Building a Gaming Board – pt 2.

Marko Paunović, 27th September 2020

In the previous asrticle, I've started work on my winter themed Frostgrave board. So far, I've covered the cutting of the plywood, making a frame, building volume with HD styrofoam, adding cliffs and river banks and I've finished the article with texture application.

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I'm at about the half way mark with the building of this board and the main idea of this build is to have a single board for my Malifaux games which means I would require a 90x90cm (3'x3') board. I decided to go with a frozen river, with a couple of crossings. I'd also wanted at least one road and several paths that wouldn't have been (entirely) covered with snow. I'd also wanted to add some levels to my board so it wouldn't be just flat. Two or three levels would have been perfect. Since this wouldn't be a fixed terrain board, I'd still needed plenty of flat areas to place the scenery before my games. In this issue, I'll be painting the board's three separate kinds of surfaces (ground, cliffs and river), followed by adding the river which will be the most tricky and most time consuming part of the build. After the river sets, I'll add vegetation, roots, grass tufts and alike. I'll also add a couple of fir/pine trees. In the end, I'll add ice surfaces (ice and icicles) as well as cover the entire board with snow.

Planning

Most of the planning was done in the last issue. The main needs and wants were decided and all that was left was to micro-manage some issues like when to paint, when to pour the resin and how to add the snow. During the build last issue, as always no matter how good you plan things, there were some things that weren't accounted for that might pose some troubles and problems later during the build. First of those were how to gather all the loose texturing material without simply chucking it all away in the yard. Also, pouring in the resin and adding the snow needed careful planning in order not to accidentally mess and ruin previous work. For instance, if I opted to put static grass, I'd need to put it before pouring in the resin to prevent stray static fibres from getting accidentally stuck in the resin while it cured. Also, protection of details (like river, cliffs and tufts/static grass) would be crucial before adding the snow to prevent snow from completely covering them.

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After a short think, I came up with this list of tools and materials that I would need to finish this board:
- glues - PVA 1kg, 1x10g Superglue
- paints and spreys - 6 Pebeo Deco Paints (Black, White, Grey, Brown, Ochre and Ash), one black, ash, off white and pure white matt acrylic spreys and one clear matt acrylic sprey
- large brushes No 90, No 40
- airbrush
- brush size 16
- several roots
- static grass tufts and scatter (three to four sorts)
- Clear Water gel by Ammo by Mig Jimenez
- Resin (Gedeo Crystal Resin)
- Pebeo Vitrail Sky Blue paint
- 20-ish pine trees
- NOCH icicles
- NOCH snow products (2 packages)
- NOCH ice crystals
- snow foam in a sprey can
- scalpel blade
- scissors
- masking tape
- thin card (several pieces)
- portable hand-held vacuum cleaner

Preparation work

As mentioned before, last issue I left the entire table covered with texture material – sand and gravel. As I didn't make a mixture of water, PVA glue and sand/gravel, opting to first put PVA glue and sprinkle the texture over it, it was now necessary to remove the excess sand, gravel and pebbles from the board. Normally, when doing terrain, I would suggest usine a large cardboard lid and simply turn over the terrain over it. However, my board is 90 x 90 cm with well over 5kg now and I didn't have a large enough receptical to gather all the leftover texturing material. Simply turning it over the floor of my garage was also out of the question. To gather all (or most) of the texturing material, I used a small hand held battery powered vacuum cleaner that housekeepers use for collecting breadcrums in the kitchen. A couple of minutes of vacuuming, removed most of the excess material. Rest was lost alas when I turned the board over in my back yard. But I did manage to salvage almost an entire jar worth of basing material.

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Undercoat

When the excess texture material was removed, I could proceed with the painting. First step as always was to undercoat the board. This time, I would use four different spreys to do the undercoating. All the main textures (apart from the cliffs and the river) were undercoated black. Rest of the surfaces, notably: cliffs, boulders and river) was first undercoated white followed by a layer of off white and ash spreys. When these were dry, I then overspreyed those surfaces lightly with pure white sprey again. In the end, I turned back to black sprey to repair the sloppy spreying in places.

