Building a modular river

Marko Paunović, 11th September 2020

If you've been following my articles about building terrain in previous articles on this site, you'll know that I've slowly been making terrain for my Wild West table for Malifaux. I've already built a church with a graveyard, an undertaker's on a hilltop, a minehead entrance, a watertower and in the last issue I've covered the building process of modular railroad tracks. This time, I decided to do a modular river to span the length of the standard Malifaux table.

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Idea and planning

As always, planning is important, in some cases even vital part of the design process so it's always good to prepare yourself for the build. Good preparation not only saves money, but it also saves time. As I mentioned above, in this issue I'll be discussing how to build a modular river. Most of the rivers for tabletop look fake because people tend to make two banks with the river in the middle. This in itself is not bad, however, when placed on a flat tabletop, it will look more like a man made canal than a proper river. This had me thinking and I've come up with a simple solution. I decided to make the river modules about 30 x 30 cm (12'' x 12'') out of 2 cm thick HD styrofoam. This way, I'll have a part of the table at an elevated level with enough space to place some of the already built terrain. But most importantly the river won't look so much like a man made canal placed on top of the tabletop.

This in turn presented additional problems. Having such a river might provide some difficulties during gaming. How to get across to the other side, lots of free space with long lines of sight. Therefore, I decided that each of the three modules would have a river crossing. In order to make it as diverse as possible, I've decided to make one wooden pedestrian bridge, one railroad bridge (as I had some tracks left over) and one river crossing over shallows.

In fact, when I thought of the shallow crossing, it dawned on me that the overall setting on my table isn't what you normally see with lots of green colours and vegetation. It's almost desert like. That's the reason I decided to make the river almost dried up. (I will however, explain how to make the modules if you wish to have a full body of water inside your riverbed).

Materials and tools

After the rough sketch, I could make a definite list of materials and tools needed for this project. Those are as follows:
- roughly 10cm 2 mm balsa wood plank (they come in 10 x 100 cm planks)
- roughly 10cm of 5mm balsa wood plank (they also come in 10 x 100 cm planks)
- about half a sheet of 2cm thick HD styrofoam (50x100cm)
- about 30 x 30 cm of 5mm thick MDF
- superglue
- PVA glue
- 0,5 kg of DAS air drying clay
- gravel (four sizes)
- static grass / tufts
- AK Interactive Light and Dry Crackle Effect
- sanding paper (1 sheet)
- masking tape
- Gedeo Crystal Resin
- Pebeo Vitrail Colour – Greengold
- railroad tracks (toy)

The tools needed are:
- scalpel blade
- marker pen
- scissors
- modelling saw
- brushes – various sizes – for painting/washing and for drybrushing
- hot wire cutter

* Like in previous issues, I used my Proxxon table mounted circular saw, jigsaw on the MDF to cut the river base and cut the tracks to size.

Building the base

Having aquired all of the materials, using my scalpel blade, I first cut the three 30 x 30 cm modules from HD styrofoam. I then cut them in half with one side being about 20 cm wide and the other 10 cm. It was then time to draw the shape of the base of the riverbed on a piece of 5 mm thick MDF. If you have an irregularly shaped piece (like I had) it's wise to try different ways of placing your 10 x 30 cm riverbed modules to find the easiest way to cut the MDF. If you look carefull, you'll notice both red and green lines on my piece of MDF. In the end I cut the MDF along the green lines as it saved me a couple of passes with my jigsaw.

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When both the HD styrofoam and MDF parts were cut, I made a mock assembly to find a suitable place to put my railroad tracks (as I had no straight lines, only curved). When I was satisfied with the layout, I cut the last piece of the track using my table mounted circular saw. If you don't own one, same can be done with either a scalpel blade or a modeller's saw.

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When the railroad was cut, it was time to design the river banks. Placing the three pieces that make one module (small and large HD styrofoam part with MDF river bed in the middle), I drew the outline of the river bank using my marker pen. I made sure that the edges of the modules on both sides were exactly the same dimension. This would ensure that the modules can be placed in any formation. Following the drawn lines as closely as possible with my sclapel blade, I cut the embankments. It was now time to try to fit the MDF river bed to the remaining two parts. Again, using my marker pen, I marked 5mm from the bottom side of the styrofoam board and exactly 18 cm from the back of the larger and 6 cm from the smaller styrofoam piece. I cut along the lines and removed the excess material. This would ensure that my MDF riverbed would snuggly fit the HD styrofoam parts of each module.

