May and June in UMS Agram

Marko Paunović, 2nd July 2024

We had a busy schedule in May and June. Let's start in chronological order:

1. Miniature Painting Workshop – Bretonnia
2. Kup Zagreb
3. Train Exhibition by KZMZ
4. Svet v Malem 2024 – Pivka, Slovenia
5. ITTD 2024 - Jalžabet
6. PSMK 2024 – Budapest, Hungary
7. Wednesday's Hobby Corner
8. Agram Group Build

And in this article, we will bring the impressions of our volunteers from all the actions that we have organized, as well as in which we have participated - either as visitors, competitors or as presenters...

 

Miniature Painting Workshop - Bretonnia

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The workshop was held over two days (May 4 and 5) and participants painted a Bretonnian knight on horseback for the Warhammer The Old World tabletop strategy game. The focus of these lectures was coloring several miniatures at once, but the knowledge from the workshop is equally applicable to coloring armies for boardgames and a collection of figures for pen&paper rpgs. Each participant assembled his own knight with a spear, shield and ornamental helmet as well as a horse according to his own discretion. The workshop presented colors and accessories, preparation of figures, several techniques for painting miniatures from basic to more advanced, as well as techniques for placing stickers, and finally basing the figure. Water-based acrylic paints were used as part of the workshop.

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The workshop included the following thematic units: 1. Planning and preparation and assembly of miniatures 2. Processing of miniatures before painting 3. Basic colors 4. Shading and highlighting techniques 5. Placing stickers without gloss 6. Basics of freehand

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Kup Zagreb

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The Zagreb Cup, a modelling competition organized by ZMMS, was held this year over two days on May 18-19, 2024. in the Family Mall. The organizer asked us to participate by presenting our programs and projects, to which we responded with pleasure.

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Mario: "I consider the Zagreb Cup a successful representation of Agram. I had fun talking to the people who came to the stand and I managed to paint the helicopter from Heavy gear. Plus, I got myself a little Jeep Grand Cherokee from the car show waiting for a diorama.”

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Kruno: "This year's Zagreb Cup will remain in my memory because we represented Agram in direct contact with the visitors. I was surprised how many people are also interested in our hobby, they just didn't know that someone was "organized" into it. I can also say that I am satisfied with the result achieved in the competition. I am sorry that the number of exhibits is relatively small, but I believe that this will also change in the future."

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And we ended the competitive part with the harvest of medals and special prizes!

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Train Exhibition by KZMZ

On Friday, May 24, at the invitation of the organizers of the KZMZ, we visited the Train Exhibition, which was also held in the Family Mall.

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Svet v Malem, Pivka, Slovenia

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Svet v Malem, a model competition show was held at the Museum of Military History in Pivka, Slovenia on May 25, 2024. We also presented our programs and activities at this competition. For the first time, our Norwegian member, Sebastian, went with us, for whom this was also the first competition abroad in which he participated.

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In addition to the competition, traditionally, our Slovenian partner Back to Basics and Miniatures.si organized miniature painting workshops. Our Marko was also invited to hold one - quick painting of the Bretonnian Man-at-Arms.

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Kruno: "Traditionally, there is a lot to see at the SVM from exhibited works, shops and museum exhibits. This year I finally dared to cross paths with other competitors and I am quite satisfied with my success. The ambience, atmosphere and exhibits (museum and competition) are still impressive and I recommend everyone who hasn't been yet to dare to go."

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Sebastian:” We left Zagreb for Pivka early in the morning on Saturday 25ht of May, and soon found ourselves leaving Croatia. Driving through Slovenia, to Pivka, was very nice, with lots of rich, green, tranquil landscapes, and mountains in the distance. It was my first time at the event, SVM (Svet v malem) and I was excited. Kruno and Marko have been before, but since we all had brought entries for the competition, I think we were all curious to see what the day would bring. “

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„First of all, the location of the event is perfect for a miniature convention. The Park of Military History in Pivka has an interesting story, and learning about its historical and geographical importance, as well as Yugoslavian military history at their museum, was certainly interesting, although the best part of the place for me was the large airplanes, helicopters, tanks and cars hanging or standing around the venue. This brings a perfect complement and contrast to all the tiny miniatures being exhibited. The exhibition mostly consisted of military and historical vehicles, dioramas or displays, but the three of us entered in the somewhat smaller categories of "Wargaming", "What If (Sci-fi)", "Movie scenes", "Bust" and "Figures all scales". Even here though, there were some pretty good entries. But most impressive of all were some of the dioramas displaying historicial military events (also complementing the museum exhibits and several historical artefacts to be found there), such as Winter Relax, Alsace 1944, the "Best of Show" from Moson. This large, spinning diorama, complete with well-lit interiors and a completely realistic winter scene of vehicles, soldiers and equipment, was mindblowing to me so we awarded it the BEST OF SHOW by UMS AGRAM award and presented the award to the author Giampiero Bianchi. “