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Airbrushing the washes

The next step in painting was to airbrush some washes to the riverbed and all the stone parts (cliffs, river banks and boulders). I used these washes: • Coelia Greenshade • Athonian Camoshade • Druchii Violet • Nuln Oil • Seraphim Sepia • Agrax Earthshade

For the riverbed, I used only the Coelia Greenshade, Athonian Camoshade and Nuln Oil. On the stone parts, I used all of them with repeats of Nuln Oil and Coelia Greenshade. As these colours were washes, the drying period between the layers was long. To shorten this period, I used an old hair dryer to speed up the drying process. Remember to always airbrush (and sprey from sprey cans) in a well ventilated areas!

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Painting the texture

When I was done with applying the washes to the cliffs and the river, it was time to paint the rest of the surfaces on my board. Apart from the river and the cliffs, there were two distinct surfaces to paint. One was the normal ground, the other road and paths. I decided to paint all those surfaces with an initial layer of drybrushed Pebeo Brown. To apply it, I used the biggest brush I could find – size 90. Once the layer was dry, I applied a layer of Pebeo Ochre to the road and paths only. Again, when this layer was dry, I painted the entire surface with a drybrushed layer of Pebeo Ash. The difference in the layers due to the Ochre colouration on the paths and road is still visible. At this point, I would normally stop painting. Maybe adding a final highlight of pure Pebeo Antique White to the most raised surfaces only. However, most of this board would be covered with snow, so I decided to push the colour even whiter. I added two more layers to all the surfaces. First was with the afore mentioned Pebeo Antique White and the latter was done with pure Pebeo White. Note that the difference between the normal ground texture and the paths/road surface is still visible. Also, you may notice that the paintjob was not as tidy as it could have been. The reason behind this was two-fold. First, I was rushing the job a little. Second, I didn't go back as I would normally, only because I was aware that most of the surfaces would be covered with snow in the end. A careful reader/viewer may notice some white-ish marks in the road that mark the spots where some pebbles were glued that got knocked of during painting. These I also did not go back to repair. I would simply cover those places with either snow or grass tufts to save time.

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Painting the cliffs

Painting the cliffs was relatively simple. I just drybrushed some Pebeo Grey followed by Pebeo White. I then realised, that these layers covered almost the entire airbrushed washes effects. So I decided to turn back to my airbrush and re-apply those layers, using Coelia Greenshade, Athonian Camoshade, Druchii Violet and Nuln Oil. This time, I did not wait for the layers to dry. Instead I opted for the washes to mix freely due to the pressure applied from the airbrush.

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Making the river

After the paintjob, it was time to make the river. Most of the river had river banks made from schist in the last issue. However, there was a part that had a low crossing which didn't have any elevation from the rest of the riverbank. To make the river bed one whole, I needed to model some sort of an embankment to prevent the resin from spreading to the road. The job fell on Clear Water gel by Ammo by MIG. It is a white paste that dries clear. Using a small brush, I made a small embankment that was 2-3mm high and I left it to dry over night.

Unfortunately, that night the rain started to fall and the temperature dropped down significantly. This caused the effect not to dry completely. It still remained white. As I was chasing a deadline, I decided to proceed with the resin pouring despite it not being clear. I could always cover this part with snow at a later point.

For the river, I opted to use Gedeo Crystal Resin. A quick calculation based on rough estimations of the river being 5cm wide and 90cm long coupled with my wish for the river to be 1-2mm deep, produced the result that I needed 45-90ml of resin. The Gedeo Crystal Resin is my resin of choice, mostly because it is a two component resin that is mixed in 2:1 volume ratio. This makes it really easy to use in almost all volumes neccessary. During the airbrushing, I spent all of my Nuln Oil. Fortunately, I saved the 24ml bottle. Using two fills of resin (48ml) and one fill of hardener (24ml) ensured that I hade 72ml of resin. Almost perfect for my river. To slightly tint the resin, I used Pebeo Vitrail Sky Blue colour. Remember to add the colour after you mixed the resin and the hardener to ensure the resin sets properly.