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Before assembly, I had to cut the surfaces of the embankments. I used my electric hot wire cutter. Hot wire cutter can come in several forms and power outputs. The one I have is the cheapest out there, powered by two AA batteries. How it works? The electricity from the batteries heats up the wire that then melts the styrofoam performing a perfect straight cut. However, as it heats the wire elongates so you should take into account that fact when fixing the wire to the cutter. It is quite cumbersome to operate in small, confined places which is the reason I used it before assembling the river modules.

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When the embankments were formed, I turned the two HD styrofoam pieced over, generously poured some PVA glue and placed the MDF river bed in its place. Using my finger, I removed the excess PVA glue and with some 2 cm thick masking tape, I covered the joints between HD styrofoam and the MDF ensuring I had a really hard bond. Also, covering the joints with tape, enables you to procede with the build as it prevents the PVA glue from leaking. PVA glue normally takes up to 6 hours to fully cure.

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With the tape in place, I turned over the tree modules and I built up some volume using DAS air drying clay. I made sure I had some clay on every edge of the module. When I add texture, this will ensure that the resin remain inside my module. I've already mentioned that I want the river to be half dried-up so this will actually help with the build as well as look good.

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Texturing

At this point, I was nearing the end of the construction and all that had to be done before the painting was to add texture to the base. In order for the grooves that were cut with the hot wire cutter remain undamaged after undercoating (undercoat sprey burns styrofoam so it needs to be protected), I decided to cover those surfaces with a cote of pure PVA first. While it was drying, I took out all the gravel I was to use on this project: - chinchilla sand – smallest grain - basing grit in two sizes - chinchilla sand – largest grain

Once the PVA protection was dry, I smeared more wattered-down PVA on the vertical surfaces and sprinkled some smallest grain chinchilla sand. I then repeated the PVA smearing process on the roads and river shallows. Here, however, I first sprinkled over some largest grain gravel, next I sprinkeld some Basing Grit and to finish I poured over the smallest grain chinchilla sand. If you sprinkle gently and with care you can end up with nice variations in texture – for instance the middle of the dirt road usually has some larger stones as opposed to the sides of it. When the road was dry, I repeated the process with the rest of the base, sprinkling the two largest grains over the ground part. Inisde the riverbed, I carefully placed the largest gravel where the riverbed would be dry, and intentionally left the smaller grain where the water effect would be placed.

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When I tackled the module with the railroad tracks, I first covered the route of the tracks with pure PVA glue to make sure the railorad tracks would stick. Then I sprinkled some roughest grain gravel along the route and in between the tracks.

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You will notice that all of the modules have some parts of the modules without sand (with only PVA over them). This part of the modules would be covered with AK Interactive Light and Dry Crackle Effect paste to create the image of a dried up desert. But more about that a bit later on in this article.

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Making the bridge structure

Before undercoating, there was only one more thing to do – the wooden pedestrian bridge. Using a 4,5 x 8,5 cm piece of 5mm thick balsa wood I made the body of the bridge. The dimensions I used are a bit odd, but it's only because the bridge was made to measure. I measured the width of the road and the span of the river and came up with those numbers. The 4,5 cm wide bridge would however accommodate every miniature base for Malifaux. When the body was cut, using a wooden stick, I made grooves across the bridge that would make up planking. Then, using 2 mm thick balsa wood, I made several supports for the bridge and glued them using super glue. Before gluing the bridge to the base, I undercoated the underside of the bridge as well as the river bank and river bed under the bridge to make my job easier later on.

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Painting

First job when painting is to undecoat everything. This will help with the shading and the overall 3D effect of the entire terrain piece. Wanting all my terrain to fit one theme (and consequently one tabletop) it was only natural I use the same colours and colour scheme as on the earlier terrain. Therefore once again I used Pebeo Deco color range. I used Brown (29) for the basecoat and continued drybrushing with Ocre (51). Lighter shades were done with a 50:50 mixture of Ocre (51) and White (41). The final highlight was done with Antique White (69). The road and the river shallows were first basecoated with Brown (29) then heavily drybrushed with Ocre (51) and a 50:50 mixture of Ocre (51) and White (41). The last two highlights were Antique White (69) and pure White (41). This way, I had a visual difference between the normal groundwork and the worn out road.