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“ There were a lot of people at the event, but we had more than enough time and space to take in the full exhibition. I did it twice, and was glad as I got more out of it the second time. There were a few interesting workshops (one held by our Marko), several booths to buy hobby equipment as well as a plethora of Revel kits and other brands - mostly vehicles, military and civilian. A lot of people came by our humble UMS Agram booth, chatted with us, showed interest, and took our fliers. When the award ceremony finally came around, we had seen everything we needed to see - the exhibtion is not very large, and is easily taken in in an hour or so - and we just wanted to know if we would get any awards, and then go home to Zagreb. Thankfully our work was appreciated, and Marko won two medals and got two commended, Kruno one medal and two commended, and I got commended for my only entry, a Necromancer diorama (keep an eye out for an article on the making of this diorama soon) I had been working on for a month, specifically for the Pivka exhibiton. This added an extra layer of excitement for me I think, as I didn't bring several works I already had at home, but rather put all my eggs in one basket, and just made one work. It was a relief to finish it in time (I glued my last spider the night before), which filled the day with extra good vibes for me, but also left me more disappointed than I expected at not receiving a medal. Although now a few days later, the disappointment is gone, I'm happy with my commended plaque, and with the great day the three of us had in Slovenia, and have already moved on to my next project. Also, we had a great meal at Reset Brewery in Brezice on our way back to Croatia - an awesome place for beer and grill if you find yourself in the area.”

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International TableTop Day 2024, Jalžabet

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On June 8, we organized an interactive miniature painting workshop as part of International Tabletop Day 2024 in Jalžabet near Varaždin.

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Our Mario, with the help of the local viking Sebastian, led the miniature painting workshop, which according to the program was supposed to last for two hours, from 10 a.m. to 12 p.m. However, due to great interest, the duration was extended until almost 5 p.m.

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PSMK 2024, Budapest, Hungary

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Parallel to the workshop in Jalžabet, our second delegation went to Budapest to defend the colors of UMS Agram at the international model competition PSMK 2024. Our team, Kruno and Marko, went there on Friday and stayed until Sunday, although the competition itself was a one-day event.

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Upon arrival in Budapest, we joined the miniaturist team for a welcome dinner with Hungarian specialties. Throughout the weekend, it was a pleasure to exchange experiences and knowledge with world greats such as Margot Crombeecke, Chloe Plattner, James Zhou and Miklos Bute.

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On Saturday morning, we arrived at the competition and set up our stand (which later won a "We Like It" souvenir from the organizers. Then we placed the exhibits in the corresponding categories and the competition could begin.

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During the competition itself, we thanked one of the organizers, Miklos, for the invitation, but also for the help in promoting our Black Queen, and we looked at the exhibits and answered various questions about our activities next to our stand.

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After a short deliberation, the decision to award the BEST OF SHOW by UMS AGRAM was easy to award to Chloe Plattner's wonderful display.

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After a whole day of socializing and shopping, it was time for the awards ceremony. To our surprise, we won several awards and recognitions which filled us both with pride.

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Wednesday's Hobby Corner

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During May and June, on Wednesdays, we also continued with our gatherings in our space at Trg žrtava fašizma 14. It is nice to see that the efforts of our volunteers are paying off and that with each new week the number of users increases - as well as new members of the association who recognize the work Associations. There are more and more requests for one-on-one Workshops, so we have reactivated on that front as well.

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Agram Group Build

In addition to informal socializing with the hobby and once again included one-on-one workshops, there was also time to work on our Agram Group Build. For the next project, we chose to work on the Musketeers (in the fabulous form of dogs).

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Finally, we invite you to join us every Wednesday during the summer. In this part of the program, the association will work all summer non-stop due to vacations. (the administrative part will not work from July 10 to August 1)

Latest articles

  • We attended: Isle of Wonders 2026
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    On June 27-29 we attended the Isle of Wonders convention held on the island of Cres. 

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    I took part in their miniature painting competition which boasted over 50 works. I'm proud to say I managed to snag a Highly Commended medal!