Also, the resin mixture is quite volatile and can even produce some heat as the curing is an exothermic reaction so the use of protective gloves is recommended.

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Adding pigments

At this point I still was not satisfied with the look of my cliffs so I decided to add some pigments to it. Using rust and ochre pigments applied randomly throughout the cliffs, I added some subtle tones. In places those were not so subtle. I fixed the pigments using AK Interactive Pigment Fixer using a large brush (size 16).

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Roots on the cliffs

To add some further variety to the cliffs, I decided to add some roots. If you remember from last issue, I went on a hike to the hills where I gathered some stones I used to make cliffs with. On the same hike, I also gathered some roots from an overturned tree stump. These, when washed, make excellent trees, dried shrubs and even roots in our small scale. Using super glue I fixed them in desired places making sure I glued their both ends. This way, they wouldn't be so easy to dislocate during gaming. Alternatively, you can always pin them using a really thin wire.

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Adding snow to the pine/fir trees

Next step was to add the trees. I decided I would use NOCH fir/pine trees that come in a bag of 50. I would plant 20 of them to my board. Before gluing them to the board, I decided to paint them white and add some snow. First I spreyed them using a white matt acrylic sprey. This was still not white enough for me, so I used Pebeo White applied with a size 16 brush cut for drybrushing. Be careful, this is a messy procedure and you'll get spreyed white as my T-shirt will attest. When the white colour was dry, I spreyed the trees with snow foam from a sprey can. This added some volume to the snowy effect that I was going for. When the foam was dry, I spreyed the trees with clear acrylic mat sprey to add some strength to the bond between the trees and the snow foam.

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Low branches

While the snow was drying on the fir/pine trees I decided to add some more medium to low vegetation to my board. Once again, I turned to the roots gathered on my hike to the hills. I used some cool looking roots that had at least two to three branches to make some low branches that are growing from the cliffs of my board. I glued them arbitrarily around the cliffs, just making sure they do not get in the way of gaming. To glue them in place I used some super glue. If you are worried that the branches might get knocked off, you can always pin them using wire/paperclips to the cliffs.

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Ice on the river

With the resin now totally cured, I had to add some ice on the riverbanks. Fortunately, during Iron Painter, I discovered a cool product used by railroad modellers to add ice to their rivers. It is made by a german company called NOCH. Their Ice Crystals comes in a rubbery tube and is some sort of paste that can be applied directly from the tube to a frozen lake, a wintery pond, to the street or to windows and subsequently be easily modelled with a brush. Once dry it gives the shimmering effect of ice. I used a large brush (size 16) to apply it to my river banks. I made sure that the layer wasn't uniform making it narrower and wider, lower and higher and I even placed a couple of pieces inside the river.

Also, once dry, you can add some Clear Water gel from Ammo by Mig to form a stream if you wish. I decided not to as I wanted my river not to be rapids.

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Icicles

Another NOCH product I discovered while doing Iron Painter back in 2017 was the NOCH Icicles tube. This is really easy to use product that comes out of the rubber tube as a small worm. It is obviously some sort of resin that dries clear and has quite high a rigidity. Perfect for making icicles. I decided to use them only around the river on the cliffs and low branches. This way, the branches when covered with the NOCH Icicles, not only would they look frozen, but would be more rigid which will prevent breakage during gaming.

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Low vegetation

Since the majority of the board would be covered with snow, I decided not to use generic static grass, but opted for a slightly more expenisve tufts. The tufts I used are from Gamer's Grass and they come in a number of colouration, height and size. I used 12mm, 6mm and 4mm long tufts in beige, winter, dry and autumn colouration, as well as spikey variant which added quite some character to the cliffs underneath which I glued them using PVA glue.