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The bridge and the wooden parts of the railorad tracks were painted by drybrushing first using a 50:50 mixture of Black (55) and Grey (54). Next layer was pure Grey (54) and the finishing highlight was Ash Brown (70). I was not quite satisfied with the result, so I added another highlight of pure White (41). The metal tracks were then painted pure metal (I used Citadel's Runefang Steel). When it was dry, as was the case in the last issue, I covered the metal bits with Model Mates' Rust Effect.

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With the basic painting done, you'll have noticed the large patches without texture where pure PVA was placed in the texturing phase. As I promised before, I covered this parts using AK Interactive Light and Dry Crackle Effect. In some places I left only a thin layer, while in some I put it on generously and left it to dry. When it was dry, the effect of dried earth was created.

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Vegetation

After the painting, it was time to add the vegetation to the base. Normaly, at this point, I'd add some trees (in the case of this Malifaux build, pine trees to be more exact). However, here I decided not to plant them as this way, the storage would be much, much simpler. And anyway, my intention is to make a lot of smaller terrain pieces (like small pine forest patches, some crates and other debris later on – maybe even in the next issue). With the trees out of the way, I added some static grass. I made a mixture using several green, brown, yellow and black shades of static grass and when I was satisfied with the end product, I glued it in random patches throughout the modules. One thing I made sure of is that I put static grass over any and all of the remaining holes where the black undercoat melted the HD styrofoam in order to hide the unintentional mistake. Once the static grass was in place, I applied several shades of different tufts. Again, as in the former articles, I used tufts made by a company called Gamer's Grass.

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Working with resin

The water on the tabletop terrain can be simulated in many ways. Some are better and more realistic, while some are simpler but less believable. In my experience, I've come across six ways of reproducing water. In the end I'll focus on one method that in my opinion gives the most faithful reproduction of water.

First method is to texture the surface using PVA glue and sand (which is an especially good method for streams) and then paint it using long strokes of greenish brownish tint. After the paint dries coat it with a thick layer of marine varnish or some other form of gloss cote.

The most primitive method is using water itself. Leaking and not having depth in artificial light are the biggest drawbacks apart from evaporation and tendecy to grow life.

The third option is using glass. Make a riverbed like I explained earlier and put a glass surface over it. For extra effect you can tint it on the bottom. However, it is difficult to shape, so that it is not worth the effort.

The fourth method is using plexiglas. Same principles apply here as in the previous method. It is relatively easy to cut and is good for flat and calm water. I've seen it used in railroad models extensively and while both of these methods can look good on static displays such as railroad model tables and such, on smaller pieces of terrain (like used on tabletop) it is better to avoid these two methods.

The fifth method to recreate water is using marine varnish. Pouring in numerous layers means it takes a lot of time to finish. And still you will not get much depth in your river/body of water. It is therefore suitable for small wetlands or small ponds and puddles on various terrains. As with the first method, work in well-ventilated preferably open areas.

The final method, and also the most realistic, is the usage of resins. Are usually two-component mixtures (one is resin, the other a hardener). They are a really good way of creating water, both still and running. Good depth can be achieved and they can be tinted with special colors so that you can get the shade of water you need. A few tips for working with resin: - Protect your hands - wear gloves - Work in well ventilated areas - Have thinner handy to clean up if your pours outside the wanted space - Stir in plastic cups - When it is poured, drill the bottom of the glass so that Resin can slowly leak to avoid creating air bubbles

There are numerous versions of resin available at the market today but I’ll name a few products I use.

First, two part resin called Crystal Resin which is made by a company called Gedeo. It comes in two various sizes (300 ml and 750 ml), and can also be bought predyed. It’s main advantage over other products out there is that it is mixed in 2:1 ratio (resin : hardener), unlike most products who mix in 97:3 (or similar) ratio. Because of the easy way to calculate the ratio, this enables me to use quantities I need and does not force me to use the whole package at once. It has a drying time of 24 hours.

Second, Vallejo Still Water which is an awesome one part resin. It does not require mixing and can be dyed using Vallejo colours. It comes in a 200 ml bottle and is great for small ponds on your bases.

The third kind I use is Vallejo Water Effects (Extra Heavy Gel). It comes in various colours, but I use the transparent one. It is a white paste with the consistency similar to that of a tooth paste that dries clear. It is great for modeling ripple effects or waves on your water surfaces.

Back to the practical application. For this build, I chose Gedeo Crystal Resin. I first mixed a batch of resin and hardener (2:1 ratio as per instructions). Once I got a murky consistency, I poured in some Pebeo Vitrail Greengold Colour. Using a stirrer, I mixed it evenly throughout the resin. When I was satisfied with the colour, I carefully poured the resin inside the modules making sure I do not drip where I'm not supposed to. I left it to dry for 24 hours and my modular river was done!

