadnja jedinica bila top, dok je Anina bila veliko čudovište za borbu prsa o prsa, poznatija kao Lump. Mislim da je njen roza furby Lump sa svijetlećim očima bila vjerojatno najupečatljivija figura na stolu (svaka čast dečkima iz Amuleta na minijaturi).

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    Sama partija je krenula s Aninom inicijativom, i od početka je krenula osvajati strateške točke na stolu, Moj odgovor na njeno osvajanje terena je bilo odlučno ispaljivanje svega što imam u njene redove. Dok sam gledao kako njene trupe polako ali sigurno padaju pod mojih pucanjem, posrećilo mi se pa su moji izviđači uspjeli dovesti jednog od njenih Toffova pred streljački vod - što mi je u startu dalo dosta veliku prednost.

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    Ubrzo smo završili igru, jer su nam krenula druge radionice, no oboje smo uzbuđeni odigrati još koju partiju, te uz još neke članove Agrama razmišljamo o slaganju svojih regimenti - broj potrebnih minijatura nije velik, a kreativne mogućnosti su poprilično velike!

    Btw, dečki iz Amuleta su nam držali predavanje o svojoj udruzi i aktivnostima koje planiraju - ove godine su pripremili H.R.E.N. 28, turnip28 turnir, te svakako bacite oko na njihove aktivnosti i projekte - blizu su i možete ih posjetiti ako nađete nešto zanimljivo!

    Samo neke od minijatura koje su Amuletovci pripremili za demo partije - šećer na kraju: Furby Lump!

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    Domagoj Krpan, 3th March 2025
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    Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    Sljedeći projekt bit će u travnju, a tema će biti Orient Express. Očekuju vas predavanja o parnim strojevima, parnim lokomotivama te o povijesti Orient Expressa, kao i o Orient Expressu u pop kulturi.

    Vidimo se!

    " ["created"]=> string(19) "2025-02-27 15:23:02" ["modified"]=> string(19) "2025-02-27 15:23:02" } ["Member"]=> array(10) { ["id"]=> string(3) "100" ["group_id"]=> string(1) "2" ["first_name"]=> string(5) "Mario" ["last_name"]=> string(7) "Grgurev" ["first_name_mask"]=> string(5) "mario" ["last_name_mask"]=> string(7) "grgurev" ["username"]=> string(9) "lepimario" ["password"]=> string(40) "11e0b1ecc2c467637dfa513774d2426f3b925264" ["born"]=> string(19) "2003-01-21 09:02:00" ["created"]=> string(19) "2022-01-21 09:02:32" } }
    Mario Grgurev, 27th February 2025
  • Star Wars Legion - Separatists Basing Article
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        string(45) "Star Wars Legion - Separatists Basing Article"
        ["title_hrv"]=>
        string(46) "Izrada baza za separatiste iz Star Wars Legion"
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    For the last year I’ve been trying to get my Star Wars Legion Separatists army ready for the table, so I can play a few games. One of the reasons I chose this faction (other than the fact that SW droids are great), is because droids paint, up quickly. I don’t need my army for this game to look display ready, I just want to get them ready fast, match their look from the films and be happy when I see them from a distance. To achieve this I’ve been fine-tuning their basing scheme throughout the year, and I’ve found a recipe that to me looks good enough, is relatively quick, and very easy to do (no brush control needed here). As I’m finishing my last unit for the game, I thought to share it. The scheme was originally supposed to look like Geonosis, but with time I’ve made it my own. But still this is fitting as the last unit I’m painting is the Star Wars Legion Geonosian Warriors (I love these sculpts - fiddly, but fantastic!)

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    I start out with a small ball of milliput that I place down in some random areas with my fingers. This is to create elevation. For me a flat base is always more boring than an uneven, elevated base.

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    I then use a sculpting tool (whichever I have on hand, doesn’t really matter as I’m not sculpting anything) with some water to smooth out the milliput, and make a few elevated areas.