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    27.-29. lipnja nastupili smo na konvenciji Isle of Wonders koja se održala na otoku Cresu. 

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    Natjecala sam se na njihovom natjecanju u bojanju minijatura. Ukupno je bilo preko 50 radova, a ja sam uspjela osvojiti "highly commended" medalju!

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    Ili Said, 6th July 2026
  • We attended: 13. Trofeo San Giusto 2026.
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    On June 20-21 we attended 13th Trofeo San Giusto in Trieste, Italy. 

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    It was held in Palazzo Vivante in the heart of Trieste and gathered miniature painters from Spain, Italy, France, England, Germany, Austria and I was the only participant in the miniature painting part of the competition from Croatia

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    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Alessandro Baialardo from Italy. And I managed to walk away with a gold, a silver and four bronze medals in Standard categories.

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    20. i 21. lipnja nastupili smo na 13. Trofeo San Giusto u Trstu u Italiji. 

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    Natjecanje se održavalo u predivnoj palači Vivante u samom centru Trsta i okupilo je minijaturiste iz Španjolse, Italije, Francuske, Engleske, Njemačke, Austrije, a ja sam bio jedini na minijaturističkom dijelu natjecanja koji je branio boje Hrvatske. 

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    Kao i uvijek na velikim natjecanjima, pripala mi je čast da dodijelim Best of Show nagradu po izboru članova UMS Agram. Ovoga puta, nagrada je otišla u ruke g. Alessandra Baialarda iz Italije koji je dobio naš ekskluzivni trofej Crne kraljice, monografiju o Udruzi te bocu Teranina. Na kraju uspio sam osvojiti zlato, srebro i četiri bronce u Standardnim kategorijama. 

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    Marko Paunović, 6th July 2026
  • We attended: Zagreb Scale Model Show 2026
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    On June 6-7 we attended Zagreb Scale Model Show 2026. 

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    It was held in Zagreb's Family Mall and we organized our Back to Basics Miniature Painting Workshops.

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    As always we awarded the best of show prize as voted by our members. This time the prize went to Mr Tihomir Bregar.

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    6. i 7. lipnja nastupili smo na Zagreb Scale Model Showu 2026. 

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    Ove godine održao se kroz dva dana u zagrebačkom Family Mallu. Tijekom oba dana održavali smo naše Back to Basics radionice bojanja minijatura.

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    Kao i uvijek, na većim natjecanjima dodijelili smo Best of Show nagradu po izboru naših članova, a ovaj put ona je otišla u ruke Tihomira Bregara. 

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    Mario Grgurev, 6th July 2026
  • Making of MUMMY dioramas
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    I recently was approached by the Historical Museum of Oslo to make three miniature dioramas for their exhibition MUMMY - a display of ancient Egyptian artefacts and mummies. Their requirements were that each of the three dioramas would portray a part of the life of one of the mummies from the exhibition, Dismut, a temple guardian’s daughter. Her Life, her Death and her Afterlife. In addition, they gave the maximum size of the display. This left me a lot of freedom for interpretation and to make the dioramas in my own way and style. In this article I’ll take you through part of my process for developing the three concepts. For a more detailed breakdown of the steps it took to complete the dioramas, see the videos.

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    My first focus was on the miniatures required. I searched online 3D-file shops to see what was already available. I knew this would be one of my limitations as there was no time or budget to 3D design all objects and characters required for all three dioramas. I found a pack of ancient Egyptian field workers, and so the Life diorama was created with this pack in mind - a tranquil scene by the Nile River, with workers harvesting wheat as Dismut observes from a higher vantage point. This diorama was also an opportunity to include some of the animals featured in the exhibition, so I found a cat and a mouse STL (and later a crocodile as well). As Dismut is not a famous pharaoh, there were obviously no STLs available of her, so I commissioned two 3D sculpts of her, giving me the chance to have her in the exact positions I needed for Life and Afterlife. In Death she would only appear as a mummified figure, easily available online.

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    I wanted the diorama to read from left to right, as the three dioramas would be displayed one next to the other, so as well as reading the specific Life diorama from left to right, I also wanted the entire display of all three dioramas to lead from left to right. I decided that from left to right the dioramas would also go from light to dark, Life being the lightest in tone and colour and Afterlife the darkest, reflecting the dioramas’ subjects. I decided on the scale for the entire display, around 50mm for humans, as this would be small enough to fit all the elements I needed, but large enough to fill up the dioramas with the amount of elements I found as STL’s and save me some time on not having to paint too many tiny details. I adjusted all STL’s to this scale, and found some realistic wheat plants online at the correct scale as well. And so the concept sketch for the Life diorama came together.