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How to make full-bodied river modules?

Simple. Follow the steps described earlier up to the point of pouring in the resin. Before I could add resin into the riverbed, you need to make dams to prevent the resin from leaking. Easiest way is to use strips of plastic foil gently glued to the sides of each module using superglue. Then use Vallejo Extra Heavy Gel to seal the joints between the modules and the plastic foils on the inside of the riverbed. Leave it to dry thoroughly, day or two if neccesary. Once dry, covered the plastic foil on the inside with some cooking oil to prevent it from sticking to the resin. Then place all the modules next to each other and pour in the coloured resin of your choice into each of the modules making sure that the level of the river in each module was the same. Leave it to dry for 24 hours, at least. Also, if you want to have a gradual transition of the colour in your river (pure resin on top with the darkest colour in the bottom), use several layers starting, obviously with the darkest colour allowing each layer to fully cure. Once the resin is dry, remove the plastic foil dams and there you have it – river done. To add some ripples and waves, you can use Vallejo Extra Heavy Gel when the resin is dry.

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Latest articles

  • Exhibition of Miniatures and Tabletop Scenery 2026
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    The exhibition of miniatures and models "Agram 2026" was held this year from 19.2. to 08.03. 2026. The exhibition was set up on Wednesday 18.2. and was attended by a large number of members and friends of the Association who exhibited their works.

     

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    The opening of the Exhibition took place on Thursday, February 19, 2026, starting at 6:00 PM. The exhibition was organized on the occasion of our twenty-third birthday.

     

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    As always, the Exhibition presented a cross-section of the work of the Association, its members, participants of its courses and workshops, and members of the Miniature Painters Croatia FB group. In a large number of showcases, there were numerous miniatures for tabletop strategy games, board games, and an entire showcase was dedicated to award-winning exhibits from previous miniature competitions. Several showcases were dedicated to projects that the Association has been implementing for 23 years, such as the UMS „Agram“ Library and Reading Room, the Workshop for Making Spatial Models and the Miniature Painting Workshop, as well as new ones such as the Agram Group Build, the Agram Lego Section and the Back to Basics painting workshop for the youngest.

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    It was a special honor for us to host our guest exhibitor, Ninoslav Luk, a miniaturist from Poreč, who introduced himself to us with his collection of historical dioramas.

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    During the first weekend of the Exhibition, 21-22.02., we held the 18th annual international miniature painting competition Black Queen Hobby and Miniature Painting Competition!

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    As contestants arrived and registered for the competition, our hardworking staff photographed all the exhibits before sorting them into categories and carefully placing them in glass cases. There was no shortage of morning neccessities like coffe and doughnuts.

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    By noon, all the display cases were full and the competition could officially begin.

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    Back To Basics workshops for the young at the Black Queen

    This year, throughout the weekend, we organized miniature painting workshops for the youngest, who were able to paint one of our own miniatures designed specifically for this program for the first time!

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    SELLERS' COURT

    During the weekend we hosted our sponsors with their sales stands: Swood.si and Carta Magica.

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    MINIATURE PAINTING WORKSHOPS

    The ZZTK premises allow workshops to be held during the weekend in the cinema hall in the basement, so we also organized demonstration workshops during the weekend. The lecturers' work was recorded with a camera and projected onto the projection screen in the hall. Many thanks to our domestic and international lecturers: Anže Zorko (SLO), doc.dr.sc. Winton Afrić (CRO), Ivan Knezović (UMS Agram) and Petar Knezoviću (CRO).

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    SPEED PAINTING COMPETITION

    We organized a speed painting competition on Sunday afternoon. Participants had 60 minutes to paint one wizrad, a miniature of our own design and production.

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    With that, we came to the very end of this wonderful weekend and all that was left was the awarding of prizes and recognition to the winners.

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    AGRAM ARENA – Leaving Asphodel Necropolis28 Campaign

    During the weekend of February 21-22, we held a new international competition, Agram Arena! This time it was the turn of the tabletop strategy game Necropolis28, for which our members designed a two-day campaign. Each participant created their own gang of soldiers, and the vast majority also created their own boards.

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    EVENTS ON WEEKDAYS DURING THE EXHIBITION

    Over the next two weeks, our volunteers held open miniature painting workshops on weekdays from 4:00 PM to 8:00 PM. Miniature painting workstations were set up where our visitors could paint miniatures we had prepared (or their own if they had brought them) using our materials and tools.