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    I push a few small rocks down into the milliput before it cures. No need for glue here, that comes later. Also I’ve come to learn that uncured milliput and superglue is a very bad combo.

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    I crumple up a small piece of tin foil and poke it at the uncured milliput to create some texture.

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    Now the rocks will get fixed in place as I put a small amount of superglue all over the cured milliput, and the rest of the base as well. Then I use a teaspoon to sprinkle some baking powder all over the superglue. A minute later I wash the whole model under the sink, to get rid of excess baking powder.

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    I use a crackle paint from Citadel (Agrellan Earth) and cover the flatter area of the base with a good chunk of it.

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    When the crackle paint is dry I prime the model.

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    I paint the base using a combination of reddish and brownish, earthly tones. I just slap them all over the base haphazardly and without thinking, as later they will be brought together with a shade and some drybrushing. Paints I used here were Mephiston Red, Mournfang Brown and XV-88 from Citadel, as well as Burnt Sienna from Golden SoFlat.

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    Shade with Agrax Earthshade.

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    Lightly drybrush with a beige/grey/whitish color. I use Tyrant Skull and Wrack White as these are actual Dry paints from Citadel, and I still have them lying around.

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    I finish off the base with a few grass tufts. The drier they look the better. I also put a bit of Seraphim Sepia wash into the middle of the tufts to bring their color tone down a notch. And of course finish with a black base rim.

    " ["content_hrv"]=> string(6658) "

    Posljednjih godinu dana pokušavao sam pripremiti svoju vojsku Separatista iz Star Wars Legion, tako da mogu odigrati nekoliko partija. Jedan od razloga zašto sam odabrao ovu frakciju (osim činjenice da su SW droidi sjajni) je taj što droidi brzo bojaju. Ne treba mi vojska biti na visokom nivou obojana, samo ih želim brzo pripremiti, da odgovaraju izgledu iz filmova i biti sretan kad ih vidim iz daljine. Kako bih to postigao, fino sam prilagođavao njihovu shemu baziranja tijekom cijele godine i pronašao sam recept koji mi se čini dovoljno dobrim, relativno je brz i vrlo jednostavan za izvođenje (ovdje nije potrebna kontrola kista). Dok završavam svoju posljednju jedinicu za igru, mislio sam je podijeliti s vama. Shema je izvorno trebala izgledati kao Geonosis, ali s vremenom sam je napravio svojom. Ali ovo je ipak prikladno jer je posljednja jedinica koju bojam Star Wars Legion Geonosian Warriors (obožavam ove skulpture - nezgodne, ali fantastične!)

    Kliknite za uvećanu sliku

    Započinjem s malom kuglicom miliputa koju stavljam prstima u neka nasumična područja. Ovo je za stvaranje uzvisina. Za mene je ravna podloga uvijek dosadnija od neravne, uzdignute podloge.

    Kliknite za uvećanu sliku

    Zatim upotrijebim alat za oblikovanje (koji god imam pri ruci, zapravo nije važno jer ništa ne oblikujem) s malo vode da izravnam miliput i napravim nekoliko povišenih područja.

    Kliknite za uvećanu sliku

    Gurnem nekoliko malih kamenčića u miliput prije nego se stvrdne. Ovdje nema potrebe za ljepilom, to dolazi kasnije. Također sam naučio da je nestvrdnuti milliput i superljepilo vrlo loša kombinacija.

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    Zgužvam mali komadić limene folije i ubodem ga u nestvrdnuti miliput kako bih stvorio malo teksture.

    Kliknite za uvećanu sliku

    Sada će se kamenje učvrstiti na svoje mjesto jer stavljam malu količinu superljepila po cijelom stvrdnutom miliputu, kao i ostatku baze. Zatim čajnom žličicom posipam malo praška za pecivo po superljepilu. Minutu kasnije operem cijeli model u sudoperu, da se riješim viška praška za pecivo.

    Kliknite za uvećanu sliku

    Koristim crackle boju od Citadela (Agrellan Earth) i pokrivam ravnije područje baze s debelim premazom.

