Mech Assembly Diorama

Mario Grgurev, 19th January 2024

In today's article I describe how to make a diorama mech from Heavy Gear Blitz. The idea was to make a representation of the assembly of mecha in a warehouse, an image that was etched in my memory from various sources, either the games I played or the anime I watched.

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 I wanted to do a relatively peaceful scene where the mech is in the middle of being assembled, with workers walking around it.

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After a lot of thinking (and a couple of sketches), I decided to place it on the plinth I had, and to add the background from which the horizontal construction with the crane goes. The background and the base on which it stands would be painted instead of three-dimensional elements, to give the effect of a cartoon.

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The first step was to modify the mech itself. Heavy gear blitz mechs have a nice old-school aesthetic to me, and I chose the F2-19 model, which I already use in my army. However, the F2-19 is a bit disproportionate in my opinion and lacks a certain amount of "oomph" that I like in my mech fantasies. So I tackled adding the monster cannon and jetpack, and added a shoulder shield to reinforce the upper torso. My only regret is the lack of a melee weapon or at least a shield, but that seems to be for a future project.

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After completing the mech conversion, I started with the rendering of the crane and metal beams. I attached the base to the beams that Marko brought me from Berlin, and I placed the rest at a satisfactory height above the model itself. After stretching with the load capacity and placing the crane at an adequate distance, I decided that the arm would be magnetized for the crane. This, along with the reality of the sentiment, is also more practical for conveying and setting up. In retrospect, I should have strengthened those beams somehow, now when I put my hand on it, the whole structure bends slightly. But it looks good in the pictures :D.

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Painting was a dual experience. Both the mech and the background were painted twice because I made mistakes on both. I first painted the mech the way I explained in the last article, but I did it in too many layers and it turned out like NMM shading, which is not the effect I was looking for. I fixed it by repainting the unnecessary layers and it turned out more "striped". I thought the background itself too complex for my skill level. After the mistakes I made with the thin marker, I decided to simplify and it turned out better. A couple of rivets and some pipe, on that scale it turns out better than many small elements that are drawn imprecisely.

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The last element that was missing was the workers. I found a couple of low poly models that Kiki printed for me in a suitable scale, after a couple of layers of paint (radius to make them easier to differentiate from the rest of the models) and the diorama was ready.

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    " ["created"]=> string(19) "2025-10-13 09:20:17" ["modified"]=> string(19) "2025-10-13 09:20:17" } ["Member"]=> array(10) { ["id"]=> string(2) "64" ["group_id"]=> string(1) "1" ["first_name"]=> string(9) "Krunoslav" ["last_name"]=> string(8) "Belinić" ["first_name_mask"]=> string(9) "krunoslav" ["last_name_mask"]=> string(7) "belinic" ["username"]=> string(5) "Kruno" ["password"]=> string(40) "eb3fda45fbec0258e90d809803b10491c548b22f" ["born"]=> string(19) "2015-01-18 09:19:00" ["created"]=> string(19) "2015-01-18 09:20:39" } }
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    19. i 20.9. nastupili smo na XIV danima tehničke kulture u Kulturnom centru Dubrava. Dani je organizirala Zagrebačka zajednica tehničke kulture.

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