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    BACK TO BASICS MINIATURE PAINTING WORKSHOPS FOR YOUNG

    On weekdays from 17:00 to 18:00, we held our new workshops for the youngest, in which our youngest participants painted their first miniatures.

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    AGRAM LEGO SECTION lecture: FW-14b – An F1 racecar for the future

    On Wednesday, February 25, 2026, as part of the activities of our Agram Lego Section, our resident mechanical engineer Marko Paunović gave a lecture on the topic of the F1 racecar from 1992. Admission to the lecture was free, and upon completion, a LEGO model of the racecar was made by members of the Lego section

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    During the second weekend of the Exhibition, 28.02.-01.03., we organized a MINIATURE PAINTING WORKSHOP - Grimdark.

    The workshop was held over two days (the entire weekend) and participants painted up to three different figures for the game Trench Crusade. The focus of these lectures was on painting the popular grimdark style minis. The workshop presented paints and equipment, figure preparation, several miniature painting techniques from basic to advanced, and techniques and tricks for quickly and efficiently painting larger quantities of figures at once. Water-based acrylic paints were used as part of the workshop.

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    On Wednesday 04.03.2026. the annual session of the Assembly was held, where we determined the guidelines for work in 2026.

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    On Sunday 08.03.2026. The exhibition was over, our exhibits safely stored, and the Gallery cleaned.

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    The most important part of every year when holding this Exhibition is the social aspect, the socializing of our members both among themselves and with our international friends who visit us! With these few photos from our joint gatherings, we greet you until next year!

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    " ["content_hrv"]=> string(42265) "

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    Izložba minijatura i maketa "Agram 2026" održala se ove godine od 19.2. do 08.03. Postavljanje izložbe je održano u srijedu 18.2. i sudjelovao je velik broj članova kao i prijatelja Udruge koji su izlagali svoje radove.

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    Otvorenje Izložbe održalo se u četvrtak, 19.2.2026. s početkom u 18:00h. Izložba je organizirana povodom našeg dvadeset trećeg rođendana.

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    Kao i uvijek, Izložba je prikazivala presjek rada Udruge, njenih članova, polaznika njenih tečajeva i radionica te članova FB grupe Miniature Painters Croatia. U velikom broju vitrina našle su se brojne minijature za stolne strateške igre, igre na tabli, a cijela jedna vitrina posvećena je nagrađenim izlošcima sa prethodnih minijaturističkih natjecanja. Nekoliko vitrina bilo je posvećeno projektima koje Udruga već 23 godinu provodi poput Knjižnice i čitaonice UMS „Agram“, Radionice za izradu prostornih maketa i Radionice bojanja minijatura, ali i novih poput Agram Group Build, Agram Lego Sekcije i Back to Basics radionica bojanja za najmlađe.

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    Posebna čast nam je bila ugostiti našeg gosta izlagača, Ninoslava Luka minijaturista iz Poreča koji nam se predstavio svojom kolekcijom povijesnih diorama.

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    Tijekom prvog vikenda Izložbe, 21.-22.02.,održali smo 20. godišnje međunarodno natjecanje u bojanju minijatura Black Queen Hobby and Miniature Painting Competition!

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    Kako su natjecatelji pristizali i prijavljivali se na natjecanje, naše vrijedno osoblje je fotografiralo sve izloške prije nego li su ih rasporedili po kategorijama i pažljivo ih postavili u staklene vitrine. Niti jutarnja okrijepa nije usfalila zahvaljujući našim revnim volonterima.

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    U podne, sve vitrine su bile pune i natjecanje je moglo službeno početi.

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    Back To Basics radionice za najmlađe na Black Queen

    Ove godine smo tijekom cijelog vikenda organizirali radionice bojanja minijatura za najmlađe koji su mogli po prvi puta obojati neku od naših vlastitih minijatura osmišljenih upravo za ovaj program!

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    PRODAJNI KUTAK

    Tijekom vikenda ugostili smo naše sponzore sa njihovim prodajnim štandovima: Swood.si i Carta Magica.

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    OGLEDNE RADIONICE BOJANJA MINIJATURA

    Prostor ZZTK omogućuje održavanje radionica tijekom vikenda u kino dvorani u podrumu, stoga smo tijekom vikenda organizirali i ogledne radionice. Rad predavača snimao se kamerom i projicirao na projekcijsko platno u dvorani. Veliko hvala našim domaćim i inozemnim predavačima: Anžetu Zorku (SLO), doc.dr.sc. Wintonu Afriću (HR), Ivanu Knezoviću (UMS Agram) i Petru Knezoviću (HR).