    Kliknite za uvećanu sliku

    Kad se crackle boja osuši, stavim primer na model.

    Kliknite za uvećanu sliku

    Podlogu bojam kombinacijom crvenkastih i smećkastih, zemljanih tonova. Samo ih nasumično i bez razmišljanja udarim po cijeloj podlozi, jer će se kasnije spojiti s nijansom i malo suhog četkanja. Boje koje sam ovdje koristio bile su Mephiston Red, Mournfang Brown i XV-88 od Citadela, kao i Burnt Sienna od Golden SoFlata.

    Kliknite za uvećanu sliku

    Zasjenim s Agrax Earthshade.

    Kliknite za uvećanu sliku

    Lagano stavite sloj drybrusha bež/sive/bjelkaste boje. Koristim Tyrant Skull i Wrack White jer su to stvarne dry boje od Citadela i još uvijek ih imam uokolo.

    Kliknite za uvećanu sliku

    Bazu dovršavam s nekoliko busenova trave. Što suše izgledaju to bolje. Također sam stavio malo Seraphim Sepia wash u sredinu busenova kako bih smanjio ton njihove boje. I naravno završiti s crnom bojom po rubu.

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    Sebastian Søgård, 13th February 2025
  • We visited: Imp’s Shop in Ulm
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        string(34) "Posjetili smo: Imp’s Shop u Ulmu"
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    Last year I had the opportunity to visit Ulm, Germany again, and I wanted to take the opportunity to visit a hobby shop that is significantly different from most I have had the opportunity to visit in other places.

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    The store itself is located in the very center of the city, about 5 minutes walk from the Cathedral in the heart of the pedestrian zone. Passing through the old town, I strolled through a neighborhood where an incredible number of old houses and buildings have been preserved, and it looks like the architecture was straight out of GW's Old World. Arriving at the store, I was very surprised by the content on offer - like most hobby stores, they had a range of new goods, but they also had a range of second-hand products, some of them vintage by all standards. In glass cases stood painted, used figures for sale, some of them have been out of production for a long time. Shelves with old books and games that are real treasures for collectors, and some items are new, packaged, but again not something I would expect on the shelves of a typical hobby store.

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    New and Unexpected

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    Two full cabinets with shelves and boxes dedicated to DnD editions from the past

    A large part of the store was dedicated to the local community, in my time During the visit, Magic was played, and the store is filled with players and hobbyists from different systems on different days.

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    The set was complete, I believe many people would benefit from having it in their collection

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    A large selection of miniatures of lesser-known games, including Schwartzes Auge RPG

    After digging through the antiques in search of treasure, I filled my shopping bags and had very pleasant conversation with the owner. He was extremely kind throughout the visit, and helped me find things that I was interested in. My favorite part of the shopping was getting an Imp at Imp's Shop - if you're interested in seeing what it looks like when painted - visit our Black Queen Hobby and Miniature Painting Competition!

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    Imp from Imp's Shop!

    And if your journey ever takes you to Ulm, be sure to visit this shop! If Ulm is not in your area, and you are interested in games and miniatures that are perhaps a little more mainstream or represented here, you can see Imp's offering on their website and web shop!

    " ["content_hrv"]=> string(4646) "

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    Prošle godine imao sam priliku ponovno posjetiti Ulm u Njemačkoj, te sam htio iskoristiti priliku da posjetim jedan hobby dućan koji se bitno razlikuje od većine koju sam imao priliku posjetiti u drugim mjestima.

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    Sam dućan nalazi se u strogom centru grada, jedno 5 minuta pješice od Katedrale u srcu pješačke zone. Prolazeći starim gradom šetao sam se kvartom gdje je nevjerojatan broj starih kuća i zgrada očuvan, te izgleda kao arhitektura ravno preuzeta iz GW-ovog Old World-a. Dolaskom u dućan, bio sam jako iznenađen sadržajem koji se nudi - poput većine hobby dućana, imali su asortiman nove robe, no imali su i asortiman second hand proizvoda, neki od njih po svim mjerilima vintage. U staklenim vitrinama stajale su obojane, rabljene figure na prodaju, neke od njih već dugo vremena nisu u proizvodnji. Police sa starim knjigama i igrama koje kolekcijonarima predstavljaju pravo blago, a neki predmeti su novi, zapakirani, ali opet nisu nešto što bih očekivao na policama tipičnog hobby dućana.