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Gluing the pines

Depending on the sort of trees you have, you can fix them to your board in several ways. First, and the easiest, is to glue the trees using PVA glue. Since my trees had the roots made in the bottom, I chose this method. Not only do they provide wide enough an area for the glue to work, the fact that the roots were modelled made them realistic enough to use as is. However, some trees come on a circular base (about 2cm in diametre). If you use those, my advice would be to remove the circular base and add a wire pin (using a pin vice or a dremel). This will provide added strenght to the bond. Around the tree, I would then suggest planting some low vegetation (or snow in this case) to hide the fact that there is no root present.

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Adding the snow

The last thing to add to this board will be the snow. My initial plan was to cover the entire board (minus the river, most of the cliffs, roads and paths) with several layers of NOCH snow products glued by a thick layer of PVA glue. However, that seemed like a waste of material (both the snow product and PVA glue) so I decided only to use the NOCH snow underneath the trees. I applied a thick layer of PVA glue around the trees and using a large spoon sprinkled the snow product. Also, at this time I used a watered down mixture of PVA glue, water and white paint to cover some of the ice surfaces on the river. Those areas were also covered with snow product.

Rest of the surfaces, I sprinkled with snow foam from a sprey can. In all, I used two sprey cans. Around the sensitive areas like river, cliffs and tufts I used some thin card to protect them from the sprey. Once dry, I spreyed some clear matt sprey to add strenght to the effect. This way, I saved both money and time as this is truly a fast method. Eventually, due to gaming on the board, I expect some of the snow to peel of. However, the snow foam from a sprey can costs less than 2 USD so the cost of repairing isn't high.

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The finished product

After a couple of weeks of building on and off, my board was finished. In total, it cost less than 100USD with all the materials used (over half of which is resin and fir/pine trees).

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Latest articles

  • Agram Group Build #7 – Amon Hen, pt.8
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    In this article, we continue our work on the figures. Last time, we prepared the plastic components; now, it is time to pin the metal ones. For this, we need a mini electric drill and some paperclips or pins. Additionally, you will need superglue.

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    Select a drill bit about the size of a pin—in our case, 0.8 mm in diameter. Carefully drill holes approximately 2–3 mm deep into the feet, using at least one pin per figure.

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    Apply a drop or two of superglue to the pin and push it as deep as possible into the hole. Let it dry, then reattach the head.

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    Once we had prepared all the figures in this way, we mounted them onto balsa wood strips. We pushed pins into the balsa, and the figures were ready to be spray-painted black.

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    After spraying, the figures are ready for painting.

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    " ["content_hrv"]=> string(3194) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Nastavak rada na figurama pratimo u ovom članku. Prošli put smo pripremili plastični dio figura, a sada je na redu piniranje metalnih. Za to nam je potrebna mini električna bušilica i spajalice/špenadle. Osim toga, bit će potrebno i superljepilo.

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    Izaberemo svrdlo veličine špenadle. U našem slučaju to je promjer 0,8mm. Pažljivo izbušimo rupe dubine cca 2-3 mm u stopala. Barem jedan pin po figuri.

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    Kapnemo kap dvije superljepila na pin i nabijemo ga što dublje u rupu. Pustimo da se osuši i održemo glavu.

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    Kada smo tako pripremili sve figure, postavili smo ih na letvice od balze. Pinove smo zabili u balzu i figure su bile spremne za sprejanje u crno.

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    Nakon sprejanja, figure su spremne za bojanje.

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    " ["created"]=> string(19) "2026-11-03 13:24:18" ["modified"]=> string(19) "2026-11-03 13:24:18" } ["Member"]=> array(10) { ["id"]=> string(2) "35" ["group_id"]=> string(1) "1" ["first_name"]=> string(5) "Marko" ["last_name"]=> string(9) "Paunović" ["first_name_mask"]=> string(5) "marko" ["last_name_mask"]=> string(8) "paunovic" ["username"]=> string(5) "marko" ["password"]=> string(40) "3bd37b326d19d1880d3b93a4b32e8fb3a90fa122" ["born"]=> string(19) "2033-03-07 20:35:00" ["created"]=> string(19) "2009-06-02 20:37:03" } }
    Marko Paunović, 3th November 2026
  • Back to Basics Workshops for kids in Medveščak Library - Autumn 2026
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    This autumn, we once again held our "Back to Basics" miniature painting workshops for children at the Medveščak Library.