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    NATJECANJE U BRZOM BOJANJU MINIJATURA

    U nedjelju, 22.2. smo organizirali natjecanje u brzom bojanju minijatura. Po prvi puta smo koristili minijature koje su naš dizajn. Sudionici su imali 60 minuta vremena da obojaju og čarobnjaka.

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    S time smo došli do samoga kraja ovog predivnog vikenda i sve što je preostalo je bila podjela nagrada i priznanja pobjednicima.

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    AGRAM ARENA – Leaving Asphodel Necropolis28 kampanja

    Tijekom vikenda 21.-22.2. održali smo i novo međunarodno natjecanje Agram Arena! Ovoga puta na redu je bila stolna strateška igra Necropolis 28 za koju su naši članovi osmislili dvodnevnu kampanju. Svaki sudionik je izradio svoju bandu vojnika, a velika većina i svoje vlastite table.

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    DOGAĐANJA RADNIM DANIMA ZA VRIJEME IZLOŽBE

    Tijekom naredna dva tjedna, naši volonteri su radnim danima od 16:00 do 20:00, držali otvorene radionice bojanja minijatura. Postavljene su radne stanice za bojanje minijatura na kojoj su naši posjetitelji mogli bojati minijature koje smo priredili (ili svoje ukoliko su ih donijeli) koristeći naše materijale i alate.

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    BACK TO BASICS RADIONICE ZA NAJMLAĐE

    Radnim danima od 17:00 do 18:00 održavali smo naše nove radionice za najmlađe u kojima su naši najmlađi polaznici bojali svoje prve minijature.

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    AGRAM LEGO SEKCIJA predavanje: FW-14b – Bolid F1 za budućnost

    U srijedu 25.2.2026. u sklopu aktivnosti naše Agram Lego Sekcije, naš dežurni strojar Marko Paunović je održao predavanje na temu bolida Formule 1 iz 1992.. Ulaz na predavanje je bio besplatan, a po završetku su LEGO maketu bolida izradili članovi Lego sekcije

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    Tijekom drugog vikenda Izložbe, 28.02.-01.03., organizirali smo RADIONICU BOJANJA MINIJATURA – Grimdark stil.

    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali tri različite figure za igru Trench Crusade. Fokus ovih predavanja bilo je bojenje popularnim Grimdark stilom. Na radionici su bile predstavljene boje i pribor, priprema figura, nekoliko tehnika bojenja minijatura od osnovnih do naprednijih, te tehnike i trikovi za brzo i efikasno bojenje većih količina figura odjednom. U sklopu radionice korištene su akrilne boje na bazi vode.

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    U srijedu 04.03.2026. održana je godišnja sjednica Skupštine na kojoj smo odredili smjernice rada u 2026.

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    U nedjelju 08.03.2026. Izložba je završena, naši eksponati sigurno spremljeni, a Galerija počišćena.

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    Najbitniji dio svake godine prilikom održavanja ove Izložbe je socijalni aspekt, druženje naših članova kako međusobno tako i sa našim međunarodnim prijateljima koji nas posjećuju! Uz ovih par fotografija sa zajedničkih druženja, pozdravljamo vas do sljedeće godine!

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    Marko Paunović, 12nd March 2026
  • Miniature Painting Workshop - Grimdark Trench Crusade
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    " ["content_hrv"]=> string(4135) "

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    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali tri različite figure za igru Trench Crusade (prema izboru). Fokus ovih predavanja bilo je bojenje više minijatura odjednom prepoznatljivim GRIMDARK stilom, no znanja s radionice jednako su primjenjiva i na bojenje vojski za boardgame igre te kolekcija figura za pen&paper rpg-ove. Na radionici su bile predstavljene boje i pribor, priprema figura, nekoliko tehnika bojenja minijatura od osnovnih do naprednijih, te tehnike i trikovi za brzo i efikasno bojenje većih količina figura odjednom. U sklopu radionice bile su korištene akrilne boje na bazi vode te uljni efekti jednostavni za korištenje. Predavanja su prilagođena tako da voditelji posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

