TURM 2024 Reprot
This year I had the opportunity to participate in the now legendary events organized by Ana Polanšćak as part of UMS "Agram". This was the second year in a row that the Forbidden Psalm rules were played and I must admit that the event, as well as the accompanying activities, delighted me! If you want to know why…
…then keep reading! If Turm were to divide the impressions into highlights, he would definitely divide them into my perspective as a member of the agram, the hobby part, the gaming part, and finally, the social part. Let's start with the phase that lasted the longest, and tell how I participated and what experiences I had as a resident of Agram helping with the event.
The event itself lasted one day, Saturday 06.07., but if you followed our posts and articles, you could have noticed that the preparations started much earlier. Our elders Ana and Marko dealt with these more serious parts of event organization, logistics, setting up the discord server, while I tried to support as much as I could via Instagram. One of the things that delighted me was to see how colorful and creative the hobby community is. During the week of the event itself, I helped with transportation - most of the players were foreigners and I offered to help them navigate through the city (Noe was a great companion). At the event itself, I helped with the logistics of transporting the terrain (of course, when it was most stressful, at the event itself, I was late with the delivery of the terrain), and with preparing the space and taking things away after the event. It was interesting for me to see how many activities had to be organized in parallel, from taking pictures of miniatures during the event, organizing food and drinks, and organizing the content of the other days. After the event itself, I drove the pitches to Ana, where we inspected them and Ana quickly repaired all the damage we found. All in all, I think that it is quite a good experience from the event organization side and that, if someone wants to pay attention, everything can be learned.
The hobby part lasted a little shorter than the organizational part, but for me it was a much more intense and direct experience. Kitbashing and conversions are my favorite part of the hobby, and due to the lack of free time, the thing that helped me the most to finish what I started was... Deadlines! I know, I know, everyone hates deadlines, but it helped me a lot with wrapping conversions, painting warbands, and general preparation for the event to have deadlines and some kind of commitment to people I know. You can see parts of the stories about my kitbash adventure on the articles fishfolk warband and simple conversion, and for my part, finishing and placing the finished miniatures on the table was a pleasure that I lacked for a long time. I got an additional boost in online communication with other players, I was delighted by their creativity and general positivity. People really encouraged each other in their work and because of that I could approach the deadlines with a smile on my face! The only thing I'm hoping for now is to use that positive energy for further projects and not lose momentum when it's already started so well - practice makes perfect and it's exactly that practice that I miss!
Gaming ends up being the smallest part of the experience in those few days - even if it was the reason we got together. I don't see it as anything bad, in fact, I'm very glad that even on Turm itself, the social aspect somehow dominated, and that the game was a game, and not a reason for people to break spears. I had three great games - the first with Marcello from neighboring Italy, the second with Vlad from Serbia and finally Noah from France - which gave me a very good regional experience. We had great moments in every game - I'll share more details about my experience as a player at another time. The scenarios and content prepared by Ana were excellent, with the exception that not everyone discovered all the surprises. Now with quite a few games of Psalms behind us, I'm glad that our local Agram team said they would continue playing, because I have a feeling they could get hours and hours of fun out of it.
Sebastian (Norway): “The Turm 2024 tournament was a blast! The few games Ana had hosted at her place beforehand turned out to be really helpful in knowing how to create a good warband. I had a dedicated looter who gathered me a lot of good gold, meaning I could upgrade my equipment significantly, and by the last game the warband was powered up with several heavy armors D10 swords, and a few relics. So Patrik's warband in this last game, got decimated by a few of my strongest warriors. But in a perfect twist ending, his last remaining member, his archer, who had been spending the game shooting from on top of a building, jumped down from the building, picked up the Baby Sphinx from one of his dead warband members, and ended up winning the game (and keeping the Baby Sphinx in his inventory!), as that was the winning condition. Very fun game, and lots of great people gathered for this event. An absolute blast in bits trading, painting sessions, games, beers and overall nerddom. I would like to mention my first opponent Vlad's amazingly sculpted warband, consisting of pieces from nature - amazing to behold. See pic attached. As well as my game with Italian raconteur Marcello, who had to keep reminding me that none of his naked, cannibal weirdos (also greatly painted) had any armor, as his own summoned skeletons were chasing his caster of the board after some terrible dice rolls. Overall a great experience, and would love to do it again next year. with a new warband. Kitbashing, converting and sculpting are now my new favorite parts of the hobby!"