    Over the course of three weeks, our youngest participants painted our "Agramers" and learned the ropes of miniature painting.

    A big thank you to the parents for their trust, and to the Children and Youth Department of the Medveščak Library for their support!

    See you next spring!

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    You can find more photos on our social networks!

    " ["content_hrv"]=> string(5773) "

    I ove jeseni održali smo Back to Basics radionice bojenja minijatura za najmlađe u Knjižnica Medveščak.

    Kroz tri tjedna naši najmlađi polaznici su bojali naše Agramere i upoznali se sa bojanjem minijatura.

    Veliko hvala roditeljima na povjerenju i Odjelu za djecu i mlade Knjižnice Medveščak na podršci !

    Vidimo se sljedeće godine na proljeće

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    Više fotografija možete pronaći na našim društvenim mrežama!

    " ["created"]=> string(19) "2026-10-30 09:12:21" ["modified"]=> string(19) "2026-10-30 09:12:21" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
    Krunoslav Belinić, 30th October 2026
  • Agram Group Build #7 – Amon Hen, pt.7
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    The first thing we did this week was finish painting the terrain. All that remained were the stone statues and the temple. A light drybrush of grey and white paint was all that was needed, following the layers of washes we had applied the week before.

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    Next came the aging process using oil paints. We used several shades of green, as well as black and a beige/white tone. First, we coated the surfaces with Odourless Thinner, then applied a few small dots of each shade, and finally used a dry brush to blend them and remove any excess pigment.

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    Meanwhile, the other part of the team continued the work of cleaning the plastic Uruk-hai.

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    Next came the pinning of the plastic miniatures. For the quickest results, you will need: pliers, sewing pins, and a lighter.

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    First, use a lighter to heat a sewing pin until it is red-hot, then press it into the Uruk-hai's leg. As the metal enters the plastic, the heat causes the plastic to expand, allowing the pin to slide in easily. However, as it enters, it also cools down; the plastic then contracts, holding the pin firmly in place. You do not need any glue. Once you have inserted the pins, use pliers to snip off the ends—the parts with the heads.

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    The final task for this week was to remove the tabs from the metal figures and prepare them for pinning. Unfortunately, the previous method cannot be applied to metal figures, so we will have to use an electric drill—but more on that next time.

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    In the end, we arranged the trees on the painted base so we could admire them a bit.

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    " ["content_hrv"]=> string(6205) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Prvu stvar koju smo ovaj tjedan napravili je dovršavanje bojanja terena. Ono što je ostalo jest kameni kipovi i hram. Lagani drybrush sive i bijele boje je bilo sve što je bilo potrebno nakon slojeva washeva koje smo odradili tjedan ranije.

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    Zatim je uslijedilo dodavanje starenja uljnim bojama. Koristili smo nekoliko zelenih, crnu i bež/bijelu nijansu. Prvo smo površine prekrili Odourless Thinnerom, zatim nanijeli po nekoliko točkica svih nijansi, i onda suhim kistom pomiješali i maknuli višak pigmenta.

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    Za to vrijeme, drugi dio ekipe je nastavio posao na čišćenju plastičnih Uruk Haia.

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    Zatim je uslijedilo piniranje plastičnih minijatura. Za najbrže rezultate potrebni su vam: kliješta, špenadle i upaljač.

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    Prvo upaljačem zagrijete špenadlu do usijanja, zatim ju utisnete Uruk Haiju u nogu. Kako metal ulazi u plastiku, toplina širi plastiku tako da pin može lagano ući. Međutim, kako ulazi tako se i hladi pa se plastika skuplja i drži pin na mjestu. Nikakvo ljepilo vam nije potrebno. Kad ste utisnuli špenadle, vrhove s glavom odrežite kliještima.

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    Zadnji zadatak za ovaj tjedan bio je maknuti tabove sa metalnih figura i pripremiti ih za piniranje. Prethodna metoda na žalost nije primjenjiva na metalnim figurama pa ćemo morati koristiti električnu bušilicu, ali o tome više sljedeći put.