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    I knew that the Death diorama would be a burial ritual underground. I found a STL pack of several of the objects found in Tutankhamun’s grave, a burial ritual STL pack with two workers carrying a mummy and an ancient Egyptian priest. This would give me the scene. As the dioramas were going to have to be made as cubes, closed on all sides with walls, except for the front, as opposed to the open dioramas on display bases that we are used to, a part of planning each scene was also figuring out how to make the two sides and back panel a natural part of the dioramas. In Life this was an impossible task as no outdoor area is a cube, but I decided on making each side a rocky cliff and hoping the illusion of the scene would make the unaturally geometrical shape of the landscape become less visible. For Death my solution was a roller with Egyptian hieroglyphs. With this I could fill out each wall with historically accurate symbols and this way create interest in the surroundings of the scene as well. And for Afterlife, as this is already a “supernatural” scene, the walls would be bricks, extending the typical art found in Egyptian tombs portraying the Egyptian afterlife of Duat, into a 3D space. Generally I found a lot of inspiration and direction for this entire project from ancient Egyptian art and wall paintings.

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    The Afterlife diorama would have to have an Osiris character, the Egyptian God of the Dead, overseeing Dismut’s journey to Duat. As all STLs I could find of him had warrior poses, I instead commissioned a seated Osiris figure, as well as the scale that would measure Dismut’s heart against a feather, and thus if she is worthy of the Afterlife. I found a STL of Thoth, taking notes, and thought it suitable for the God judging the dead - in this case Dismut.

    After the concepts were approved by the museum, so started a several months long process of getting the MDF walls for the cubes, cutting, carving and gluing XPS foam at the correct angles, sizes and shapes, painting around 40 miniature characters and objects, with airbrush and brush, creating and painting the landscapes, pouring epoxy resin for the Nile River as well as many other smaller and larger tasks. Of the many ideas that came during the making of the dioramas (not reflected in the concept sketches), one that I think especially contributed to the overall look of the final display, was the fact that I decided that each diorama would have its own main colour. Yellow for Life, sun and desert, Red for Death, underground an earthy, and Blue for Afterlife, cold and melancholic. This would differentiate the dioramas from each other even when being viewed from a distance, as well as give a natural progression from warm to cold, another way to add contrast and make the dioramas read in my preferred direction, from left to right. This was achieved most obviously through the choice of oil colours used to shade the three dioramas. Apart from that, the acrylic paints chosen are the same for all three dioramas, giving a cohesion of colour as well as being based on the available pigments they would have had at the time in Ancient Egypt - mineral pigments like lapis lazuli, red and ochre, soot for black, copper compounds for blue and green and synthetic pigments like Egyptian blue.

    The final result is displayed here and will also be on display at Oslo’s Historical Museum for the foreseeable future. If you visit the city, make sure to stop by and have a look at the final display.

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    Nedavno me kontaktirao Povijesni muzej u Oslu da izradim tri minijaturne diorame za njihovu izložbu MUMIJA - prikaz drevnih egipatskih artefakata i mumija. Njihovi zahtjevi bili su da svaka od tri diorame prikazuje dio života jedne od mumija s izložbe, Dismut, kćeri čuvara hrama. Njezin život, smrt i zagrobni život. Osim toga, dali su maksimalnu veličinu prikaza. To mi je ostavilo puno slobode za interpretaciju i izradu diorama na moj vlastiti način i stil. U ovom članku provest ću vas kroz dio svog procesa razvoja triju koncepata. Za detaljniji pregled koraka potrebnih za dovršetak diorama pogledajte videozapise.

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    Moj prvi fokus bio je na potrebnim minijaturama. Pretražio sam online trgovine s 3D datotekama kako bih vidio što je već dostupno. Znao sam da će to biti jedno od mojih ograničenja jer nije bilo vremena ni proračuna za 3D dizajn svih predmeta i likova potrebnih za sve tri diorame. Pronašao sam skupinu drevnih egipatskih poljskih radnika, pa je diorama Život nastala imajući tu skupinu na umu - mirna scena uz rijeku Nil, s radnicima koji žanju pšenicu dok Dismut promatra s više točke. Ova diorama bila je i prilika za uključivanje nekih životinja predstavljenih na izložbi, pa sam pronašao mačku i miša u STL-u (a kasnije i krokodila). Budući da Dismut nije poznati faraon, očito nije bilo dostupnih STL-ova za nju, pa sam naručio dvije 3D skulpture, što mi je dalo priliku da je imam u točnim položajima koji su mi bili potrebni za Život i Zagrobni život. U Smrti bi se pojavila samo kao mumificirana figura, lako dostupna online.