The social part could easily be the biggest highlight of the event - the people from the association and our guests were phenomenal! Although most of us were from Europe, we also had a few players from the USA who actually traveled halfway around the world to be there. Of course, we tried to use the time as best as we could and organized several get-togethers. In addition to the fact that a lot of people met for the first time, some people saw each other again after a long time, and some could turn their long-term online acquaintances into a face-to-face experience for the first time. Before the event, we painted together, exchanged miniatures, ate, drank, and after the event we had a big party to celebrate the great experience together! I am glad that I managed to exchange contacts with most of the people, and I am looking forward to further socializing and future meetings.
I hope you will contact us if you are interested in skirmish games or kitbashes, so that we can exchange experiences live. You don't have to play Forbidden Psalm, but having a unique mini is always great, especially if you play long DnD campaigns!
PHOTOGALLERY OF MINIATURES @TURM2024 (full scale)
Latest articles
- Painting Faces at Tabletop Level Marko Paunović, 20th May 2026
- Pigmentation principles: why do the colors look the way they do? Dunja Singer, 20th May 2026
- Painting a Floral Kimono Ivan Knezović, 5th May 2026
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Pigmentation principles: why powdered pigment doesn't work
- • Titanium dioxide (TiO₂) — IR around 2.7 → excellent coverage, strongest white pigment
- • Zinc oxide (ZnO) — IR around 2.0 → good coverage
- • Calcium carbonate (CaCO₃) — IR around 1.59 → poor coverage, filler
- • Calcium sulfate / gypsum (CaSO₄) — IR around 1.52 → almost transparent in a binder, filler
This means that gypsum and chalk, although white as a powder, become almost transparent in the formulation of a coating or mass. They do not compete with the pigment — they are subordinate to it. That's why a small amount of pigment easily and evenly colors a gypsum or chalk-based mass, while the same amount of pigment in a mass containing TiO₂ would be barely visible.
3. Agglomeration — the enemy of even color
Pigment powders do not exist as perfectly separate particles. Due to electrostatic attractive forces and surface tension, the particles spontaneously group into clusters called agglomerates or aggregates. Agglomeration is particularly pronounced in: fine particles (the smaller the particle, the higher the surface area to volume ratio, so the attractive forces are relatively stronger) pigments with a high specific surface area, such as carbon black high temperature or humidity conditions When pigment powder is mixed with filler or binder powder, the agglomerates do not break down—they remain as compact clusters. The visual result is an uneven color: dark spots where pigment particles have accumulated, and pale areas where they are absent. The user then concludes that "more pigment is needed"—but this is not true. The problem is not a lack of pigment, but its poor distribution.
4. Dispersion — meaning properly dispersed pigment
Dispersion is the process of breaking up agglomerates and evenly distributing individual pigment particles throughout a medium (water, oil, binder). A well-dispersed pigment means that the particles are as evenly distributed as possible — each filler or binder particle "sees" the pigment, not just the neighborhood of the agglomerate. Dispersion is achieved by mechanical and chemical means:
- • Mechanical: mixing with high shear forces (mixers, mill aggregates, ultrasound). Mixing with a spoon or spatula is not sufficient to break up agglomerates.
- • Chemical: the use of dispersants and surfactants that adsorb to the surface of the particle and prevent it from re-adhering to neighboring particles.
5. Why liquid colorant works better than powdered pigment
Liquid colorants are not just pigment dissolved in water. They are ready-made systems that contain: Pigment — already dispersed to the level of individual particles or very small clusters Dispersants and surfactants — which keep the particles separated and prevent re-agglomeration Liquid medium — which allows the pigment to be evenly distributed throughout the material being colored before that material begins to set or dry When a liquid colorant is added to the mixing water (e.g. in gypsum, concrete, mortar), the pigment is already in an ideal state of dispersion. The same amount of pigment is evenly delivered to each part of the mixture. The color effect is therefore much more intense than with dry-mixed pigment — with a significantly lower total amount of pigment. The same logic applies to paints and varnishes: pigment pastes and dispersed pigments provide better coverage and color uniformity than pigments that have not undergone the dispersion process.
6. Practical application — gypsum example
Gypsum is a good example because it illustrates all the above principles at once. Because it has a low refractive index (~1.52), it is not a true white pigment — it does not resist staining when mixed with a binder. This means that a small amount of black pigment can easily and evenly color the gypsum mass. Why then does it happen to many people that they have to add a large proportion of pigment in relation to the mass of plaster? Because they mix the pigment in powder form directly into the gypsum powder. Pigment agglomerates (especially Fe₃O₄ or carbon black) remain intact, the distribution is uneven, and the result is disappointing. The conclusion "we need more" is wrong — we need better.