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    Na kraju smo posložili drveće na obojanu bazu da se malo divimo.

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    Click for enlarged picture

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    Krunoslav Belinić, 30th October 2026
  • Agram Group Build #7 – Amon Hen, pt.6
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    Agram Group Build is back. For this seventh installment, the team decided to create a gaming board/diorama for Amon Hen. To that end, we fulfilled a childhood dream and acquired the original Forge World Amon Hen terrain (released around 2000) along with the accompanying set of miniatures. This series of articles will document the entire project—from crafting the terrain to assembling and painting the miniatures.

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    As we announced, this time we are starting with the painting process. The first step was applying a black primer (via spray), followed by white to highlight the details.

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    Click for enlarged picture

    Next came the painting of the terrain. As always, we used a palette of brown and gray paints from the Pebeo Deco brand. These are acrylic paints—relatively affordable and quite thick—which allow for easy coverage or a quick drybrush, should the need arise. We started with the brown tones, beginning with the darker shades and finishing with the lighter ones.

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    Next, we highlighted the stone surfaces with black paint, then lightened them using shades of gray, ranging from darker to lighter tones. We left the temple and the statues covered only with the spray paints applied in the first step.

    Click for enlarged picture

    Click for enlarged picture

    Once the base was finished, we turned our attention to the temple and the statues. The first layer of paint we applied over the black-and-white undercoat consisted of washes. We took 5 or 6 different shades and randomly dabbed them across all the surfaces.

    Click for enlarged picture

    Click for enlarged picture

    Since our time was running out, we decided to stop painting there and give the washes a chance to dry thoroughly. The final step for the board was applying a thick layer of PVA glue to the corner where the river would be. We did this to smooth out the surface, as we had decided to simply paint the river rather than adding any "depth."

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    Meanwhile, Kruno set to work preparing the newly arrived Uruk-hai figures. He removed the first half of the figures from the sprue and cleaned off the flash.

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    Click for enlarged picture

    He organized them and removed the tabs for the bases. Next time, he will continue with the second half.

    Click for enlarged picture

    Click for enlarged picture

    " ["content_hrv"]=> string(6871) "

    Agram Group Build se vraća. U svojoj sedmoj instalaciji, ekipa je odlučila izraditi igraću tablu / dioramu za Amon Hen. Za tu potrebu, ispunili smo si dječačke sne i nabavili originalni Forge World teren Amon Hena (izašao negdje cca 2000.) sa setom pripadajućih figura. Ova serija članaka pratit će izradu cijelog projekta – kako izrade terena, tako i sastavljanja i bojanja figura.

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    Kao što smo najavili, ovaj put započinjemo sa bojanjem. Prvi korak bio je nanošenje crne temeljne boje (sprejem) i onda bijele da istakne detalje.

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    Zatim je uslijedilo bojanje terena. Kao i uvijek, koristimo paletu smeđih i sivih boja marke Pebeo Deco. To su akrilne boje, relativno pristupačne cijenom, a dosta guste tako da omogućava lagano prekrivanje ili brzi drybrush ako nam zatreba. Prvo smo odradili smeđe nijanse, krenuvši prvo od tamnijih i završivši sa svjetlijim nijansama.

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    Click for enlarged picture

    Click for enlarged picture

    Zatim smo kamene plohe istaknuli crnom bojom i onda posvjetljavali sivim nijansama od tamnijih do svijetlijih. Hram i kipove smo ostavili prekrivene samo sprejevima iz prvog koraka.

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    Click for enlarged picture

    Kad je baza bila gotova, okrenuli smo se hramu i kipovima. Prvi sloj boje koje smo stavili na crno-bijeli undercoat bili su washevi. Uzeli smo 5, 6 nijansi i nasumično tapkali po svim plohama.