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    Novo i Neočekivano

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    Dva puna ormara s policama i kutijama posvećeni edicijama DnD-a iz prošlih vremena

    Veliki dio dućana je bio posvećen lokalnom community-u, u vrijeme moje posjete igrao se Magic, a u dućanu se tokom različitih dana nalaze igraći i hobisti iz različitih sustava.

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    Set je bio kompletan, vjerujem da bi mnogima dobro došlo u kolekciji

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    Veliki izbor miniatura manje poznatih igara, ukljućujući Schwartzes Auge RPG

    Nakon što sam prekopao starine u potrazi za blagom, napunio sam vrećice za kupovinu i imao jako ugodan razgovor s vlasnikom. Tokom cijelog posjeta bio je izuzetno ljubazan, te mi je pomogao pronaći stvari koje bi me zanimale. Najdraži dio shopping mi je bila nabavka Imp-a u Imp’s Shopu - ukoliko vas zanima kako izgleda kad je obojan - posjetite našu Izložbu minijatura i maketa Agram 2025!

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    Imp iz Impove Trgovine!

    A ukoliko vas put ikad odnese u Ulm, svakako posjetite ovaj dućan! Ukoliko vam Ulm nije usput, a zanimaju vas igre i minijature koje su možda malo main stream ili zastupljene kod nas, Impovu ponudu možete vidjeti i na njihovim web stranicama i web shopu!

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    Domagoj Krpan, 4th February 2025
  • Preparation and painting with contrast/speedpaint paints – Cthulhu Wars
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        string(73) "Preparation and painting with contrast/speedpaint paints – Cthulhu Wars"
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    In this article I describe my process of painting figurines with contrast and speedpaint paints. This is how I painted all the figurines I made for Cthulhu wars. I made them to be "tabletop ready", but I think that with these techniques, a higher quality figure can be achieved, with proper preparation and attention to the precision of details. An example from the pictures is an Acolyte model from the game.

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    The painting process was almost always the same, with slight variations in the primer and initial shading. The first step is of course the spray primer, which I started with white paint. This is where I did the most variation in the process because after a few tries, I ran out of white spray cans, then light gray, and ended up with a plain gray paint. I realized that the optimal color for this type of painting is light gray spray can – you want to emphasize the hollows of the figure, but not kill the shadow color (like you would with a black or dark gray primer). The light gray spray provides a good base for the shade colors that I apply in the second step, emphasizes the contrast with the white drybrush, and leaves me with the dark color that I apply in the later stages.

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    The next step, regardless of the tone of the primer I applied, was to apply the shade colors from GW. Which color it was, depended on the primary color I wanted to achieve. For example, for red, blue, and yellow, I prefer a purple, or at least an approximate purple shade. In the example of this model, I used Carroburg Crimson, which is a purple-red tone. Likewise, for green, I used Athonian Camoshade, but in retrospect I should have gone for a warm shade (like red), I like the difference in warmth between contrasting tones better. I colored the leather and books/papers with Seraphim Sepia, the easiest way to contrast the skin color later.

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    After the shade paint dried, I applied a white drybrush over the entire figure. This is the final step to prepare the figure for painting diluted colors such as contrast.

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    Let's start with contrasting colors. Given the simplicity of this model, I applied maybe two colors in total, but I did the same thing on more complicated figures. Red over the dress, paying attention to the separate parts I wanted more beige, skin color on skin, brown on the book and Skeleton horde for the beige parts (to get the dirty fabric effect). I used speedpaint medium on many of the dark contrasting colors to thin them out, but sometimes it didn't work very well. On large areas, such thinned paint leaves stains that need to be cleaned up.