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    Želio sam da se diorama čita slijeva nadesno, budući da bi se tri diorame prikazale jedna pored druge, pa sam, osim što se specifična diorama Života čita slijeva nadesno, također želio da cijeli prikaz sve tri diorame ide slijeva nadesno. Odlučio sam da će diorame slijeva nadesno ići od svijetlog prema tamnom, pri čemu će Život biti najsvjetliji po tonu i boji, a Zagrobni život najtamniji, odražavajući subjekte diorama. Odlučio sam se za mjerilo za cijeli prikaz, oko 50 mm za ljude, jer bi to bilo dovoljno malo da stanu svi potrebni elementi, ali dovoljno veliko da ispuni diorame količinom elemenata koje sam pronašao kao STL-ove i uštedi mi vrijeme jer ne bih morao slikati previše sitnih detalja. Prilagodio sam sve STL-ove ovom mjerilu i pronašao sam neke realistične biljke pšenice na internetu u ispravnom mjerilu. I tako je nastala konceptualna skica za dioramu Života.

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    Znao sam da će diorama Smrt biti pogrebni ritual pod zemljom. Pronašao sam STL paket nekoliko predmeta pronađenih u Tutankamonovoj grobnici, STL paket pogrebnog rituala s dva radnika koji nose mumiju i drevnim egipatskim svećenikom. To bi mi dalo scenu. Budući da su diorame morale biti izrađene kao kocke, zatvorene sa svih strana zidovima, osim sprijeda, za razliku od otvorenih diorama na izložbenim postoljima na koje smo navikli, dio planiranja svake scene bio je i smišljanje kako učiniti dvije strane i stražnju ploču prirodnim dijelom diorama. U filmu Život to je bio nemoguć zadatak jer nijedno vanjsko područje nije kocka, ali odlučio sam svaku stranu napraviti kao stjenovitu liticu i nadao se da će iluzija scene učiniti neprirodno geometrijski oblik krajolika manje vidljivim. Za Smrt moje rješenje bio je valjak s egipatskim hijeroglifima. S tim sam mogao ispuniti svaki zid povijesno točnim simbolima i na taj način stvoriti interes i za okolinu scene. A za Zagrobni život, budući da je ovo već „natprirodna“ scena, zidovi bi bili od cigli, proširujući tipičnu umjetnost pronađenu u egipatskim grobnicama koje prikazuju egipatski zagrobni život Duata u 3D prostor. Općenito sam pronašao mnogo inspiracije i smjernica za cijeli ovaj projekt u drevnoj egipatskoj umjetnosti i zidnim slikama.

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    Diorama zagrobnog života morala bi imati lik Ozirisa, egipatskog boga mrtvih, koji nadgleda Dismutovo putovanje u Duat. Budući da su svi STL-ovi koje sam mogao pronaći o njemu imali ratničke poze, umjesto toga sam naručio sjedeću figuru Ozirisa, kao i vagu koja bi mjerila Dismutovo srce u odnosu na pero, te time utvrdila je li dostojna zagrobnog života. Pronašao sam STL Thotha, bilježio i smatrao sam da je prikladan za Boga koji sudi mrtvima - u ovom slučaju Dismuta.

    Nakon što je muzej odobrio koncepte, započeo je višemjesečni proces nabave MDF zidova za kocke, rezanja, rezbarenja i lijepljenja XPS pjene pod ispravnim kutovima, veličinama i oblicima, oslikavanja oko 40 minijaturnih likova i predmeta airbrushom i kistom, stvaranja i oslikavanja pejzaža, izlijevanja epoksidne smole za rijeku Nil, kao i mnogih drugih manjih i većih zadataka. Od mnogih ideja koje su se pojavile tijekom izrade diorama (koje nisu odražene u skicama koncepta), jedna za koju mislim da je posebno doprinijela ukupnom izgledu konačnog prikaza bila je činjenica da sam odlučio da će svaka diorama imati svoju glavnu boju. Žuta za život, sunce i pustinju, crvena za smrt, podzemlje i zemljanost, a plava za zagrobni život, hladnu i melankoličnu. To bi razlikovalo diorame jednu od druge čak i kada se gledaju iz daljine, kao i dalo prirodan prijelaz od toplog prema hladnom, još jedan način dodavanja kontrasta i da se diorame čitaju u mom željenom smjeru, slijeva nadesno. To je najočitije postignuto odabirom uljanih boja korištenih za sjenčanje triju diorama. Osim toga, akrilne boje odabrane su iste za sve tri diorame, što daje koheziju boja, a ujedno se temelji na dostupnim pigmentima koje su imali u to vrijeme u drevnom Egiptu - mineralni pigmenti poput lapis lazulija, crvene i oker boje, čađa za crnu, spojevi bakra za plavu i zelenu te sintetički pigmenti poput egipatske plave.