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    Click for enlarged picture

    S obzirom da nam se termin bližio kraju, tu smo odlučili stati sa bojanjem i dati washevima priliku da se pošteno osuše. Zadnji korak na tabli bilo je dodavanje debelog sloja PVA ljepila na kut u kojem će biti rijeka. To smo napravili da izgladimo površinu s obzirom da smo odlučili da rijeku samo obojamo, bez dodavanja „dubine“.

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    Za to vrijeme, Kruno se bacio na pripremu novopridošlih figura Uruk Haia. Prvu polovicu figura je maknuo sa okvira (sprue) te očistio srhove.

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    Click for enlarged picture

    Složio ih je i maknuo tabove za baze. Sljedeći put nastavlja s drugom polovicom.

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    Click for enlarged picture

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    Marko Paunović, 22nd October 2026
  • Lizardmen Sauropod – part 1
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    While printing a sauropod model—which I intended to use for a kitbash of a Lizardmen Bastiladon—one of the printed torsos ended up with defects in the legs. Around the same time, I was playing Pokémon Crystal; having fallen in love with some of the concepts in that game, I decided to merge the two worlds into one.

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    Taking the Pokémon Meganium as a starting concept, I wanted to create a dinosaur on a large base emerging from a lake, surrounded by skinks that are grooming it.

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    To achieve this, I decided to cut off the lower part of the torso—excluding the legs—position the model so it "lies" on the base, place a couple of Skinks around it, and pour resin over the base to create the effect of lake water.

    Click for enlarged picture

    The first step was to create flower petals around the dinosaur's neck. I used slightly thicker paper, cut into the shape of petals. Afterward, I glued them together with super glue to form a flower shape. I coated each petal with wood glue—applying about 6 layers—to set them into a form that would be both flexible and sturdy enough for painting. I applied each coat using a small brush, with outward strokes, to create texture on the surfaces of the petals.

    I glued the dinosaur's torso to the base using superglue and filled the gaps.

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    Preparation for painting was the easier part of the job; the primer used was a light-grey spray, followed by a single coat of a purple 'contrast' paint. After that, I dry-brushed the entire model with white. This created a strange, sickly base for the subsequent layers of green. This concludes the first part of the tutorial; in the second part, I will continue with painting, casting resin, and adding the final details to the model.

    Click for enlarged picture

    " ["content_hrv"]=> string(3240) "

    Prilikom printa modela sauropoda kojeg sam mislio koristiti za kitbash Lizardmen modela bastiladona, ostao je jedan printani model trupa sa greškama u nogama. U slično vrijeme sam igrao Pokemon Crystal i obožavajući neke od koncepata u toj igri, odlučio sam spojiti dva svijeta u jedan.

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    Uzevši pokemona Meganium-a kao početni koncept, želio sam napraviti dinosaura na velikoj bazi koji izranja iz jezera, okruženog skinkovima koji ga timare.

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    Da bih to izveo, odlučio sam odrezati donji dio trupa bez nogu, postaviti model da "leži" na bazi, postaviti par skinkova oko njega i preliti bazu sa rezinom kako bih stvorio efekt jezerske vode.

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    Prvi korak je bio napraviti latice cvijeta oko vrata dinosura. Koristio sam malo deblji papir, izrezan u oblik latice. Nakon toga sam ih zalijepio super ljepilom u oblik cvijeta. Premazao sam svaki list drvofixom u cca 6 slojeva, kako bih učvrstio listove u formu u kojoj će biti elastični i čvrsti za bojanje. Sve premaze sam radio s manjim kistom potezima prema van, kako bih stvorio teksturu na stranicama latica.

    Trup dinosaura sam zalijepio na bazu sa superljepilom i zapunio rupe.

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    Priprema za bojanje je bila lakši dio posla, primer je bio svijetlosivi sprej, sa jednim slojem ljubičaste contrast boje. Nakon toga sam drybrushem bijele prekrio cijrli model. Ovime sam dobio čudnu bolesnjikavu bazu za slojeve zelene. Ovime završavam prvi dio tutoriala, nastavljam u drugom sa bojanjem i lijevanjem rezinske mase, uz završne detalje modela.

    Click for enlarged picture

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    Mario Grgurev, 19th October 2026

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