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    Radionica je uključivalai sljedeće tematske cjeline:
    1. Planiranje i priprema te sastavljanje minijatura
    2. Obrada minijatura prije bojanja
    3. Osnovne grimdark stila i izbor boja
    4. Osnovne boje
    5. Tehnike shadinga i highlighta
    6. Naknadno podizanje gotovog paintjoba na višu razinu, uljni efekti

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    Marko Paunović, 5th March 2026
  • AGRAM LEGO SECTION - F1 car: FW14b
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    " ["content_hrv"]=> string(4213) "

    U srijedu 25.2. u sklopu naše Izložbe minijatura i maketa Agram 2026, naša Agram Lego Sekcija je odradila svoj četvrti projekt. Nakon Hogwartsa u 2024. te Leonarda i Orient Expressa u 2025., prvi projekt u 2026. bio je bolid Formule 1 sa početka 1990-ih. 

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    Kao što je već tradicija kod naše Lego Sekcije, prije izgradnje modela, valjalo se malo educirati o temi. Ovoga puta naš dežurni strojar Marko Paunović održao je predavanje o bolidu FW14b, pobjedničkom bolidu iz 1992. tima Williams s kojim su postali svjetski konstruktorski prvaci, a kojeg je Nigel Mansel vozio do svjetske titule. U svojem predavanju, Marko je obradio teme aerodinamike, aktivnog ovjesa, mjenjača na volanu te ostalih inovacija koje je ovaj bolid uspješno instalirao. 

    Ulaz na predavanje bio je besplatan, a prijave nisu bile potrebne!

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    Izrada makete je rezervirana za članove Agram Lego Sekcije. 

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    Ukoliko se želite uključiti u sljedeće projekte, javite se za više informacija na ums.agram@gmail.com .

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    Sljedeći projekt bit će u travnju, a tema će biti Gospodar Prstenova. Očekuju vas pregršt zabavnih predavanja.

    Vidimo se!

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    Krunoslav Belinić, 26th February 2026
  • Gallery of winning entries of Black Queen H&MPC2026
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    BEST OF SHOW & 1. place MASTERCLASS - IVAN KNEZOVIĆ

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    2. place MASTERCLASS - ANŽE ZORKO

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    3. place MASTERCLASS - ANA POLANŠĆAK

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    BEST DISPLAY - MARKO PAUNOVIĆ

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    BEST OF FANTASY & PEOPLE'S CHOICE - IVAN KNEZOVIĆ

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    BEST OF HISTORICAL - NINOSLAV LUK

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    BEST SCULPT - MONIKA BEŠENIĆ

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    1.placeSINGLE MINIATURE - VLADIMIR MATIĆ-KURILJEV

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    2.placeSINGLE MINIATURE - ANA POLANŠĆAK

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    3.placeSINGLE MINIATURE - ADAM SKENDŽIĆ

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    1.placeLARGE/MOUNTED MINIATURE - SEBASTIAN SOGARD

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    2.placeLARGE/MOUNTED MINIATURE - JURE CUKAR

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    3.placeLARGE/MOUNTED MINIATURE - ANA POLANŠĆAK

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    1.placeUNIT / SQUAD - IVAN KNEZOVIĆ

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    2.placeUNIT / SQUAD - MILAN RADACSI

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    3.placeUNIT / SQUAD - MAKSIMILIJAN ŠPRUNG

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    1.placeVEHICLE / MONSTER - MAKSIMILIJAN ŠPRUNG

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    2.placeVEHICLE / MONSTER - MARIO GRGUREV

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    3.placeVEHICLE / MONSTER - MARKO PAUNOVIĆ

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    1.placeOPEN - PETAR KNEZOVIĆ

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    2.placeOPEN - FILIP KNEZOVIĆ

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    3.placeOPEN - DINO TEREK

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    1.placeDIORAMA / DUEL - MARKO PAUNOVIĆ

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    2.placeDIORAMA / DUEL - VLADIMIR MATIĆ-KURILJEV

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    3.placeDIORAMA / DUEL - JURE CUKAR

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    1.placeBUST - MARKO PAUNOVIĆ

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    2.placeBUST - ANŽE ZORKO

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    3.placeBUST - IVAN KNEZOVIĆ

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    1.placeJUNIOR - ELANOR GRAŠIĆ

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    2.placeJUNIOR - LUKA ŠEGINA

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    3.placeJUNIOR - SOFIJA MARASOVIĆ

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    You can see all the entries in the gallery on our social networks.