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    The last step is to define the details of the model and potentially add highlights. In this case, I subtly touched up the red stain with a lighter red drybrush, painted the dagger with off-white, painted the belt, and added patterns to the open pages of the book. The model is now tabletop ready and the entire process takes about 20 minutes of painting. The only downside is that you have to wait for the various thinned layers to dry, but I usually plan on painting other models in that time.

    Click for enlarged picture

    " ["content_hrv"]=> string(5829) "

    U ovom članku opisujem svoj proces bojanja figurica sa contrast i speedpaint bojama. Na ovaj način sam obojao sve figurice koje sam radio za Cthulhu wars. Ja sam ih radio da budu „tabletop ready“, no mislim da se ovim tehnikama može postići i veća kvaliteta figure, sa pravilnom pripremom i pažnjom na preciznost detalja. Primjer iz slika je jedan Acolyte model iz igre.

    Click for enlarged picture 

    Postupak bojanja je skoro uvijek bio isti, sa blagim varijacijama u primeru i početnom sjenčanju. Prvi korak je naravno primer u spreju, koji sam počeo sa bijelom bojom. Tu sam radio najviše varijacija u procesu zbog toga što su mi se nakon par vojski ispraznili prvo bijeli sprej, pa onda svijetlo sivi i time sam završio na običnom sivoj boji. Shvatio sam da je optimalna boja za ovaj tip bojanja svijetlosivi sprej – želite da se naglase udubine figure, no ne i da se ubije boja sjene (kao što bi bilo sa crnim ili tamnosivim primerom). Svijetlosivi sprej daje dobru podlogu za shade boje koje stavljam u drugom koraku, naglašava kontrast sa bijelim drybrushem i ostaje mi tamna boja koju nanosim u kasnijim fazama.

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    Sljedeći korak, nevezano za ton primera koji sam nanio, je primjena shade boja od GW-a. Koja boja je bila, ovisilo je o primarnoj boji koju sam htio postići. Npr. Za crvenu, plavu, i žutu, preferiram ljubičasti, ili barem aproksimativno ljubičasti shade. U primjeru ovog modela koristio sam Carroburg Crimson, što je ljubičasto-crveni ton. Isto tako, za zelenu sam koristio Athonian Camoshade, no u retrospektivi sam trebao isto ići na topao ton sjene (poput crvenog), više mi paše raditi razliku u toplini između kontrastnih tonova. Kožu i knjige/papire sam bojao sam seraphim sepiom, najjednostavnije za odnos contrasta boje kože kasnije.

    Click for enlarged picture 

    Nakon sušenja shade boje, nanio sam bijeli drybrush po cijeloj figuri. To je zadnji korak za pripremu figure za bojanje razrijeđenih boja poput contrasta.

    Click for enlarged picture 

    Počinjemo sa contrast bojama. S obzirom na jednostavnost ovog modela, nanio sam možda dvije boje sveukupno, no istu stvar sam radio i na kompliciranijim figurama. Crvena preko halje, pazeći na odvojene dijelove koje sam htio više bež, boja kože na koži, smeđa na knjizi i Skeleton horde za bež dijelove (da bi se dobio efekt prljave tkanine). Koristio sam speedpaint medium za mnoge tamne contrast boje da bi ih razrijedio, no nekad nije najbolje upalilo. Na velikim površinama takva razrijeđena boja ostavi mrlje koje se trebaju sanirati.

    Click for enlarged picture 

    Zadnji korak je definiranje detalja modela i potencijalno dodatno naglašavanje highlighta. U ovom slučaju suptilno sam popravljao mrljavu crvenu sa drybrushem svijetlije crvene, obojao bodež sa offwhite, obojao remen i dodao šare na otvorenim stranicama knjige. Model je time tabletop ready i sveukupni proces traje nekih 20ak minuta samog bojanja. Jedina mana je što čekate da se razni razrijeđeni slojevi osuše, no u tom vremenu najčešće planiram bojanje drugih modela.

    Click for enlarged picture

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    Mario Grgurev, 4th February 2025

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