    Konačni rezultat je ovdje izložen i bit će izložen u Povijesnom muzeju u Oslu u doglednoj budućnosti. Ako posjetite grad, svakako navratite i pogledajte konačni postav.

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    Sebastian Søgård, 17th June 2026
  • Miniature Painting Workshop - 75mm Dwarf
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        ["title_eng"]=>
        string(40) "Miniature Painting Workshop - 75mm Dwarf"
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        string(44) "Radionica bojanja minijatura - 75mm patuljak"
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    On 09-10.05.2026. we held a new weekend miniature painting workshop. This time it was the turn of a dwarf in 75mm scale.

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    The workshop was held over two days (a whole weekend) and the participants painted a 75mm miniature dwarf. The focus of these lectures was painting various textures - metal, human skin, textiles and leather. Water-based acrylic paints were used in the workshop. For this purpose, the workshop leader, Ivan Knezović, chose a 75mm miniature dwarf from Durgin Paint Forge, sculpted by Carlos Perez Bugedo. The lectures were adapted so that the leader devotes equal time to all participants and can be adapted to all categories of miniaturists (from beginners to slightly more advanced).

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    The workshop took place as follows:
    First, the lecturer sits at his desk and explains and demonstrates each step in painting a miniature/model on his specimen. His work is displayed on a screen via a camera and projector, which the participants listen to, watch, and ask questions about.
    Then, the participants sit at their desks and apply the knowledge they have gained. The facilitator circulates among the participants and checks how each participant is doing. This way, he or she can adapt to each participant individually.

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    The workshop will include the following thematic units:
    1. NMM (Non metallic metal)
    2. Reflections of ambient colors on metal
    3. Steel / gold
    4. Face painting (male)
    5. Adding vibrancy to the face (filters)
    6. Extracting textures from fabric, metal and leather

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    09-10.05.2026. smo održali novu vikend Radionicu bojanja minijatura. Ovoga puta na redu je bio patuljak u 75mm mjerilu.

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    Radionica se provodila kroz dva dana (cijeli vikend) i polaznici su bojali 75mm minijaturu patuljka. Fokus ovih predavanja bilo je bojenje raznih tekstura – od metala, ljudske kože, tekstila i kože (leather). U sklopu radionice korištene su akrilne boje na bazi vode. U tu svrhu, voditelj radionice, Ivan Knezović, izabrao je 75 mm minijaturu patuljka tvrtke Durgin Paint Forge, koju je sculptao Carlos Perez Bugedo. Predavanja su prilagođena tako da voditelj posveti jednako vrijeme svim polaznicima i može se prilagoditi svim kategorijama minijaturista (od početnika do malo naprednijih).

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    Radionica se odvijala na sljedeći način:
    Prvo, predavač sjedi za svojim stolom te objašnjava i demonstrira pojedini korak u bojanju minijature/makete na svojem primjerku. Njegov rad se preko kamere i projektora prikazuje na platnu što polaznici slušaju, gledaju, ali i postavljaju pitanja.
    Potom, polaznici sjedaju za svoje stolove i primjenjuju stečeno znanje. Voditelj kruži između polaznika i provjerava kako svakom polazniku ide. Na taj način, može se prilagoditi svakom polazniku ponaosob.

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    Radionica će uključivati sljedeće tematske cjeline:
    1. NMM (Non metallic metal)
    2. Refleksije boja iz okoline na metalu
    3. Čelik / zlato
    4. Bojanje lica (muškog)
    5. Dodavanje živosti na lice (filteri)
    6. Izvlačenje tekstura tkanine, metala i kože (leather)

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    POWERED BY: Carta MagicaFireball FigurinesDurgin Paint ForgePlaysupport

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    Ivan Knezović, 26th May 2026

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