Correct procedure:
Add the colorant (or pigment dispersed in water) to the mixing water Mix the water with the colorant well Only then add the gypsum and mix until a homogeneous mixture This way, the pigment is distributed throughout the entire mass before the gypsum begins to set. The result is an even, intense color with a much smaller amount of pigment than with dry mixing. For those who do not have access to professional colorants, a good alternative are liquid pigment additives available in building paint stores — usually in the form of small bottles intended for tinting wall paints. It is the same principle: the pigment is already dispersed in a liquid medium with additives that prevent agglomeration. Added to the mixing water, they give a more even result than powdered pigment with a significantly smaller amount.
Conclusion
The intensity and uniformity of color in a mass depend not only on the amount of pigment — they depend on how well the pigment is dispersed. A pigment powder mixed with a powder of another material almost always gives worse results than a pigment that has been previously dispersed in a liquid medium, in the presence of dispersants. When you encounter the problem of "the pigment does not color enough," it is worth asking yourself: is the problem not in the way it was added — and not in the amount.
" ["content_hrv"]=> string(9431) "Ovaj tekst nastao je nakon druženja srijedom na kojem se razvila rasprava o pigmentaciji gipsa. Kako nisam uspjela sve objasniti na licu mjesta, odlučila sam to složiti na papir — a principi o kojima je riječ ionako vrijede šire od samog gipsa.
1. Što je pigment — i što nije
Pigment je tvar koja daje boju tako što selektivno apsorbira određene valne duljine vidljivog svjetla i reflektira ostale. Crni pigment apsorbira gotovo sve valne duljine; crveni apsorbira plavu i zelenu, a reflektira crvenu. Važno je razlikovati pigment od punila. Punila su bijele ili neutralne tvari koje se dodaju u boje, premaze i mase kako bi povećala volumen, poboljšala teksturu ili snizila cijenu — ali same po sebi ne daju snažnu boju ni dobru pokrivnost. Tipična punila su kalcijev karbonat (kreda, CaCO₃), kalcijev sulfat (gips, CaSO₄), barijev sulfat i slični materijali. Razlika između pravog pigmenta i punila nije samo u boji — leži u fizikalnom svojstvu koje se zove indeks refrakcije.
2. Indeks refrakcije i pokrivnost
Indeks refrakcije (IR) opisuje koliko se svjetlost lomi i raspršuje kada prolazi kroz neku tvar ili nailazi na njezinu površinu. Što je veći, to čestica jače raspršuje svjetlost — i time djeluje neprozirnije, "pokrivnije". Nekoliko usporednih vrijednosti:
- • Titanijev dioksid (TiO₂) — IR oko 2,7 → izvanredna pokrivnost, najjači bijeli pigment
- • Cinkov oksid (ZnO) — IR oko 2,0 → dobra pokrivnost
- • Kalcijev karbonat (CaCO₃) — IR oko 1,59 → slaba pokrivnost, punilo
- • Kalcijev sulfat / gips (CaSO₄) — IR oko 1,52 → gotovo transparentno u vezivu, punilo
Ovo znači da gips i kreda, premda su bijeli kao prah, u formulaciji premaza ili mase postaju gotovo prozirni. Ne natječu se s pigmentom — podređuju mu se. Zato mala količina pigmenta lako i ravnomjerno oboji masu na bazi gipsa ili krede, dok bi ista količina pigmenta u masi koja sadrži TiO₂ jedva bila vidljiva.
3. Aglomeracija — neprijatelj ravnomjerne boje
Pigmenti u prahu ne postoje kao savršeno odvojene čestice. Zbog elektrostatičkih privlačnih sila i površinske napetosti, čestice se spontano grupiraju u nakupine koje se zovu aglomerati ili agregati. Aglomeracija je posebno izražena kod: sitnih čestica (što je čestica manja, veći je omjer površine i volumena, pa su privlačne sile relativno jače) pigmenata visoke specifične površine, poput carbon blacka (čađe) uvjeta visokih temperatura ili vlage Kada se prah pigmenta umiješa u prah punila ili veziva, aglomerati se ne raspadaju — ostaju kao kompaktne nakupine. Vizualni rezultat je neujednačena boja: tamne mrlje tamo gdje su se nakupile čestice pigmenta, i blijeda područja tamo gdje ih nema. Korisnik tada zaključuje da "treba više pigmenta" — ali to nije točno. Problem nije nedostatak pigmenta, nego njegova loša raspodjela.