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    BEST OF SHOW & 1. mjesto MASTERCLASS - IVAN KNEZOVIĆ

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    2. mjesto MASTERCLASS - ANŽE ZORKO

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    3. mjesto MASTERCLASS - ANA POLANŠĆAK

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    BEST DISPLAY - MARKO PAUNOVIĆ

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    BEST OF FANTASY & PEOPLE'S CHOICE - IVAN KNEZOVIĆ

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    BEST OF HISTORICAL - NINOSLAV LUK

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    BEST SCULPT - MONIKA BEŠENIĆ

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    1.mjesto SINGLE MINIATURE - VLADIMIR MATIĆ-KURILJEV

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    2.mjesto SINGLE MINIATURE - ANA POLANŠĆAK

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    3.mjesto SINGLE MINIATURE - ADAM SKENDŽIĆ

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    1.mjesto LARGE/MOUNTED MINIATURE - SEBASTIAN SOGARD

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    2.mjesto LARGE/MOUNTED MINIATURE - JURE CUKAR

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    3.mjesto LARGE/MOUNTED MINIATURE - ANA POLANŠĆAK

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    1.mjesto UNIT / SQUAD - IVAN KNEZOVIĆ

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    2.mjesto UNIT / SQUAD - MILAN RADACSI

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    3.mjesto UNIT / SQUAD - MAKSIMILIJAN ŠPRUNG

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    1.mjesto VEHICLE / MONSTER - MAKSIMILIJAN ŠPRUNG

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    2.mjesto VEHICLE / MONSTER - MARIO GRGUREV

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    3.mjesto VEHICLE / MONSTER - MARKO PAUNOVIĆ

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    1.mjesto OPEN - PETAR KNEZOVIĆ

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    2.mjesto OPEN - FILIP KNEZOVIĆ

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    3.mjesto OPEN - DINO TEREK

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    1.mjesto DIORAMA / DUEL - MARKO PAUNOVIĆ

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    2.mjesto DIORAMA / DUEL - VLADIMIR MATIĆ-KURILJEV

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    3.mjesto DIORAMA / DUEL - JURE CUKAR

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    1.mjesto BUST - MARKO PAUNOVIĆ

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    2.mjesto BUST - ANŽE ZORKO

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    3.mjesto BUST - IVAN KNEZOVIĆ

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    1.mjesto JUNIOR - ELANOR GRAŠIĆ

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    2.mjesto JUNIOR - LUKA ŠEGINA

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    3.mjesto JUNIOR - SOFIJA MARASOVIĆ

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    Sve radove možete pogledati u galeriji na našim socijalnim mrežama.

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    Krunoslav Belinić, 25th February 2026
  • SFRJ 1986 v2 Diorama part 5
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    In this series of articles, we will follow my work on a new diorama, another in the 1986 series. This time I have again decided to use a former country. Another version of the SFRY 1986.

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    So far I have finished making the base, painting the base, painting the interior of the vehicle and painting the figures. Now it's time to add the vegetation

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    The pines/trees were already fixed to the base before painting, so the first vegetation I added was tall shrubs that filled the volume of the base.

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    Then I added lower vegetation like tall grass and lower bushes.

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    Finally, I added some short grass, making sure when I was making the parking lot and path that there was no vegetation in the places where the wheels pass.

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    The paint on the base has just dried up, so next time I'll add the vegetation.

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    When the diorama is turned to the back, the volume of the forest is visible.

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    Before placing the vehicles and miniatures on the base, the diorama looks like this.

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    " ["content_hrv"]=> string(3186) "

    U ovoj seriji članaka pratit ćemo moj rad na novoj diorami, još jednoj u nizu serijala 1986. Ovaj put sam se opet odlučio za bivšu državu. Druga verzija SFRJ 1986..

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    Do sada sam završio s izradom baze, bojanjem baze, bojanjem interijera vozila i bojanjem figura. Sada je došlo vrijeme za dodavanje vegetacije

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    Borovi/drveće je već bilo fiksirano na bazu prije bojanja pa je prva sljedeća vegetacija bila visoko žbunje kojim sam popunio volumen baze.

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    Potom sam dodao niže raslinje poput visoke trave i nižeg grmlja.

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    Na kraju sam dodao i nisku travu pri čemu sam pazio kad sam radio ugibalište i puteljak da vegetacije ne bude na mjestima gdje prolaze kotači.

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    Kada se dioramu okrene, vidi se volumen vegetacije u šumi. 

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    Prije postavljanja vozila i minijatura, diorama izgleda ovako:

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    Marko Paunović, 19th January 2026

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