4. Disperzija — što znači pravilno dispergiran pigment
Disperzija je proces razbijanja aglomerata i ravnomjernog raspoređivanja pojedinačnih čestica pigmenta kroz medij (vodu, ulje, vezivo). Dobro dispergiran pigment znači da su čestice što ravnomjernije raspoređene — svaka čestica punila ili veziva "vidi" pigment, a ne samo susjedstvo aglomerata. Disperzija se postiže mehaničkim i kemijskim putem:
- • Mehanički: miješanje s visokim smičnim silama (mikseri, mlinski agregati, ultrazuk). Miješanje žlicom ili lopaticom nije dovoljno za razbijanje aglomerata.
- • Kemijski: upotreba dispergirnih sredstava (dispergatora) i surfaktanata koji se adsorbiraju na površinu čestice i sprječavaju njezino ponovno lijepljenje za susjedne čestice.
5. Zašto tekući kolorant radi bolje od pigmenta u prahu
Tekući koloranti nisu samo pigment otopljen u vodi. To su gotovi sustavi koji sadrže: Pigment — već dispergiran do razine pojedinačnih čestica ili vrlo malih klastera Dispergatore i surfaktante — koji drže čestice razdvojenima i sprječavaju ponovnu aglomeraciju Tekući medij — koji omogućuje da se pigment ravnomjerno rasporedi kroz materijal koji se boji još prije nego što taj materijal počne vezati ili sušiti Kada se tekući kolorant doda u vodu za miješanje (npr. kod gipsa, betona, žbuke), pigment je već u idealnom stanju disperzije. Svakom dijelu smjese ravnomjerno se isporučuje ista količina pigmenta. Efekt boje je stoga mnogo intenzivniji nego kod suho miješanog pigmenta — uz znatno manju ukupnu količinu pigmenta. Ista logika vrijedi za boje i lakove: pigmentne paste i disperzirani pigmenti daju bolju pokrivnost i ravnomjernost boje od pigmenata koji nisu prošli proces disperzije.
6. Praktična primjena — primjer gipsa
Gips je zahvalan primjer jer ilustrira sve navedene principe odjednom. Budući da ima nizak indeks refrakcije (~1,52), nije pravi bijeli pigment — u smjesi s vezivom ne pruža otpor bojanju. To znači da mala količina crnog pigmenta može lako i ravnomjerno obojiti gipsanu masu. Zašto se onda mnogima događa da moraju dodati veliki udio pigmenta u odnosu na masu gipsa? Jer pigment miješaju u obliku praha direktno u prah gipsa. Aglomerati pigmenta (posebno Fe₃O₄ ili carbon black) ostaju netaknuti, raspodjela je neujednačena, i rezultat je razočaravajući. Zaključak "treba više" je pogrešan — treba bolje.
Ispravni postupak:
Kolorant (ili pigment dispergiran u vodi) dodati u vodu za miješanje Dobro promiješati vodu s kolorantom Tek tada dodati gips i miješati do homogene smjese Na taj način pigment bude raspoređen kroz cijelu masu još prije nego gips počne vezati. Rezultat je ravnomjerna, intenzivna boja uz višestruko manju količinu pigmenta nego pri suhom miješanju. Za one koji nemaju pristup profesionalnim kolorantima, dobra alternativa su tekući pigmentni dodaci dostupni u trgovinama građevinskih boja — najčešće u obliku malih bočica namijenjenih nijansiranju zidnih boja. Radi se o istom principu: pigment je već dispergiran u tekućem mediju s aditivima koji sprječavaju aglomeraciju. Dodani u vodu za miješanje, daju ravnomjerniji rezultat od pigmenta u prahu uz znatno manju količinu.
Zaključak
Intenzitet i ravnomjernost boje u nekoj masi ne ovise samo o količini pigmenta — ovise o tome koliko je taj pigment dobro dispergiran. Prah pigmenta miješan u prah drugog materijala gotovo uvijek daje lošije rezultate od pigmenta koji je prethodno dispergiran u tekućem mediju, uz prisustvo dispergirnih sredstava. Kada se susretnete s problemom "pigment ne boji dovoljno", vrijedi si postaviti pitanje: nije li problem u načinu na koji je dodan — a ne u količini.
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